STEP:Core Proposal/E

From Step Mods | Change The Game

Altar Descriptions

Votes

Cross red.png This mod does not fix any problems, and the changes it makes are not a clear improvement over vanilla. Many players may find it unnecessary or even immersion-breaking. Kryptopyr (talk) 09:05, June 8, 2013 (MDT)
Cross red.png Techangel85 (talk) 09:24, June 8, 2013 (MDT)
Cross red.png Agree. It is an immersion breaker. ~z929669 Ixian Insignia.png Talk 00:37, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 23:47, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:26, June 13, 2013 (MDT)
Cross red.png Include in a pack. While some of these are immersion breakers, I do feel that some of them also are really great additions that add to the experience. I'd be in favor of an "non-immersion pack" that we put these into; just a thought. Solist (talk) 19:37, June 24, 2013 (MDT)

Better Dialogue Controls

Votes

Tick green.png Improves dialogue controls on the PC Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 09:09, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:43, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 23:48, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png There are alternatives with a few additional features that I prefer and feel should be in one of the STEP packs which would replace this Kelmych (talk) 13:28, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:39, June 24, 2013 (MDT)

Better MessageBox Controls

Votes

Tick green.png Kryptopyr (talk) 09:09, June 8, 2013 (MDT)
Tick green.png Allows menu navigation via the keyboard and improves clickable area of buttons. Techangel85 (talk) 09:28, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:43, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 23:48, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:29, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:39, June 24, 2013 (MDT)

Disease Descriptions

Votes

Cross red.png Adds descriptions of the disease you may be affected by. This is not lore/vanilla-friendly. Unless the PC is an alchemist, a doctor, or the illness is common (such as a cold) it is unlikely the PC will know the details this mod adds. Techangel85 (talk) 10:06, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:47, June 9, 2013 (MDT)
Cross red.png Kelmych (talk) 13:36, June 13, 2013 (MDT)
Tick green.png The diseases, however, did not get any descriptions, other than for gameplay effects. It's entirely possible for me to make a version that just lists the physical symptoms and (some of) the gameplay effects without giving away other information (unless the disease is common). I vouch for disease descriptions in-game because of immersion. WilliamImm (talk) 21:19, June 16, 2013 (MDT)
Tick green.png Solist (talk) 19:40, June 24, 2013 (MDT)
Tick green.png I do think this is an improvement from vanilla. You could certainly argue that the PC probably wouldn't even know the name of their illness unless/until diagnosed by a healer or alchemist, but the vanilla game sees fit to reveal this information. The descriptions only provide for a better connection between the name of the disease and the gameplay effects. Kryptopyr (talk) 19:46, June 25, 2013 (MDT)
Tick green.png I would prefer what WilliamImm has offered which is more vague/1st person disease descriptions. Neovalen

Dungeon Quest Awareness

One of the experienced admin (Neo or William), this mod needs to be compared to USKP for conflicts, fixes for each, and whether it is or isn't needed anymore (it's over a year old without being updated). (Tech)
Kryprolyr and I are planing on fixing the stuff that didn't get fixed by a patch, unofficial or official. (William)

Votes

Cross red.png I'm not certain exactly which quests this mod "fixed," but I suspect that most of the quests that could be broken by discovering the location prior to starting the quest have now been fixed by USKP in a much more immersion-friendly manner.Kryptopyr (talk) 09:21, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:48, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 23:52, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:36, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:40, June 24, 2013 (MDT)

High Quality 3D Map

Votes

Tick green.png HD improvement from vanilla Techangel85 (talk) 10:34, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:48, June 9, 2013 (MDT)
Tick green.png Thecompiler (talk) 01:00, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 23:52, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 15:58, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:37, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:41, June 24, 2013 (MDT)

Immersive HUD

Votes

Cross red.png Hides the vanilla HUD elements making it unfriendly to vanilla Techangel85 (talk) 10:42, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:49, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 23:54, June 9, 2013 (MDT)
Tick green.png Hides vanilla HUD elements but doesn't remove them at all, they show when needed in game. A welcome improvement to vanilla imo. Neovalen
Cross red.png (not quite vanilla enough IMO for core STEP) Kelmych (talk) 13:39, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:42, June 24, 2013 (MDT)
Tick green.png Kryptopyr (talk) 19:47, June 25, 2013 (MDT)

