NoMansSky:2.4.0

From Step Mods | Change The Game



Info-Logo.png

NOTE

This is the current version of the Step NoMansSky Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.


This Release[edit]

This is our next minor release of the Step NMS Guide for No Man's Sky to support the Endurance update. Just a few of the highlights are:

  • Soft removal of the Foundation section until Better Planet Generation mod is updated
  • Many edits to the Resource Files to account for the new, Custom game mode
  • New Custom game mode is now the recommended mode for the Guide
  • See the Changelog for full list of updates

Additionally,

  • Visit the forums to learn more or contribute.
  • Follow Step Modifications on Facebook.
  • Donate to support hosting and maintenance of the Step website.


Step NoMansSky Guide[edit]

General Information

This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It is built for No Man's Sky on the PC without VR. Other situations by vary. For a full list of features to expect from this Guide, please see our Nexus Mods page.

Modding No Man's Sky is more of a manual process versus other games. As such, throughout this Guide users should expect to work with files, make changes, build patches, etc. However, this is a Step Modifications guide so users will be lead through the entire process. Users should simply be aware of what modding NMS entails before moving forward.

Supported Game Version: NMS:Waypoint v4.06

New to Modding?[edit]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.

Nomenclature[edit]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean "ensure" in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.

System Requirements[edit]

No Man's Sky should be run on a relatively modern Windows 10/11 64-bit desktop or laptop at 1920x1080 or higher.

  • The minimum specs should allow most users run the game on High settings
  • The recommended specs should allow most users to run the game on Ultra settings
  • CPU/GPU hardware listed below are "performance-class ranges", and many options lie within or beyond these ranges. Ensure this hardware benchmarks within or beyond these ranges.
Hardware Minimum Recommended
CPU Mark Range 6,000 - 7,000 > 8,000
System RAM 8Gb 16Gb
GPU G3D Mark Range 10,000 - 12,000 > 13,000
Game Drive HDD SSD
  • For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
  • This game will also consume a lot of VRAM, so the more VRAM available the better the performance will be; since files will not have be offloaded to slower system RAM.



STEP 1[edit]

Installations & Setup

Follow the System Setup Guide![edit]

Those who have not completed the System Setup Guide should STOP and do so now!

  • The Setup Guide is a perquisite for this Guide.
  • Once it has been completed, return here and continue below.
  • Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.

As suggested in the Setup Guide, for supporting No Man's Sky this Guide uses the following folder structure:

  • Drive:\Modding\Tools\
    • ..\AMUMSS
    • ..\PSArcTool

Mod Organizer - NMS Setup[edit]

The below instructions describe how to set up a No Man's Sky instance in Mod Organizer (MO), which should have been completed within the Setup Guide. If MO was installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for NMS can skip this setup and move on to the Profile Setup:

Setup Steps (click to expand)

  1. Launch MO by running its executable (e.g. ..Modding\Tools\Mod Organizer\ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select No Man's Sky and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like No Man's Sky or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit]

Mod Organizer's profile feature allows the creation of multiple mod lists. Begin by creating/editing two profiles for use with this Guide:

Profile Creation Steps (click to expand)

  1. Launch MO, choosing the No Man's Sky Instance.
  2. Click the Profiles MO.png button on the menu bar.
  3. Select the Default profile.
  4. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  5. Name the new profile Step NoMansSky, or anything similar.
  6. Ensure the Use profile-specific Game INI Files box is ticked.
  7. Close the window by clicking [Close].
  8. Select the Step NoMansSky profile from the profile selection down-drop.
    • If users receive a notice saying some INI files were missing and will be copied. This is normal.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).

Enable Mods[edit]

Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:

  1. Navigate to the game's PCBANKS folder (i.e., ..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS)
  2. Locate the DISABLEMODS.TXT file.
  3. Rename this file: ENABLEMODS.TXT
    In fact, this file can be renamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place it back in the PCBANKS folder. Users will have to do this step every time the game updates because Hello Games resets this file every update.
  4. If it doesn't exist, create a new folder within PCBANKS and name it MODS.

