NoMansSky:1.0.0

From Step Mods | Change The Game
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WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported NoMansSky Guide.
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WARNING

DO NOT USE THIS GUIDE IF YOU HAVE UPDATED TONMS3.6+!!!

This Guide is currently outdated due to NoMansSky update v3.6+ (Frontiers). HelloGames, in their normal routine after large feature rollouts, has continued to release bug fixes for v3.6 once or twice a week. Once this new version stabilizes, this Guide will be updated.

Until the Guide is updated, users have two options:

  1. If able, skip updating the game and continue using the modded setup until this guide is updated.
  2. If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated. Else...
...skip this guide, and install individual mods on your own, being mindful of conflicting files and that they've been updated for latest game changes.


About Step[edit | edit source]

A Foreword

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.


Step NoMansSky Guide[edit | edit source]

General Information

This is the official Step modding guide for No Man's Sky. Its goal is to provide an "enhanced vanilla" look and feel and is built for No Man's Sky on the PC without VR. Other situations by vary. For a full list of features to expect from this Guide, please see our Nexus Mods page.

New to Modding?[edit | edit source]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.

System Requirements[edit | edit source]

NoMansSky should be run on a relatively modern Windows 10/11 64-bit desktop or laptop at 1920x1080.

  • The minimum specs should allow most users run the game on High settings
  • The recommended specs should allow most users to run the game on Ultra settings
  • CPU/GPU hardware listed below are "performance-class examples", and many alternatives lie within or outside of these classes.

Game/graphic settings used by staff:

  • All settings on Ultra
  • Antisophic Filter: 16x
  • Anti Aliasing: TAA+FXAA
  • GTAO: High

In-flight FOV

We recommend users set this up to 85. This will help prevent the HUD clipping on some ships. Users playing at screen resolutions other than 1920x1080 may have to adjust for their resolution.
Hardware Minimum Recommended
CPU Mark Range 6,000 - 7,000 > 8,000
System RAM 8Gb 16Gb
GPU G3D Mark Range 10,000 - 12,000 > 13,000
Game Drive HDD SSD
  • For those wishing to use high quality settings at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
  • This game will also consume a lot of VRAM, so the more VRAM available the better the performance will be; since files will not be offloaded to slower system RAM.



STEP 1[edit | edit source]

Installations & Setup

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide.

  • Follow up to and stop at the "Tools Installation and Setup" section. Once there, return here and continue below.
  • Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.

As suggested in the Setup Guide, for supporting No Man's Sky the Guide uses the following folder structure below:

  • Drive:\Modding\
    • ..\NoMansSky
      • ..\StepNoMansSky
      • ..\Tools
        • ..\PSArcTool

Mod Organizer - NMS Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a No Man's Sky instance in Mod Organizer (MO). If MO was installed as a portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for NMS can skip this initialization:

➕ [Click to show]➖ [Click to hide] Initialization Instructions


  1. Launch MO by running its executable (e.g. ..Modding\Tools\Mod Organizer\ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select No Man's Sky and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like No Man's Sky or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:

➕ [Click to show]➖ [Click to hide] Profile Setup Instructions


  1. Launch MO, choosing the No Man's Sky Instance.
  2. On the Default profile, arrange the mods in the left pane in the following order:
    1. DLC: Dawnguard
    2. DLC: HearthFires
    3. DLC: Dragonborn
  3. Click the Profiles MO.png button on the menu bar.
  4. Select the Default profile.
  5. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  6. Name the new profile Step NoMansSky, or anything similar.
  7. Ensure the Use profile-specific Game INI Files box is ticked.
  8. Close the window by clicking [Close].
  9. Select the Step NoMansSky profile from the profile selection down-drop.
    • If users receive a notice saying some INI files were missing and will be copied. This is normal.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).

Enable Mods[edit | edit source]

Mod support for No Man's Sky is disabled by default, thus, users need to enable support after the game is registered with the system. To do this:

  1. Navigate to the game's PCBANKS folder (i.e., ..\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS)
  2. Locate the DISABLEMODS.TXT file.
  3. Rename this file: ENABLEMODS.TXT
    In fact, this file can be renamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place it back in the PCBANKS folder. Users will have to do this step every time the game updates because Hello Games resets this file every update.
  4. If it doesn't exist, create a new folder within PCBANKS and name it MODS.

This completes the initial game setup.

Tools Installation and Setup[edit | edit source]

Users should install the tools to the location created above (i.e., ..\Modding\NoMansSky\Tools\). Install the following tools to that location:

Mod Name Baseline Instructions
PSArcToolLink to the mod's Wiki page. Detailed Instructions available
  1. Manually download the file from Nexus Mods.
  2. Place the EXE in the new PSArcTool folder (e.g., ..\Modding\Tools\PSArcTool).


Tool Configuration[edit | edit source]

PSArcTool[edit | edit source]

PSArcTool is used for extracting and compressing the game's PAK files. The use of this tool is very simple and requires no configuration. Drag and drop the supported files onto the EXE file for the application to execute.


