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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:SRLE Extended - Legacy of The Dragonborn}} ...t is maintained in a legacy mode. It will be occasionally updated with new mod versions when able. However nothing new will be added.}}
    747 KB (98,544 words) - 19:25, September 17, 2021
  • == <span style="color:#00ff00">Mod Installation</span> == ...le="color:Gold">Hotfixes</span> Install as one mod. (e.g Merge together in Mod Organizer)
    730 KB (95,925 words) - 00:18, February 17, 2021
  • .../span> Right-click on "Dynamic Equipment Manager SSE" in the left pane of Mod Organizer 2. Author's Notes: This mod Automatically equips/unequips various gear when applicable.
    748 KB (96,231 words) - 00:22, February 17, 2021
  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - Kelmych}} ...nd file location for [[#Mod Organizer|Mod Organizer]], now resident on the Mod Organizer 2 page
    459 KB (70,987 words) - 03:15, April 19, 2023
  • ...ontains a large set of videos and associated resources on how to setup and mod Fallout 3. Several of the individual videos are particularly important and ...patches. Like other guides on STEP, this guide uses Mod Organizer 2 as its mod manager and LOOT for plugin sorting, and Wrye Flash to generate a Bashed Pa
    416 KB (64,187 words) - 03:16, April 19, 2023
  • {{Fc|Cyan|INTEGRATION:}} You can see how the mods are organized in Mod Organizer's Left Pane [https://stepmodifications.org/wiki/User:Darth_mathia {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Darth_mathia
    295 KB (43,795 words) - 21:11, July 25, 2021
  • ...eep up with the ever changing ''Skyrim'' mod landscape. Key tenets of this mod guide include: ...with Maximum Functionality''' including conflict resolution, mod cleaning, mod ordering, and more.
    279 KB (41,215 words) - 20:43, July 25, 2021
  • {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br> ...eep up with the ever changing ''Skyrim'' mod landscape. Key tenets of this mod guide include:
    281 KB (41,511 words) - 21:13, July 25, 2021
  • Mod Notes: OneTweak is a Script Extender plugin mainly used for Borderless Wind Mod Dependencies:
    440 KB (57,631 words) - 00:15, February 17, 2021
  • ...gold">Integration Guide</span>] has been provided to assist with left-pane mod organization. <span style="color: cyan">CHANGELOG:</span> Any mod changes to this guide can be seen [https://stepmodifications.org/wiki/User:
    386 KB (50,631 words) - 20:43, July 25, 2021
  • ...gold">Integration Guide</span>] has been provided to assist with left-pane mod organization. <span style="color: cyan">CHANGELOG:</span> Any mod changes to this guide can be seen [https://stepmodifications.org/wiki/User:
    386 KB (50,631 words) - 21:05, July 25, 2021
  • ...dding Tool Guides]][[Category:Deprecated Guides]]{{PageTitle|logo=mo|title=Mod Organizer Guide|subtitle=The unofficial MO guide|author=DoubleYou & Step Mo ...o Mod Organizer in its most contemporary state, which today is officially "Mod Organizer 2". Step does not distinguish between the two.}}
    152 KB (25,473 words) - 14:46, May 23, 2023
  • ...gold">Integration Guide</span>] has been provided to assist with left-pane mod organization. <span style="color: cyan">CHANGELOG:</span> Any mod changes to this guide can be seen [https://stepmodifications.org/wiki/User:
    233 KB (32,228 words) - 21:13, July 25, 2021
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Darth_mathia # In Mod Organizer, go to profiles. Copy the existing SRLE profile to a new profile
    135 KB (20,141 words) - 21:13, July 25, 2021
  • ...l keep my personal log of notes for the guide. I will track things such as mod suggestions, reported bugs, etc. Check here before reporting any issues. == Mod Manager ==
    148 KB (20,758 words) - 00:20, February 17, 2021
  • *Mod merging instructions *More mod installation instructions
    131 KB (20,654 words) - 03:15, April 19, 2023
  • ...2.5em;background:#292B2C;font-weight:bold;color:#6D95AB;text-align:center">Mod Installation Page - Part 1</div> ''This mod optimizes Bethesda's textures for performance without quality loss.''
    230 KB (33,173 words) - 20:57, July 25, 2021
  • ...2.5em;background:#292B2C;font-weight:bold;color:#6D95AB;text-align:center">Mod Installation Page - Part 2</div> ...re and inn signs are unaffected by the strong winds. This simple immersion mod enables all signs to react to the wind.''
    220 KB (31,482 words) - 20:51, July 25, 2021
  • ...mod manager for this guide. Mod Organizer has proven its versatility as a mod manager through countless hours of modding Skyrim LE, and has earned my res === Mod Organizer 2 ===
    143 KB (20,624 words) - 15:21, March 30, 2023
  • Mod Notes: A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unoffici Mod Notes: A very simple change that reduces the crime report radius to 1000 un
    234 KB (29,766 words) - 06:31, November 2, 2020
  • }}__NOTITLE__[[Category:FalloutNV Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - EssArrBee}} *#Removed the classic world map mod because it looks out of place.
    208 KB (31,415 words) - 03:15, April 19, 2023
  • ...es. This guide will use Mod Organizer as its main mod manager, but Fallout Mod Manager will be needed for part of the installation and Wrye Flash NV can b ...he way so many people mod video games and really gave birth to new type of mod community that was very strict in its pursuit for a better experience of Sk
    174 KB (26,352 words) - 03:15, April 19, 2023
  • : A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. # Download the specified file, than install the mod.
    127 KB (17,526 words) - 15:05, March 30, 2023
  • # Download the Specified file, than install the mod. # Download the Specified file, than install the mod.
    102 KB (14,269 words) - 06:26, November 2, 2020
  • There are a few video tutorial series for Mod Organizer and Fallout New Vegas. All of them are recommended for users that ...youtu.be/n6UPIWX-hIo?list=PLlN8weLk86XjVOwlGpeKFnHLlBLlwo73A Official STEP Mod Organizer Video Series] by Gamer Poets
    187 KB (28,133 words) - 03:16, April 19, 2023
  • == Fenris' Personal Mod Guide / Setup == Using Kesta's flares and fancy mod sections.
    204 KB (31,713 words) - 03:15, April 19, 2023
  • ...e|logo=fo4|title=Fallout4:Unofficial-fenris95-1.0.0p1}}[[Category:Fallout4 Mod-Build Guides]] == Fenris' Personal Mod Guide / Setup Part 1 ==
    191 KB (29,711 words) - 21:07, January 3, 2022
  • __NOTITLE__[[Category:SkyrimLE Mod-Build Guides]][[Unofficial Game Guides]] {{Fs|20px|A STEP-based mod guide created and maintained by Neovalen.}}<br>
    166 KB (23,974 words) - 20:39, July 25, 2021
  • ...es. This guide will use Mod Organizer as its main mod manager, but Fallout Mod Manager will be needed for part of the installation and Wrye Flash NV can b ...he way so many people mod video games and really gave birth to new type of mod community that was very strict in its pursuit for a better experience of Sk
    90 KB (13,726 words) - 21:57, July 25, 2021
  • ...LOD generation and several handy features with respect to LOD creation for mod authors. ...for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a ve
    79 KB (11,342 words) - 01:51, March 27, 2024
  • ...''required''' if updating from any previous Step SSE guide, due to certain mod changes included in this release.}} ...for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a ve
    83 KB (11,900 words) - 01:46, March 27, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...at it expects users to know the basics of modding and related tools (e.g., mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    62 KB (9,108 words) - 01:47, March 27, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    60 KB (8,801 words) - 01:51, March 27, 2024
  • ...this will be several weeks into the new year, but it's TBD by BGS and the mod authors. ...for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a ve
    85 KB (12,102 words) - 03:56, April 19, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    68 KB (10,121 words) - 01:48, March 27, 2024
  • For the uninitiated, "A Tale Of Two Wastelands" is a large mod/overhaul of Fallout New Vegas to incorporate the whole of Fallout 3 into th Well, you also need a mod manager to actually implement "A Tale Of Two Wastelands" but just running T
    41 KB (6,425 words) - 06:26, November 2, 2020
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...at it expects users to know the basics of modding and related tools (e.g., mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    59 KB (8,658 words) - 01:49, March 27, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...at it expects users to know the basics of modding and related tools (e.g., mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    58 KB (8,579 words) - 01:50, March 27, 2024
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    66 KB (9,584 words) - 01:50, March 27, 2024
  • The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installati ...lly. Detailed step by step installation instructions are provided for each mod.
    56 KB (8,613 words) - 03:15, April 19, 2023
  • The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installati ...lly. Detailed step by step installation instructions are provided for each mod.
    56 KB (8,613 words) - 03:16, April 19, 2023
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    80 KB (11,469 words) - 03:40, May 3, 2024
  • [[Category:Fallout4 Mod-Build Guides]] == Fenris' Personal Mod Guide / Setup Part 2 ==
    193 KB (29,251 words) - 03:15, April 19, 2023
  • ...nd file location for [[#Mod Organizer|Mod Organizer]], now resident on the Mod Organizer 2 page ...in a Plugin]] for Advanced Users familiar with using [[#xEdit|xEdit]] with mod plugins.
    92 KB (13,095 words) - 03:15, April 19, 2023
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    68 KB (9,857 words) - 03:42, May 3, 2024
  • * <span style="color:green">Mod added by SRLE Extended LotD</span> * <span style="color:Gold">Modified SRLE Base mod</span>
    35 KB (5,247 words) - 21:12, July 25, 2021
  • I created this guide because I was having issues with my other mod organizing software, so, I thought why not try out MO2. After beating it wi ...ion about everything you need to know about the mod, from download link to mod-specific installation instructions.
    166 KB (23,773 words) - 03:16, April 19, 2023
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    67 KB (9,837 words) - 14:04, March 31, 2024
  • {{#vardefine:MOD|User:Themagicteeth/Templates/TTWOEE_Mod}} {{{{#var:MOD}}
    34 KB (4,514 words) - 03:16, April 19, 2023
  • * Manually extract the mod and place in the main Skyrim Special Edition directory {{AlertSmall‏‎|type=notice|text=You will need to run LOOT Once Outside of Mod Organizer 2 and sort your Load Order this will make sure the Masterlist upd
    56 KB (8,734 words) - 21:08, January 3, 2022
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Darth_mathia * <span style="color:green">Mod added by SRLE Extended</span>
    32 KB (4,876 words) - 21:11, July 25, 2021
  • {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br> ...up with the ever changing ''Witcher 3'' mod landscape. Key tenets of this mod guide include:
    39 KB (5,883 words) - 03:15, April 19, 2023
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    57 KB (8,276 words) - 01:49, March 27, 2024
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    65 KB (9,239 words) - 13:47, March 31, 2024
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    55 KB (7,951 words) - 01:51, March 27, 2024
  • * {{Fc|Cyan|MOD MERGED, INACTIVE IN MO POST MERGE}} * {{Fc|Magenta|Merged Mod}}
    35 KB (5,273 words) - 21:10, July 25, 2021
  • ...ion about everything you need to know about the mod, from download link to mod-specific installation instructions. * {{User:Gernash/flare|Core}} This mod is a full part of the guide and is expected to be installed.