This completes the initial game setup.

Tools Installation and Setup[edit]

Users should install the tools to the location created above (i.e., ..\Modding\Tools). Install the following tools to that location:

Mod Name Baseline Instructions
AMUMSSLink to the mod's Wiki page. Detailed Instructions available
  1. Download the latest release from GitHub (AMUMSS.7z)
  2. Right-click on the archive, click on Properties
  3. On the new window tick the Unblock checkbox at the bottom, then click [Apply] and close the window.
  4. If .NET5 Desktop is not installed, download and install it to the system.
    Info-Logo.png
    NOTE:
    .NET5 is at End-of-Life and no longer supported, however, AMUMSS has not been updated to .NET6, thus requires .Net5.
    If AMUMSS is already installed, please ensure the latest version is being used!
  5. Extract the archive to the new AMUMSS folder (e.g., ..\Modding\Tools\AMUMSS)
PSArcToolLink to the mod's Wiki page. Detailed Instructions available
  1. Manually download the file from Nexus Mods.
  2. Place the EXE in the new PSArcTool folder (e.g., ..\Modding\Tools\PSArcTool).


AMUMSS[edit]

Initialization[edit]

AMUMSS will be set up for use below:

  1. Open the AMUMSS folder (i.e. ..\Modding\Tools\AMUMSS)
  2. Add an exception/exclusion for this entire folder to any antivirus/antimalware software (Windows and/or 3rd party solutions)
  3. Run the Test_AMUMSS_install.bat file and follow its prompts to determine and fix any issues that may remain
  4. Once the above test passes, run BUILDMOD.bat by double-clicking on it.
    When first ran, it will check for updates and ask to install each one and restart afterwards. Allow it to install all updates available.
    1. Users should see the following towards the top of the log: Path to NMS_FOLDER is >>> GOOD <<< game files found
    2. Next AMUMSS will check and update MBINCompiler, if updates are available.
    3. At  ??? Do you want to use AMUMSS in [F]ULL, [D]EV, or [L]EAN mode , enter F
    4. At  ??? IS your NMS game version [P]ublic or [E]xperimental , enter P
    5. Ignore the [NOTICE] No user .lua Mod Script found in ModScript... message, as this is just an initialization run. If there are other warnings, user should investigate.
  5. Press any key to close when complete
Initialization Troubleshooting (click to expand)

Firewall / Internet Security / Antivirus Software:
  1. AMUMSS connects to the internet to check for MBINCompiler updates. To allow this process, users may have to create an exception in their software for: <pathTo>\AMUMSS\MODBUILDER\MBINCompilerDownloader\curl.exe
    To check if this working, users should see the following in their BUILDMOD.bat log when an update is available and downloaded, else only an error message will be displayed:

    >>> Added MBINCompiler.x.xx.x.exe to Extras\MBINCompiler_OldVersions folder...

    ...

    >>> Your new MBINCompiler is version: x.xx.x

     
  2. If the CMD window closes immediately (or is blank) when double-clicking BUILDMOD.BAT, it could be security software blocking the program from running. Try creating an exception in the software and rebooting the PC.

NMS PCBANKS Explorer[edit]

Info-Logo.png

NOTE

NMS PCBANKS Explorer only needs to be setup, if users are doing additional customization beyond the Guide. Specifically, only if these customizations will require edits to the game files. These steps will extract the game files for use and allow users to use NMS PCBANKS Explorer to search through these files.

Else, users are free to skip this NMS PCBANKS Explorer section and move to the next.
Show/Hide optional NMS PCBANKS Explorer section

This program enables the easy exploration of the game's files and other features, however, it must be set up before it can operate. The instructions have been separated into groups to help users follow along easier. If this is being followed, it's assumed the optional step is desired! Keep in mind these steps will have to be repeated every game update to get the new files!

