User:Eberkain/Immersive Skyrim

From Step Mods | Change The Game

Modern Immersive Skyrim[edit]



This is a mod collection created for myself with the goal of transforming Skyrim’s gameplay into something a little more challenging and realistic by combining and tweaking the features from a variety of different gameplay effecting mods while also seeking a balance between immersion and practical gameplay. I started writing this guide for myself, so I could keep track of what was merged in what order and other important notes. I decided to format it for a wiki and put it on my step user page just for convenience. I will not be giving detailed instructions for every step, if you are going to follow the guide, then you should have a good grasp of things like load order, overwrites, merging mods and making edits in TES5Edit.

Q: What will you find here? A: An absurd number of gameplay altering mods, with an even longer list of patches to make them work together. Hope you have a good CPU because this is surely going to be script heavy.

Q: What will you not find here? A: ENBs, Body Replacers or High Res Texture Packs. There are lots of guides out there that include this kind of thing. I have had a lot of fun with those in the past, but with this guide I’m looking for the most interesting gameplay I can find. If you want to use graphics enhancements also, then go for it, but I chose to not use any of those for performance and stability reasons.

Q: What is it compatible with? This mod collection is compatible with STEP:Extended and REGS, that is what I use and what it has been tested on. It is likely dependant on much of STEP Extended, but most of REGS could be safely ignored, though I don’t know why you would want to.

Q: How do I get there? A: Do a complete STEP Extended install, test it for a day and make sure its completely stable. Then add a complete REGS install, test that for a day and make sure its also completely stable. Then follow this guide and install these mods in the order they are listed and after REGS unless specifically instructed differently in the description. Always read what mods do before you install them, yes you must read everything, if you don’t like reading, then turn back now. You have been warned.

Q: Can’t I just follow the guide without reading all the mod pages? A: No, if you just blindly install everything then the game will probably not work, or even launch. You really need to learn what the mods do and how to work with them. This guide is just that, a guide. The guide will probably have outdated information and will certainly contain errors, if you think something is contradicting something else, then it might be.

My System Specs[edit]


The first section will focus on identifying the types of gameplay behaviors that I want to change. The second section is a detailed guide on how to install all the mods with links to where to find them. The third section gives instructions on how to patch and resolve conflicts. The last section provides a general overview and description of what to expect when you start the game.

Part 1 - Gameplay Redesign[edit]

The main thing I look for when playing any Elder Scrolls game is immersion, the sense of being your character and living in the fantasy world, but as a modern gamer I don’t want to sacrifice the practical elements that make for enjoyable gameplay. I feel there is a fine line where both these worlds can exist together, and that is what I am out to accomplish with this mod collection.

Accomplishing this goal will require a diverse array of mods addressing a variety of different issues, we can best move forward by categorizing the things we want to change and then determining what would be the best way to go about making those changes.

Eliminating Exploits[edit]

The following specific instances are things that I want to remove the game.

  • Drinking potions mid weapon swing to save your skin.
  • Looting armor from fallen enemies and putting it on in the middle of a battle.
  • Crafting a ton of items and using the perks on combat skills.
  • Enchanting all the items and selling them for too much money.
  • Carrying an unlimited amount of items.
  • Picking master locks and never putting a perk point into lockpicking
  • Casting high level spells with low skill by using +magika effects on items and potions

Gameplay Concessions[edit]

I do not want to drag out the experience unnecessarily or add things that are ultimately boring or frustrating, so this is a list of things that I considered for the sake of immersion, but I will NOT be including, mainly for the sake of my sanity,

  • Removing the HUD elements and compass - I see this in alot of discussions on immersion, I’m not going there, this is still a game.
  • Adding animations to actions,.opening doors, picking herbs, etc - time is a precious resource, and what I get to spend playing I don’t want to be looking at my character picking herbs all day.

Rebalancing the Economy[edit]

When I play a long game of skyrim, money tends to become an afterthought. I end up with so much cash on hand that I can pretty much buy anything and never have to think about it. This is a problem. As a player I should have to plan where to use my resources, if the resource is too abundant then the element of strategy is eliminated. A number of the mods and tweaks in this collection will address this problem, expect to find less money, find less valuable items, sell your items for less profit, and in general have a harder time making ends meet. Want to buy a house? You really will have to sacrifice other things to save up the money.

Basic Needs[edit]

Since the early days of skyrim I have used mods that added eating, sleeping and drinking to the mix. These days the experiences offered by these mods are so streamlined that they really feel like part of the game. Having to expend resources on simply keeping you and your companions alive will be an integral part of the experience when combined with a 1:1 timescale and the accelerated passage of time for specific activities.