STEP 2[edit | edit source]

NoMansSky Mod List
At this point the modding environment should be fully set up and ready to install mods. Installing individual mods for NMS is done so via Mod Organizer 2. (see: installing mods) When installing mods, keep the following in mind:

  • The mods not being merged into the Guide's project folder (e.g. ..Modding\NoMansSky\StepNoMansSky) can be skipped or replaced by other alternatives; however, if the instructions say to merge any files into the Guide's project folder, then the mod is required and can not be skipped or replaced.
  • To maintain compatibility, it's important to install mods as described in their respective Detailed Instructions.
  • If no Detailed Instructions or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
  • Unless Detailed Instructions are given, only install the PAK files when installing mods. (see example below)
  • After installing a mod, enable the mod in MO.

Mod Table Reference[edit | edit source]

Supported Game Version: NMS:Prisms v3.53
Table Flags A red vertical bar indicates that the mod requires an update and should not be installed.
Yellow bars are not used for this Guide.
A blue bar indicates that the mod works with supported game version and is okay to install.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief note specifying a recommended install option.
In some cases, mods will have several options. In such cases, click [Expand] to expand the mod row to reveal detailed instructions.


Models and Textures[edit | edit source]

Mod Name Baseline Instructions
Black CarbonLink to the mod's Wiki page.
Blackhole BAAALink to the mod's Wiki page. Detailed Instructions available
  1. Download the file of choice manually from Nexus Mods
  2. Extract the PAK file from the downloaded archive to the game's MODS folder: ..\No Man's Sky\GAMEDATA\PCBANKS\MODS
Clean Analysis VisorLink to the mod's Wiki page. Step recommends: Clean_Analysys_Visor_With_Helmet_by_RogerHN
Clean Ship Space MapLink to the mod's Wiki page.
HD CloudsLink to the mod's Wiki page. 2K
WindrexLink to the mod's Wiki page. Step recommends: Windrex main file


Sounds and Music[edit | edit source]

Mod Name Baseline Instructions
No Suit AnnoyancesLink to the mod's Wiki page. Detailed Instructions available
There are two options, and either are valid for the guide.
  • Step recommends the Main File since it will silence most of the audio, but not all.
  • The Optional File will silence all the audio notifications.
This mod is optional but included for players who have experienced all they care to experience from the exosuit audio notifications. The notifications are okay for new players; however, it doesn't seem to take long for most to become annoyed by the constant notices.


Fixes[edit | edit source]

Mod Name Baseline Instructions
Space Station Interior FixLink to the mod's Wiki page.


Gameplay[edit | edit source]

Mod Name Baseline Instructions
Better Ship Transfer RangesLink to the mod's Wiki page. Only install Better Ship Teleport Module Range main file
Quick CratesLink to the mod's Wiki page. Detailed Instructions available
This is an optional mod, since its goal is fixing an annoyance rather than a bug. It removes the junk (i.e., rust, goo, slime, etc.) from the green drop pods/crates. The material is typically useless and discarded by most players; however, if the material is really needed, it can be found elsewhere.


Lighting and Weather[edit | edit source]

Mod Name Baseline Instructions
LightFixLink to the mod's Wiki page. Soft Detailed Instructions available
Step recommends: _LightFixSoft main file
  1. Whichever option is chosen, rename the PAK by removing any underscores from the name
    Example: _LightFixSoft.pak renamed to: LightFixSoft.pak
Integrated PlanetsLink to the mod's Wiki page.
Natural NightsLink to the mod's Wiki page. Detailed Instructions available
  1. Manually download the mod from Nexus Mods (not using MO)
  2. Extract the mod's PAK file from the downloaded archive
  3. Now extract the mod's PAK file using PSArcTool.
  4. Copy only the METADATA folder. Users can delete the other files.
  5. Paste the copied METADATA folder into the guide's project folder: ..\Modding\NoMansSky\StepNoMansSky
No Atmosphere No DustLink to the mod's Wiki page.
ReLightLink to the mod's Wiki page.


Resource Files[edit | edit source]

Mod Name Baseline Instructions
Step NoMansSky Resource FilesLink to the mod's Wiki page. Detailed Instructions available
  1. Download the guide's resource files.
  2. Extract the archive to the project folder: ..\Modding\NoMansSky\StepNoMansSky
  3. Overwrite any conflicts.


Pack Project Files[edit | edit source]

To wrap up, the resource files need to be be compressed into a PAK file so that they can be used by the game. This process is done manually:

  1. Open the guide's project folder in an Explorer window: ..\Modding\NoMansSky\StepNoMansSky
  2. Select all the files and folders in the project's root folder.
  3. Drag and drop all selected items onto PSArcTool.exe
    This will compress the files into a PAK file.
  4. Rename the file to: ZZZZStepNoMansSky.PAK (this format ensures it's last in the load order)
    The "z" is intentional to force the archive to load last.

Install the Resource Files[edit | edit source]

  1. Create a new mod in MO named: Resource Files
  2. Copy and paste the packed Resource Files into this new mod: ..\ModOrganizer\No Man's Sky\mods\Resource Files
  3. Ensure this and all mods are enabled.

Go...rule the galaxy![edit | edit source]

That is a wrap on this short Guide. Enjoy your enhanced gameplay!

To start the game with mods enabled, run the game's executable from MO's drop-down list.


Credits[edit | edit source]

Thank you all!

The Step administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the Resource Files
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Hello Games for their games

The following mods had open permissions and were either merged into the guide's resource files or used for references:

Step Staff[edit | edit source]

The following staff are associated with this Guide:

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build Step

Step Modifications can only get bigger and better with help from the community. It is very time consuming for the Step team to ensure that our Guides are consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!