NoMansSky:3.2

From Step Mods | Change The Game


Info-Logo.png

NOTE

This is the current version of the Step NoMansSky Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.


This Release[edit | edit source]

Supported Game Version: NMS:Omega v4.5+
This is our next minor release of the Step NMS Guide for No Man's Sky. Just a few of the highlights are:

  • Added a Common Issues section
  • Several new mods have been incorporated
  • Updates to AMUMSS instructions to reflect the latest version of the tool
  • Better Planet Generation installation has been updated, again, now that LUAs are available

See the changelog for more details and to determine if upgrading from a previous version is advisable.

Step NoMansSky Guide[edit | edit source]

General Information

This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It is built for No Man's Sky on the PC without VR. Other situations by vary. For a full list of features to expect from this Guide, please see our Nexus Mods page.

Modding No Man's Sky is more of a manual process versus other games. As such, throughout this Guide expect to edit files, build patches, etc. However, this is a Step Modifications Guide so there will instructions throughout process. Be aware of what modding NMS entails before moving forward.

New to Modding?[edit | edit source]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expect the basics of modding to be known and how to use related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available.

Nomenclature and Instructions[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
  • Step Patches: Custom patches created for the respective Step Guides. Always use them!

Expand Instructions![edit | edit source]

Click the heading below to expand detailed instructions that are collapsed by default for readability:

➕ [Click to show]➖ [Click to hide] Click Me, I'm a Spoiler!
I have more instructions for those that need them.

Expand mod table detailed instructions:
ModTable Expand.jpg

System Requirements[edit | edit source]

No Man's Sky should be run on a relatively modern Windows 10/11 64-bit desktop or laptop at 1920x1080 or higher.

  • The minimum specs should allow the game to be ran on High settings
  • The recommended specs should allow the game to be ran on Ultra settings
  • CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
Hardware Minimum Recommended
CPU Mark Range 6,000 - 7,000 > 8,000
System RAM 8Gb 16Gb
GPU G3D Mark Range 10,000 - 12,000 > 13,000
Game Drive HDD SSD
  • For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
  • This game will also consume a lot of VRAM, so the more VRAM available the better the performance will be; since files will not have be offloaded to slower system RAM.



STEP 1[edit | edit source]

Installations & Setup

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now!

  • The Setup Guide is a perquisite for this Guide.
  • Once it has been completed, return here and continue below.
  • Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.

As suggested in the Setup Guide, for supporting No Man's Sky this Guide uses the following folder structure:

  • Drive:\Modding\Tools\
    • ..\AMUMSS
    • ..\PSArcTool

Enable Mods[edit | edit source]

Mod support for No Man's Sky is disabled by default. This needs to be enabled after the game is registered with the system. To do this:

  1. Navigate to the game's PCBANKS folder (i.e., ..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS)
  2. Locate the DISABLEMODS.TXT file
  3. Rename this file: ENABLEMODS.TXT
    In fact, this file can be renamed to anything or simply removed from the folder structure.
    This step must be repeated every time the game updates because Hello Games resets this file every update.
  4. Create a new folder within PCBANKS and name it: MODS (this folder may already exist)

To disable mod support again, simply rename the file, above, back to the original name, or replace it back in the PCBANKS folder. This completes the initial game setup.

Tools Installation and Setup[edit | edit source]

Install the following tools to the location created above (i.e., ..\Modding\Tools):

Mod Name Baseline Instructions
AMUMSSLink to the mod's Wiki page. Detailed Instructions available
  1. Download the latest release from GitHub (AMUMSS.7z)
  2. Right-click on the archive, click on Properties
  3. On the new window tick the Unblock checkbox at the bottom, then click [Apply] and close the window.
  4. If .NET6 Desktop is not installed, download and install it to the system.
    If AMUMSS is already installed, please ensure the latest version is being used!
  5. Extract the archive to the new AMUMSS folder (e.g., ..\Modding\Tools\AMUMSS)
PSArcToolLink to the mod's Wiki page. Detailed Instructions available
  1. Manually download the file from Nexus Mods.
  2. Place the EXE in the new PSArcTool folder (e.g., ..\Modding\Tools\PSArcTool).