Crafting Redesign[edit]

I have a few problems with the vanilla crafting system. 1: increasing your character level by building daggers and making random potions is far too easy. 2: You have to make alot of stuff to increase your skill to get to make the good stuff. 3: Power Leveling the crafting professions will give you unbalanced equipment. The combination of basic needs and the accelerated passage of time for crafting creates a few new wrinkles that add to already not great mechanics

I have spent alot of time working out a way to address these problems, and in the end the solution is a relatively simple set of tweaks

  • Gaining skill points in Smithing, Enchanting or Alchemy contribute very little to increasing your character level.
  • The rate you gain skill points in Smithing, Enchanting or Alchemy has been greatly increased.
  • All material and silver perks in Smithing now have a level requirement.

Part 2 - Installing Mods[edit]

The following section will give explicit instructions on what to install to make all these mods compatible with each other. You should always read all documentation for all mods you download and have a good understanding of what they do.

Making Room[edit]

With a full install of STEP Extended and REGS you should have around 186 plugins, leaving us about 60 for additional mods and patches, this is simply not enough space to install all the mods we want. I helped reduce that footprint by performing the following steps Rearrange each block of plugins so they are in a continuous group in the order listed and merge them. Remember to disable the plugins you merged. Make sure you have version 1.8 of the xEdit merge plugins script and version 3.0.33 of TES5Edit. Run a check using the filter for conflict losers and fix any problems you find, always load the unofficial patches and make sure they are not conflict losers. Put the new .esp into a new mod folder (right click the overwrite folder in MO) and place after the plugins folder.

  • RealisticWaterTwo.esp
  • RealisticWaterTwo - Legendary.esp
  • RealisticWaterTwo - Falskaar.esp
  • RealisticWaterTwo - Waves - Falskaar.esp
  • RealisticWaterTwo - Wyrmstooth.esp
  • RealisticWaterTwo - Waves - Wyrmstooth.esp
New Plugin Name: RealisticWaterTwo.esp
  • JK’s Marcath.esp
  • JK’s Solitude.esp
  • JK’s Whiterun.esp
  • JK’s Windhelm.esp
  • Understone Keep Repair.esp
  • Better City Entrances - No Whiterun.esp
  • NerniesCityandVillageExpansion.esp
  • Windhelm Lighthouse.esp
New Plugin Name: REGS - Cities & Outskirts Merged (8)
  • ETaC - Complete EWDR Patch.esp
  • ETaC - Complete LoS Patch.esp
  • ETaC - Complete NoSnow Patch.esp
  • ETaC - Complete BFT Patch.esp
  • ETaC - Complete CRF Patch.esp
  • ETaC - Whiterun Ext CRF Patch.esp
  • ETaC - Complete ORS Patch.esp
  • ETaC - Whiterun Ext LoS Patch.esp
New Plugin Name: ETaC - Patches Merged (8).esp
  • FarmhouseChimneys.esp
  • FarmhouseChimneysFalskaar.esp
  • FarmhouseChimneysWyrmstooth.esp
  • FarmhouseChimneysCRF.esp
  • FarmhouseChimneysMaS.esp
New Plugin Name: FarmhouseChimneys.esp
  • tos_amber_guard.esp
  • Apple garden.esp
  • tos_granitehall.esp
  • tos_laintardale_hf.esp
  • Provincial Courier Service.esp
  • Snowbound Acres.esp
New Plugin Name: REGS - Locations Merged (6).esp
  • PP_OgmundsTomb.esp
  • PP_WindcallerPass.esp
  • ORS_DremoraUpdate.esp
  • ORS_ChaptersLinker.esp
New Plugin Name: REGS - Quests Merged (4).esp
Disable Mod: And the Realms of Daedra
Disable Mod: No Mercy
Disable Mod: The Secret of Dragonhead - Special Edition

Weather & Lighting[edit]

There are many mods that touch on the subject of weather and lighting. I want a realistic appearance with dark nights and dark interiors. The following combination of mods gives the best effects to my liking. You are free to change these choices as you see fit, none of the patches at the end of the guide are dependant on any of these mods. .