  1. From the AMUMSS folder, run NMS PCBANKS Explorer.exe
  2. At the Would you like to use .\DEFAULT_UNPACKFOLDER as your 'MAIN' Unpack folder? prompt, click [Yes]
  3. At the Would you like to use .\DEFAULT_UNPACKFOLDER as your 'Results' folder for Un-packing results? prompt, click [Yes]
  4. At the Would you like to use .\DEFAULT_EXMLsaveFOLDER as your 'MAIN' folder for saving EXML files? prompt, click [Yes]
  5. At the Would you like to use .\DEFAULT_EXMLsaveFOLDER as your 'Resutls' folder for saving EXML files? prompt, click [Yes]
  6. At the Explorer Usage prompt, click [Ok] and allow NMS PCBANKS Explorer to load

Unpack

  1. Once complete, click the Unpack Options menu and select Unpack Latest NMS Files or simply click the Unpack button.
  2. At the Please, choose your unpack folder location... prompt, click [MAIN]
    At this point NMS PCBANKS Explorer will unpack the game files. Please wait for it to complete (1-5 mins).
  3. Click [Ok] at the unpack completion prompt and ensure the "Explorer" tab is selected on NMS PCBANKS Explorer

Decompile

  1. On the Explorer tab, click the [Decompile] button
  2. At the Please, choose your unpack folder location... prompt, click [MAIN]
  3. At the Please, choose your EXML folder location... prompt, click [MAIN]
    • At this point NMS PCBANKS Explorer will decompile all the unpacked game files. Please wait for it to complete (10-30 mins).
    • If a prompt appears that any files other than METADATA\INPUTTEST.MBIN couldn't be decompiled, please verify the game files using Steam and try again. Files from Steam will sometimes be corrupted, which causes this.

Import EXMLs

  1. On the Explorer tab, click the [Import EXML Files] button
  2. At the Please, choose... prompt, click [MAIN]
  3. Include MODELS and SCENES folders?, click [Yes]
  4. Include LANGUAGE folder?, click [No]
  5. Read the prompt and click [Ok]
    • At this point NMS PCBANKS Explorer will import all the decompiled EXML files, which allows them to be explored. Please wait for it to complete (40-60 mins).

AMUMSS is now set up and ready to use.


STEP 2[edit]

No Man's Sky Mod List

At this point the modding environment should be fully set up and users are ready to install mods. However, before doing so please read the brief notes and review the Table's reference.

Mod Installation Notes[edit]

  • Within this Guide, mods that have no conflicting files are installed using MO (see: installing mods). Mods that have conflicting files are incorporated using AMUMSS and LUA scripts.
    • When installing mods using MO, only install the PAK files. (see example)
    • After installing a mod, always enable the mod in MO by making sure it is ticked, unless otherwise instructed.
  • To maintain compatibility, it's important to install mods as described in their respective Detailed Instructions; thus, ensure to click on [Expand] when it's available on the mod listing.
  • If no Detailed Instructions are provided for a particular mod, all options are valid. Step encourages user customization.
  • Currently no mods are required besides the Resource Files; yet, all mods are recommended for the intended outcome. Users who deviate from the Guide will have various results.

Mod Table Reference[edit]

Supported Game Version: NMS:Waypoint v4.06
Table Flags Red vertical bars indicate the mod requires an update and should not be installed.
Yellow bars indicate AMUMSS is used for the mod.
Blue bars are not used at this time.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A main file"
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A main file"
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.



