NoMansSky:2.3.0
WARNING
This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.Go to the latest supported NoMansSky Guide.
WARNING
DO NOT USE THIS GUIDE IF YOU HAVE UPDATED TO NMS v4.0+!!!
This Guide is currently outdated due to No Man's Sky update v4.0+ (Waypoint). Once the tools are updated to support the new game version, this Guide will be updated.
Until the Guide is updated, users have two options:
- If able, skip updating the game and continue using the modded setup until this guide is updated.
- If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated. Else...
- ...skip this guide, and install individual mods on your own, being mindful of conflicting files and that they've been updated for latest game changes.
This Release
This is our next minor release of the Step NMS Guide for No Man's Sky to support the Endurance update. Just a few of the highlights are:
- Massive overhaul to planet biome generation from Better Planet Generation
- Many changes to control the asteroid generation to produce better/more practical asteroid fields
- Improved docking/landing settings and ship weapon ranges
- Reduced pirate encounters
See the Changelog for details.
- Visit the forums to learn more or contribute.
- Follow Step Modifications on Facebook.
- Donate to support hosting and maintenance of the Step website.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
Step NoMansSky Guide
This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary. For a full list of features to expect from this Guide, please see our Nexus Mods page.
Supported Game Version: NMS:Endurance v3.99
- Visit the forums to learn more or contribute.
- Also follow Step Modifications on Facebook.
- To support hosting and maintenance of this website, consider donating to the project.
New to Modding?
We recommend that you ...
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
System Requirements
NoMansSky should be run on a relatively modern Windows 10/11 64-bit desktop or laptop at 1920x1080 or higher.
- The minimum specs should allow most users run the game on High settings
- The recommended specs should allow most users to run the game on Ultra settings
- CPU/GPU hardware listed below are "performance-class examples", and many alternatives lie within or outside of these classes.
Hardware | Minimum | Recommended |
---|---|---|
CPU Mark Range | 6,000 - 7,000 | > 8,000 |
System RAM | 8Gb | 16Gb |
GPU G3D Mark Range | 10,000 - 12,000 | > 13,000 |
Game Drive | HDD | SSD |
- For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
- This game will also consume a lot of VRAM, so the more VRAM available the better the performance will be; since files will not be offloaded to slower system RAM.
STEP 1
Follow the System Setup Guide!
Those who have not completed the System Setup Guide should STOP and do so now!
- The Setup Guide is a perquisite for this Guide.
- Once it has been completed, return here and continue below.
- Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.
As suggested in the Setup Guide, for supporting No Man's Sky this Guide uses the following folder structure below:
Drive:\Modding\Tools\
..\AMUMSS
..\PSArcTool
Mod Organizer - NMS Setup
The below instructions describe how to set up a No Man's Sky instance in Mod Organizer (MO), which should have been completed within the Setup Guide. If MO was installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for NMS can skip this setup and move on to the Profile Setup:
- Launch MO by running its executable (e.g.
..Modding\Tools\Mod Organizer\ModOrganizer.exe
) - Upon load, click the Instance Manager button on the tool (first button).
- Click [Create new instance] button.
- Select No Man's Sky and click [Next].
- If it didn't find the game, users can manually browse to the game's location.
- Name the instance something like
No Man's Sky
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup
Mod Organizer's profile feature allows the creation of multiple mod lists. Begin by creating/editing two profiles for use with this Guide:
- Launch MO, choosing the No Man's Sky Instance.
- Click the button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step NoMansSky
, or anything similar. - Ensure the Use profile-specific Game INI Files box is ticked.
- Close the window by clicking [Close].
- Select the Step NoMansSky profile from the profile selection down-drop.
- If users receive a notice saying some INI files were missing and will be copied. This is normal.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
Enable Mods
Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:
- Navigate to the game's PCBANKS folder (i.e.,
..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS
) - Locate the DISABLEMODS.TXT file.
- Rename this file: ENABLEMODS.TXT
- In fact, this file can be renamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place it back in the PCBANKS folder. Users will have to do this step every time the game updates because Hello Games resets this file every update.
- If it doesn't exist, create a new folder within PCBANKS and name it MODS.
This completes the initial game setup.