Climates of Tamriel[edit]

Author: jjc71
Version: 3.1
Options: Main File, Sounds, Dawnguard Patch, Dragonborn Patch, Soud Dawnguard Patch
Instructions:Default, Default, Default
Mod Notes: climates of tamriel replaces the vanilla weather & lighting in the 7 climates of skyrim. the 7 climates are coast, fall forest, snow, reach, tundra, volcanic tundra and tundra marsh. each climate has it's own unique 28 clear weathers & 28 cloudy weathers totalling 392 clear and cloudy weather systems. foggy weather, windy weather, overcast weather, heavy rainy, light rain, light snow, heavy snow and storm snow are used across all the climates where appropriate.

Enhanced Lights & FX[edit]

Author: anamorfus
Version: 2.0
Options: Main File, SMIM Meshes, Dawnguard, Dragonborn
Instructions: Enhancer, No Breezehome
Mod Notes: Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.

Realistic Nights[edit]

Author: MountianFisherman
Version: 3.0
Instructions: Option 1, Dawnguard, Dragonborn
Mod Notes: If you're looking for a darker, more immersive nighttime Skyrim experience, you've come to the right place. I want something where you're actually scared to travel at night, where the woods of Skyrim are crawling with hidden beasts, and where the player can truly blend in wtih the shadows at night. The goal of this mod is to make Skyrim's nights realistic, fun, lore-friendly, role-play friendly, and beautiful.

Lanterns of Skyrim - Magic Light[edit]

Author: mannygt
Options: Magic Light Optional File
Mod Notes: This is a preset for the color of lighting for the Lanterns of Skyrim mod.

Merge List[edit]

  • ClimatesOfTamriel-Dawnguard-Patch.esp
  • ClimatesOfTamriel-Dragonborn-Patch.esp
  • ClimatesOfTamriel-Sound.esp
  • ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
  • RealisticNights.esp
  • RealisticNightsDG.esp
  • RealisticNightsDB.esp
  • EnhancedLightsandFX.esp
  • ELFX - Dawnguard.esp
  • ELFX - Dragonborn.esp
  • ELFX - NoBreezehome.esp
  • ELFXEnhancer.esp
  • Lanterns Of Skyrim - All In One - Magic Light.esp
New Plugin Name: MIS - Weather & Lighting (13).esp

User Interface[edit]

This section includes changes to the UI of the game to make gameplay easier and more streamlined. This entire section owes its existence to the amazing Skyrim Revisited : Legendary Edition by Neovalen.

A Matter of Time[edit]

Author: SkyAmigo
Version: 2.0.7
Mod Notes: The mod adds some widgets to the HUD which can display different time related information. The current in game time can be displayed using a symbol and a textual representation. The current in game date can be displayed using text. The real life time and date can be displayed using text. The mod is highly configurable through the SkyUI Mod Configuration Menu.


Author: LordConti2
Version: 1.21
Mod Notes: FISS is an easy to use interface for modders to save&reload in-game variables to/from file. The custom patch at the end will include some MCM user setting files for mods that support this interface.

Extended UI[edit]

Author: mrpwn
Version: 1.2.0d
Mod Notes: Extended UI is a project that attempts to fix parts of the user interface. At the moment the intent is for Extended UI to be a complementary mod to SkyUI rather than to replace parts of SkyUI. Makes changes to the skill menu, the sleep/wait menu and the console.


Author: ahzaab
Version: 2.1.3
Mod Notes: This mod adds HUD information that Skyrim has been severely lacking. This mod display information about an object that the player is targeting.

Blocksteal Redux[edit]

Author: towawot
Version: 1.31
Mod Notes: This mod will prevent you from stealing, looting unneeded items(eg. plate, mag etc..)

Skyrim Enhanced Camera[edit]

Author: LogicDragon
Version: 1.1
Mod Notes: This is a skse plugin that enables a visible body while maintaining the look and feel of vanilla first person and requires minimal configuration. It uses a hybrid mode where both the 1st person arms and 3rd person body are visible. Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.

No Poison Dialogues[edit]

Author: Mardoxx
Version: 1.0
Mod Notes: Removes the pesky confirm poison dialog and replaces others for HUDMessages

Face to Face Conversation[edit]

Author: towawot
Version: 3.2
Mod Notes: Automatically switch to first person and third person view when talking. you can also switch back and forth between first person and third person.


Author: DarkWolfModding
Version: 1.0
Mod Notes: A more Immersive Sleep and Wait Menu

Atlas Map Markers[edit]

Author: kronixx
Version: 1.7
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to miss. These mods help by adding map markers to hundreds of locations. I only added the map markers to these areas. All areas are part of the standard game and the DLC's. It will help you find treasure maps, shrines, dragon mounds, campsites, animal dens, burial sites, skill books and lots of unique locations scattered across Skyrim. None of these locations are inside, they are all outside in the open world. It will not add the icons to the map until you discover each location.

