NoMansSky:2.5/changelog
< All NoMansSky changelogs | NoMansSky:2.5 Guide
WARNING
This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!View the current changelog instead
Post-Release Changes
Any changes made to the current version of the live guide.
Mods
Resource Files
Solar Generation Globals:
- reduced the spread of all asteroids
Spaceship Globals:
- adjusted several settings to slightly slow down the ship speeds
- corrected a typo that allowed fighters to accelerate far faster than intended
- removed several of the settings around ship controls because the changes weren't making much of a difference
Vehicle Globals
- added and doubled the range for the local pulse scan
- removed the 'scan recharge time' settings since they can be adjusted via the Custom game mode
What's New
This is the official v2.5 release of our No Man's Sky modding guide. Below is a summary of the major changes this release brings:
Recommended Game Mode
The recommended game mode for the Guide is now the "Custom" mode. The Custom Mode is new with game version 4.0, which is basically the result of Hello Games saying, "you know what...play the game the way you want to play it!" Step agrees and Custom Mode allows users to tailor the game to the experience they desire. Anything from pure sandbox and free costs to a survival death match with permadeath.
Step's goal has always been to lean toward the exploration side of the game, aspired by the original game versions. New elements that have been introduced since aren't removed but are rather reigned in. This prevents these newer elements, like expanded focus on combat, from distracting from more casual, exploration gameplay. Since many of the Guide's adjustments in this area are now available within Custom Mode, they have been removed going forward. As such, some basic recommendations for using Custom Mode are provided to gain back what was removed from the Guide. Users will find this new heading with recommendations at the end of the Guide.
Guide-Level Changes
This update is to officially support No Man's Sky:Fractal.
- Added instructions to expand spoilers and mod table rows.
- AMUMSS installation steps have been updated to ensure users have the correct prerequisites installed
- AMUMSS initialization steps have been updated to help users get the program set up better
- A notice has been added to the NMS PCBANKS Explorer section to make users aware it being an optional step, unless customization will be made. Additionally, since the section is optional, it has been contained within a spoiler. Simply expand to follow the directions, if desired.
- Added context to the start of the Foundation section to cover caveats with Better Planet Generation.
- Updated the Game Settings section to reflect the latest version of the game UI.
Mod-Level Changes
Legend
Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)
04-Foundation
- Updated
- Better Planet Generation | has been reintroduced into the Guide.
06-Models and Textures
- Updated
- Remove Lag when Leaving Planets | Nexus link has been updated to an updated version of the mod by another user.
09-Fixes
- Updated
- Eyes Front | has been updated to be installed via AMUMSS rather than MO.
10-Gameplay-General
- Incorporated
- Sensible Planetary Charts | The mod no longer provides a LUA and instructs users to a LUA database. However after searching for an extended period of time, users will find the only one available is outdated. Therefore, a custom LUA will be included with the Resource Files that accomplishes the same thing as this mod, but it will not add Portals to the charts as the original mod does.
18-Lighting and Weather
- Added
- Dropped
- LightFix | replaced with Exosolar's Lumen.
Resource Files (aka, 20-Patches)
Changes happened within the following Resource Files:
EnvironmentalGlobals
- Reduced the all the fade times even more.
- Removed the terrain fade while in a ship. This means while in a ship, the terrain will pop in; however, that is preferrable to it simply not loading from traveling too fast.
- Fine LOD's features of pushing the LOD distances further away have been reintroduced.
ProjectileTable
- Increased the projectile distances from 2x vanilla to 3x vanilla.
- Increased the rocket projectile distance from vanilla (25) to 120.
- This is further than other weapons (highest @ 90) because rockets typically travel further than other ammos...something NMS has backwards.
StepNMS_SensiblePlanetaryCharts
New script to replace the retired one from the Sensible Planetary Charts mod.