STEP:SkyrimSE Patch Reference

From Step Mods | Change The Game
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SkyrimSE Guide Patch Reference

by: Step Modifications  | Forum Topic

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WIP

This content is still being developed. It's scheduled to be completed before the v2.0 Guide is released.

Dev Forum Restricted

Wiki Mod Pages
Step Patch - Conflict Resolution
Step Patch - Lighting and Weather
Step Patch - Post Processing
[edit]

Mods dependent upon this patch are tagged RED in the left margin of guide mod tables.

Plugin Header

The header has some specific information or settings to be applied.

Flags

The Patch does not have any flags set. They are not ESLs due to the nature of some edits. Making them ESLs would require compacting them in the CK every update. It's simply not a feasible or a recommended practice for conflict resolution patches that encompass entire mod lists.

Form Version

The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch.

➕ [Click to show]➖ [Click to hide] Click to show instructions
  1. Install the CK, if not already installed (via Bethesda Launcher)
  2. Install SSE CreationKit Fixes (fixes and saves some headache)
  3. Launch the CK via MO
  4. Click File > Data...
  5. On the Data window scroll down to find the Patch, and click the [Set as Active File] button
  6. Click [OK] to load the plugin and all the masters
  7. Now click the save icon (CKSaveIcon.png) and exit the CK

CK Cleanup

Unfortunately, the CK will likely not forward many edits during the save. This results in errors within the plugin that must be resolved.

Author

Step Modifications

Description

This description will show within mod managers (however they display meta data).

Conflict Resolution Patch for the Step SkyrimSE Guide.
{{BASH:NoMerge,Actors.AIPackages,C.RecordFlags,Graphics,Keywords,Names,NPC.AIPackageOverrides,ObjectBounds,Sound,Stats,Text}}

Masters

  • Skyrim
  • Updates
  • Dawnguard
  • HearthFires
  • Dragonborn
  • Unofficial Skyrim Special Edition Patch
  • Simple Children
  • Enhanced Blood Textures
  • Audio Overhaul Skyrim
  • Deadly Spell Impacts
  • Immersive Spectral Assassin
  • Book Covers Skyrim
  • AI Overhaul
  • Cutting Room Floor
  • Weapons Armor Clothing & Clutter Fixes
  • Elemental Staffs
  • Improved Closedfaced Helmets
  • Masque of Argonian Vile SSE
  • Consistent Older People
  • Armor and Clothing Extension
  • Hearthfire Extended
  • Oakwood
  • The Choice is Yours
  • Book Covers Skyrim - Lost Library
  • Not So Fast Mage's Guild
  • Trade & Barter
  • Complete Crafting Overhaul Remastered
  • Complete Alchemy & Cooking Overhaul
  • Butterflies Unchained
  • Alternative Start - Live Another Life
  • Realistic Water Two SE

Modifications

This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes:

Armor

3518A534
This added amulet from Cutting Room Floor has no object bounds; therefore, bounds were added that match the other amulets.
CCOR Patch: The value of this item has been rebalanced to match better with CCOR.

Cell

00016BCF, 00016BDB
XWEM added for ELFX water cubemap fixes

Global

  • Timescale is set to 15 (default 20)

Game Settings

FormID(s) Changes
00042268, 001018D8 Bump wait times for NPCs to move out of the way have been reduced (default 1.0/3.0, reduced to 0.5/0.5)
Move it Dammit (thanks, Apogee777)
001018DC, 001018DD Bump wait distances have been increased to help those NPC get out of the way (default 75/125, increased 150/250)
Move it Dammit (thanks, Apogee777)
0010EAD8 Increases the chance of being able to recover arrows shot into bodies from default 33% to 50%.
0x00AAD6 Decreases the distances NPCs will initiate a random greeting to the player from default 150 to 60.
No NPC Greetings (thanks, Cipscis/Reize)
0x00AAD7 Increases the arrow speed by 40% vs vanilla for more realistic speeds; default 1500 to 2100.
0x00AAD8 Decreases the distances that NPCs will alert for crimes by 55% for a more realistic detection distance; default 4000 to 1800.
0x00AADA Adjusts the time that passes while using fast travel to match the time that would pass if the distance was walked.
0x00AADB Reduces NPC max-dodge-chance to prevent their uncanny ability of dodging projectiles; default 100%, reduced to 75%.
0x00AADC Reduces time NPC is aware of player to fix NPC from following player through loading doors directly after talking to them; default 5, reduced to 0.

Idle Animation

000640FB, 00064FC, 000640FF, 00064100, 00065D06, 00065D07, 00097273, 02015771, 02015772
Conditions are added to these records to stop NPCs from drinking or eating while talking to the player.
Don't Talk With Your Mouth Full (thanks Whitefang37!)
0002BEBF, 000452CD, 00058E13, 0008A916, 0008B5D5, 0008B632, 000C8690, 000EA500, 000EAA49, 000F7F57, 000108E2C, 040179E6, 04017F4F
Death animation is changed on these records to Ragdoll for more realistic deaths.
No Spinning Death Animation (thanks, dDefinder1)

NPC

000A0E49
Upon looking up the lore round this NPC has view his Oblivion equivalent, it was found that Lucien's magic was much higher than Skyrim has it. Therefore, it has been increased; default 50, Step 150.