    116 KB (16,089 words) - 03:15, April 19, 2023
  • This is a mod collection created for myself with the goal of transforming Skyrim’s game This mod collection is compatible with STEP:Extended and REGS, that is what I use an
    30 KB (4,673 words) - 21:09, July 25, 2021
  • ...ete Loot Overhaul to be installed as well and I don't want to install that mod.</span> ...an style="color:Cyan">Main Guide - Combat and Traps - VioLens - A Killmove Mod SE</span> - <span style="color:Gold">Updated to version 2.22a</span>
    386 KB (62,893 words) - 21:12, July 25, 2021
  • * {{Fc|orange|Minor}} - changes to mod lineup. ...ngelog (however large or small) and any other 'hotfixes' (e.g., changes to mod install order).
    55 KB (8,205 words) - 16:35, March 30, 2023
  • Mod Organizer Advanced Guide replica for trial editing purposes ...dvanced_Topics]]<div style="margin-top:-2px">< [[Guide:Mod_Organizer|Guide:Mod Organizer]]</div>
    36 KB (6,037 words) - 17:53, September 17, 2021
  • ...be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit appl This is a little extender to help the Crash Fixes mod work.
    47 KB (7,621 words) - 21:08, January 3, 2022
  • ...tle|logo=delta|title=Step Guide-Mod Testing|subtitle=An in-depth manual to mod testing for Step Modifications|author=The Step Team|forumtid=271}} ...rovided progress through system and software setup before delving into the mod testing process.
    21 KB (3,349 words) - 22:20, January 2, 2024
  • ...e made for people using Mod Organizer as their main mod manager, but Nexus Mod Manager will be needed for part of the installation and Wrye Flash NV can b ...e presentation of this guide will look more like Skyrim Revisited, but the mod choices will stick close the STEP Mandate. Additionally, there will be page
    41 KB (6,295 words) - 21:13, July 25, 2021
  • ...as features that simplify installation and maintenance, but it is the only mod manager that isolates profile-specific mods and configuration files from th ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http
    60 KB (8,949 words) - 15:56, March 30, 2023
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...sequence of potentially-impactful changes is introduced (e.g., after each mod section).<br />
    45 KB (6,615 words) - 15:43, March 30, 2023
  • ''Mod Organizer Advanced/Technical Guide -- by DoubleYou & the STEP Team'' [https://stepmodifications.org/forum/topic/417-mod-organizer/ '''GUIDE FORUM THREAD''']<br />
    32 KB (5,524 words) - 17:56, September 17, 2021
  • ===={{fc|cyan|[Mod Organizer]}}==== |Mod Organizer|https://www.nexusmods.com/skyrim/mods/1334/?|1.3.11|Tannin
    37 KB (5,836 words) - 21:08, January 3, 2022
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    48 KB (7,000 words) - 15:52, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[STEP:2.2.1#Performance.2C_Baseline_.26_Extreme_ST
    47 KB (6,828 words) - 15:56, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,809 words) - 15:51, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,813 words) - 15:57, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,839 words) - 15:43, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,790 words) - 15:58, March 30, 2023
  • <b>Mod Notes:</b> NVSE plugin that adds 250+ new functions which can be used in sc <b>Mod Dependencies:</b> NVSE <br>
    26 KB (4,014 words) - 00:22, February 17, 2021
  • For the purpose of this guide the Creation kit will be required for proper mod conversion. |ModNotes=This mod allows preload F4SE plugins before the game initializes.
    26 KB (4,266 words) - 00:18, February 17, 2021
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Adonis_VII/T ===== Mod Organizer ([https://www.nexusmods.com/skyrim/mods/1334/? TESV]) =====
    62 KB (8,444 words) - 03:15, April 19, 2023
  • '''Information''' : Top of the Settlement Mod List. Meshes only. Install before other building mods and let them overwrit '''Description''' : This mod aims to re-balance all of the settlement resources such as power, water, fo
    100 KB (13,488 words) - 00:18, February 17, 2021
  • To give an example... A year or two ago, Joe Stevens wrote a mod called "Less Generic NPC Seyda Neen", which fleshed out many of the charact ...then ghost story compliments it nicely, emphasizing the spookiness of that mod. However, a few weeks after I released the LGNPC Seyda Neen, Ivza decided t
    29 KB (4,816 words) - 14:49, October 5, 2021
  • ==Incremental Mod Update for Interim Release #3== ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim.
    51 KB (7,515 words) - 15:48, March 30, 2023
  • ...ase ask Staff or another Curator if a second opinion is needed for a given mod. ...folders, or other digital media for use by or in support of a Game or a '''Mod'''
    17 KB (2,496 words) - 16:02, March 30, 2023
  • ...way to ensure mod requirements are met before the mod, itself, or certain mod options are installed by users. These installers are parsed and displayed a ...or this task and is what will be used in this guide. Nexus Mod Manager and Mod Organizer are used for testing the FOMODs. You may download these tools for
    33 KB (5,343 words) - 21:11, July 25, 2021
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Adonis_VII/T 4K indicates mod that are specifically build with 4k displays in mind. These will usually be
    68 KB (8,873 words) - 03:16, April 19, 2023
  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - EssArrBee}} ...t New Vegas (FNV) run on the Gamebryo engine, many of the programs used to mod them will be identical. Any differences between the two will be denoted wit
    28 KB (3,792 words) - 21:09, July 25, 2021
  • {{CustomTag|color=added|tag=added}} - use if a mod/asset is added to the guide {{removed}} - use if a mod/asset is removed from the guide
    18 KB (2,335 words) - 15:51, March 30, 2023
  • ...hould install Complete Crafting Overhaul Remade, which is a STEP: Extended mod * Mod Organizer
    92 KB (13,899 words) - 02:59, April 19, 2023
  • ==Incremental Mod Update for Interim Release #3== ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim.
    49 KB (7,176 words) - 15:42, March 30, 2023
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    35 KB (5,354 words) - 01:51, March 27, 2024
  • ...ion about everything you need to know about the mod, from download link to mod-specific installation instructions. * {{User:Gernash/flare|Core}} This mod is a full part of the guide and is expected to be installed.
    57 KB (7,976 words) - 03:15, April 19, 2023
  • * Soft removal of the Foundation section until ''Better Planet Generation'' mod is updated ...xpect the basics of modding to be known and how to use related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http
    42 KB (6,410 words) - 01:50, March 27, 2024
  • ...ows you to determine what LIGHT LEVELS best suit your tastes, your weather mod and your ENB configuration... all from within the MCM! CLARALUX adds hundre Mod Notes: Less Annoying Merchants replaces most of the various vendors' long,
    79 KB (11,431 words) - 20:40, July 25, 2021
  • * Soft removal of the Foundation section until ''Better Planet Generation'' mod is updated ...xpect the basics of modding to be known and how to use related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http
    44 KB (6,698 words) - 01:50, March 27, 2024
  • ...z „podstawke” gry, która pózniej mozna wykorzystac do instalacji kolejnych modów. Niedoswiadczonym uzytkownikom zalecamy dokladne stosowanie sie do instr Projekt STEP oferuje 3 rózne wersje. Instalacja modów oznaczonych jako "Core" (zielony pasek przy nazwie moda) jest niezbedne
    47 KB (6,539 words) - 15:46, March 30, 2023
  • ...?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] ...t up is required anymore, as the ready-made file is provided with Assorted Mod Patches. You can customise the file to your liking there.
    32 KB (4,782 words) - 05:06, February 14, 2021
  • ...ally for this guide when they're not already available on their respective mod page, so you don't have to worry about it as long as you follow the instruc ...ut the mod list under [[User:Kesta/FO4PersonnalGuide#Time_to_mod_!|Time to mod]] is pretty much mandatory for a decent modding setup, though you can skip
    93 KB (13,424 words) - 16:29, October 23, 2023
  • ...ally for this guide when they're not already available on their respective mod page, so you don't have to worry about it as long as you follow the instruc ...ut the mod list under [[User:Kesta/FO4PersonnalGuide#Time_to_mod_!|Time to mod]] is pretty much mandatory for a decent modding setup, though you can skip
    92 KB (13,339 words) - 03:15, April 19, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    43 KB (6,253 words) - 15:27, March 30, 2023
  • ...with selectable options. These pages are utilized to guide users through a mod's installation and its possible options. Though these installers can be scr ...is complete, it's recommended to thoroughly test them using a mod manager. Mod Organizer is used for testing in this Guide.
    34 KB (5,394 words) - 03:13, December 16, 2022
  • ...g the directory structure. More info in the mod installation section. This mod now also contains Fast travel from anywhere functionality. Note that Nexus Mod Manager supports Witcher 3 and it's being used as the Mod Manager of choice for this guide. It allows for automated download, install
    36 KB (5,567 words) - 03:15, April 19, 2023
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    28 KB (4,213 words) - 01:46, March 27, 2024
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    29 KB (4,403 words) - 01:49, March 27, 2024
  • *# Removed AK-105 by MAIBATSU due to mod not being available anymore. *# Replaced ''ADAM - A Definitive Armor Mod'' with [[#Mono's Updated ADAM Package|Mono's Updated ADAM Package]].
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  • '''Description''' : This mod aims to re-balance all of the settlement resources such as power, water, fo '''Information''' : Top of the Settlement Mod List. Meshes only. Install before other building mods and let them overwrit
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  • ===Mod-Level Changes=== ...CE}}:Aspens Ablaze Add-On - DynDOLOD 3|Aspens Ablaze Add-On - DynDOLOD 3]] mod instructions | We are now recommending the Performance LOD models.
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  • * Assists ALL guide curators by 'seeding' available mod pages and guide instructions for use in other guides for the same supported * Reusable mod pages with guide-version-specific installation instructions
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  • #* monitor each mod and only use the ones that have updated for the latest version of the game #* [[#Enable_Mods|disable mod support]] until this Guide or all mods within it are updated.
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  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
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  • ...ading|'''Baseline STEP.'''}} A complete STEP setup using the ''recommended mod quality'' installation options. This is typically kept at 1024 resolution f == Mod Tables Legend ==
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  • }}__NOTITLE__[[Category:SkyrimSE Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:DrPharmDawg-SkyRem}} Every mod considered for the guide is done so based on the mods ability to enhance at
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  • ...lude bug fixes and mod note changes, but can also offer a few new mods and mod order changes. ...mod manager such as [[Guide:Wrye Bash|Wrye Bash]] or [[Guide:Mod Organizer|Mod Organizer]] enough; they make these updates incredibly quick and simple to
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  • ...thor. These names are reserved for those authors and are verified before a Mod Author badge is given. ==== Mod Authors ====
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  • ...ż „podstawkę” gry, którą później można wykorzystać do instalacji kolejnych modów. Niedoświadczonym użytkownikom zalecamy dokładne stosowanie się do i Projekt STEP oferuje 3 różne wersje. Instalacja modów oznaczonych jako "Core" (zielony pasek przy nazwie moda) jest niezbędne
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  • Every mod considered for the guide is done so based on the mods ability to enhance at ===Mod Legend===
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  • 2. Create three new folders and name them {{Fc|Orange|Tools}}, {{Fc|Orange|Mod Organizer}}, and {{Fc|Orange|Backup}}. Mod Organizer
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  • #* monitor each mod and only use the ones that have updated for the latest version of the game #* [[#Enable_Mods|disable mod support]] until this Guide or all mods within it are updated.
