SkyrimSE:Fores New Idles in Skyrim SE

From Step Mods | Change The Game

Fores New Idles in Skyrim SE

by fore

Game:

SkyrimSE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
0.3.0b
1.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

This mod is packaged incorrectly. To install,

  1. Download and install the Main File.
  2. MO will prompt to confirm how to install.
  3. Expand the FNIS Behavior SE x.x.x folder.
  4. Right-click on Data and select Set data directory.
  5. Click OK to install the mod.
  6. Enable the mod.
Add to Mod Organizer Executables

FNIS is run through Mod Organizer like most other tools. Add FNIS to the list of executables by doing the following:

  1. In the right pane, go to the Data tab.
  2. Locate the tools folder and expand it. Then expand the GenerateFNIS_for_Users folder.
  3. Right-click the GenerateFNISforUsers.exe file and select [Add as Executable].
  4. In the window that opens, type FNIS SE for the Title.
  5. Click [OK]
Create Mod for Output

It is recommended to create a mod to store output files from FNIS by doing the following:

  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it Step SkryimSE - FNIS Output.
  3. Open the Executables menu and choose [FNIS SE].
  4. Tick the Create files in mod instead of overwrite (*) checkmark and select Step SkryimSE - FNIS Output from the dropdown.
  5. Click [Apply] and then [OK].
Run FNIS

FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:

  1. Ensure all plugins are ticked, and sorted with LOOT.
  2. Choose FNIS SE from the executables dropdown and click [Run] to run it through Mod Organizer.
  3. In the Available Patches at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".
  4. Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included".
  5. Click [Exit].
  6. Sort plugins with LOOT.