User:Themagicteeth/

From Step Mods | Change The Game

NVSE Extenders[edit]

JIP NVSE Plugin[edit]

Author: jazzisparis
Version: 18.00
Mod Notes: NVSE plugin that adds 250+ new functions which can be used in scripts.
Mod Dependencies: NVSE

Lutana NVSE Plugin[edit]

Author: Luthien Anarion
Version: 13.2
Mod Notes: NVSE plugin that adds some useful script functions.
Mod Dependencies: NVSE

Fixes[edit]

NVAC - New Vegas Anti Crash[edit]

Author: Queue
Version: 7.2.1.0
Mod Notes: Note: This mod helps with some of the offsets and structures the exception handling of New Vegas to reduce crashes for the supported addresses. The Grass Rendering Distance INI tweak will not work without this mod.
Mod Dependencies: NVSE

New Vegas Stutter Remover[edit]

Author: SkyRanger-1
Version: 4.1.36
Special Installation: This mod is packaged incorrectly, follow these instructions:

During install right click Data and select [Set data directory].

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO and select the INI-Files. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master = {
       _comment = You can turn on or off each distinct feature from here.
       bManageFPS = 1
       bHookCriticalSections = 1
       bHookLightCriticalSections = 0
       bHookHashtables = 1
       bReplaceHeap = 0
       bReplaceGetTickCount = 1
       bLogToConsole = 0
       bFastExit = 1
       bFlushLog = 1
       iSchedulingResolution = 1
       bReplaceRandom = 0
       bExperimentalStuff = 0     
       iMainHookPoint = 1
}/pre>

<pre>FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     
	fMinimumFPS = 20
	iFPS_Report_Period = 15000
	fExtraSleepPercent =0.05
 }

Mod Notes: Fixes the stuttuer bug, as well as many more advanced things. Check the readme for more info.
Mod Dependencies: NVSE

TTW Fixes[edit]

Author: RoyBatty
Version: 2.2.2
Special Installation: Post installation, in the right pane of ModOrganizer move "TTWFixes.esm" so that it is after "TaleOfTwoWastelands.esm".
Mod Notes: This is a merge of a few different bugfix mods, specifically for TTW.
Mod Dependencies: Tale of Two Wastelands

OWB Sonic Emitter Projectile Fix[edit]

Author: EssArrBee
Version: 1
Mod Notes: Small fixes to OWB Sonic Emitter projectiles.

Reload Speed Game Start Fix[edit]

Author: serglac
Version: 1
Mod Notes: Fixes a problem with reload speed when game starts.
Mod Dependencies: NVSE

REPCONN Test Site Fixes[edit]

Author: Yukichigai
Version: 0.2
Mod Notes: Left out of YUP, which is part of TTW Fixes.

Project Nevada[edit]

Project Nevada[edit]

Author: PN Team
Version: 2.5
Special Installation: Install all modules.
Mod Notes: Major overhaul of Fallout New Vegas gameplay and equipment. Adds many new features from sprinting to nightvision.
Mod Dependencies: NVSE

Project Nevada - Extra Options[edit]

Author: Gribbleshnibit8
Version: 1.3
Special Installation: During the installer, DO NOT tick the Equipment module.
Mod Notes: Further extension of Project Nevada features. Also, includes a merged DLC patch.
Mod Dependencies: NVSE, Project Nevada

Project Nevada - Med-X Fix[edit]

Author: Zenball
Version: 1
Mod Notes: Small fix for Med-X, so addiction is not automatic after the first dose.
Mod Dependencies: NVSE, Project Nevada

Project Nevada w/ Extra Options TTW Patch[edit]

Author: RoyBatty
Mod Notes: Extends Project Nevada features to the Capital Wasteland.
Mod Dependencies: NVSE, Project Nevada

User Interface (UI)[edit]

The Mod Configuration Menu[edit]

Author: Pelinor
Version: 1.5
Optionals: MCM Bugfix 2 Update file
Mod Notes: This mod will allow other mods to have advanced functionality by accessing the in game menu for customizable settings. Project Nevada has its own version of this mod so it should be installed before this mod.

One HUD - oHUD[edit]

Author: Gopher
Version: 1.1
Mod Notes: This mod combines ImmersiveHUD, AdjustableHUD, and Primary Needs HUD into one version for easy installation.

UIO - User Interface Organizer[edit]

Author: jazzisparis
Version: 1.31
Mod Notes: HUD management mod. There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue.