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  • ...re STEP:Core]. It has also undergone a thorough reanalysis of the Extended mod list in preparation for its separation into the official STEP Pack. This ha ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http
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  • #* monitor each mod and only use the ones that have updated for the latest version of the game #* [[#Enable_Mods|disable mod support]] until this Guide or all mods within it are updated.
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  • {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file(s) as a separate mod and name it {{Fc|Orange|Landscape Fixes For Grass Mods - Patches}}. Do not ==== {{Fc|Green|Noble Skyrim Mod HD-2K}} ====
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  • ...color:#ddc; font-weight:bold;font-size:3.5em;">Skyrim Roleplay Enhancement Mod Guide for Special Edition<br />(SkyRem Guide)</span> {{Fc|White|Note:}} Place the '''''{{Fc|#e6b69e|SKSE Scripts}}''''' mod completed earlier here.
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  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Adonis_VII/T 4K indicates mod that are specifically build with 4k displays in mind. These will usually be
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  • <div style="text-align: center;"><font size="7" color="#0084FC">Mod Order Page</font></div> On this page we show the left pane order of mods in Mod Organizer
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  • ..._[[Category:Step Guides]]{{PageTitle|logo=delta|title=Step Guide-Community Mod Testing|subtitle=A high-level overview of community-driven guide developmen ...ts of the current workflow are restricted to staff and guide Curators; the Mod Testing potion of the workflow is exposed to all community members and is h
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  • ...is the exact same as one released 2 months before. Or when some all-in-one mod includes some features that remind some standalone mods but there's no cred == Releasing a new mod ==
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  • The problem is mostly due to FCR2. Trust me, FCR2 isn't even a good mod. And it's not worth dealing with all the problems it causes.<br /> ===== Mod Title (Click to go to link) =====
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  • <div style="text-align: center;"><font size="7" color="#0084FC">Mod Order Page</font></div> On this page we show the left pane order of mods in Mod Organizer
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  • * Reintroduced the support of the ''xEdit Output'' mod listing to capture xEdit Cache files (changes affect [[{{NAMESPACE}}:{{PAGE ...source_-_SSE_Terrain_Tamriel|XLODGen Resource - SSE Terrain Tamriel]] as a mod under ''03-Resources''.
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  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
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  • ...t|type=notice|size=65|text=Please be aware STEP now exclusively supports [[Mod Organizer]] for the STEP Guide and modding. As such, some of the informatio ...erred to as “''Data'' directory”). These files usually come packaged as a “mod” in an archive that facilitates simple decompression into the Data direct
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  • {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file(s) as a separate mod and name it {{Fc|Orange|Landscape Fixes For Grass Mods - Patches}}. {{Fc|Highlight|Note:}} Place this patch completed from the previous mod here and {{ui|Activate}} it.
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  • {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file(s) as a separate mod and name it {{Fc|Orange|Landscape Fixes For Grass Mods - Patches}}. {{Fc|Highlight|Note:}} Place this patch completed from the previous mod here and {{ui|Activate}} it.
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  • === New Mod Groups === ...oves mod list organization while also reducing the need to hide individual mod assets, thus, improving workflow and reducing user error from missed steps.
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  • }}__NOTITLE__[[Category:Fallout4 Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:<Boycad>-<Natural Born Killers>}} The intention is a Mod Organizer 2 based, Lovers Lab friendly build; stand-alone or autistic insta
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  • Until the Creation Kit Fixes mod is updated to the newest CK release, download and replace the CreationKit.e 2. Create three new folders and name them {{Fc|Orange|Tools}}, {{Fc|Orange|Mod Organizer}}, and {{Fc|Orange|Backup}}.
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  • Create a new Mod Organizer profile first. On how to do this revisit this page -> [https://st == Reorganizing the mod list ==
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  • ...will be conflicts, and those will be evaluated and ordered for the desired mod to win. ...install. Will work out installation order, then expand on instructions per mod.
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  • *- [https://www.nexusmods.com/skyrimspecialedition/mods/modmanage Nexus Mod Manager] Nexus Mod Manager : Installation & Setup By Gopher {{Video|CVC31Qu048Q}}
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  • ==== {{Fc|Green|Noble Skyrim Mod HD-2K}} ==== {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file as a separate mod and name it {{Fc|Orange|ERM - Enhanced Rocks and Mountains - Texture Replac
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  • ...w.nexusmods.com/skyrim/mods/69905 ''Merge Plugins''] provides very capable mod merging tools that can be used across all the Bethesda games that are much ...[https://www.nexusmods.com/skyrim/mods/34155 Dual Sheath Redux]) to create mod-specific patches.
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  • ...ive if you want. If a mod adds or changes something you don't need, like a mod adding controller functionality when you use keyboard and mouse, then you o ...ess I say otherwise you should just download the main file and extract the mod to the appropriate directory, overwriting anything that was already there.
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  • Start Mod Organizer 2. Open SSEEdit in Mod Organizer 2 and click [OK].
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  • # Close Mod Organizer ...ath]\profiles\Skyrim Modded</span> (this should be your Profile created in Mod Organizer in the beginning of this guide)
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  • ...users of Hearts of Stone game expansion. And Nexus Mod Manager, which is a mod manager software for Witcher 3 also had a major update recently that change * Updating Nexus Mod Manger
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  • Mod support for No Man's Sky is disabled by default, thus, users need to enable ...enamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place
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  • Mod support for No Man's Sky is disabled by default, thus, users need to enable ...enamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place
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  • ...TLE__ [[{{NAMESPACE}}Version::{{BASEPAGENAME}}|]] [[Category:{{NAMESPACE}} Mod-Build Changelogs]] <h1>v{{BASEPAGENAME}}</h1> {{ChangelogVersionHeader}} :* [[Unknown Enchants]] {{removed}} (1/18/15) - Author removed the mod from Nexus. See [https://stepmodifications.org/forum/topic/1918-unknown-enc
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  • Start Mod Organizer 2. Open SSEEdit in Mod Organizer 2 and click [OK].
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  • ! class="modname" style="font-size: 1rem;" {{!}} {{HoverText|'''Mod Name'''|Mod name presented as a link to the download location.}} ...seline'''|Denotes the STEP Baseline version or option of the corresponding mod.}}
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  • ...user choose to only install STEP Core and does not use every STEP Extended mod, then the refer to the STEP Core Patch which can still be used. ...d chests to the game for the SMIM chests that are already part of the main mod. The second plugin is for adding snow to the cave cliffs textures to get ri
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  • {{CustomTag|color=added|tag=added}} - use if a mod/asset is added to the guide {{removed}} - use if a mod/asset is removed from the guide
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  • ...|configure MO in "instanced mode" on first launch]] to allow game-specific mod management of multiple different games using a single MO installation. ...ndent among mod-build instances under the same game just as they are among mod-build instances under different games.
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  • == Mod Testing == ...'': Some of the attributes for this template should be associated with the Mod page itself.
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  • First: Delete the Bashed Patch files created in the Overwrite mod. # Close Mod Organizer
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  • ...d chests to the game for the SMIM chests that are already part of the main mod. The second plugin is for adding snow to the cave cliffs textures to get ri ...away in game. STEP would like to thank Cipscis for permission to use this mod.
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  • Mod Configuration Menu - 1.22b - by reg2k - Neanka - shadowslasher410 Mod Configuration Menu ver 1.20by reg2k - Neanka - shadowslasher410
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  • ...patching among different mod-build guides relying on a common, 'precursor' mod list (the original intention of "STEP:Core"). The advent of Skyrim SE has f ...not continuously updating its mod list or rigorously testing potential new mod additions. Although, these trends are accurate, the reasons behind them may
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  • ...the metadata MO maintains independently. The point is that MO 'remembers' mod names for mods being installed in most cases and informs the user during in The first entry is a custom name given to this mod when previously installed. Following that are string versions based on the
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  • ...h selectable options. These pages are utilized to guide the user through a mod's installation and its possible options. Though these installers can be scr ...is complete, it's recommended to thoroughly test them using a mod manager. Mod Organizer is used for testing in this Guide.
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  • :* [[Unknown Enchants]] {{removed}} (1/18/15) - Author removed the mod from Nexus. ...yFalls and SkyMills]] update requires it to have higher priority than this mod.
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  • === STEP Mod Testing === First, we'd like to take a moment to talk about mod testing for STEP and the process around this. It's come to our attention th
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  • === Vanilla & Mod Textures === ...w create the "Mod Extracted" directory and copy the mods folders into the 'Mod Extracted' folder.
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  • - Review of mod card priorities (red/blue/green) - Added mod card for separators
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  • AMUMSS stands for Auto Mod-builder Updater with Mod Script System and was created by Mjjstral before being now mostly maintaine ...ed. Then AMUMSS apply the script to the current game file and generate the mod.
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  • ...the table, and class="na" for cells that contain "N/A"). Refer to the Form:Mod section as an example of what should be expected. == Form:Mod ==
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  • ...SA is an archive that usually contains files that the ESP needs to run the mod properly. Both the Skyrim HD Realism Project and my personal modset use Sky ...load the mods listed, and install them using the notes I provide with each mod.
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  • ====Modified Mod Notes==== **Mod updated with a new Legendary version of the Moss Rocks plugin which has [[M
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  • - Added mod card for separators - II-05-C - Water Mod
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  • {{CustomTag|color=added|tag=added}} - use if a mod/asset is added to the guide {{removed}} - use if a mod/asset is removed from the guide
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  • Goal will be to "connect" to the Mod Organizer tool, where all further modding will be handled. Dev: all tools mainly meant for package managers, tool developers and mod creators
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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}} ...e game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.
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  • Mod Format: ===== [<url> <mod name>] =====
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  • ...s designed for users that install every mod in STEP Core. It patches every mod, so users do not need to download and install a variety of patches with the ...d chests to the game for the SMIM chests that are already part of the main mod. The second plugin is for adding snow to the cave cliffs textures to get ri
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  • I don't think any mod that I would include would require a top-tier rig but Skyrim is picky, espe === Why not go full bore and mod? ===
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  • ...able will increase the max amount of RAM it can use to 4GB. ??does another mod replace .exe?? is white wolf exe already patched?? ...es. The second mod stops corpses from disappearing after fights. The third mod tweaks wound sizes depending on attack power.
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  • * Modified the [[{{NAMESPACE}}:DynDOLOD|DynDOLOD]] mod page instructions to account for MO tools setup, since this does not apply ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.