AMUMSS[edit | edit source]

Initialization[edit | edit source]

AMUMSS will be set up for use below:

  1. Open the AMUMSS folder (i.e. ..\Modding\Tools\AMUMSS)
  2. Add an exception/exclusion for this entire folder to any antivirus/antimalware software (Windows and/or 3rd party solutions)
  3. Run the Test_AMUMSS_install.bat file (..AMUMSS\TOOLS\) and follow its prompts to determine and fix any issues that may remain
  4. Once the above test passes, run BUILDMOD.bat by double-clicking on it.
    When first ran, it will check for updates and ask to install each one and restart afterwards. Allow it to install all updates available.
    1. The following should be displayed towards the top of the log: Path to NMS_FOLDER is >>> GOOD <<< game files found
    2. Next AMUMSS will check and update MBINCompiler, if updates are available.
    3. At  ??? Do you want to use AMUMSS in [F]ULL, [D]EV, or [L]EAN mode , enter F
    4. At  ??? IS your NMS game version [P]ublic or [E]xperimental , enter P
    5. Ignore the [NOTICE] No user .lua Mod Script found in ModScript... message, as this is just an initialization run. If there are other warnings, investigate.
  5. Press any key to close when complete
➕ [Click to show]➖ [Click to hide] Initialization Troubleshooting
Firewall / Internet Security / Antivirus Software:
  1. AMUMSS connects to the internet to check for MBINCompiler updates. To allow this process, an exception may have to be created in this software for: <pathTo>\AMUMSS\MODBUILDER\MBINCompilerDownloader\curl.exe
    To check if this working, the following should be displayed in BUILDMOD.bat log when an update is available and downloaded, else only an error message will be displayed:

    >>> Added MBINCompiler.x.xx.x.exe to Extras\MBINCompiler_OldVersions folder...

    ...

    >>> Your new MBINCompiler is version: x.xx.x

     
  2. If the CMD window closes immediately (or is blank) when double-clicking BUILDMOD.BAT, it could be security software blocking the program from running. Try creating an exception in the software and rebooting the PC.

NMS PCBANKS Explorer[edit | edit source]

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NOTE

NMS PCBANKS Explorer only needs to be setup, if additional customization is done beyond the Guide. Specifically, only if these customizations will require edits to the game files. These steps will extract the game files for use and allows NMS PCBANKS Explorer to search through these files.

Else, free to skip this NMS PCBANKS Explorer section and move to the next.
➕ [Click to show]➖ [Click to hide] Show/Hide optional NMS PCBANKS Explorer section

This program enables the easy exploration of the game's files and other features, however, it must be set up before it can operate. The instructions have been separated into groups for ease. If this is being followed, it's assumed the optional step is desired! Keep in mind these steps will have to be repeated every game update to get the new files!

  1. From the AMUMSS folder, run NMS PCBANKS Explorer.exe
  2. At the Would you like to use .\DEFAULT_UNPACKFOLDER as your 'MAIN' Unpack folder? prompt, click [Yes]
  3. At the Would you like to use .\DEFAULT_UNPACKFOLDER as your 'Results' folder for Un-packing results? prompt, click [Yes]
  4. At the Would you like to use .\DEFAULT_EXMLsaveFOLDER as your 'MAIN' folder for saving EXML files? prompt, click [Yes]
  5. At the Would you like to use .\DEFAULT_EXMLsaveFOLDER as your 'Resutls' folder for saving EXML files? prompt, click [Yes]
  6. At the Explorer Usage prompt, click [Ok] and allow NMS PCBANKS Explorer to load

Unpack

  1. Once complete, click the Unpack Options menu and select Unpack Latest NMS Files or simply click the Unpack button.
  2. At the Please, choose your unpack folder location... prompt, click [MAIN]
    At this point NMS PCBANKS Explorer will unpack the game files. Please wait for it to complete (1-5 mins).
  3. Click [Ok] at the unpack completion prompt and ensure the "Explorer" tab is selected on NMS PCBANKS Explorer