Tools Installation and Setup
Users should install the tools to the location created above (i.e., ..\Modding\Tools
). Install the following tools to that location:
Mod Name | Baseline | Instructions |
---|
AMUMSS | Detailed Instructions available | |||||
|
PSArcTool | Detailed Instructions available | |||||
|
AMUMSS
Initialization
AMUMSS will be set up for use below:
- Open the AMUMSS folder (i.e.
..\Modding\Tools\AMUMSS
) - Run BUILDMOD.bat by double-clicking on it.
- When first ran, it will check for updates and ask to install each one. Allow it to install all updates available.
- Users should see the following towards the top of the log:
Path to NMS_FOLDER is >>> GOOD <<< game files found
- Next AMUMSS will check and update MBINCompiler, if updates are available.
- Ignore the
No user .lua Mod Script found in ModScript...
warning, as this is just an initialization run. If there are other warnings, user should investigate.
- Press any key to close when complete:
=== PRESS ANY KEY and THIS window will close shortly ===
- Firewall / Internet Security / Antivirus Software:
- AMUMSS connects to the internet to check for MBINCompiler updates. To allow this process, users may have to create an exception in their software for:
<pathTo>\AMUMSS\MODBUILDER\MBINCompilerDownloader\curl.exe
To check if this working, users should see the following in their BUILDMOD.bat log when an update is available and downloaded, else only an error message will be displayed:>>> Added MBINCompiler.x.xx.x.exe to Extras\MBINCompiler_OldVersions folder...
...
>>> Your new MBINCompiler is version: x.xx.x - If the CMD window closes immediately (or is blank) when double-clicking BUILDMOD.BAT, it could be security software blocking the program from running. Try creating an exception in the software and rebooting the PC.
- AMUMSS connects to the internet to check for MBINCompiler updates. To allow this process, users may have to create an exception in their software for:
NMS PCBANKS Explorer
This is a program that enables the easy exploration of the game's files and other features, however, it must be set up before it can operate. The instructions have been separated into groups to help users follow along easier.
- From the AMUMSS folder, run NMS PCBANKS Explorer.exe
- At the Would you like to use .\DEFAULT_UNPACKFOLDER as your 'MAIN' Unpack folder? prompt, click [Yes]
- At the Would you like to use .\DEFAULT_UNPACKFOLDER as your 'Results' folder for Un-packing results? prompt, click [Yes]
- At the Would you like to use .\DEFAULT_EXMLsaveFOLDER as your 'MAIN' folder for saving EXML files? prompt, click [Yes]
- At the Would you like to use .\DEFAULT_EXMLsaveFOLDER as your 'Resutls' folder for saving EXML files? prompt, click [Yes]
- At the Explorer Usage prompt, click [Ok] and allow NMS PCBANKS Explorer to load
- Once complete, click the Unpack Options menu and select Unpack Latest NMS Files
- At the Please, choose your unpack folder location... prompt, click [MAIN]
- At this point NMS PCBANKS Explorer will unpack the game files. Please wait for it to complete (1-5 mins).
- Click [Ok] at the unpack completion prompt and ensure the "Explorer" tab is selected on NMS PCBANKS Explorer
- On the Explorer tab, click the [Decompile] button
- At the Please, choose your unpack folder location... prompt, click [MAIN]
- At the Please, choose your EXML folder location... prompt, click [MAIN]
- At this point NMS PCBANKS Explorer will decompile all the unpacked game files. Please wait for it to complete (10-30 mins).
- If a prompt appears that any files other than
METADATA\INPUTTEST.MBIN
couldn't be decompiled, please verify the game files using Steam and try again. Files from Steam will sometimes be corrupted, which causes this.
- On the Explorer tab, click the [Import EXML Files] button
- At the Please, choose... prompt, click [MAIN]
- Include MODELS and SCENES folders?, click [Yes]
- Include LANGUAGE folder?, click [No]
- Read the prompt and click [Ok]
- At this point NMS PCBANKS Explorer will import all the decompiled EXML files, which allows them to be explored. Please wait for it to complete (40-60 mins).
AMUMSS is now set up and ready to use.
STEP 2
At this point the modding environment should be fully set up and users are ready to install mods. However, before doing so please read the brief notes and review the Table's reference.
Mod Installation Notes
- Installing individual mods for NMS is done so via Mod Organizer 2. (see: installing mods)
- Within this Guide, mods that have no conflicting files are installed using MO. Mods that have conflicting files are incorporated using AMUMSS and LUA scripts.
