NoMansSky:Installing Mods
How to enable mods
By default, No Man's Sky uses a simple file as a key to disable mods, so to enable mods, just follow these steps :
- Go into your No Man's Sky PCBANKS folder
- Rename or remove the DISABLEMODS.txt file
Installing mods
Using mods is as easy as copying the mod .pak file inside a MODS folder (or right-click on your .pak file in NMS Modding Station and choose Copy in my MODS folder).
This folder doesn't exist by default so here are the steps to create it :
- Go into your No Man's Sky PCBANKS folder
- Create a new folder named "MODS"
Next time you will start the game, any mod inside the MODS folder will also be used.
Mods load order
If you don't witness one of your mods feature, it can be because another mod uses the same file and take the lead over the "missing" mod.
Indeed, mods are parsed in alphanumerical order and in the case of mods editing a same file, the last mod read will prevail over any other one read before.
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
If each mod edits different files, they will all apply, but if they all edit the same file, only the _mod will apply.
Mods conflicts
There could be a numerous cases of conflict, passed the load order issue. Usualy, mod creators notify in their mod description what files are modified by their mods. This could help players to sort if a mod could conflict with others. Ultimately, some tools like AMUMSS can be used to detect which mods are editing the same files and possibly conflicting and it can also merge mods in a single mod when changes are not overlapping.