Decompile

  1. On the Explorer tab, click the [Decompile] button
  2. At the Please, choose your unpack folder location... prompt, click [MAIN]
  3. At the Please, choose your EXML folder location... prompt, click [MAIN]
    • At this point NMS PCBANKS Explorer will decompile all the unpacked game files. Please wait for it to complete (10-30 mins).
    • If a prompt appears that any files other than METADATA\INPUTTEST.MBIN couldn't be decompiled, please verify the game files using Steam and try again. Files from Steam will sometimes be corrupted, which causes this.

Import EXMLs

  1. On the Explorer tab, click the [Import EXML Files] button
  2. At the Please, choose... prompt, click [MAIN]
  3. Include MODELS and SCENES folders?, click [Yes]
  4. Include LANGUAGE folder?, click [No]
  5. Read the prompt and click [Ok]
    • At this point NMS PCBANKS Explorer will import all the decompiled EXML files, which allows them to be explored. Please wait for it to complete (40-60 mins).

AMUMSS is now set up and ready to use.

STEP 2[edit | edit source]

No Man's Sky Mod List
Supported Game Version: NMS:Omega v4.5+

Mod Installation[edit | edit source]

Currently no mods listed within the Guide are required, besides the Resource Files. Yet, all mods are recommended for the intended user experience the Guide provides. Those who deviate from the Guide will have various results.

AMUMSS Installation[edit | edit source]

The majority of the mods are incorporated into a single PAK file using AMUMSS and LUA scripts.

  1. Download the mod from Nexus Mods using the Manual Download button on the mod's File tab
  2. Open the downloaded archive and extract the LUA scripts to: ..AMUMSS\ModScripts
    • All mods listed with the yellow bar within the tables will be installed to this location.
    • Instructions are provided the first time this manual installation is encountered within the Guide; however, subsequent instances will not.

Manual Installation[edit | edit source]

Some mods are manually installed because they have not conflicts within the Guide. This is done so by placing PAK files within the game's MODS folder:

  1. Download the mod from Nexus Mods using the Manual Download button on the mod's File tab
  2. Open the downloaded archive and extract the PAK file to: ..No Man's Sky\GAMEDATA\PCBANKS\MODS
    • All mods listed with the green bar within the tables will be installed to this location.
    • Instructions are provided the first time this manual installation is encountered within the Guide; however, subsequent instances will not.
Info-Logo.png

NOTE

The PAKs installed in the Guide have no conflicts or resolve as intended. If other mods are added, that are not included in the Guide, these mods will need to be checked for conflicts with the other installed PAKs. This process is beyond the scope of this Guide.



Mod Table Reference[edit | edit source]

Table Flags Red vertical bars indicate the mod requires an update and should not be installed.
Yellow bars indicate the mod is installed using AMUMSS. Follow installation procedures for AMUMSS for these mods.
Green bars indicate the mod is installed manually. Follow manual installation procedures for these mods.
Mod Name The mod's name presented as a link to Nexus for downloading. Wikilink.png= Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: Step recommends: Option A main file
In other cases, there may only be one appropriate option that fits the Step Mandate. These instructions will take the form of: Install Option A main file
When [Expand] is present, click this link to expand the mod row to reveal detailed instructions for installing the mod.
  • To maintain compatibility, it's important to install mods as described; thus, ensure to click on [Expand] when it's available on the mod listing. If no Detailed Instructions are provided for a particular mod, check the Baseline column for the recommended option. If no Baseline or instructions are provided, all options are valid. Step encourages customization.

Foundation[edit | edit source]

Foundation includes mods that provide large and sweeping changes toward how the game's environments are generated.