Spell

000E40C3
Adds conditions to the Nord's racial power, Batter Cry, so that it only effects hostiles; thus only hostiles will flee from the use of the power.
Battle Cry Fix (thanks, NTense)

Leveled Lists

The Step SkyrimSE CR Patch includes hand-merged leveled-lists for the Guide. These merged lists would have been similar to what was being provided by Wrye Bash's Bashed Patch. These merges are created by hand and each conflict is checked to ensure only the correct and desired forwards are made vs WB's default output, which is full of issues. This provides a far cleaner (and proper) merge of the Guide's leveled-lists.




[edit]

Mods dependent upon this patch are tagged YELLOW in the left margin of guide mod tables.

Plugin Header

The header has some specific information or settings to be applied.

Flags

The Patch does not have any flags set. They are not ESLs due to the nature of some edits. Making them ESLs would require compacting them in the CK every update. It's simply not a feasible or a recommended practice for conflict resolution patches that encompass entire mod lists.

Form Version

The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch.

➕ [Click to show]➖ [Click to hide] Click to show instructions
  1. Install the CK, if not already installed (via Bethesda Launcher)
  2. Install SSE CreationKit Fixes (fixes and saves some headache)
  3. Launch the CK via MO
  4. Click File > Data...
  5. On the Data window scroll down to find the Patch, and click the [Set as Active File] button
  6. Click [OK] to load the plugin and all the masters
  7. Now click the save icon (CKSaveIcon.png) and exit the CK

CK Cleanup

Unfortunately, the CK will likely not forward many edits during the save. This results in errors within the plugin that must be resolved.

Author

Step Modifications

Description

This description will show within mod managers (however they display meta data).

Conflict Resolution Patch for the Lighting and Weather section of the Step SkyrimSE Guide.
{{BASH:NoMerge,C.Acoustic,C.Climate,C.Light,C.Music,Sound}}

Modifications

This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes:

Image Space

All records have been edited to lower the saturation from default to 0.8, and lower the Bloom effects.

Light

Many light colors have been altered from Ambience to make the color more warm.
Most torches have had their brightness increased (fade).

Weathers

Most weather records have had edits to fog values.

Lanterns of Skyrim

0x001EC3
Color changed from default to 128,75,18 to match lighting.
Reduced Fade from default 4.0 to 1.5 to reduce glare and return the light to a more natural brightness level.

General Guidelines

Below is some advice and general guidelines for patching lighting that is specific to the SE Guide. It can sometimes be confusing what should be forwarded when several mods are touching the same records, references, etc.

Relighting Skyrim

Forward the following, as Relighting Skyrim should typically win these records:

Placed Object - Light References (interior and exterior cells)
  • Name - Base
  • XPOD - Portal Data
  • XRDS - Radius
  • XLIG - Light Data
  • DATA - Position/Rotation

Ambiance

Ambiance should win all conflicts with Image Space and Lighting Template records. Forward the following, as Ambiance should typically win these records:

Cell
  • DATA - Flags (sorted)
    Show Sky & Use Sky Lighting: Ambiance should typically win any conflicts, followed by Relighting Skyrim if/when there are no conflicts with Ambiance.
  • XCLL - Lighting (all records, there's a lot)
  • LTMP - Lighting Template
  • XCIM - Image Space
Worldspace
  • LTMP - Interior Lighting

Ambiance - Light Colors

Forward the following, as Ambiance - Light Colors should typically win these records:

Light
  • DATA - DATA (all records, there's a lot)

Other Records

For any changed records not mentioned above, forward the record into the Step Patch from the mod that contains the altered record.
[edit]

Mods dependent upon this patch are tagged BLUE in the left margin of guide mod tables.

Plugin Header

The header has some specific information or settings to be applied.

Flags

The Patch does not have any flags set. They are not ESLs due to the nature of some edits. Making them ESLs would require compacting them in the CK every update. It's simply not a feasible or a recommended practice for conflict resolution patches that encompass entire mod lists.

Form Version

The Form Version for the plugin needs to be v44. The Creation Kit will set the proper Form Version for the plugin, itself, as well as all the records within. This process is very simple but results in require cleanup. This process is completed any time new records are added to the Patch.

➕ [Click to show]➖ [Click to hide] Click to show instructions
  1. Install the CK, if not already installed (via Bethesda Launcher)
  2. Install SSE CreationKit Fixes (fixes and saves some headache)
  3. Launch the CK via MO
  4. Click File > Data...
  5. On the Data window scroll down to find the Patch, and click the [Set as Active File] button
  6. Click [OK] to load the plugin and all the masters
  7. Now click the save icon (CKSaveIcon.png) and exit the CK

CK Cleanup

Unfortunately, the CK will likely not forward many edits during the save. This results in errors within the plugin that must be resolved.

Author

Step Modifications

Description

This description will show within mod managers (however they display meta data).

Conflict Resolution Patch for the Post-processing section of the Step SkyrimSE Guide.
{{BASH:NoMerge}}

Modifications

This section holds references for records included that are not merged from other mods. These are edits created from scratch using either the CK or xEdit. Some of these changes originated from other mods, however, the changes are so simple (one or two value changes) that if the author didn't have open permissions, Step simply recreated it. Nonetheless, Step gives credit to these authors for their original ideas or discovered fixes:

Light

Many spell colors have been altered to match their effects better.
Player torches have had their brightness decreased (fade) to account for ENB.

Lanterns of Skyrim

0x00F6F1
This static's mesh has been switched out with a new mesh. This mesh prevents ENB from placing a light on the lantern, thus causing a double light when ENB Complex Particle Lights are used.