- When installing mods using MO, only install the PAK files. (see example)
- After installing a mod, always enable the mod in MO, unless otherwise instructed.
- To maintain compatibility, it's important to install mods as described in their respective Detailed Instructions; thus, ensure to click on [Expand] when it's available on the mod listing.
- If no Detailed Instructions are provided for a particular mod, all options are valid. Step encourages user customization.
- Currently no mods are required besides the Resource Files; yet, all mods are recommended for the intended outcome. Users who deviate from the Guide will have various results.
Mod Table Reference
- Supported Game Version: NMS:Endurance v3.99
Foundation
Mod Name | Baseline | Instructions |
---|
Better Planet Generation | Detailed Instructions available | |||||
Better Planet Generation (BPG) greatly expands the biomes and diversity of planets. However, BPG also greatly alters terrain generation. Due to its terrain manipulation, there are a few things to be aware of before installing it:
Installation
WARNING Read the paragraphs above before installing this mod!
|
Exosolars Grass Fix | Detailed Instructions available | |||||
NOTE Users can still install this mod without Better Planet Generation!
Optional
These steps are optional, but provide less clipping issues and shorter grass, which helps prevent it from clipping through and hiding a lot of smaller objects. This keeps the regular grass at a max height of around the character's mid-thigh in dense areas, rather than allowing the character to wade through waist-high grass.
|
Clean Space Origins | Detailed Instructions available | |||||
|
Exosolars Abyss | Install: Exosolar's Abyss main file |
Building Foundation Patch
Now that Foundation is installed, a patch is required to be built between them because they conflict with one another. To do this, AMUMSS is used:
- Ensure only the PAK from Better Planets Generation and the LUA from Exosolar's Grass Fix in their ModScript folder:
..\AMUMSS\ModScript
- Within the root AMUMSS folder, double click on BUILDMOD.BAT to launch the script
- At
??? Do you really want to check your NMS MODS for conflicts ('Y'es, 'N'o, in 'M'ODS or Mod'S'cripts)?
, enter Y - At
??? Would you like to COPY the created Mod PAKs to your game folder and DELETE [DISABLEMODS.TXT]
, enter N - Allow it to process...
- Once complete users may see "Failed Decompiling" errors on the LUA. These are safe to ignore.
- At
??? Do you really want to check your NMS MODS for conflicts ('Y'es, 'N'o, in 'M'ODS or Mod'S'cripts)?
, enter Y - Allow it to process and create the patch. This will take 5-12 minutes, depending on the system.
- Once complete users may see 3 Warnings and 3 Conflicts. These are safe to ignore. Press any key to close the script.
- Within the root AMUMSS folder, open the ModScript folder and delete everything besides the Disabled scripts and paks folder
Installing Foundation Patch
Now that AMUMSS has built the patch, users need to install it:
- Within the root AMUMSS folder, open the Builds folder
- Delete the files within this folder and within the IncrementalBuilds folder located here. These files are not needed.
- Within the root AMUMSS folder, open the CreatedModPAKs folder
- Delete the .TXT file, it is not needed.
- Rename the PAK file to
__Step Patch-NoMansSky-Foundation
- In MO, click on the icon above the mod list and select [Create empty mod]
- Name the new mod:
Step Patch-NoMansSky-Foundation
- Name the new mod:
- Right-click the new mod listing and select, [Open in Explorer]
- Move the patch (PAK) from the CreatedModPAKs folder into the Step Patch-NoMansSky-Foundation folder
- There shouldn't be anything left in the CreatedModPAKs folder!
- Close the Step Patch-NoMansSky-Foundation folder and continue installing mods from the next Mod Group below.