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  • ...s is meant to be a simplified, quick-start guide. The goal is to aid other mod authors in operationalizing the methods described in the official documenta ...rds\DynDOLOD\lod\trees\[TreeName]_[CRC32]_trunk.nif</code> into the target mod.
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  • ...for flexibility. Users can decide whether or not they wish do install the mod or not; based upon the information given along with its detailed instructio === Mod Evaluation ===
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  • : {{icon|type=yes}} I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes ...ltaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it).
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  • == Mod Tables Legend == ! '''Mod'''
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  • <div style="text-align: center;"><font size="10">Skyrim Roleplay Enhancement Mod Guide for Special Edition</font></div> ...to ensure a specific mod loads after another specific mod, while using the mod groups ({{Fc|#e6b69e|High Priority Overrides}}) is good for keeping mods in
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  • ...the UI section in MO by unticking all the UI mods when installing a new UI mod. Then just retick everything and reactivate Unified HUD Project with FOMM. ...not be obvious, even to the most advanced users. For the instructions, the mod ''[https://www.nexusmods.com/newvegas/mods/47285/? Project Nevada - Extra O
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  • ...etal''}} to keep it separate from the file installed earlier from the same mod page. {{ui|Hightlight|Note:}} Install the {{ui|Update}} file as a separate mod and name it {{Fc|Orange|ElSopa - Potions Redone Update-Patches}}
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  • * Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so t ...PACE}}:New_Vegas_Economy_Improved|New Vegas Economy Improved]]: removed by mod author
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  • ...etal''}} to keep it separate from the file installed earlier from the same mod page. {{ui|Hightlight|Note:}} Install the {{ui|Update}} file as a separate mod and name it {{Fc|Orange|ElSopa - Potions Redone Update-Patches}}
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  • ...|title=System Setup Guide (SSG)|subtitle=A Mandatory Prerequisite for Step Mod-Build Guides|author=The Step Team|forumtid=14917}}{{TOC|limit=4}} ...cted configuration of the Windows 10/11 PC environment in order to follow mod-build guides on this wiki.}} This standard configuration prevents some comm
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  • __NOTITLE__[[Category:SkyrimSE Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br>
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  • Moved a lot of mods around due to (somewhat) better understanding of the mod groups and a bout of OCD. ::* [[{{NAMESPACE}}:FNV_Mod_Limit_Fix|FNV Mod Limit Fix]]
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  • ...e mods differ a bit from a strictly STEP install approach because they are mod about fun. I do not spend hours tinkering with my game and then have become ...is going to immerse me in a game, and is how I go about testing a texture mod.
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  • : Hide the following textures from the SR:LE mod ''EotW The Dawnguard Textures Remastered'': ...mentioned before, if you have STEP: Extended installed and have added any mod from SR:LE that has a patch in the SR:LE folder, use those patches instead
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  • ...ling the ability to clean, modify, or even create new plugins for mods and mod patches. #* '''Mod Organizer:''' xEdit will have to be added to the executable list before use
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  • ...54/ Step SSE AE Guide], which includes a pregenerated grass cache for that mod list.}} ...her mod managers. Refer to NGIO documentation on the Nexus for alternative mod managers.
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  • |Description=This Mod new outfits to the game. |Description=This Mod new outfits to the game.
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  • === Mod Manager(s) === ...aires qui permettent d'organiser les mods à installer. Un gestionnaire de mod est FORTEMENT RECOMMANDÉ afin de garder un bon suivi d'une installation co
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  • ! Nom du Mod !! Version !! Description !! À Traduire !! Notes d'installation | Mod Organizer || || || ||
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  • ...ype=yes}} I haven't yet done a comparison, but we may want to look at this mod side-by-side with skyrimagus's Superior Rock Textures. [[User:WilliamImm|Wi ...5|talk]]) 21:36, June 9, 2013 (MDT) (I can't imagine not playing with this mod)
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  • ...e is optional instructions at the end of the no cheat version to hide that mod in ADAM. * '''Installation''': LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
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  • ...h zero or more packs installed on top of STEP Core, perhaps with different Mod Organizer profiles), and what parts of that process can be automated. ...red a non-starter. I did, however, suggest that he might like to implement mod collections formally on the Nexus, with perhaps automatic downloading of th
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  • ..., the Step NoMansSky Resource Files have been created. No only are several mod changes merged, but they also include a large collect of our own changes an == Mod List Changes ==
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  • * Updated mod instructions to use standard format and instructions for disabling plugins {{Alert|text=This is the first edition of the official {{NAMESPACE}} mod-build guide, so this changelog is empty. Only post-release changes will be
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  • * Added new Mod Group: '''05-Animation and Physics''' * Added new Mod Group: '''16-Interface'''
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  • ====Official Mod-Build Guides==== ====Forthcoming Mod-Build Guides {{Fs|0.8rem|{{Fc|yellow|(Release date TBD)}} }}====
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  • ...basic concept can be applied to any supported game. This guide is based on Mod Organizer v1.0.11. ...and BOSS, TES5Edit and WRYE Bash are installed and working from inside of Mod Organizer. Information on Third Party Programs can be found at the wiki gui
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  • Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may * Deactivate all mods using your choice of mod manager.
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  • ===Original Mod Loadout=== '''Description''' : This mod aims to make the roads and highways in Fallout 4 have darker concrete}}
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  • :* [[Mod Organizer]] {{fc|#6B7E40|''Added to Core''}} :* [[AIMP-Antz in my Pantz]] - Dropped due to moderation on mod's web page.
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...mods. When seeking answers related to a particular mod please contact the mod's author. == What is a lighting mod? ==
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - Phoneboi-EssArrBee}} == The Fallout New Vegas Mod Experience ==
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  • == Mod-Level Changes == {{fc|green|{{fs|1.15em|'''Added'''}}}} | new mod added (add these mods)<br>
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  • {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br> ...gned to mod ''Dragon Age: Origins - Ultimate Edition''. Key tenets of this mod guide include:
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  • ===== New Mod Group ===== A new mod group has been added with this release: '''Gameplay - Skills and Perks'''
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...llow}} I see this as fitting the mandate much more that any other smithing mod. Maybe just drop crafting mods and get a crafting pack going. [[User:Essarr ...of craftable item types it handles. Ars Metallica is a reasonable smithing mod that fixes part of this, but can't be configured and needs 3 plugins. Compl
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  • ===== ''Mod Name'' ===== # Download the Specified file, than install the mod.
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  • ...n to drop Mod Organizer and only use AMUMSS with manual mod installations. Mod Organizer was only used to install mods without conflicts; however, this le * All reference to Mod Organizer have been removed
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  • ...ss="text-center">{{Fs|1.1em|Review Step's [[STEP:Mod-Build_Guide_Framework|mod-build guide framework]] for more information about creating and maintaining ...o {{NAMESPACE}} Guides. Some mods also require specific instructions. Many mod pages already exist, but new mods will need to be added as modding for the
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  • * Updated select mod instructions to better support the game runtime update 1.6.1170 (see next s ...ved instructions such that the ENB setup is now located with the ENBSeries mod instructions
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  • * Make sure you have less than 255 plugins in Mod Organizer activated. If you have more than or close to 255 plugins, deactiv * Make sure no plugins have the error message ''Missing masters'' in Mod Organizer. This is indicated by a triangle with an exclamation mark.
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  • ...originally created to support custom user guides, but we now have a [[STEP:Mod-Build Guide Framework|guide-creation infrastructure]] that can be used by a {{delete|reason=This template was created to support users creating mod listings for Guides on their user pages. Users should now take advantage of
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  • This is the "Mod" form. {{#forminput:form=Mod}}
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  • ! Mod Name !! Special Notes !! Special Requirements | I'm a baseline mod || I note something important ||
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  • ...dows''' reaching the path limit when MO calls one tool to access a file or mod in another path. ...o install OBSE is to install the archive in MO as you would with any other mod and afterward, using explorer or any other file manager, ''{{fc|#ddd|MOVE}}
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  • ...ment rates [https://taleoftwowastelands.com/content/practice-makes-perfect-mod-settings here]. Make a mod for 'em, merge 'em together.
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  • ...s.com/skyrimspecialedition/mods/6194/? Mod Organizer 2] is the recommended mod manager to use for this guide. ...y in SSE, then some maintenance work can be saved as the SE version of the mod will work in Skyrim LE. If not, then the author will have to maintain two s
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  • * '''NOTE''': For all of the following requirements disregard any mod that does not have a plugin (.esp or .esm file). These are mostly texture r * [https://www.nexusmods.com/skyrim/mods/8655 Static Mesh Improvement Mod]
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  • Here is a view from the Creation Kit to better illustrate the purpose of such mod : ...bs to a more consistent location, here are some basics of what a lightbulb mod does :
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  • * Integration Guide Mod Order Page * Minor Correctional Edits to the entire SRLE LOTD Reqtified Mod Pack
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  • {{Mod |detailed=As stated in the mod's Description, this mod will stabilize the display of rendered content for <span class=hltx>'''smoo
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  • ...the ''fomod'' element's children. These children elements hold information mod managers use to display to users. The information is placed between the ope ...''' : this is the name of the mod and will be the initial name used by the mod manager for installation
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  • ...-Build_Guide_Framework#Step_5:_Propagate_Guide.2FChangelog|Step 5]] of the Mod-Build Guide Framework article.''}} === Mod Pages ===
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  • ...ever experienced; however, Step can no longer endorse the use of the full mod. The Step Mandates are our guiding principles when adding and endorsing mod == Mod-Level Changes ==
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  • ...} (Much like everyone else, I've always been rather indifferent about this mod. I use it simply because it's part of STEP - I haven't really ever paid any ...ticed it one way or another. In theory, I really like the idea behind the mod, but for me it's just too minor a detail to be worth the potential conflict
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  • ...sly updating its mod list or imposing overly-stringent restrictions on new mod additions. Although, these trends are accurate, the reasons behind them may ...lliamImm, Kelmych, kryptopyr, torminater, Aiyen, Solist, EssArrBee and our mod testers).
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  • ...through INI files, including Skyrim.ini, SkyrimPrefs.ini, Plugin INIs, and Mod Organizer (MO) INI Tweaks. Its purpose is geared toward how these will affe ...ted by the paperclip on the plugin within the plugins list (right pane) in Mod Organizer (MO).