Mod Name Baseline Instructions
Better Planet GenerationLink to the mod's Wiki page. Detailed Instructions available
Better Planet Generation (BPG) greatly expands the biomes and diversity of planets. However, there are a few things to be aware of before installing BPG:
  1. Due to BPG design, players may not be able to completely scan all planets. This may break related quests.
    With that said, the question of why BPG is in the Guide is likely to come up. The answer is, what BPG brings to the game experience far outweighs these potential negatives for most long-term players. Once BPG is experienced, the game feels barren without it.
  2. Due to BPG's terrain manipulation, once Better Planet Generation is installed it must remain for the duration of that save.
  3. There may be prolonged waiting periods between when the game updates and when Better Planet Generation updates for compatibility.
    This depending on the severity of the issue(s) caused from a game update. It's not been uncommon for such periods to be months in length, in which time games with BPG may be unplayable.
    The best practice when BPG is opted for installation is to maintain two separate games/saves. One with BPG present and one without it. This will allow players to continue to play and use this Guide while BPG is recovering from game updates.
Installation
Warning-Logo.png
WARNING:
Read the paragraphs above before installing this mod!

The LUA files by Babscoole will be used for merging BPG with the rest of the Guide.

  1. Visit Babscoole's GitHub repository to download the required files
    • If starting a new game or upgrading an existing save with BPG already present, download: ___MOD_BETTER_PLANET_GENERATION-Extract...folder.7z
    • If BPG will be used on a save that has never had it installed before, download: ___MOD_BPG_LITE-Extract...folder.7z
      This version excludes terrain generation; thus, prevents preexisting bases from being buried, floated, etc.
  2. Click on the desired file to open it's page, and click the download button to download the file
    GitHubDownloadButton.png
  3. Select and extract the LUA file and the GlobalMEFTI folder to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
Clean Space OriginsLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the following scripts from within the CSO lua scripts folder to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
    • _CSO vX [No Space Dust].lua
    • _CSO vX [Speed Lines Reduced].lua
Exosolars AbyssLink to the mod's Wiki page. Detailed Instructions available
Step recommends Exosolar's Abyss main file for the most vanilla experience. The Jasondude file is compatible, which increases the number of colors the water can be generated as.
Exosolars Grass FixLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
Optional

These steps are optional, but provide less clipping issues and shorter grass, which helps prevent it from clipping through and hiding a lot of smaller objects. This keeps the regular grass at a max height of around the character's mid-thigh in dense areas, rather than allowing the character to wade through waist-high grass.

  1. Open the extracted LUA in an advanced text editor with a Find and Replace function, like Notepad++
  2. At the top of the LUA will be MAXSCALE_MULTIPLIER = 1.5, change this value to 1.4
  3. Next change LUSH_MINSCALE_MULTIPLIER = 1.0, to 1.1
  4. Now using the Find and Replace function of the editor find the all of the following in the LUA and replace with the given value:
    These settings lower the range for the grass height for all grasses.
    • Find all: "MinScaleY", that equal 0.7 and replace with: 0.5
    • Find all: "MinScaleY", that equal 0.751 and replace with: 0.61
    • Find all: "MinScaleY", that equal 0.81 and replace with: 0.551
      The tabs in these settings are just for readability so keep them or not, it doesn't matter.
    • Find all: "MaxScaleY", that equal 0.75 and replace with: 0.55
    • Find all: "MaxScaleY", that equal 0.752 and replace with: 0.62
    • Find all: "MaxScaleY", that equal 0.82 and replace with: 0.552
  5. Save the file and close


Animation and Physics[edit | edit source]

Mod Name Baseline Instructions
Better Asteroid ExplosionsLink to the mod's Wiki page.
Rotating AtmosphereLink to the mod's Wiki page.