- Move the patch (PAK) from the CreatedModPAKs folder into the Step Patch-NoMansSky-Foundation folder
Models and Textures
Mod Name | Baseline | Instructions |
---|
Black Carbon |
Clean Analysis Visor | Step recommends: Clean_Analysys_Visor_With_Helmet_by_RogerHN |
Clean Ship Space Map |
HD Clouds | 2K |
Remove Lag when Leaving Planets |
Windrex | Step recommends: Windrex main file |
Sounds and Music
Mod Name | Baseline | Instructions |
---|
No Suit Annoyances | Detailed Instructions available | |||||
There are two options, and either are valid for the guide.
|
Fixes
Mod Name | Baseline | Instructions |
---|
Eyes Front |
Space Station Interior Fix |
True Black |
Gameplay
Mod Name | Baseline | Instructions |
---|
Better Base Sites | Detailed Instructions available | |||||
|
Better Buildings Scans | Detailed Instructions available | |||||
|
Better Ship Transfer Ranges | Only install Better Ship Teleport Module Range main file |
Gumsks Base Building | Detailed Instructions available | |||||
|
Quick Crates | Detailed Instructions available | |||||
|
Sensible Planetary Charts | Detailed Instructions available | |||||
|
Interface
Mod Name | Baseline | Instructions |
---|
Fast Actions | Step recommends: Fast Actions main file |
Fullscreen Warps |
Gumsks Cameras | Detailed Instructions available | |||||
|
Lighting and Weather
Mod Name | Baseline | Instructions |
---|
Indoors Lighting Fix |
Integrated Planets | Detailed Instructions available | |||||
|
LightFix | Soft | Detailed Instructions available | ||||
Step recommends: _LightFixSoft main file
|
Natural Nights |
No Bloom Effect | Detailed Instructions available | |||||
This mod is optional!
The bloom effects are fairly overdone and ruin what could be good lighting. Since bloom seems to be controlled by shaders now, there is little control over it. This mod removes the bloom and all the lens flares besides from the sun. It's optional as some may like the very bloomy look, but for the rest this mod could ease some eye tension. |
ReLight |
Resource Files
Mod Name | Baseline | Instructions |
---|
Step NoMansSky Resource Files | Detailed Instructions available | |||||
|
Quality of Life Mods
For those that have played the game for a while, there are some mods available that will take away some annoyances that crop up from repeat gameplay. They are listed here, at the end of the list, because these mods are outside the Step Mandates. As such, users will be on their own to on installing them, but should do so at this point (simply use their LUAs and place them in the AMUMSS folder). They are also listed to assist us in covering a broader audience.
- Crashed Ship Distance Modifier
-
- This mod adjusts the distance to the crashed ship when starting a new game. Install the Main File to get as close as possible or install one of the options to increase the distance for a harder start experience. This pairs very well with HauntedKobra's Skip tutorial mod below.
- HauntedKobra's Skip tutorial
-
- This mod will allow players to skip the repetitive tutorial when starting a new game. It's ideal for players who are rolling for specific start systems. Players will be able to take off immediately upon reaching their ship.
- Notice: Be sure to interact with the beacon before leaving to start the quests.
- The starting ship may have the broken effects still attached to it. Once satisfied with the system, exit the ship from anywhere to save and then close the game. Relaunch the game and load up the save that was just created and the ship should have the broken effects removed.
- This mod will allow players to skip the repetitive tutorial when starting a new game. It's ideal for players who are rolling for specific start systems. Players will be able to take off immediately upon reaching their ship.
- Reduced Launch Cost
-
- This mod will reduce the fuel cost of taking off from a planet. It's options are either 0 (doesn't cost fuel), 5% or 10% vs vanilla's 25%. Be aware the ships will use different amounts of fuel based on their stats and type, so it may be more or less than strictly the amount chosen.
STEP 3
The LUA scripts placed within the ModScript folder must be merged and compressed into a PAK file, which is used as the Guide's patch. This process is done using AMUMSS.
Build Guide Patch
Once the ModScript folder is indeed correct, please continue below to build the Guide patch:
- Open the AMUMSS folder:
..\Modding\Tools\AMUMSS
- Run BUILDMOD.bat by double-clicking on it.
- At
??? Do you want to create a COMBINED mod[Y] or INDIVIDUAL mod(s)[N]
, enter Y - At
??? Do you want to use a COMPOSITE combined MOD named just like that
, enter N - At
??? Do you want to use a NUMERIC suffix[Y] or the current DATE-TIME[N] to differentiate your mod name
, enter Y - At
??? Would you like or [N]ot to COPY [S]ome or [A]ll Created Mod PAKs to your game folder and DELETE [DISABLEMODS.TXT]
, enter N- Now AMUMSS will build the patch from the LUA scripts. Please allow it to complete (1-2 mins).