Foundation[edit]

Warning-Logo.png

WARNING

This section has been "soft-removed" from the Guide. Don't skip these couple of paragraphs! Read them!
Better Planet Generation currently causes issues such as crashes, freezes, and missing LODs. Until it's updated, Step recommends users skipping Foundation. However, for those who are willing to deal with the issues they may unhide the section and complete it. These users do so with full knowledge they may have these issues, which have the potential to cause their games to become unplayable.
With that said, all users should be advised that Better Planet Generation will be officially re-added once it's updated. Users should be aware that when installing Better Planet Generation on a save that didn't have the mod from the beginning will cause planets to change, sometimes drastically. This means users who plan to play without Better Planet Generation and add it later may find their perfect, resource-filled planet turn into a wasteland.
These are things for the user to consider before moving forward.
  • It may be best to simply wait for Better Planet Generation to be updated before committing to a long-term game.
  • The best advice for users who don't want to wait to play the game, is to play without putting down any roots. In other words, don't build anything as the likelihood of something being messed up once BPG is updated is high. Play, find a good ship, earn some money, and build out your character a while everyone waits on the BPG update.
Mod Name Baseline Instructions
Better Planet GenerationLink to the mod's Wiki page. Detailed Instructions available
Warning-Logo.png

WARNING

Users should read the paragraphs above before running this mod!
  1. Download the Main File
  2. Extract the PAK file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  3. Now using the downloaded archive from Step 1, install the mod in MO.
    1. Rename the installed PAK (in MO) from ___MOD_BETTER_PLANET_GENERATION.pak to: _BETTER_PLANET_GENERATION.pak
Exosolars Grass FixLink to the mod's Wiki page. Detailed Instructions available
Info-Logo.png

NOTE

Users can still install this mod without Better Planet Generation! Simply install it as instructed and skip the steps following the Foundation mod table; moving directly to the Models & Textures table as the next step.
  1. Download the Main File manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
Optional

These steps are optional, but provide less clipping issues and shorter grass, which helps prevent it from clipping through and hiding a lot of smaller objects. This keeps the regular grass at a max height of around the character's mid-thigh in dense areas, rather than allowing the character to wade through waist-high grass.

  1. Open the extracted LUA in an advanced text editor with a Find and Replace function, like Notepad++
  2. At the top of the LUA will be MAXSCALE_MULTIPLIER = 1.5, change this value to 1.4
  3. Next change LUSH_MINSCALE_MULTIPLIER = 1.0, to 1.1
  4. Now using the Find and Replace function of the editor find the all of the following in the LUA and replace with the given value:
    These settings lower the range for the grass height for all grasses.
    • Find all: "MinScaleY", that equal 0.7 and replace with: 0.5
    • Find all: "MinScaleY", that equal 0.751 and replace with: 0.61
    • Find all: "MinScaleY", that equal 0.81 and replace with: 0.551
      The tabs in these settings are just for readability so keep them or not, it doesn't matter.
    • Find all: "MaxScaleY", that equal 0.75 and replace with: 0.55
    • Find all: "MaxScaleY", that equal 0.752 and replace with: 0.62
    • Find all: "MaxScaleY", that equal 0.82 and replace with: 0.552
  5. Save the file and close


For those curious how I (Tech) am playing the game without BPG, I have simply made it a point to not settle into any specific star system. I've explored, raised units and nanites, gotten a better ship, upgraded myself and ship and tools, unlocked construction blueprints, learned the languages, etc. Basically, I'm preparing myself to start the storyline. The more you do on your own the faster the story will progress, because you'd have already completed many of the steps that the story has you unlock. This means I've been playing without starting/progressing the "Awakenings" mission. Though I haven't yet, you could do more things like, find and manage freighters, build your reputation with the factions through missions, build out your ship selection (I currently possess two ships), etc. Just don't settle down into a base or settlement anywhere and you should be good.

Click to hide/unhide Foundation content
 
Warning-Logo.png

WARNING

This section should only be completed if both mods were installed, above! If only one was installed, skip this section and move on to the Models & Textures mod table.