Models and Textures[edit | edit source]

Mod Name Baseline Instructions
Better Deposit ColorsLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the LUA file to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  3. Extract the TEXTURES folders from the downloaded archive to the GlobalMEFTI: ..AMUMSS\ModScript\GlobalMEFTI
Black CarbonLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the LUA file to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  3. Extract the TEXTURES folder from the downloaded archive to the GlobalMEFTI in AMUMSS: ..AMUMSS\ModScript\GlobalMEFTI
Blackhole BAAALink to the mod's Wiki page. Detailed Instructions available
  1. Download the file of choice manually from Nexus Mods
  2. Extract the PAK file from the downloaded archive to the game's MODS folder: ..\No Man's Sky\GAMEDATA\PCBANKS\MODS
Clean Analysis VisorLink to the mod's Wiki page. Step recommends: Clean_Analysys_Visor_With_Helmet_by_RogerHN
Clean Ship Space MapLink to the mod's Wiki page.
HD CloudsLink to the mod's Wiki page. 2K
No Lag Leaving Planets DIY EditionLink to the mod's Wiki page. Detailed Instructions available
  1. Download the No Lag Leaving Planets (DIY Edition) main file
  2. Extract the file to the Tools folder: ..Modding\Tools\NMS No Lag
  3. Open PCBANKS_PATH.txt file and paste or type the path to the PCBANKS game folder: ..Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS
  4. Save the file and double-click NoLagLeavingPlanets.bat to run it
    The script will check for DISABLEMODS.txt and rename it, if it exists. It will also check for the MODS folder and create it, if it doesn't exist. Once the script is complete, it will display a success message. The mod should have been auto-installed into the MODS folder.
  5. Open the game's MODS folder and rename the created PAK file: NoLagLeavingPlanets.pak

Remember to re-run this tool to recreate the mod after game updates!

WindrexLink to the mod's Wiki page. Step recommends: Windrex main file


Sounds and Music[edit | edit source]

Mod Name Baseline Instructions
No Suit AnnoyancesLink to the mod's Wiki page. Detailed Instructions available
There are two options, and either are valid for the guide.
  • Step recommends the Main File since it will silence most of the audio, but not all.
  • The Optional File will silence all the audio notifications.
This mod is optional but included for players who have experienced all they care to experience from the exosuit audio notifications. The notifications are okay for new players; however, it doesn't seem to take long for most to become annoyed by the constant notices.


Fixes[edit | edit source]

Mods located here provide various fixes to multiple bugs and/or inconsistencies throughout the game.

Mod Name Baseline Instructions
Bigger WalletLink to the mod's Wiki page.
Frigate LOD FixLink to the mod's Wiki page.
Miscellaneous Text FixesLink to the mod's Wiki page. Download the LUA files and install the fixes desired. Step Recommends: All LUA files
Private Landing PadsLink to the mod's Wiki page. Detailed Instructions available
Install the options for the play-style and build options desired.
  • Installing both files prevents NPCs from using both the standard and alternative design pads.
  • Installing only one file only prevents NPCs from using that specific pad.
    • This means one pad can be used by the player and the other pad would be available for NPCs to land on.
True BlackLink to the mod's Wiki page.


Gameplay[edit | edit source]

Gameplay includes mods that affect various aspects of gameplay mechanics.

Mod Name Baseline Instructions
Better Buildings ScansLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  3. Rename the file by removing the " _MOD_ " at the beginning of the file name: _MOD_Better... Better...
Better Ship Transfer RangesLink to the mod's Wiki page. Only install Better Ship Teleport Module Range main file
Gumsks Base BuildingLink to the mod's Wiki page. Detailed Instructions available
  1. Download both Main Files manually from Nexus Mods
  2. Extract the gBase Boundary 2k from the Boundry archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  3. Extract the gBase Items Basic from the Items archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  4. Rename both files by applying a " + " to the beginning of the file names: gBase... +gBase...
    This ensures these scripts are used before other conflicting scripts.
New MilestonesLink to the mod's Wiki page.
Quick CratesLink to the mod's Wiki page. Detailed Instructions available
This is an optional mod, since its goal is fixing an annoyance rather than a bug. It removes the junk (i.e., rust, goo, slime, etc.) from the green drop pods/crates. The material is typically useless and discarded by most players; however, if the material is really needed, it can be found elsewhere.
Short Shop DialogsLink to the mod's Wiki page.


Interface[edit | edit source]

Interface mods alter various aspects of the user interface.