World Enhancement[edit]

Texture Overhauls[edit]


Essentials Redux[edit]

Author: weijiesen
Version: 0.2 (All three main files)
Mod Notes: Retextures ammo boxes, medkits, motorcycles, and footlockers.

Better Clutter and furniture pack[edit]

Author: macintroll
Version: 0.1.2 (Both main files)
Special Installation: This mod is packaged incorrectly.

Install New Clutter Pack, rename to Better Clutter and Furniture Pack.
Right click  and select "Create directory..." and name it textures.
Move clutter folder into the new textures folder. Click OK.
Install New Furniture Pack, rename to Better Clutter and Furniture Pack.
Right click <data> and select "Create directory..." and name it textures.
Move clutter folder into the new textures folder. Click OK.
Select Merge.

Mod Notes: Replaces most of the default clutter and furniture textures with new or modified ones.

Retextured Clutter Collection[edit]

Author: ObsidianStag
Version: FINAL
Mod Notes: Replaces several Clutter textures with much larger, more detailed versions.

Hall of Equipment - Fallout 3[edit]

Author: Deblazkez
Version: V.2
Mod Notes: Improved armor and clothing textures for Fallout 3.

Hall of Equipment - Fallout New Vegas[edit]

Author: Deblazkez
Version: X2
Optionals: All optional files.
Special Installation: While installing all parts, renames to "Hall of Equipment - Fallout New Vegas"

Install main file.
Install Dead Money file, Honest Hearts, Old World Blues, and Lonesome Road file.

Mod Notes: Improved textures of any armor and any clothing, the goal is not to completely change the texture, but just to give them more depth.

MG's Neat Clutter Retexture[edit]

Author: Mental Gear
Version: 7.0 ("MGs NCR Pack Ojo friendly 7" main file only)
Mod Notes: Retextures glasspitcher, flour pack, pillow, reloading bench, crates, the list goes on and on...

UHQ Terrain Overhaul[edit]

Author: printerkop
Version: 2.0 ("HQ Terrain Overhaul v2" main file only)
Mod Notes: Complete Terrain overhaul, most textures are made from photographs.

NMC Textures Combined - TTW[edit]

Author: NeilMc_NMC, RoyBatty
Special Installation: Download the following files, then proceed with instructions.

  • NMC Texture Pack – New Vegas
    • Version: 1.0 (NMCs Textures NV MEDIUM Pack for NMM, Parts 1 – 3 and NMC_Large_Texture_Pack_NV_Patches Update file)
    • Optionals: NMCs Texture pack WASHEDOUTWASTELAND Large and Medium


Create a work folder.
Create a folder in your work folder and name it "NMC Textures - TTW".
Extract the Fallout 3 pack, the New Vegas Pack (Extract all three main into the same folder), and Washed out Wasteland pack into separate, easily identifiable folders.
Extract the script package.
Select the script that corresponds to the Fallout 3 pack you downloaded and copy it into the “textures” sub folder of the extracted pack.
Double click on the script to execute it. It will remove textures that do not exist in the Fallout 3 BSA's and remove textures that are
duplicates of the files contained in the BSA's. When the script has finished, delete it.
In the extracted Fallout 3, select and copy the textures folder and paste it in the "NMC Textures - TTW" folder that was created.
Select the script that corresponds to the New Vegas pack and copy it into the “Textures” sub folder of the extracted pack.
Double click on the script to execute it. When the script is finished, delete it.
In the extracted Fallout New Vegas folder, select and copy textures folders and paste it in the "NMC Textures - TTW" folder that was created and select merge and overwrite when prompted.
Extract the Large Texture Pack Patches download and copy the “Textures” sub folder to the New Vegas pack directory where the other extracted textures are.
Copy the "meshes" and "textures" folders of the combined cleaned New Vegas pack to the "NMC Textures - TTW" folder that was created and select merge and overwrite when prompted.
Select the script that corresponds to the Washed out Wasteland and copy it into the “Textures” sub folder of the extracted pack.
Double click on the script to execute it. When the script is finished, delete it.
Rename the folder “NMC Washed Out Wasteland”.
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy the "NMC Textures - TTW" and the “NMC Washed Out Wasteland” folders and paste them it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable NMC Textures - TTW and  NMC Washed Out Wasteland in the left pane. 
Info-Logo.png
NOTE:
The "NMC Washed Out Wasteland" folder is enabled during the Fallout 3 portion of Tale of Two Wastelands and disabled for the New Vegas portion.

Mod Notes: These are the main texture packs for the Fallout series. Combined they will provide a very solid base of textures for both Wastelands, greatly enhancing visual quality.