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  • ...bably get rid of the other to remain unbiased. I've never agreed with this mod anyway. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 2 ...of a pure distillation of the game effect. I actually prefer the original mod that does not include the game effect. ~[[User:z929669|z929669]] [[File:Ixi
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  • ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim. ...The STEP Team has also scoured permissions and communicated with a ton of mod authors to bring about the STEP Compilation, an advanced FOMOD installer co
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  • <div style="text-align: center;"><font size="10">Skyrim Roleplay Enhancement Mod Guide for Special Edition</font></div> = {{Fc|#78c888|CLEAN MOD}} =
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  • == Detecting mod conflicts == Either you downloaded a new mod and can't see the changes ingame, or you have downloaded a lot of them from
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  • <p class="mb-0">Project Administrator / Step Curator / Mod Author</p> ...one of the project leaders. My thirst for knowledge eventually lead me to mod authoring, where I began helping various other authors manage and take thei
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  • {{PageTitle|title=Mod Stewardship Service|subtitle=Mod maintenance for mod authors|author=Step Modifications}}[[Category:Reference]][[Category:Adminis Steps' ''Mod Stewardship Service'' is very similar to Nexus Mods' ''"The Care Taker"'' s
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  • : {{icon|type=no}} This mod does not fix any problems, and the changes it makes are not a clear improve ...s common (such as a cold) it is unlikely the PC will know the details this mod adds. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 10:
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  • [[Category:Unofficial Mod-Build Guides]] Users playing the game through Steam will not be able to use the overhaul mod from this guide due to changes required to the .EXE file. Steam protects th
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  • [*]Propagate new Mod List. (STEP Portal: EDIT/PROPAGATE MOD LISTS)[/*] ...ail + gallery where applicable; [color=#ffda00]USE THE THREAD NAME for the Mod page name[/color], excluding the author portion of the topic name)[/*]
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  • ...ke charge of how this guide is formatted, the content in the guide such as mod descriptions. If someone has a better way of doing things, then post in the * '''Open Cities and Open Cities Reborn''': There are several mod-incompatibilities as well as massive frame drops when even close to cities.
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  • {{Fc|salmon|{{fs|1.5em|'''Q3:''' }}Some texture mod authors (e.g., Isoku) provide uncompressed tangent space normal maps (e.g., ...the normal maps as being truncated. Interestingly, this is the only Isoku mod for which DDSopt reports truncated textures. There are a few other mods tha
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  • == Custom Mod Installation == ::* I moved the WAF ESP to it's own mod folder for STEP and disabled it for SkyDIVE.
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  • #Mod Organizer Support #Mod Organizer - Fallout Support
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  • {{AlertSmall‏‎|type=notice|text='''Make sure Mod Organizer 2 is running in [https://stepmodifications.org/wiki/User:Darklady ...ing zMerge you can manually move the plugin to the Optional Directory with Mod Organizer 2 or use Merge Plugin Hide to move all the plugins in a merge at
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  • We can't advocate an advanced mod manager such as Wrye Bash or Mod Organizer enough. The ability to easily re-order, add, and remove mods wil ...ey are needed but otherwise assume a basic understanding of your preferred mod manager.
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  • {{AlertSmall‏‎|type=notice|text='''Make sure Mod Organizer 2 is running in [https://stepmodifications.org/wiki/User:Darklady ...ing zMerge you can manually move the plugin to the Optional Directory with Mod Organizer 2 or use Merge Plugin Hide to move all the plugins in a merge at
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  • : {{icon|type=no}} I am not convinced that this mod is better than vanilla (anyone care to counter with screenshots? ~[[User:z9 ...lla. Adds new seagull sounds (that possibly conflicts with the other sound mod we have). Introduces new textures. [[User:Techangel85|Techangel85]] ([[User
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  • Mod change: ...r ENB]] to the Post-Processing ModGroup, since it was discovered that this mod's normal maps will show in game (purple boxes) without ENB installed.
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  • .../url] and the direction we are headed. Much more community involvement and mod 'recipes to come!. ...ur users, version 2.3.0 will be our first iteration "STEP:Packs" (optional mod compilations that follow a specific theme and function, having their own, u
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  • * Added instructions to expand spoilers and mod table rows. == Mod-Level Changes ==
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  • I am in no way involved in the development of Mod Organizer (MO) and do not know the internal workings of the program. Only T The version of Mod Organizer being used is v1.0.12 and is run on Windows 8.1 64bit. Steam and
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  • {{PageTitle|logo=delta|title=System Setup for Mod Authoring|subtitle=Using Mod Organizer for project management|author=TechAngel85}}{{TOC|limit=4|number=o : '''Compression level: ''' Maximum (Ultra caused issues in the past for some mod managers)<br>
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  • ...ke charge of how this guide is formatted, the content in the guide such as mod descriptions. If someone has a better way of doing things, then post in the * '''Open Cities and Open Cities Reborn''': There are several mod-incompatibilities as well as massive frame drops when even close to cities.
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  • {{Mod |detailed=This mod has several "Undiscovered Marker" options, and all are valid. For more imme
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  • ...ke charge of how this guide is formatted, the content in the guide such as mod descriptions. If someone has a better way of doing things, then post in the * '''Open Cities and Open Cities Reborn''': There are several mod-incompatibilities as well as massive frame drops when even close to cities.
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  • ====== Wiki Mod Pages ====== ...on this patch are tagged '''{{fc|red|RED}}''' in the left margin of guide mod tables.''
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  • === Mod Organizer Users === # Subscribe to the mod(s) on Steam Workshop.
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  • Grill food at a grill. Another 'Who woulda thought?' mod. ...e good at, but her skills for those things are very low, but not with this mod.
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  • ! Mod Name !! Baseline !! Quality Options !! DLC Required !! Notes ! Mod Name !! Baseline !! Quality Options !! DLC Required !! Notes
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  • === Mod Picker === ...elopment and will be personally heading up most of it where the Guides and Mod Picker are concerned.
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  • ...merged using Merge Plugins Standalone the originals can be deactivated in Mod Organizer. It is strongly recommended that a new Profile be created within Mod Organizer for each Merge this will help workflow later on this can be done
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  • ...n accessing game files to be able to modify and repack them into a working mod.<br><br> * '''Project Path''' - This folder will host all your mod projects. You can create any folder to be your project folder.
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  • ...the Step NoMansSky Resource Files have been created. Not only are several mod changes merged, but they also include a large collect of our own changes an * Added Fixes mod group to Guide.
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  • * Added Foundation mod group. ...0#Quality_of_Life_Mods|Quality of Life]] mods section up to the end of the mod list
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  • === Mod-Level Changes === ::* [[{{NAMESPACE}}:DLC Timing UFO4P Patch|DLC Timing UFO4P Patch]] - The mod is no longer available. It is a simple record patch, so it is now incorpora
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  • {{Mod ...e''. Rather than moving the content into the original mod, create a custom mod to contain only the INI configuration file:
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  • ...o vanilla with its own "STEP:Extended Mandate") and "STEP:Packs" (optional mod compilations that follow a specific theme and function, having their own, u ...unity contributors, Neovalen, has been working on integrating an extensive mod setup using advanced techniques and detailed installation guidelines. His p
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  • The mod list that will be include is quite large and is there as a base for mod compatibility and visual enhancement.<br /> ...s://www.nexusmods.com/fallout4/mods/15875/? V.A.F.S]) - For the use of his mod and allowing me to share my integration patches for ZephyrWarrior's F4 Powe
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  • ...e crime radius fix via Wrye Bash to the guide. It's located just after the mod tables. ====Mod Notes & BCFs====
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  • {{Fs|20px|Mod Kitchen Subguide}}<br> ''Mod Kitchen'' is a wrapper for the official ''The Witcher 3 Modkit'' that allow
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  • : {{icon|type=no}} (the mod still introduces minor issues/glitches, i don't fell should be considered c : {{icon|type=no}} Ditto to TC's comment. Also, this mod makes some pretty blatant changes to various vanilla play styles. ~[[User:z
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  • ...rement of the Step SSE guide (as it had been prior to 2.1.0), because this mod essentially 'fixes' corresponding vanilla inconsistencies. ...tibility issues with using the Step SSE build as a foundation for a custom mod build.
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  • ...yrimgems.com/ Skyrim Gems] which includes a short discussion of individual mod capabilities. ...hauls in the third subsection can be added to augment the primary overhaul mod, especially since some of these include a few very useful spells spread acr
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  • Fallout 3 doesn't have the Mod Configuration Menu (MCM) mod that was added for Fallout New Vegas. Instead there are Control Panel menus The list of all Control Panel menus added and the mod that added the menu is provided below. In addition to the menus in the Item
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  • ==== What about lore and the mod content? ==== This is mostly going to be lore friendly but not 100% because every mod author and/or guide creator has there interpretation of how Elder Scrolls s
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  • ...e will consider it's actually more 3 or 4 cents) to help curious modders & mod users to understand what's going on inside their game and mods, or just enl I... make mods. I don't consider myself as a pure mod maker, I'm essentially a tech-boy, who can do stuffs clean and quick. But t
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  • ...|type=warning|text=You will be UNABLE to play The GTA V Multiplayer if you mod your game. RockStar WILL ban you from the multiplayer if you try to access A few external tools are required to successfully mod the game, but the process is fairly straight forward and easy to learn.
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  • [*][color=#dd9500]Minor[/color] - changes to mod lineup. ...ngelog (however large or small) and any other 'hotfixes' (e.g., changes to mod install order).
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  • In order to run the following mod without issues, the game needs to be allowed to use more than 2GB of RAM, w # You're now ready to install the mod.
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  • ...pack's intended experience, is to uninstall the Dragonskin Tactical Outfit mod, as that type of body armor doesn't really fit with the retro-futuristic vi ...Read the paragraph in the description about the Dragonskin Tactical Outfit mod. Always check the changelog to make sure you have update the mods to the la
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  • ...ll these mods as a new mod if changes are made to the installation of said mod, with a name fit to the profile. This preserves easy switching between Pro If you are unsure, check the 'conflicts' tab in MO for the mod in question and see what is overwriting it / what it is overwriting. Ask qu
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  • ...dary_Edition/Mod_Merging Here]. Once Merged the mods can be deactivated in Mod Organizer. smim = Static Mesh Improvement Mod
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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Phoneboi-SkyrimSE Build}} ...ding interface could use some work, but it's great to see Bethesda and the mod authors working together to have some really great mods available at launch
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  • ...been updated in fits and spurts, with active development on the mod list, mod testing, version releases, etc., followed by long periods of seeming inacti ...ns' (aka, STEP:Core), which are indicated in the [[STEP:Guide|STEP Guide]] mod list. STEP:Core is --by definition-- strictly limited to fixes/corrections
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  • * Removed Ultimate Illness Mod Added Weapon Mesh Improvement Mod
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  • ...sible. If using a mod manager, re-arranging mods is very simple; see your mod manager's documentation for details.}} == Mod Removals ==
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  • {{Mod |detailed=This mod is packaged incorrectly. To install,
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  • ...r only as a result of a major paradigm shift either in Skyrim source code, mod development, or STEP itself. Major updates will almost definitely require a [i]We strongly recommend using Wrye Bash or Mod Organizer for mod management. The ability to easily re-order, add, and remove mods will be e
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  • ...nk.png|18px|link={{canonicalurl:{{{ModName}}}/{{{Version}}} }}|Link to the mod's Wiki page.]]</sup> ...nk.png|18px|link={{canonicalurl:{{{ModName}}}/{{{Version}}} }}|Link to the mod's Wiki page.]]</sup>
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  • We can't advocate an advanced mod manager such as Wrye Bash or Mod Organizer enough. The ability to easily re-order, add, and remove mods wil ...ey are needed but otherwise assume a basic understanding of your preferred mod manager.