Mod Name Baseline Instructions
Better Frigate ViewLink to the mod's Wiki page.
Colorful Substance LabelsLink to the mod's Wiki page.
Fast ActionsLink to the mod's Wiki page. Step recommends: Fast Actions main file
Fullscreen WarpsLink to the mod's Wiki page.
Gumsks CamerasLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually
  2. Extract the LUA file of choice from the archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
    Step recommends: gCam Centered
  3. Rename the file by applying a " + " to the beginning of the file name: gCam... +gCam...
    This ensures this script is used before other conflicting scripts.
Tiny Inventory ChangesLink to the mod's Wiki page.


Locations[edit | edit source]

Location mods either add new locations or alter vanilla locations in larger ways.

Mod Name Baseline Instructions
Unpredictable SheltersLink to the mod's Wiki page.


Lighting and Weather[edit | edit source]

Lighting and Weather mods alter interior and exterior lighting and/or weather systems.

Mod Name Baseline Instructions
Exosolars LumenLink to the mod's Wiki page.
Indoors Lighting FixLink to the mod's Wiki page.
Integrated PlanetsLink to the mod's Wiki page.
Natural NightsLink to the mod's Wiki page.
No Bloom EffectLink to the mod's Wiki page. Detailed Instructions available
This mod is optional!

The bloom effects are fairly overdone and ruin what could be good lighting. Since bloom seems to be controlled by shaders now, there is little control over it. This mod removes the bloom and all the lens flares besides from the sun. It's optional as some may like the very bloomy look, but for the rest this mod could ease some eye tension.

ReLightLink to the mod's Wiki page.


Resource Files[edit | edit source]

Mod Name Baseline Instructions
Step NoMansSky Resource FilesLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the LUA files to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
    The files in the Resource Files folder are required.
    The files in the Optional Files folder may be installed, if desired. (recommended)

If a new version of the Resource Files is released, overwrite the old files with the new.


Quality of Life Mods[edit | edit source]

There are a few mods available that will take away some annoyances that crop up from repeated gameplay. These mods are listed here, at the end of the list, because they are outside the scope of the Step Mandate. However, they should be installed at this point (simply use their LUAs and place them in the AMUMSS folder).

➕ [Click to show]➖ [Click to hide] Click to show/hide Mod List
Better Base Sites
This mod allows base sites to be discoverable with the Secure Site planetary charts. These sites are large, flat areas with a base computer in the center. This can be useful when scouting for new base locations.
gMission No Approximate Location
Since the feature was added, many find the "approximate location" aspect of missions very annoying; unrealistic even. This mod controls the distance the game places the "approximate location" for missions. Use the 10u option to place the marker directly at the mission location, similar to before the feature was added.
gShip - More Frequent Traders - Easier Ship Hunting
This mod causes the traders on stations to swap out more frequently. This can be useful for ship hunting and trading.



STEP 3[edit | edit source]

Construct Guide Patch

The files placed within the ModScript folder must be merged and compressed into a PAK file, which is used as the Guide's patch.

Warning-Logo.png

WARNING

It is extremely important within the ModScript folder that the beginning of the file names have been changed according to the Detailed Instructions for each mod! Else, the scripts will not process in the correct order.

Build Guide Patch[edit | edit source]

Once the ModScript folder is correct, please continue below to build the Guide patch:

  1. Open the AMUMSS folder: ..\Modding\Tools\AMUMSS
  2. Run BUILDMOD.bat by double-clicking on it.
  3. At  ??? Do you want to use AMUMSS in [F]ULL, [D]EV, or [L]EAN mode [F,D,L]?, enter F
  4. At  ??? Is your NMS game version [P]ublic or [E]xperimental [P, E]?, enter P
  5. At  ??? Do you want to include them in the created PAK [Y,N]?, enter Y
  6. At  ??? Do you want to create a COMBINED[Y] or INDIVIDUAL[N] mods? [Y,N], enter Y
  7. At  ??? Your choice: [2,3]?, enter 2
  8. At  ??? Would you like or [N]ot to COPY [S]ome or [A]ll Created Mod PAKs to your game folder and DELETE [DISABLEMODS.TXT] [N,S,A]?, enter N
    Ignore the conflicts that result from the Guide, these have been vetted and are resolved correctly.
    • After the selection, AMUMSS will build the Patch from the LUA scripts. When complete, there may be warning, notices and/or conflicts, depending on the mods installed. This is normal and can be ignored for the mods in the Guide. Added mod conflicts should be vetted.
  9. Press any button on the command window when finished to close it.