Building Foundation Patch

Now that Foundation is installed, a patch is required to be built between them because they conflict with one another. To do this, AMUMSS is used:

Building Instructions (click to expand)

  1. Ensure only the PAK from Better Planets Generation and the LUA from Exosolar's Grass Fix in their ModScript folder: ..\AMUMSS\ModScript
  2. Within the root AMUMSS folder, double click on BUILDMOD.BAT to launch the script
  3. At  ??? Do you want to use AMUMSS in [F]ULL, [D]EV, or [L]EAN mode , enter F
  4. At  ??? Is your NMS game version [P]ublic or [E]xperimental [P, E] , enter P
  5. At  ??? Do you really want to check your NMS MODS for conflicts ('Y'es, 'N'o, in 'M'ODS or Mod'S'cripts)?, enter Y
  6. At  ??? Would you like to COPY the created Mod PAKs to your game folder and DELETE [DISABLEMODS.TXT], enter N
  7. At Do you want to globally allow user input requests from scripts? , enter N
  8. Allow it to process...
    Once complete users may see "Failed Decompiling" errors on the LUA. These are safe to ignore.
  9. At  ??? Do you really want to check your NMS MODS for conflicts ('Y'es, 'N'o, in 'M'ODS or Mod'S'cripts)?, enter Y
  10. Allow it to process and create the patch. This will take 5-12 minutes, depending on the system.
  11. Once complete users may see some Warnings and Conflicts. These are safe to ignore. Press any key to close the script.
  12. Within the root AMUMSS folder, open the ModScript folder and delete everything besides the Disabled scripts and paks folder

Installing Foundation Patch

Now that AMUMSS has built the patch, users need to install it:

Installing Instructions (click to expand)

  1. Within the root AMUMSS folder, open the Builds folder
    1. Delete the files within this folder and within the IncrementalBuilds folder located here. These files are not needed.
  2. Within the root AMUMSS folder, open the CreatedModPAKs folder
    1. Delete the .TXT file, it is not needed.
    2. Rename the PAK file to __Step Patch-NoMansSky-Foundation
  3. In MO, click on the MOlistoptions.png icon above the mod list and select [Create empty mod]
    1. Name the new mod: Step Patch-NoMansSky-Foundation
  4. Right-click the new mod listing and select, [Open in Explorer]
    1. Move the patch (PAK) from the CreatedModPAKs folder into the Step Patch-NoMansSky-Foundation folder
      There shouldn't be anything left in the CreatedModPAKs folder!
    2. Close the Step Patch-NoMansSky-Foundation folder and continue installing mods from the next Mod Group below.


Models & Textures[edit]

Mod Name Baseline Instructions
Better Deposit ColorsLink to the mod's Wiki page.
Black CarbonLink to the mod's Wiki page.
Clean Analysis VisorLink to the mod's Wiki page. Step recommends: Clean_Analysys_Visor_With_Helmet_by_RogerHN
Clean Ship Space MapLink to the mod's Wiki page.
Clean Space OriginsLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually
  2. Extract the following LUA files from the archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript:
    • _CSO vX [No Space Dust].lua
Exosolars AbyssLink to the mod's Wiki page. Install: Exosolar's Abyss main file
HD CloudsLink to the mod's Wiki page. 2K
Remove Lag when Leaving PlanetsLink to the mod's Wiki page.
WindrexLink to the mod's Wiki page. Step recommends: Windrex main file


Sounds & Music[edit]

Mod Name Baseline Instructions
No Suit AnnoyancesLink to the mod's Wiki page. Detailed Instructions available
There are two options, and either are valid for the guide.
  • Step recommends the Main File since it will silence most of the audio, but not all.
  • The Optional File will silence all the audio notifications.
This mod is optional but included for players who have experienced all they care to experience from the exosuit audio notifications. The notifications are okay for new players; however, it doesn't seem to take long for most to become annoyed by the constant notices.


Fixes[edit]

Mod Name Baseline Instructions
Eyes FrontLink to the mod's Wiki page.
Space Station Interior FixLink to the mod's Wiki page.