Centaur Font[edit]

Improved Animations[edit]

XP32 Maximum Skeleton XP32 New Animation Package Immersive Animations Dual Wield Improved Animation YY Anim Replacer - Mystic Knight Belt Fastened Quivers FNIS Sexy Move

Improved Characters[edit]

This main component of this section is the mod Ultimate NPC Overhaul, which essentially takes all the community created character customization options and applies them to a great many of the NPCs that you will find in cities and towns, adding diversity among the npcs that the vanilla game severely lacked.

Optimized Better Males Textures[edit]

Mature Skin 2 Vanilla Optimized[edit]

Mens Underwear Replacer Improved Vanilla Female Underwear The Eyes of Beauty ApachiiSkyHair Lovely Hairstyles KS Hairdos SG Hairs Northborn Scars WldTats Warpaint Edition XCE - Warpaint & Dirt Ultimate NPC Overhaul

Merge List[edit]

New Plugin Name: MIS - Characters Merged () .esp

LOOT rule after Bring out your dead

Housing & Adoptions[edit]

This section is dedicated to improving the vanilla housing options. The houses are already built into the lore, so you dont have to worry about if they fit in well or conflict with anything else. Using this collection will allow you to take any of the vanilla homes as a main home and be completely happy with it, and will utilize very few plugins slots. Riverside Shack

Skyrim Children Overhaul[edit]

My Little Hatchling[edit]

My Little Kitty[edit]


Bookshelves SKSE[edit]

Honeyside TNF[edit]

Hjerim TNF[edit]

Vindrel Hall Reborn[edit]

Proudspire Manor Refurbished[edit]

Breezehome Fully Upgradable[edit]

Hearthfire Homes Dont Respawn[edit]

Merge Plugins[edit]

  • SCO_3DNPC.esp
  • SCODragonborn.esp
  • SCOHearhtfire.esp
  • My_Little_hatchling.esp
  • My_Little_kitty_non_replaced.esp
  • Urshag - Adoptable Orc Child.esp
  • KajiitChildren.esp
  • IC-HearthfireEmittanceEnhancement_White.esp
  • BHTNF_BP.esp
  • hjerimtnf.esp
  • VHTNF_BP.esp
  • HoneysideTNF.esp

proudspiremanortnf.esp SeverinManor -6 Adoptable Children.esp more plants all extras.esp HearthfiresHomesNoReset.esp

New Plugin Name:
FIX: HearthfireMultiKid_LastName.esp - Aliases Subsection
FIX: HearthfireHomesNoReset.esp - NoResetZone flag x3

Monsters & Wildlife[edit]

Real Wildlife of Skyrim[edit]

SkyTEST - Realistic Animals and Predators[edit]

Monster Mod[edit]

Skyrim Immersive Creatures[edit]

SkyTEST Integration Project[edit]


Immersive Patrols[edit]

Dogs of Skyrim[edit]


This is the meat of the mod collection. Using these mods together will radically change how you play Skyrim and what kind of experience you have.

Skyrim Unbound[edit]

Take Notes[edit]

Dynamic Things[edit]

Author: Dominoid
Version: 1.4
Mod Notes: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.

Dynamic Things Enhanced[edit]

Author: FleischHals
Version: 1.6
Mod Notes: This is a kind of patch for the great mod “Dynamic Things” of dominoid. It changes some aspects of the mod and allows the user to change a lot of things which were fixed in the original mod. It furthermore enables now the harvesting of mammoth tusks from the skulls you can find all around Skyrim.

Equipping Overhaul[edit]

Extensible Follower Framework[edit]

Follower Commentary Overhaul[edit]




Disable the two patches in the hunterborn plugin

Immersive Detection of NPCs[edit]

Living Takes Time[edit]

Pumping Iron[edit]


New Spells & Equipment[edit]

This section is going to focus on giving you and your followers a larger arsenal of spells, armor, weapons and functional equipment. A few of the largest enhancement mods are coupled with a handful of smaller specific item additions. The focus being on quality over quantity.