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  • * Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so t == Mod-Level Changes ==
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  • ...] {{fc|#ffa500|'''''MOVED'''''}} - Now in Section M (it is also a gameplay mod) after [[Wet and Cold-Ashes]]. See [https://stepmodifications.org/forum/sho ...SMIM meshes/textures (textures based on this mod) properly overwrite this mod.
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  • ...ore[/url].[/b] It has also undergone a thorough reanalysis of the Extended mod list in preparation for its separation into the official STEP Pack. This ha ...as features that simplify installation and maintenance, but it is the only mod manager that isolates profile-specific mods and configuration files from th
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  • Open Mod Organizer then disable Automatic Archive Validation by clicking the profile ...that are actively used. If the {{ui|Default}} selection is used all of the mod selections in the ''modlist.txt'' file in the current profile's folder in M
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  • * Make sure your Overwrite folder in Mod Organizer is empty * Run TES5Edit in Mod Organizer
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  • ...ore[/url].[/b] It has also undergone a thorough reanalysis of the Extended mod list in preparation for its separation into the official STEP Pack. This ha ...as features that simplify installation and maintenance, but it is the only mod manager that isolates profile-specific mods and configuration files from th
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  • ...constructed as extensions of a central core recipe (aka, STEP:Core). These mod recipes are simply extensible build instructions that we have been referrin ...Steam Workshop, the Nexus, TES Alliance, Planet Elder Scrolls, etc. as a "mod-setup-creation infrastructure" using a common set of development tools to d
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  • ...as features that simplify installation and maintenance, but it is the only mod manager that isolates profile-specific mods and configuration files from th ...r only as a result of a major paradigm shift either in Skyrim source code, mod development, or STEP itself. Major updates will almost definitely require a
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  • ==== Pick a Weather Mod ==== ...is will look in game and performance impact. Read the description of each mod to get a sense of what would work best. There is no wrong choice. For users
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  • ====Mod Notes==== [[Static Mesh Improvement Mod]]
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  • [[Category:Morrowind]][[Category:Unofficial Mod-Build Guides]] | [https://www.nexusmods.com/skyrimspecialedition/mods/6194 Mod Organizer 2] || EXE/ZIP || Use the included tutorial
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  • Using mods is as easy as copying the mod .pak file inside a MODS folder (or right-click on your .pak file in '''NMS ...ecause another mod uses the same file and take the lead over the "missing" mod.
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  • == repacking a simple mod == For a mod, you often only edit a single file, or just a few of them.<br>
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  • We can't advocate an advanced mod manager such as Wrye Bash or Mod Organizer enough. The ability to easily re-order, add, and remove mods wil Quick update with some mod order and guide note changes; check out the [url=https://stepmodifications.
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  • ..., the Step NoMansSky Resource Files have been created. No only are several mod changes merged, but they also include a large collect of our own changes an == Mod-Level Changes ==
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  • ...ot required, it is strongly suggested to install 2.2.8 fresh under its own Mod Organizer profile. Why? Because several of our configuration recommendation ...as features that simplify installation and maintenance, but it is the only mod manager that isolates profile-specific mods and configuration files from th
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  • {{Mod ...contain a customizable configuration that will not be overwritten when the mod is updated:
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  • : {{icon|type=yes}} I've had problems with this mod causing CTDs in the past but I haven't noticed this happening lately. [[Use :We seem to differ on this mod's inclusion. Need some others to weigh in on this. Why hasn't Z given any o
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  • ** {{Fc|instruction|Step Portal}} - Entryway for mod and guide maintenance == Mod Pages ==
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  • {{Mod ...d has two installation options. When multiple files are used from the same mod, either:
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  • We can't advocate an advanced mod manager such as Wrye Bash or Mod Organizer enough. The ability to easily re-order, add, and remove mods wil ...TEP v2.2.2 is released! [color=#efdf78][b]Download the PDF to support the mod here on the Nexus[/b][/color] and check out the [url=https://stepmodificati
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  • ...is in mind, we can't advocate an advanced mod manager such as Wrye Bash or Mod Organizer enough. The ability to easily re-order, add, and remove mods wil ...visit the [url=https://stepmodifications.org/forum/forumdisplay.php?fid=43]Mod Suggestions[/url] section of the STEP Forums.[line]
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  • {{Fs|20px|Mod Merging Subguide}}<br> Mod merging makes use of the ''Merge Plugins Standalone'' application.
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  • **Added [https://www.nexusmods.com/witcher3/mods/modmanager/? Nexus Mod Manager ] as a manager of choice .../wiki/index.php?title=User:Rootsrat/TheWitcher3#Lighting Cutscene Lighting Mod]
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  • ...do that right now. REGS also includes mods that are incompatible with the mod [https://www.nexusmods.com/skyrim/mods/65013/? Immersive Citizens - AI Over ...od are made for an unmerged version (SR:LE used to recommend to merge this mod with it's patches)
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  • * A mod needing an other mod's resources, but none of its records. * A mod expecting bug fixes/alterations to be in place to function properly.
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  • ...er published, then you are not limited by this agreement – please enjoy my mod! ...distributes it, are bound by the articles of the CMA. Thus, the developed mod must also be released under the Open Modding Agreement. If any users do not
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  • == Mod-Level Changes == {{fc|green|{{fs|1.15em|'''Added'''}}}} | new mod added (add these mods)<br>
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  • {{Mod <div class="mpheading">Add to Mod Organizer Executables</div>
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  • ...er to your FO3 and FNV installs, and for your TTW install point it to your Mod Organizer mods folder. Try to uncheck the "sexy" box and giggle. Marvel at Double click on your "optional files" mod and go to "optional EPSs". Here, select the optional addons you want and mo
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  • ...one click. It can also merge mods together, extract .pak files, check any mod conflict and much more... ...one click. It can also merge mods together, extract .pak files, check any mod conflict and much more...
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  • * Added "Mod Organizer" tool suggestion in step-4. ...to also use "Alduin" addon. UPDATING 1.90 -> 1.91: BEFORE installing this mod, go in Data/textures/actors and delete "dragon" folder)
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  • '''Special Instructions:''' The menu of this mod that pops up if you select a knocked out NPC doesn't work with the radial m '''Special instructions:''' This mod has a conflict with No spinning death animation. This is solved by not inst
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  • ...s little chance you could know exactly what you have to change to create a mod. * You found a very old mod and have a strong will to update it for current game version
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  • {{Mod ...'" file in each one. Below are the STEP baseline recommendations for each mod and installation notes.
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  • ...uide:Mod_Organizer#xEdit_.28TES5Edit.2C_TES4Edit.2C_FNVEdit_.26_FO3Edit.29 Mod Organizer] explain how to do this, including which switch applies to which .../TES5Edit xEdit] through [https://stepmodifications.org/wiki/Mod_Organizer Mod Organizer].
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  • {{Mod ...It is recommended to use it in conjunction with One Tweak. Do not use this mod with an ENB, they are not compatible.</span>
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  • {{AlertSmall‏‎|type=notice|text=See the [[STEP:{{SUBPAGENAME}}#STEP_2|Mod Installation]] section of the guide for the revised load order.}} == Mod Additions ==
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  • Select only the mod files to be merged then click [OK]. These must be sorted in the order speci ...ht-click the "Overwrite" mod in the Mod Organizer left pane select "Create Mod".
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  • ...ure mods in order to alleviate some of the pains users may experience with mod updates. ...mods in alphabetical order, as this is how they are presented in ME3Tweaks Mod Manager. Under the numbered entries for mods, bullets will be used to offe
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  • ...ing added to <u>STEP:Core</u> while {{icon|type=no}} represents adding the mod to <u>STEP:Extended</u>. For a better understanding of what STEP:Core shou ...How_to_sign_your_posts|signature]]) signifying your opinion on whether the mod should be Core or not.
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  • ...methods. (e.g., fundamental changes to tools or methodology, adding a new mod group, etc.) * {{Fc|orange|Minor}} - changes to guide mod list or tool instructions. (e.g., adding/removing/repositioning mods, signi
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  • ...the current Amidianborn textures (including ebony armor). So little of the mod is used at this point that it makes more sense to remove it from STEP. [[Us ...d=32106#pid32106 There is also a comparison pic of Mehrune's Razor on the mod's Nexus page if you want to see another example. I haven't done a thorough
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  • ...ritten in some way by this mod. Any highlighted in red are overwriting the mod you selected.(Group/Drag these one together in the order of overwrite you p ...itten by what you want then all good otherwise drag it below the offending mod. Try to keep all the mods that overwrite each other together. It will keep
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  • Run ''DDSOpt''. *Note: Do NOT run this through ''Mod Organizer''. DO run this as an Administrator.* Click the [Browse] button near the top text-box and select the mod folder to optimize.
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  • ...is only for Vanilla weapons and you need to use the full version from the mod Author for the MW section. |Description=This mod sets up a framework for the ability to switch ammunition types on the fly-
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  • ===pre mod setup=== ===core mod list===
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  • * Updated mod instructions for [[User:TechAngel85/SSE_Guide#Gameplay|Even Better Quest Ob ...ather_and_Lighting|Vivid Weathers]] instructions for latest version of the mod
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  • {{Mod ...s.org/wiki/LOOT/Meta_Rule_Instructions LOOT meta rules] from the following mod pages:
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  • * New mod categories based from Mod Picker's categories * Improved some mod descriptions
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  • ...ded to <u>STEP:Extended</u> while {{icon|type=no}} represents removing the mod from <u>STEP:Extended</u>. For a better understanding of what STEP:Extende ...How_to_sign_your_posts|signature]]) signifying your opinion on whether the mod should be Core or not.
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  • Mod Notes: This mod edits the UI to show a great deal of additional information on npcs, items, ...f the either the formid or referenceid is being changed by a mod. The last mod in xEdit is the winner of the conflict between plugins.
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  • ...The STEP Extended Patch was made for users with every STEP CORE + Extended mod * Use a mod manager to install the applicable STEP Patch or unpack into <skyrim>/Data.
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  • ...ns at the end of the page. Or, download the file I provided that has every mod already merged: - This mod allows you to cook/craft on all ovens in the game
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  • ...th what we think is among the best looking, most stable, and lore friendly mod installation guide for Skyrim.</span> ...ter the STEP Community site, but also help develop, test, and maintain the mod list and PDF.
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  • ''This mod edits the UI to show a great deal of additional information on npcs, items, ...f the either the formid or referenceid is being changed by a mod. The last mod in xEdit is the winner of the conflict between plugins.
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  • ...rs. You can also drag and drop files/folders into new locations within the mod. This pane is most useful for making sure everything has been installed to ...cess the ''Filetree''}}, double-click an installed mod in the left pane of Mod Organizer and select ''Filetree'' at top right (or right-click and select '
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  • {{Mod ...e {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}.