Gameplay[edit]

Mod Name Baseline Instructions
Better Buildings ScansLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  3. Rename the file by removing the " _MOD_ " at the beginning of the file name: _MOD_Better... Better...
Better Ship Transfer RangesLink to the mod's Wiki page. Install: Better Ship Teleport Module Range main file
Gumsks Base BuildingLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually from Nexus Mods
  2. Extract the gBase Boundary 2k and gBase Items Basic PAK files from the downloaded archive
  3. Drag and drop the PAK files on top of PSArcTool.exe to unpack them
  4. Move both (2) the LUA files from the unpacked PAK file to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  5. Rename both files by applying a " + " to the beginning of the file names: gBase... +gBase...
    This ensures these scripts are used before other conflicting scripts.
Quick CratesLink to the mod's Wiki page. Detailed Instructions available
This is an optional mod, since its goal is fixing an annoyance rather than a bug. It removes the junk (i.e., rust, goo, slime, etc.) from the green drop pods/crates. The material is typically useless and discarded by most players; however, if the material is really needed, it can be found elsewhere.
Sensible Planetary ChartsLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Sensible Planetary Charts LUA ONLY miscellaneous file
  2. Extract the LUA file from the archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript


Interface[edit]

Mod Name Baseline Instructions
Fast ActionsLink to the mod's Wiki page. Step recommends: Fast Actions main file
Fullscreen WarpsLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
Gumsks CamerasLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Main File manually
  2. Extract the PAK file of choice from the archive
    Step recommends: gCam Centered
  3. Drag and drop and PAK file on top of PSArcTool.exe to unpack it
  4. Move the LUA file from the unpacked PAK file to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
  5. Rename the file by applying a " + " to the beginning of the file name: gCam... +gCam...
    This ensures this script is used before other conflicting scripts.
True BlackLink to the mod's Wiki page.


Lighting & Weather[edit]

Mod Name Baseline Instructions
Indoors Lighting FixLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
Integrated PlanetsLink to the mod's Wiki page. Detailed Instructions available
  1. Download the file manually from Nexus Mods
  2. Extract the LUA file from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
LightFixLink to the mod's Wiki page. Soft Detailed Instructions available
Step recommends: _LightFixSoft main file
  1. Whichever option is chosen, rename the PAK by removing any underscores from the name
    Example: _LightFixSoft.pak renamed to: LightFixSoft.pak
Natural NightsLink to the mod's Wiki page.
No Bloom EffectLink to the mod's Wiki page. Detailed Instructions available
This mod is optional!

The bloom effects are fairly overdone and ruin what could be good lighting. Since bloom seems to be controlled by shaders now, there is little control over it. This mod removes the bloom and all the lens flares besides from the sun. It's optional as some may like the very bloomy look, but for the rest of us this mod could ease the tension on your eyes.

ReLightLink to the mod's Wiki page.
Rotating AtmosphereLink to the mod's Wiki page.


Resource Files[edit]

Mod Name Baseline Instructions
Step NoMansSky Resource FilesLink to the mod's Wiki page. Detailed Instructions available
  1. Download the Guide's Resource Files from Nexus Mods
  2. Extract the LUA files from the downloaded archive to the ModScript folder in AMUMSS: ..\AMUMSS\ModScript
    The files with "Optional" in their filenames are just that, optional.


Quality of Life Mods[edit]

For those that have played the game for a while, there are some mods available that will take away some annoyances that crop up from repeat gameplay. They are listed here, at the end of the list, because these mods are outside the Step Mandates. As such, users will be on their own to on installing them, but should do so at this point (simply use their LUAs and place them in the AMUMSS folder). They are also listed to assist us in covering a broader audience.

Click to show/hide Mod List
 
Crashed Ship Distance Modifier
This mod adjusts the distance to the crashed ship when starting a new game. Install the Main File to get as close as possible or install one of the options to increase the distance for a harder start experience. This pairs very well with HauntedKobra's Skip tutorial mod below.