Install Guide Patch[edit | edit source]

  1. Open the CreatedModPAKs folder: ..AMUMSS\CreatedModPAKs
  2. Rename the PAK file to: ___Step Patch-NoMansSky.pak
    The underscores are intentional to force the archive to load last. The TXT file is for reference and can be deleted.
  3. Move the new PAK from the CreatedModPAKs folder into the game's MODS folder: ..No Man's Sky\GAMEDATA\PCBANKS\MODS



STEP 4[edit | edit source]

In-game Adjustments & Tips

That is a wrap on the Guide! Congratulations and enjoy the enhanced gameplay! Below are some recommended settings for the the game and graphics, as well as, a few tips for new players.

Graphic Drivers[edit | edit source]

The following can be set within the graphic drivers, themselves for a possible bump in quality. These are optional, but recommended:

  • Disable any Anisotropic Filtering Optimizations settings
  • Set Texture Filtering to the highest quality setting

Starting a New Game[edit | edit source]

To start a new game, select Play Game and then New Game on the menus. Game options should appear. Which option to choose is entirely user choice; however, Custom will allow the control of many game aspects for a tailored experience.

Step recommends using Custom to achieve the intended Guide outcome. As such, the following Custom settings are recommended for a more casual, exploration-focused gameplay that the Guide was designed for; without cutting out the other gameplay elements. The Guide's Resource Files are designed around these settings. As always, any of the settings may be adjusted up or down for a harder or more relaxed experienced.

Survival Settings[edit | edit source]
  • Survival Difficulty: Relaxed
  • Sprinting: Standard
    Relaxed Sprinting will remove the extra life support cost from running, which some players may prefer because it makes exploring very easy.
  • Scanner Recharge: Fast
Crafting and Item Settings[edit | edit source]
  • Fuel Usage: Discounted
Combat Settings[edit | edit source]
  • On-Foot Combat: Minimal
  • Space Combat: Minimal
Ease of Use[edit | edit source]
  • Tutorial Missions
    Those who are familiar with the gameplay may consider disabling the Tutorial Missions. This skips the repetitive gameplay forced at the start of a new game; teaching the basics. This will quickly drop the player onto a planet with the normal gear installed. Simply start exploring or find the ship and be off into space to summon the Anomaly.

Game Settings[edit | edit source]

The following are only recommendations for in-game settings. they can be accessed from the Options menu in the left bottom corner before starting a game. Once a game has been started, press Esc to open the game menu and click on Options.

Display & Graphics[edit | edit source]

  • Window Mode: Fullscreen
  • Max FPS: monitor refresh rate - 3 (144 - 3 = 141)
  • All settings on High or Ultra
  • Anisotropic Filter: 16x
  • GTAO: High
    There isn't much difference between High and Ultra, visually; therefore, only use Ultra if performance allows.
  • Anti Aliasing:
    • If Nvidia 30xx/40xx series: DLSS or DLAA
    • If AMD or later model Nvidia: FSR (results will vary)
    • If neither of the options above are viable: TAA

Network[edit | edit source]

  • Multiplayer can be disabled here for solo players. This disables the majority of multiplayer aspects in-game; the Anomaly/Nexus will be empty, other players won't be ran into by chance, etc.
  • For those planning to play the multiplayer aspects of the game, there a several settings located here to consider before playing.