Apocalypse Magic[edit]

Mod Notes:
Mod Usage:
- More Spells

Thunderchild Shouts[edit]

Mod Notes:
Mod Usage:

Shouts Redragonized[edit]

Mod Notes:
Mod Usage:

Imperious Races of Skyrim[edit]

Mod Notes:
Mod Usage:

Immersive Armors[edit]

Perma Weaponry Fillout[edit]

Mod Notes:
Mod Usage:

Aetherium Armor and Weapons Compilation[edit]

Mod Notes:
Mod Usage:

Konahrik's accoutrements[edit]

Mod Notes:
Mod Usage:

Skyre Artifacts[edit]

Mod Notes:
Mod Usage:


Mod Notes:
Mod Usage:

Skyrims Unique Treasures[edit]

Mod Notes:
Mod Usage:

Merge Instructions

  • Bucklers Only.esp
  • Ket_ARMONIZER_LListsNPC.esp
  • BosmerArmorMATY743.esp
  • KWTelescope.esp
  • Omegared99-WeaponSets.esp
  • Standard-15Percent.esp
  • TBBOAv2-1.esp
  • MIS - Equipment Level Lists.esp
New Plugin Name:

Difficulty & Balance[edit]

Dragon Combat Overhaul[edit]

Mod Notes:
Mod Usage:

High Level Enemies[edit]

Revenge of the Enemies[edit]

Mod Notes:
Mod Usage:

Immersive Detection of NPC[edit]

Author: kkil001
Version: 2.5
Mod Notes:
Mod Usage:


Mod Notes:
Mod Usage:

(x6 loot / x2 merchant)

Gold Adjustment[edit]

Mod Notes:
Mod Usage:

Werewolves & Vampires[edit]

Moonlight Tales[edit]

Bloodmoon Rising[edit]

Mod Notes:
Mod Usage:

Better Vampires[edit]

Dark Maneuvers[edit]

Mod Notes:
Mod Usage:


Jaxonz Positioner[edit]

Mod Notes:
Mod Usage:

Jaxonz Renamer[edit]

Mod Notes:
Mod Usage:

Jaxonz Real Names[edit]

Mod Notes:
Mod Usage:

Jaxonz Named Save[edit]

Mod Notes:
Mod Usage:

Jaxonz Map Markers[edit]

Mod Notes:
Mod Usage:

Jaxonz Furnishings[edit]

Mod Notes:
Mod Usage:

Jaxonz Lights Please[edit]

Mod Notes:
Mod Usage:

Jaxonz Diagnostics[edit]

Mod Notes:
Mod Usage:



ASIS Improved Ini Files[edit]

Mod Notes:
Mod Usage:

Perkus Maximus[edit]

Options: Fixed Wintermyst Stuff
Mod Notes:
Mod Usage:

Perma Compatibility and PaMa Patches[edit]

Mod Notes:
Mod Usage:

Dual Sheath Redux[edit]

Dual Sheath Redux for Perkus Maximus[edit]

Mod Notes:
Mod Usage:

Better Shaped Weapons[edit]

Compatibility Patches[edit]

You need to get all these patches because they include fixed assets or replacement plugins

CCO - Cloaks of Skyrim[edit]

CCO - WIC Patch[edit]

3DNPC - EFF[edit]

Disable the plugin

Wet & Cold - EFF[edit]

Convenient Horses - EFF[edit]

Auto Unequip Ammo - EFF[edit]

Perma Looping Sneak Spell Sound Fix[edit]

Apocalypse - Perma[edit]

Disable both plugins

Skyrim Coin Replacer Redux - Perma[edit]

These patches are included in the Modern Immersive Skyrim merged patch found in the next section, you do not need to download any of these if using the merged patch.

More Arrows No Damage Change[edit]

Hunterborn - Patches[edit]

Disable the two patches in the hunterborn plugin

CCO - Frostfall[edit]

CCO - SIC[edit]

CCO - WAF True Orcish[edit]

Perma Defluffing Perks[edit]

Thunderchild - Perma[edit]

Thunderchild - Wyrmstooth[edit]

Imperious - Perma[edit]

Perma Immersion M&P[edit]

PerMa Headless(or Helmetless) Warrior[edit]

Perma Perk Adjustments[edit]

Perma Spell Restrictions[edit]

Perma - Hunterborn - Frostfall Field Work Patch[edit]

Mortar & Pestle crafting requires perk Field Alchlemy Enchanting Supplies crafting requires perk Split Enchant Update Perk Descriptions to indicate the unlock NOT DONE

Perma Crafting Perks LVL Requirements[edit]

Add Level req for select crafting perks, adjust perk descriptions to give level req info Moonstone & Dwarven Metal (10) Corundum & Orichalcum (20) Malachite & Ebony (30) Dragon & Daedra (40) Gold and Silver (8) Refined Silver (15) DONE

Item Immersion Tweaks[edit]

bandioleer - crafting time Wearable lantern crafting time Adjust selling price for some items that were too high Remove perks that make items weightless NOT DONE

UNO - CWI Patch[edit]

Keep stats from CWI Keep look from UNO NOT DONE

Mo Mod LvL List Tweak[edit]

Remove the flame creature spawns from the wilderness. NOT DONE

Skyrim Unbound - ETAC Patch[edit]

Adjust spawn points to not conflict with EtaC building placement. NOT DONE

Custom Patch[edit]

The custom patch includes several different components.