STEP 3[edit]

Construct Guide Patch

The LUA scripts placed within the ModScript folder must be merged and compressed into a PAK file, which is used as the Guide's patch. This process is done using AMUMSS. A reference image is below to help users ensure their setups are correct. Users who only installed one of the Foundation mods may also have that script present, which is not represented in the image. It is extremely important that within the ModScript folder the beginning of the file names match the reference image! Else, the scripts will not process in the correct order.

Build Guide Patch[edit]

Once the ModScript folder is correct, please continue below to build the Guide patch:

  1. Open the AMUMSS folder: ..\Modding\Tools\AMUMSS
  2. Run BUILDMOD.bat by double-clicking on it.
  3. At  ??? Do you want to use AMUMSS in [F]ULL, [D]EV, or [L]EAN mode , enter F
  4. At  ??? Is your NMS game version [P]ublic or [E]xperimental [P, E] , enter P
  5. At ??? Do you want to create a COMBINED mod[Y] or INDIVIDUAL mod(s)[N], enter Y
  6. At ??? Do you want to use a COMPOSITE combined MOD named just like that, enter N
  7. At ??? Do you want to use a NUMERIC suffix[Y] or the current DATE-TIME[N] to differentiate your mod name, enter Y
  8. At ??? Would you like or [N]ot to COPY [S]ome or [A]ll Created Mod PAKs to your game folder and DELETE [DISABLEMODS.TXT], enter N
  9. At Do you want to globally allow user input requests from scripts? , enter N
    Now AMUMSS will build the patch from the LUA scripts. Please allow it to complete (1-2 mins).
    When complete, the report will show between 3 and 6 Conflicts, depending on the mods installed. This is normal and can be ignored.
  10. Press any button on the command window when finished to close it.

Install Guide Patch[edit]

  1. Open the CreatedModPAKs folder: ..\AMUMSS\CreatedModPAKs
  2. Rename the PAK file to: ___Step Patch-NoMansSky.pak
    The underscores are intentional to force the archive to load last. The TXT file is for reference and can be deleted.
  3. Create a new mod in MO named: Step Patch-NoMansSky
  4. Right-click on the new mod listing and select, [Open in Explorer]
  5. Move the new PAK from the CreatedModPAKs folder into the Step Patch-NoMansSky folder, and close it
  6. Ensure this and all mods listed in MO are enabled (ticked).



STEP 4[edit]

In-game Adjustments & Tips

That is a wrap on the Guide! Congratulations and enjoy the enhanced gameplay!

Below are some recommended settings for the the game and graphics, as well as, a few tips for new players.

Moicon.png
NOTE:
To start the game with mods enabled, run the game's executable from Mod Organizer's drop-down list.
Do NOT run the game from Steam, else no mod will be loaded.

Graphic Drivers[edit]

This following can be set within the graphic drivers, themselves for a possible bump in quality. These are optional, but recommended:

  • Disable any Anisotropic Filtering Optimizations settings
  • Set Texture Filtering to the highest quality setting

Starting a New Game[edit]

To start a new game, select Play Game and then New Game on the menus. Users will be presented with game options. Which option to choose is entirely user choice; however, Custom will allow users to control many aspects for a tailored experience.

Step recommends using Custom to achieve the intended Guide outcome. As such, the following Custom settings are recommended for a more casual, exploration-focused gameplay that the Guide was designed for; without cutting out the other gameplay elements. As always, any of the settings may be adjusted up or down for a harder or more relaxed experienced based on user preference.

Survival Settings[edit]
  • Survival Difficulty: Relaxed
  • Scanner Recharge: Fast
Crafting and Item Settings[edit]
  • Fuel Usage: Discounted
Combat Settings[edit]
  • On-Foot Combat: Minimal
  • Space Combat: Minimal
Ease of Use[edit]
  • Tutorial Missions
    Experienced users who are familiar with the gameplay may consider disabling the Tutorial Missions. This skips the very repetitive gameplay that used to be forced at the start of every new game for teaching the user the basics. Previously, they could only be skipped by modding them out. Hello Games has now provided a default way to skip these missions. Players are quickly dropped onto a planet. Simply install the basic tech, find and repair the ship, and be off into space to summon the Anomaly.