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  • {{Mod #Run [[TES5Edit]] through [[Mod Organizer]].
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  • {{Mod ...3|Aspens Ablaze Add-On - DynDOLOD_3]] only works with v1.03 & 2.35 of this mod, so install one of those versions if LOD from DynDOLOD is desired.</span>--
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  • {{Mod #Run [[TES5Edit]] through [[Mod Organizer]].
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  • <div class="mpheading">Add to Mod Organizer Executables</div> Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by
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  • {{Mod #Run [[TES5Edit]] through [[Mod Organizer]].
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  • {{Mod ...er'', right-click anywhere on the left-hand pane and select ''Create Empty Mod''.
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  • * Added mod version number in any “COMPILER’S ADVICE” pages. * Fixes some missing/obsolete mod links.
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  • The [https://www.nexusmods.com/fallout3/mods/16295 PC Keyboard Map] mod by DMichaels provides a useful graphic keyboard map for the vanilla keys us : Pressed while holding 'SHIFT': Opens the mod's Control-Panel
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  • <div class="mpheading">Add to Mod Organizer Executables</div> Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by
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  • {{Mod **Mod Version Options
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  • * Mod Organizer ...they conflicts with several mods. Simply forward any conflicting follower mod record and add to your own conflict resolution patch(es), placed after our
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  • {{Mod |detailed=# Install the main file as a normal mod in Mod Organizer.
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  • {{Mod <li>While in Mod Organizer, right-click the ''Smart Souls'' mod on the left-hand side</li>
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  • Template used for standardized & semi-automated mod-description layout in [[User:Kesta/FO4PersonnalGuide]] |Complex mod|https://www.nexusmods.com/fallout4/mods/2524/?|1337|DummyAuthor
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  • ...ng tags. This can be anything, but it's recommended to use the name of the mod which the FOMOD is being created for. This element is nested below the ''co ...intervention. These are normally files such as a ReadMe or files that the mod requires to function properly. The element only contains either a ''file''
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  • {{Mod #Download the mod from the mod page using the ''download manually'' link and extract the zip archive.
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  • <li><a href="#mcm">Mod Configuration Menu (MCM)</a></li> <h1 class="title center">Mod Title Here</h1>
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  • <div class="mpheading">Add to Mod Organizer Executables</div> Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by
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  • ...zation table] from the DDSopt guide. For all mods used in the testing, any mod with at least one Yes in the first 4 columns was optimized using DDSopt. Th ...M use - for this experiment I chose the normal maps from the environmental mod mix mentioned above along with those in Skyrim Floral Overhau;, and
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  • * <span style="color:Cyan">Mod Organizer version</span> - <span style="color:gold">1.3.15</span> * <span style="color:Cyan">Immersive Fallen Trees Mod</span> - <span style="color:Gold">2.0.2</span>
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  • {{Mod ...ppear in ''Overwrite''. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
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  • ====Mod Notes & BCFs==== ==== Mod Additions ====
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  • ...mance<br/>(o) -- this mod is recommended but not required<br/>none -- this mod is required and has little to no affect on performance.}} ...e ShowRaceMenu Precache Killer is not needed if you are using the RaceMenu mod. I include it here for those that wish not to include RaceMenu and it's plu
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  • : {{icon|type=yes}} This is a fix more than a visual mod, a no brainer imo [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler : {{icon|type=yes}} Actually, if this mod is installed after No Streching, but before SMIM, a good about of meshes (2
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  • {{Mod ...t|type=warning|text='''Read the paragraphs above''' before installing this mod!
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  • {{Mod ...> (only in photos at top page gallery). Download from link above to bypass mod page. Else, download and install the ''XP32 Maximum Skeleton'' main file.
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  • ! class="modname" style="font-size: 1rem;" {{!}} {{HoverText|'''Mod Name'''|Mod name presented as a link to the download location.}} ...seline'''|Denotes the STEP Baseline version or option of the corresponding mod.}}
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  • ! class="modname" style="font-size: 1rem;" {{!}} {{HoverText|'''Mod Name'''|Mod name presented as a link to the download location.}} ...seline'''|Denotes the STEP Baseline version or option of the corresponding mod.}}
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  • : {{icon|type=no}} Simple mod with a big impact for immersion. ~[[User:Farlo|Farlo]][[File:User Farlo Sig ...it. I have a few real swords I tested this with and can honestly say this mod exaggerates the sounds. [[User:Techangel85|Techangel85]] ([[User talk:Techa
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  • {{Mod |detailed=# ''Manually'' download the mod from Nexus Mods (not using MO)
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  • ...e {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. #* This places the new, empty mod at the bottom of the mod list.
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  • {{Fs|20px|TES5Edit Mod Cleaning Subguide}}<br> TES5Edit mod cleaning can only be performed on one plugin at a time.
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  • ...ersion-specific mod instructions must be accessed for edit from the 'base' mod page itself. Access that from the base edit interface like so: ...idth=600|img=File:Version-Specific Instructions1.jpg|caption=1. Access the mod page}}{{GallerySimple|id=version-specific|width=600|img=File:Version-Specif
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  • {{Mod |detailed=# ''Manually'' download the mod from Nexus Mods (do not use MO)
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  • [[File:Wikilink.png|18px|link=Skyrim Realistic Overhaul|Link to the mod's Wiki page.]]<br> ...k=https://stepmodifications.org/wiki/Skyrim Realistic Overhaul|Link to the mod's Wiki page.]]<br>
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  • {{Mod ...commended''. Read the detail instructions before deciding on slipping this mod.
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  • <p class="infoattr my-0 py-0">Mod Group:</p> <p class="infoattr my-0 py-0">Mod Group:</p>
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  • :# Select FNVEdit from the executable dropdown in Mod Organizer. :# When FNVEdit loads, right click the mod list and choose "Select None".
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  • ...or Any Weather Mod|Calculations for setting ToD parameters for any weather mod]] --given the plugin record values of the weather system-- follow the param ===Derive Baseline ToD Settings for Any Weather Mod===
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  • ...of Oblivion's game data with it's own. However, it will be recognised as a mod. - ''more indepth description what Nehrim is.'' * Note: English and German variations will have different mod setups since - well, German has more mods available. Maybe get some ppl exc
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  • ...e {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. #* This places the new, empty mod at the bottom of the mod list.
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  • ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim. This version brings three major mod changes:
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  • ...e {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. #* This places the new, empty mod at the bottom of the mod list.
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  • #* Additional steps for Mod Organizer users: ...ck the "I'm using Mod Organizer" checkbox, then add the MO folder for the "Mod Organizer path" field and click {{Fc|white|[OK]}}.
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  • |name=FalloutNV:FNV Mod Limit Fix |name=FalloutNV:The Mod Configuration Menu
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  • *: I have completed this for the Lanterns of Skyrim mod. The option is available in the guide patches section. == Mod Suggestions ==
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  • ...e {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. #* This places the new, empty mod at the bottom of the mod list.
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  • <div style="text-align: center;"><font size="10" color="#0084FC">Mod Configuration Menu Setup (Time to bootup the game)</font></div> In this section we will be configuring the in-game mod menus.
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  • ==={{Fc|important|Guide/Version-Specific Mod Recommendations}}=== ...ersion=x}}|\s}} | <span class="dimtx">&nbsp;&nbsp;No guides are using this mod</span><br /><br />}}<div class="listtable">{{Special:Prefixindex|prefix={{#
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  • == Mod Additions == == Mod Removals ==
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  • {{Mod ...fits the mod brings out-weigh this drawback. Those who wish to use another mod must install</span> [[SkyrimSE:Blended Roads|Blended Roads]].
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  • {{Mod |detailed=# Download ''Archive'' version of Mod Organizer 2 from Nexus.
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  • ...ll be permanent going forward, and the Guide will include many details for Mod Organizer's use. This works wonderfully for STEP and helps streamline the i ...0 will be our first fully-supported iteration of STEP with Packs (optional mod compilations that follow a specific theme and function). Packs do not neces
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  • {{Mod |detailed=This is NOT installed as a mod in MO.
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  • ...evel to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game) ===== The Weapon Mod Menu =====
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  • {{Mod *Mod Options
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  • : {{icon|type=yes}} I know some have issues with this mod, but I can honestly say that I haven't. [[User:Techangel85|Techangel85]] ([ ...s}} as tech mentions the textures are good even if we don't want the whole mod. I'm not a huge fan of screen blood in any game but many seem to like it. [
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  • To disable a plugin in Mod Organizer (MO): # Double-click on the mod in the left pane. (Alternatively, right click and select "Information...")
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  • If you have built any objects with a Mod that is not listed here you will need to retain it or your created objects ...t mods using any instructions provided by the Mod Author of the Settlement mod you are removing.
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  • ...are there is no way to currently add new sounds and this can mess up your mod if you try to. == Packing the Mod ==
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  • ...evel to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game) ===== The Weapon Mod Menu =====
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  • |detailed=<span class="salmontx">'''''This mod makes large, non-vanilla changes to armor, item, and weapon stats!'''''</sp ...isn't installed, because <span class="salmontx">'''a minor subset of this mod's changes are forced by the Step patches'''.''</span></span>
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  • | MOD = {{User:Proton/Indicator|92|16|#808000|#ffff00|#000000|Modified}} MOD = {{User:Gernash/flare|MOD}}<br><br>
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  • __NOTITLE__[[Category:Morrowind Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] {{Fs|20px|A STEP hosted mod guide created and maintained by Redryan19.}}<br>
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  • Fallout 3 doesn't have the Mod Configuration Menu (MCM) mod that was added for Fallout New Vegas. Instead there are Control Panel menus The list of all Control Panel menus added and the mod that added the menu is provided below. In addition to the menus in the Item
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  • |detailed=<span class="salmontx">'''''This mod makes large, non-vanilla changes to armor, item, and weapon stats!'''''</sp ...isn't installed, because <span class="salmontx">'''a minor subset of this mod's changes are forced by the Step patches'''.''</span></span>
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  • ...re condensed. It features less mods, and is made by a very experienced TTW mod maker. ...ng in New Vegas] by EssArrBee, are both great modding guides if wanting to mod either game separately. They are bothvery well written, and provide a great
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  • Now that the files are copied to your mod folder, the MBIN files need to be decompiled as outlined in [[NMS:Tutorials == Compile the mod ==
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  • {{Mod <br><b>Mod Notes:</b>
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  • |detailed=<span class="salmontx">'''''This mod makes large, non-vanilla changes to armor, item, and weapon stats!'''''</sp ...isn't installed, because <span class="salmontx">'''a minor subset of this mod's changes are forced by the Step patches'''.''</span></span>
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  • ...re condensed. It features less mods, and is made by a very experienced TTW mod maker. ...ing in New Vegas by EssArrBee, are both great modding guides if wanting to mod either game separately. They are both very well written, and provide a grea
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  • ==Cumulative STEP Mod Short Names== Illuminated Tree Mod<br>
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  • |MOD= MOD = {{User:Gernash/flags|MOD}}<br><br>
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  • === FOR THOSE UNFAMILIAR WITH FALLOUT WANDERER EDITION AND MART'S MUTANT MOD === ...two key mods in this guide (Fallout Wanderer Edition and Martigen's Mutant Mod), here are some suggestions.