Interface Key Tweaks

Votes

Cross red.png Provides more user control and options. Does not take away anything, only gives options. Should be considered more a utility than anything else. ~z929669 Ixian Insignia.png Talk 00:50, June 9, 2013 (MDT)
Tick yellow.png (agree with Tech) Thecompiler (talk) 00:56, June 9, 2013 (MDT)
Cross red.png I'm voting (no) for Core STEP, but (yes) for being moved to utilities so it's an optional mod. This is not the only mod out there that does this and this could conflict with pack mods. Techangel85 (talk) 20:36, June 9, 2013 (MDT)
Cross red.png Though I have not tested them, I am indeed seeing a lot of available mods. This greatly increases the likelyhood of conflicts so should not be a part of STEP:Core. -- Stoppingby4now (talk) 23:58, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png for some users this (or an equivalent mod) is very important to their ability to use the game. The vanilla file that this replaces is not especially well done, but it is adequate for many users. There are several alternatives and whichever one is used the control file might still need editing. Note that this is NOT a utility like Wrye Bashe etc.; it is an interface file. Kelmych (talk) 13:46, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:43, June 24, 2013 (MDT)
Cross red.png I agree with Tech that this is probably worth mentioning in Utilities. Kryptopyr (talk) 19:49, June 25, 2013 (MDT)

Lockpicking Interface

Votes

Cross red.png I've never felt that this mod was an improvement over vanilla. Kryptopyr (talk) 09:13, June 8, 2013 (MDT)
Tick green.png Straight texture replacement from vanilla. Techangel85 (talk) 10:53, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:51, June 9, 2013 (MDT)
Cross red.png Thecompiler (talk) 00:57, June 9, 2013 (MDT)
Cross red.png I stopped installing this awhile ago personally. -- Stoppingby4now (talk) 23:59, June 9, 2013 (MDT)
Tick green.png I've felt the vanilla lock was way too modern looking for the setting. Neovalen
Tick green.png (I think the look of this is a little more realistic than current vanilla) Kelmych (talk) 13:47, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:43, June 24, 2013 (MDT)
Tick green.png WilliamImm (talk) 15:29, June 28, 2013 (MDT)

Lore-Based Loading Screens

Votes

Cross red.png Unnecessary change that takes up an .esp slot. I like this mod, but I don't believe it belongs in Core STEP. Kryptopyr (talk) 09:16, June 8, 2013 (MDT)
Cross red.png Techangel85 (talk) 10:59, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:52, June 9, 2013 (MDT)
Cross red.png I agree with krytopyr. -- Stoppingby4now (talk) 23:59, June 9, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:47, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:44, June 24, 2013 (MDT)

Main Font Replacement

Votes

Cross red.png Can create clipping and run off issues, as well as size and legibility issues (granted some fonts are worse than others, but none of them are a clear improvement over vanilla, just something different). Kryptopyr (talk) 09:29, June 8, 2013 (MDT)
Cross red.png Techangel85 (talk) 10:59, June 8, 2013 (MDT)
Cross red.png Does not use a plugin slot & vanilla fonts are a lot more 'modern' than in previous TES games. I vote that Magic Cards be the new norm. No issues with that one. ~z929669 Ixian Insignia.png Talk 00:55, June 9, 2013 (MDT)
Cross red.png This falls into the category of major change from vanilla, and choice of font is always going to be subjective for users. -- Stoppingby4now (talk) 23:46, June 9, 2013 (MDT)
Tick green.png Centaur. Neovalen
Tick green.png Agree with z but vote for Centaur as it's stylistically like Magic Cards but without the clipping. Kelmych (talk) 13:53, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:49, June 24, 2013 (MDT)
Tick green.png Centaur as well. WilliamImm (talk) 15:30, June 28, 2013 (MDT)

No Boring Wait Menu

Votes

Cross red.png Menu is not vanilla-friendly. Allows for an increased and easy wait time; however, that's rarely needed during actual play and mainly for mod troubleshooting, most of the time Techangel85 (talk) 11:07, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:56, June 9, 2013 (MDT)
Cross red.png Kryptopyr (talk) 07:18, June 9, 2013 (MDT)
Cross red.png While I like what the mod does, it's interface is too drastic. -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:54, June 13, 2013 (MDT)
Cross red.png Include in a pack, as it's invaluable when trying to clear scripts Solist (talk) 19:49, June 24, 2013 (MDT)

No Menu & Loading Smoke

Votes

Cross red.png Diverts from vanilla and no reason to use for ENB since the addition of the "ignore loading screens" feature in ENB. Techangel85 (talk) 11:43, June 7, 2013 (MDT)
Cross red.png WilliamImm (talk) 21:51, June 7, 2013 (MDT)
Cross red.png Kryptopyr (talk) 09:30, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:58, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:54, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:50, June 24, 2013 (MDT)

Quality World Map

Votes

Tick green.png HD improvement from vanilla Techangel85 (talk) 11:11, June 8, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:58, June 9, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 00:59, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:18, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:55, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:51, June 24, 2013 (MDT)

Race Menu

Votes

Cross red.png Core option is an interface improvement. (but not any of the options) Fits within the SkyUI interface style. However, this is a big change that could have compatibility issues. ~z929669 Ixian Insignia.png Talk 01:00, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:16, June 9, 2013 (MDT)
Cross red.png (too far from vanilla without being fixes. Belongs in the pack.) Techangel85 (talk) 01:09, June 10, 2013 (MDT)
Tick green.png Neovalen
Cross red.png (IMO too different from vanilla for core STEP) Kelmych (talk) 13:56, June 13, 2013 (MDT)
Tick green.png WilliamImm (talk) 21:14, June 16, 2013 (MDT)
Tick green.png Solist (talk) 19:51, June 24, 2013 (MDT)