- When complete, the report will show between 3 and 6 Conflicts, depending on the mods installed. This is normal and can be ignored.
- Press any button on the command window when finished to close it.
Install Guide Patch
- Open the CreatedModPAKs folder:
..\AMUMSS\CreatedModPAKs
- Rename the PAK file to:
___Step Patch-NoMansSky.pak
- The underscores are intentional to force the archive to load last. The TXT file is for reference and can be deleted.
- Create a new mod in MO named:
Step Patch-NoMansSky
- Right-click on the new mod listing and select, [Open in Explorer]
- Move the new PAK from the CreatedModPAKs folder into the Step Patch-NoMansSky folder, and close it
- Ensure this and all mods listed in MO are enabled (ticked).
STEP 4
That is a wrap on the Guide! Congratulations and enjoy the enhanced gameplay!
Below are some recommended settings for the the game and graphics, as well as, a few tips for new players.
Graphic Drivers
This following can be set within the graphic drivers, themselves for a possible bump in quality. These are optional, but recommended:
- Set Anisotropic Filtering Mode to User defined/Off
- Set Anisotropic Filter Setting to 16x
- Disable any Anisotropic Filtering Optimizations settings
- Set Texture Filtering to the highest quality setting
Game Settings
The following are only recommendations for in-game settings. Launch the game using MO and set the following:
Video Options
- Window Mode: Borderless
- Flight Field of View: 85 or higher
- This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their systems.
- Vignette & Scanlines: Disabled
- This is just one part that will help alleviate some of the motion sickness effect the game can have.
Graphic Options
- All settings on High or Ultra
- Anisotropic Filter: 16x
- Note: The game will still use it's own Anisotropic Filtering setting for certain game elements, therefore, both driver and game are set to x16.
- GTAO: High
- Anti Aliasing: TAA
- If a RTX is installed users can use DLSS or DLAA, performance allowing. FSR can be tried, as well.
Go...rule the galaxy!
New to No Man's Sky and not sure where to start? Here are some tips from over 200 hours of gameplay:
- If there is an ongoing expedition, they will sometimes be available from game-start. If so, opt to start with an expedition to potentially grab some great goodies before you ever even start the main game. Once the expedition is over, users will start the game as usual.
- Complete the entirety of "Awakenings" mission line as early as possible. This introduces users to many of the game's features, and will unlock the basic tech along the way for free.
- Any time warping to a new system, visit the Space Station. This will allow players to return via teleporters, but more important is to visit the Exosuit Merchant to upgrade the suit's inventory, tech or cargo capacity. Since this can only be done once per station, players will have to do some traveling to fully unlock all exosuit slots.
- Planets with "Ancient Bones" are an easy way to build units. They will sell for hundreds of thousands each and the rarer ones can be over one million units each.
- Skip the first freighter that is offered to you for free. It's scripted and will always be a C-class. Users will still be able to grab one, but make sure it's B-class or better.
- When on the search for new freighters or ships, wealthier systems will have higher changes for higher class vessels.
- Mine! Players will need more resources than they realize, especially once base building starts and freighters are obtained. Ferrite Dust, Carbon, Copper, and Tritium are the big ones.
- Purchase the Personal Refiner as early has possible from the Anomaly. It will be a godsend for refining on the go.
- Tech should be in tech slots as to not use up valuable inventory space.
- More items can be stacked in Cargo vs Inventory slots.
Credits
The Step Team would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- Hello Games for their games
- The authors of mods recommended within our Guides
- The authors of mods who granted permission for their mods to be incorporated into the Resource Files
- The core Community for feedback, suggestions and input
The following mods had open permissions (or permissions were granted by author) and were merged into the Guide's Resource Files
- Better Landings
- Clean Space Origins
- Exosolar's Abyss | Only part of the changes from this mod are merged.
- Fine LOD
The following mods were used for references:
- Fast Refiners
- Just a little TORCH mod
- Realistic Faster Movement Speed
- Starship Out of Range and Faster Scanner
- Ultimate Flight Mod
- ZRatCraft - Flight Modifications
Step Staff
The following staff are associated with this Guide:
Administrators
- TechAngel85
- Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
COMMUNITY CONTRIBUTIONS
Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step team to ensure that our Guides are consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.