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  • |detailed=<span class="salmontx">'''''This mod makes large, non-vanilla changes to armor, item, and weapon stats!'''''</sp ...isn't installed, because <span class="salmontx">'''a minor subset of this mod's changes are forced by the Step patches'''.''</span></span>
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  • ...ons sections and that version has the most updated interface. With all the Mod updates over the last few months with the .esp name changes it has broken t Overhauled Removed Image Space Overwrites so any mod will make use of that.
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  • * Easy to read tables for the mod list. * Revised mod list order
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  • |mcm=Mod Configuration Menu ::* '''mo''' : a Mod Organizer user notice.
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  • ...d the following in nowiki tags. Calls to the mod template are reserved for mod pages only, as those templates affect category assignments which this page {{Mod
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  • {{Mod <span class=redtx>'''WARNING:''' These edits must be repeated every time the mod is updated.</span>
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  • == yytssln's ReShade Mod == ReShade is what really updates the graphics of the game. The mod enables many shaders to be used with the game, the most notable of which is
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  • {{AlertSmall‏‎|type=notice|text=See the [[STEP:{{SUBPAGENAME}}#STEP_2|Mod Installation]] section of the guide for the revised load order.}} == Mod Additions ==
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  • **HQ Silverware for Smoking Torches and Candles mod **Additional HQ candle models for Smoking Torches and Candles mod
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  • == Mod List == ! '''Mod Name'''
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  • {{Mod ...3 files with the resolution of your choice, merging together into a single mod for easy re-archiving.
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  • :# Launch Merge Plugins through Mod Organizer :# Launch Merge Plugins through Mod Organizer
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  • [[Category:Administration]]{{TOC}}Pre-formated for Nexus-sourced mod and Wiki. ...rum editor plugin was created to facilitate creation of properly-formatted mod topics. While the information in this article is still valid, please use th
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  • {{Mod |detailed=<span class=redtx>This is a '''''Not Safe For Work (NSFW)''''' mod page and installer!</span>
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  • {{Mod ...o give the Compilation a different name, so Mod Organizer will install the mod in a separate folder.
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  • ...t|type=warning|text='''Read the paragraphs above''' before installing this mod! ...the beginning of this mod listing in this mod table, '''DO NOT''' use this mod! This indicates BPG is current incompatible with the current game version.}
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  • ...2.5em;background:#292B2C;font-weight:bold;color:#6D95AB;text-align:center">Mod Configuration Menu Setup</div> In this section we will be configuring the in-game mod menus.
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  • {{PageTitle|title=Step Mandate|subtitle=Guiding principles for the Step Mod-Build Guides|forumtid=16085}} ...right|450px|'''Figure 1:''' Workflow concept for incorporating mods into a mod list'.]]
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  • {{Mod ...e instructions carefully first and if they seem too much, simply skip this mod.</span>
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  • To repack a mod as a .ba2: * Extract the mod's texture folder in a temporary location.
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  • <p class="infoattr my-0 py-0">Mod Group:</p> </div></includeonly><noinclude>[[Category:Mod Templates]]
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  • **HQ Silverware for Smoking Torches and Candles mod **Additional HQ candle models for Smoking Torches and Candles mod
    70 KB (9,391 words) - 19:42, April 14, 2023
  • {{Fs|20px|Mod Organizer Integrated Fomod Installer Subguide}}<br> ...re the use of the integrated Fomod installer to install properly through ''Mod Organizer''. This should only be done where specified in the main guide.
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  • |detailed=# ''Manually'' download the mod from Nexus Mods (not using MO) # Extract the mod's PAK file from the downloaded archive
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  • <h1 class="title center">Mod Title Here</h1> <p>Follow the instructions to install the mod:</p>
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  • {{Mod # From Windows Explorer, navigate to <code>C:/Modding/Tools/Mod Organizer/plugins</code>
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  • {{Mod *LOD mod compatibility
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  • {{Mod # Activate the mod in the left pane of MO in order to proceed with cleaning.
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  • |name=Download this super mod |MAIN= Super mod main file 1.0
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  • ...velopment, however few users actually run a fully vanilla setup. Thus, our mod list was used to replicate how weathers would look with mods installed. The ! Weather Mod
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  • :* High Resolution Armors (NOTE: Very big mod! Install both parts) ...(NOTE: Unfortunately, this is not compatible with "Vals Crafting Meltdown" mod. I'll include this eventually, if a compatibility addon will be available)
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  • # Extract the mod archives into this folder. Select this whole '''GcBaseBuildingEntry''' section. Copy this to the other mod’s '''BASEBUILDINGTABLE.EXML''', right below <code><Property name="Objects
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  • |detailed=<span class=redtx>This is a '''''Not Safe For Work (NSFW)''''' mod page!</span><br> ...mod's plugin alters game settings that may or may not be important to any mod build, so please post in the forums if physics/ragdoll issues are observed
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  • ...from this section to animations or to a section at the end (for DSR). If a mod is truly a fix then it should be Core. [[User:Essarrbee|Essarrbee]] ([[User ...on|type=no}} Not needed with Mod Organizer, even possibly conflicting with Mod Organizer. We should mention it in the STEP guide for Wrye Bash users. [[Us
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  • {{Mod ...anage to find ''"Wasteland Clothing Hires"'' in the Web, you can skip this mod as it is inferior.
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  • *Additional Instructions: After installation, double click on the mod in the left pane and select the file tree tab. Then navigate from Textures *Right-click on the mod in the left pane and select "ignore update." The reason this is flagged is
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  • |name=SkyrimSE:Static Mesh Improvement Mod |name=SkyrimSE:Static Mesh improvement Mod - SMIM - Quality Addon
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  • ...TLE__ [[{{NAMESPACE}}Version::{{BASEPAGENAME}}|]] [[Category:{{NAMESPACE}} Mod-Build Changelogs]] <h1>v{{BASEPAGENAME}}</h1> {{ChangelogVersionHeader}} :* Tytanis - The Ultimate Mod (NOTE: This mod, despite its awesomeness, is rather overpowered and some users can't deal w
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  • {{Mod <span class=salmontx>'''''NOTE:''' This mod relies on meshes from [[{{NAMESPACE}}:TK Children SE|TK Children]], which w
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  • |detailed=This mod has two install options. Choose ONLY one. The best solution is to follow the 2.1.0 SkyrimSE guide mod recommendations:
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  • {{Mod |detailed=This mod is only necessary for laptops utilizing Nvidia Optimus technology to force
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  • {{Mod # Double-click on the archive in MO to install the mod.
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  • ====C. ZeniMax Game Mod Platforms. ==== ...A PARTICULAR PURPOSE AND NON INFRINGEMENT. USE OF THE EDITOR AND ANY GAME MOD IS AT YOUR SOLE RISK AND YOU ASSUME ALL RISKS ASSOCIATED WITH THE PERFORMAN
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  • ...with respect to some landscape textures. However, we feel the benefits the mod brings far outweigh this drawback.</span> ...d for LOD generation later in the guide and deactivated after.<br>Name the mod: <code>(TEMP) Cathedral Landscapes - xLODGen</code>.</li></ul></ol>
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  • ...E!-FPS)Tobes Highres Textures (NOTE: This will actually overwrite a lot of mod files, say yes to all. UPDATING 1.91 -> 1.92: Overwrite) ...s seem too big. Since it's a matter of tastes, I encourage you to try this mod and see for yourself)
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  • {{Mod ***☑ Thanks for installing my mod :)
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  • |detailed=This mod has two install options. Choose ONLY one. The best solution is to follow the 2.1.0 SkyrimSE guide mod recommendations:
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  • ==Mod Pages== ...p mod pages for S&T info, FAQs, special install instructions for differing mod setups, full descriptions, and anything users want to put on it.[[User:EssA
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  • {{Mod ..., "Blue", "Green" in the header. Take a look in the gallery section of the mod to choose).
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  • |Description=This mod opens up those boring boarded houses, mainly in Concord. |Installation=This mod is packaged incorrectly. When installing expand POE Files and right-click o
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  • {{Mod <span class=redtx>'''WARNING:''' These edits must be repeated every time the mod is updated.</span>
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  • {{Mod ...d Organizer ''should'' install this mod. The fixes are already included in Mod Organizer.
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  • <!--* {{#formlink:form=ModTicket|link text='''GENERATE A MOD TICKET FOR {{#show:STEP:Main/GuideVersioning|?SkyrimSEDevelopmentRelease}}' ==Creating Mod-Build Guides==
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  • ...rested in creating and maintaining a Game Guide can do so using the [[STEP:Mod-Build_Guide_Framework|framework provided on the Step wiki]]. As described i ...- {{fc|purple|Curators}} have administrative access and maintain the Nexus mod page with help from the staff.
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  • ...would suggest you ignore this for the time being. <br>If you do NOT have X mod that is used in conflict resolution then ignore it. This will take awhile.< ...d as the first mod. Conflict might show up in multiple esp. Use the latest mod unless otherwise noted.
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  • {{Mod Download and install the mod normally.
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  • uPersistentUuidData0 is used by the built-in Bethesda mod platform and will vary from system to system. uPersistentUuidData1 is used by the built-in Bethesda mod platform and will vary from system to system.
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  • {{Mod : Double-click the mod in Mod Organizer and select [Ini-Files].
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  • {{Mod .... Select {{ui|Replace}} and the external installer will run to install the mod options.}}-->
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  • {{Mod *Base Mod and/or Compatibility Packs
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  • |detailed=<span class=salmontx>This mod deviates to small degree from the vanilla style with respect to some landsc ...2><li>Install the '''LODGEN Textures for v3''' Optional File as a separate mod!</li>
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  • ...move it to the original mod folder. Disable all other .esp files from the mod.<br><br> '''Description:''' Enchanting skill mod. <br>
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  • {{Mod Step recommends to install the mod manually, as explained below:
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  • uPersistentUuidData0 is used by the built-in Bethesda mod platform and will vary from system to system. uPersistentUuidData1 is used by the built-in Bethesda mod platform and will vary from system to system.
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  • |name=SkyrimSE:Static Mesh Improvement Mod |name=SkyrimSE:Static Mesh improvement Mod - SMIM - Quality Addon
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  • {{Mod This mod is not packaged correctly. Double-click on ''TobesHighResTextures1_2_1024''
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  • |name=SkyrimSE:Static Mesh Improvement Mod |name=SkyrimSE:Static Mesh improvement Mod - SMIM - Quality Addon
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  • |detailed=<span class=salmontx>This mod deviates to small degree from the vanilla style with respect to some landsc ...2><li>Install the '''LODGEN Textures for v3''' Optional File as a separate mod!</li>
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  • ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim. ...The STEP Team has also scoured permissions and communicated with a ton of mod authors to bring about the STEP Compilation, an advanced FOMOD installer co
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