FalloutNV:1.0.0/changelog

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FalloutNV:1.0.0/changelog

< All FalloutNV changelogs | FalloutNV:1.0.0 Guide

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WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes

13-Dec-2021
  • Updated mod instructions to use standard format and instructions for disabling plugins and hiding files in MO.
28-Nov-2021
  • Modified Tools Setup in the System Setup Guide to account for xLODGen, since it applies to all Bethesda games.
22-Nov-2021
  • Updated Step 4 introduction and added our standard note about MO separators.
02-Nov-2021
12-Oct-2021
  • FalloutNV:Animated Ingestibles installation instructions updated in line with changes introduced by version 2.1.
  • Boxing Fatigue Fix and Tweaks renamed to FalloutNV:Mostly Unarmed Tweaks to reflect the name change on the Nexus.
  • FalloutNV:Step Patch - Conflict Resolution - Added Helmet Overlay 1.8.1 compatibility. In its latest release Helmet Overlay has incorporated compatibility patches for most mods listed on the Step guide. Therefore the (now) redundant patches were removed from the CR Patch v. 1.0.0.f to prevent duplicates.
27-Sep-2021

What's New

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NOTE

This is the first edition of the official FalloutNV mod-build guide, so this changelog is empty. Only post-release changes will be added post-release.

System Setup Guide

The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.

Changelog Format

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Improved Guide Workflow

The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.

New 'ModGroup' Tables

Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.

Step Patches

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.

Step Patch - Lighting and Weather The Lighting and Weather conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical red bar to the left of the mod name in ModGroup tables.

Guide-Level Changes

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools

02-Extenders

03-Resources

04-Foundation

05-Animation and Physics

06-Models and Textures

07-Sounds and Music

08-Character Appearance

09-Fixes

10-Gameplay-General

11-Gameplay-AI and Combat

12-Gameplay-Economy

13-Gameplay-Immersion

14-Gameplay-Quests

15-Gameplay-Skills and Perks

16-Interface

17-Locations

18-Lighting and Weather

19-Utilities

20-Patches

21-Post-Processing