Skill Interface

Votes

Cross red.png Adds real photo of stars rather than painted textures. No HD replacement for perk lines. Techangel85 (talk) 11:17, June 8, 2013 (MDT)
Tick green.png Much better quality than the vanilla Skill Interface, and the user can choose a near-vanilla version if they want WilliamImm (talk) 12:01, June 8, 2013 (MDT)
Tick green.png HD replacement for constellations ~z929669 Ixian Insignia.png Talk 01:00, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:13, June 9, 2013 (MDT)
Tick green.png There is a set selection that is vanilla friendly, and definitely an improvement. -- Stoppingby4now (talk) 00:03, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 14:06, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:51, June 24, 2013 (MDT)

SkyUI

Votes

Tick green.png Vast improvement of the UI for PC Techangel85 (talk) 11:44, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 09:31, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 01:01, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:03, June 10, 2013 (MDT)
Tick green.png Thecompiler (talk) 13:55, June 12, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 13:54, June 13, 2013 (MDT)
Tick green.png Solist (talk) 19:52, June 24, 2013 (MDT)

Not Another Colored Map Icon Mod

Votes

Cross red.png Debatable whether this is an improvement over vanilla, but I don't feel that it is. Kryptopyr (talk) 09:41, June 8, 2013 (MDT)
Cross red.png Thecompiler (talk) 01:01, June 9, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:02, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:38, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:04, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:57, June 13, 2013 (MDT)
Cross red.png Solist (talk) 19:53, June 24, 2013 (MDT)

Smaller Cursor

Votes

Cross red.png Thecompiler (talk) 01:02, June 9, 2013 (MDT)
Cross red.png maybe too small for some people; not necessary and vanilla is not bad at all. ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Cross red.png Kryptopyr (talk) 07:12, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:38, June 9, 2013 (MDT)
Cross red.png This falls into the area of subjectivity for users anyways, and such things should be left to packs. -- Stoppingby4now (talk) 00:04, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 13:57, June 13, 2013 (MDT)
Cross red.png Solist (talk) 20:16, June 25, 2013 (MDT)

Spinning Skyrim Emblem

Votes

Cross red.png No reason to even have this besides saying, "it's cool". Techangel85 (talk) 11:44, June 7, 2013 (MDT)
Cross red.png Kryptopyr (talk) 09:32, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 14:06, June 13, 2013 (MDT)
Cross red.png Solist (talk) 20:40, June 25, 2013 (MDT)

Time On Loading Screen

Votes

Cross red.png If you really need to check the time without leaving the game, use a watch or a phone. Really doesn't add much... WilliamImm (talk) 21:50, June 7, 2013 (MDT)
Cross red.png Kryptopyr (talk) 09:32, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:39, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kelmych (talk) 14:05, June 13, 2013 (MDT)
Cross red.png Solist (talk) 20:42, June 25, 2013 (MDT)

Unique Region Names

Votes

Cross red.png Not very keen on the implementation in v5 - overwrites a *lot* of worldspace records. Either revert to v3 or remove. WilliamImm (talk) 21:49, June 7, 2013 (MDT)
Cross red.png Thecompiler (talk) 01:04, June 9, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 01:06, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:40, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:06, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png The V5 implementation is fine, but neither TES5Edit Merge Patch nor Skyrim Wrye Bash can automatically merge this mod properly with the other mods that change various aspects of the same objects Kelmych (talk) 14:05, June 13, 2013 (MDT)
Cross red.png Kryptopyr (talk) 19:54, June 25, 2013 (MDT)
Cross red.png Solist (talk) 20:42, June 25, 2013 (MDT)

Unknown Enchants

Votes

Tick green.png A PC would never forget an enchantment that he/she knows. The player might, but not the character being controlled. I think this corrects and oversight.~z929669 Ixian Insignia.png Talk 01:10, June 9, 2013 (MDT)
Cross red.png (changed my vote) Thecompiler (talk) 02:15, June 9, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:11, June 9, 2013 (MDT)
Tick green.png Techangel85 (talk) 20:40, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:06, June 10, 2013 (MDT)
Cross red.png Adds scripts and an ESP and imo it kinda runs slow (i.e. takes time to display) - would prefer to wait for a SkyUI style solution. Neovalen
Tick green.png Kelmych (talk) 14:08, June 13, 2013 (MDT)
Tick yellow.png Would prefer a SkyUI solution, but is there any indication they are working on anything such? If not, this corrects a feature that should have been in vanilla. Solist (talk) 20:45, June 25, 2013 (MDT)