  • A customized uncapper .ini file
  • A keybind file to change select vanilla keybinds
  • MIS - Compatibility Patch.esp
Process - Activate all the in the specific order, load only them into TES5Edit, Merge, Apply filter to show conflict losers, look at the changes from all the patches that did not get carried over and see if anything important was lost. Takes about 30 minutes.
  • MIS - Conflict Resolution Patch.esp
Process - Load all plugins into TES5Edit, create merged patch, apply filter for cleaning, go through all records that were copied to the new plugin and fix issues, takes a couple hours.

Part 3 - Patching[edit]


Custom Rules[edit]

Bashed Patch[edit]



Patchus Maximus[edit]

Dual Sheath Redux[edit]

54 45

Setting Up Keybinds[edit]

You should feel free to tweak the choices made in this section as you see fit. If you follow the instructions provided then this will be the Keyboard Layout you end up with.


Edit the following in the enblocal.ini file



These changes are included in the custom patch via a keybind file, you do not have to do anything. If you do not want these changes then use MO to hide the keybind file.

  • Remove Hotkeys 1-8 (we will be using SkyUI Kotkey Sets)
  • Remove Quick Load (prevent from accidently quick loading)
  • Remove Auto-Move
  • Remove Screenshot
  • Change Quick Stats to ‘O’

Launch The Game[edit]

Game Settings[edit]

Change difficulty to Expert

MCM Settings[edit]

This list is extremely long so I created a MCM Settings Spreadsheet that shows the changes for each mod. (based on the idea found here My spreadsheet will also include a brief description for each mod that explains what the changed settings are trying to achieve.

Skyrim Unbound[edit]

Skyrim Unbound is omitted from the spreadsheet because the settings for this mod will be different for every character. You should have a clear idea of the kind of character you want to play, and know something about their backstory before choosing how they are dropped into the world. The settings are pretty easy to figure out, but here are a couple ideas.

Noble exiled from the family

Werewolf left for dead

Escaped criminal

Ancient vampire reawakened

Character Creation[edit]

Yes, you finally made it, the game is loaded… Remember to set the weight slider to no more than 50% so that the Pumping Iron mod will have an effect, I generally start all my characters with zero weight scale After you create the look of your new character, but before finishing the process you should adjust your weapons tab as described below.

Weapon Positions[edit]

The animations installed as part of the mod package support the following changes, this is largely a personal choice, adjust as needed. I went for something that would apply to all the character archetypes I intend to play.

  • Swords on Back
  • Axes on Back
  • Quivers on Hip
  • Daggers on Ankles

In order for your animations to match the actual sheath position, you have to manually change the weapon position on each character. These are the recommended settings, but I encourage you to explore what all the sliders do as you can resolve many clipping issues by tweaking the position of your favorite items.

  • Sword
  • Sword (left)
  • Axe
  • Axe (left)
  • Dagger
  • Dagger (left)
  • Bow
  • Quiver

MCM Settings Revisited[edit]

There are two MCM Menus you need to change after entering the game world. Frostfall does not initialize smoothly until you are in the world, and the Gold Adjustment mod does not start until the first quest completes. Return to the MCM Settings Spreadsheet and look at the second tab at the bottom of the page named AFTER.

Part 4 - Review of Changes[edit]

This final section will give insight into the game and offer advice on how to survive in the redesigned world.

Things to Know[edit]

Custom Uncapper .ini Skills capped at 100 Skill formulas capped to 200 Enchanting formulas capped to 150 Reduced crafting leveling speed Skills increase faster in the 20-50 range Reduced crafting contrib to character level 2 Perks per level Front Load Stats +20 per level to 20, +15 per level to 40, +10 per to 60, +5 per +10 Carry weight per level

Gameplay Tips[edit]

Save Early and Save Often. Never Adventure Alone

Use the favorites menu[edit]

1-5 Rings, Necklaces, Lesser Powers, Weapons, Potions 6-8 Armor Sets