Game Settings[edit]

The following are only recommendations for in-game settings. Oddly, they can only be accessed once a game has been started. After starting a game, press Esc to open the game menu and click on Options.

Video Options[edit]

  • Window Mode: Borderless
  • Flight Field of View: 85 or higher
    This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
  • Vignette & Scanlines: Disabled
    This is just one part that will help alleviate some of the motion sickness effect the game can have.

Graphic Options[edit]

  • All settings on High or Ultra
  • Anisotropic Filter: 16x
  • GTAO: High
  • Anti Aliasing: TAA
    If a RTX is installed users can use DLSS or DLAA, performance permitting. FSR can be used, as well. Results will vary.

Go...rule the galaxy![edit]

New to No Man's Sky and not sure where to start? Here are some tips from over 200 hours of gameplay:

  • If there is an ongoing expedition, they will sometimes be available from game-start. If so, opt to start with an expedition to potentially grab some great goodies before you ever even start the main game. Once the expedition is over, users will start the game as usual.
  • Complete the entirety of "Awakenings" mission line as early as possible. This introduces users to many of the game's features, and will unlock the basic tech along the way for free.
  • Any time warping to a new system, visit the Space Station. This will allow players to return via teleporters, but more important is to visit the Exosuit Merchant to upgrade the suit's inventory, tech or cargo capacity. Since this can only be done once per station, players will have to do some traveling to fully unlock all exosuit slots.
  • Planets with "Ancient Bones" are an easy way to build units. They will sell for hundreds of thousands each and the rarer ones can be over one million units each.
  • Skip the first freighter that is offered to you for free. It's scripted and will always be a C-class. Users will still be able to grab one, but make sure it's B-class or better.
  • When on the search for new freighters or ships, wealthier systems will have higher chances for higher class vessels.
  • Mine! Players will need more resources than they realize, especially once base building starts and freighters are obtained. Ferrite Dust, Carbon, Copper, and Tritium are the big ones.
  • Purchase the Personal Refiner as early has possible from the Anomaly. It will be a godsend for refining on the go.
  • More items can be stacked in Cargo vs Inventory slots.



Credits[edit]

Thank you all!

The Step Team would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • Hello Games for their games
  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the Resource Files
  • The core Community for feedback, suggestions and input

The following mods had open permissions (or permissions were granted by author) and were merged into the Guide's Resource Files

Step Staff[edit]

The following staff are associated with this Guide:

Administrators[edit]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author



COMMUNITY CONTRIBUTIONS[edit]

Become a part of the Step Team

About Step[edit]

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step Team to ensure that the Step Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgable modder, below are some ways to help Step grow:

The Community[edit]

All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community, that's you, to help identify mods that improve the vanilla game while adhering to our Mandate through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it.

In order to suggest a mod for inclusion in this Guide, visit the Mods section of the forums and use the Create Mod Topic button on the editor toolbar.

Staff Roles[edit]

There are official staff roles that are almost always open for new candidates.
Community members interested in becoming a member of the Step staff, please contact any Administrator or Step Staff member on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets.

Forum Moderators[edit]

Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (and we all like it that way). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the Community Guidelines than the average user.

Guide Curators[edit]

Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for users. Guide creation, growth, and maintenance takes a long of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level in modding than the average user. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working along on Guides; thus, they require the knowledge and skill to be able to follow Mandate while building mod lists and patches and writing all Guide and all ancillary content in a way users can easily follow. This is no small feat for a single user to do!

Testers[edit]

Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the Mod Testing Guide to get a sense of what's involved.


Thank you for reading and enjoy the game!