Camera[edit | edit source]

  • On-Foot Field of View: 80 or higher
  • Flight Field of View: 85 or higher
    This will help prevent the HUD clipping on some ships. Those playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
  • Vignette & Scanlines: Disabled
  • First-Person Head Bob: Disabled
    These two above are two settings that will help alleviate some of the motion sickness effect the game can have.
  • Camera Shake Strength: Step removes many shakes and lowers the effects of others. However if the camera shakes are still too strong, return here and lower this setting.

Go...rule the galaxy![edit | edit source]

Tips[edit | edit source]

New to No Man's Sky and not sure where to start? Here are some tips from over 200 hours of gameplay:

  • If there is an ongoing expedition, they will sometimes be available from game-start. If so, opt to start with an expedition to potentially grab some great goodies before you ever even start the main game. Once the expedition is over, players will start the game as usual.
  • Complete the entirety of "Awakenings" mission line as early as possible. This introduces players to many of the game's features, and will unlock the basic tech along the way for free.
  • Any time warping to a new system, visit the Space Station. This will allow players to return via teleporters, but more important is to visit the Exosuit Merchant to upgrade the suit's inventory, tech or cargo capacity. Since this can only be done once per station, players will have to do some traveling to fully unlock all exosuit slots.
  • Planets with "Ancient Bones" are an easy way to build units. They will sell for hundreds of thousands each and the rarer ones can be over one million units each.
  • Skip the first freighter that is offered to you for free. It's scripted and will always be a C-class. Players will still be able to grab one, but make sure it's B-class or better.
  • When on the search for new freighters or ships, wealthier systems will have higher chances for higher class vessels.
  • Mine! Players will need more resources than they realize, especially once base building starts and freighters are obtained. Ferrite Dust, Carbon, Copper, and Tritium are the big ones.
  • Purchase the Personal Refiner as early has possible from the Anomaly. It will be a godsend for refining on the go.
     

Common Issues[edit | edit source]

Below are a resolutions to a few common issues when modding No Man's Sky:

Mods not working after an update
Remember to check for the DISABLEMODS.txt file, which is usually restored during updates.
Cashes while leaving the planet after an update
Remember to re-run the NMS No Lag tool, which needs to be re-run after every update in order for it to grab any file changes.



Credits[edit | edit source]

Thank you all!

The Step Team would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • Hello Games for their games
  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the Resource Files
  • The core Community for feedback, suggestions and input

The following mods had open permissions (or permissions were granted by author) and were merged into the Guide's Resource Files

Personnel[edit | edit source]

MO Support[edit | edit source]

  • GSDfan

Step Administrators[edit | edit source]

  • DoubleYou
  • Greg
  • TechAngel85 | Lead Release Coordinator, Patch Coordinator, Mod Author
  • z929669

Retired Staff[edit | edit source]

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710



COMMUNITY CONTRIBUTIONS[edit | edit source]

Become a part of the Step Team

About Step[edit | edit source]

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step Team to ensure that the Step Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgable modder, below are some ways to help Step grow:

The Community[edit | edit source]

All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community, that's you, to help identify mods that improve the vanilla game while adhering to our Mandate through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it.

In order to suggest a mod for inclusion in this Guide, visit the Mods section of the forums and use the Create Mod Topic button on the editor toolbar.

Staff Roles[edit | edit source]

There are official staff roles that are almost always open for new candidates.
Community members interested in becoming a member of the Step staff, please contact any Administrator or Step Staff member on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets.

Forum Moderators[edit | edit source]

Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (and we all like it that way). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the Community Guidelines than the average member and be able to remain unbias in their moderating.

Guide Curators[edit | edit source]

Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for members. Guide creation, growth, and maintenance takes a lot of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level than the average modder. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working alone on Guides; thus, they require the knowledge and skills to be able to follow Mandate while building mod lists, patches, and writing all Guide and ancillary content in a way members can easily follow. This is no small feat for a single staff member to do! For more information about Guide Curation, see Game Guide Curation.

Testers[edit | edit source]

Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the Mod Testing Guide to get a sense of what's involved.


Thank you for reading and enjoy the game!