POCO BUENO Texture Pack[edit]

Author: Ojo Bueno
Version: 5
Optionals: PocoBueno Skeleton Transparency Fix
Mod Notes: This is a compilation of all currently released Ojo Bueno textures.

Mothership Zeta DLC Retexture[edit]

Author: weijiesen
Version: 1.0
Special Installation: This mod is packaged incorrectly.

Right-click "Open This".
Select "Set as Data directory.."

Mod Notes: Retextures all of Mothership Zeta, some will be overwritten later.

Fallout 3 - Quazar X DLC Retextures[edit]

Author: Quazar X aka MagnesiumFire
Version: 1.5
Special Installation: Download all of the following files below and install each as their own mod. Install the normal resolution of each mod.

Mod Notes: QuazarX aka MagnesiumFire has created a set of mods which provide high quality replacements for the landscape and architecture models in the five DLC, some of the textures from NMCs_Texture_Pack_for_FO3, as well as most of the robot textures in the game. The models are intended to complement and be used with the NMCs_Texture_Pack_for_FO3. For the most part the textures and meshes in these mods are ones not provided by any other mod. The mods can be downloaded using the links provided.

Envrionment[edit]


Improved LOD Noise[edit]

Author: Cyberlazy
Version: 1.00
Mod Notes: This increases the resolution of the noise map overlayed on terrain LOD, giving illusion of higher detail.

Textures Over Time[edit]

Author: DonKnotts
Version: 1.0 (FlagStoneWalls, HH_Sandstone, and Sandbags)
Mod Notes: Great retextures of Flagstone Walls, Sandbags, and the Sandstone throughout the Mojave.

Vurt's Flora Overhaul[edit]

Author: Vurt, enneract
Special Installation: During installation select the following:

Fallout 3:
*Dead Edition

Fallout New Vegas:
*Fertile Wasteland

LOD Patches (New Vegas):
*NMC

Click [Install].

Post installation make the following ini tweaks to both the fallout.ini and the falloutprefs.ini:

[Grass]
iMinGrassSize=40
iMaxGrassTypesPerTexure=6 (Yes, it's spelled "texure")

Mod Notes: This is a merge of Vurts Flora Overhaul for Fallout 3 and for New Vegas. This mod adds foliage including trees, shrubs, and grass to both Wastelands.

Effects[edit]


Enhanced Blood[edit]

Author: dDefinder
Version: 2.22c
Optionals: Alternate Textures, and Low Res Textures
Special Installation:

Install the main file first.
Extract "Low Res textures" file into ModOrganizer/mods/Enhanced Blood, merge and overwrite.
Open downloads folder in windows explorer to find Alternate Textures-34917.rar and extract Alt Blur Screen Blood.zip and Alt v2.0 Blood splatter.rar to download folder.
Extract Alt Screen Blood Blur to ModOrganizer/mods/Enhanced Blood, merge and overwrite.
Extract Alt v2.0 Blood splatterextract to ModOrganizer/mods/Enhanced Blood, merge and overwrite.

Mod Notes: Very nice retexture of blood effects.


New Vegas Enhanced Camera[edit]

Author: LogicDragon
Version: 1.4b
Mod Notes: This is a NVSE plugin that enables a visible body and player shadows when in first person. Also, any points where the game force switches to 3rd person (sitting down, getting up, knockout/death, etc.) are now in 1st person.
Mod Dependencies: NVSE

NPCs[edit]

TTW Redesigned[edit]

Author: Dracomies, RoyBatty
Version: TTW Redesigned (NOT Project Beauty)
Mod Notes: This is a merge of "Project Beauty" for Fallout 3 and Redesigned 2 for Fallout New Vegas.

Beards[edit]

Author: Drumber
Version: 1 ( HQ Beards 512x512)
Mod Notes: Nice beards.

Creatures[edit]

Improved Robots Textures[edit]

Author: Tau34RUS
Version: 1.0 (Improved Main Robots Textures, Improved OWB Robot Textures, and Improved LR Robot Textures main files)
Special Installation: All three files are packaged incorrectly.

During install of all files, right click "Data" and select "Set data directory", then click [OK].

Mod Notes: Improves textures of robots across the game including DLC.

It's a Dogs World - Dog Texture Overhaul[edit]

Author: Nivea
Version: 1.0 (DogsWorldTextureOverhaul_Optimized_V1_0)
Mod Notes: Higher res, and much higher detailed textures for the Normal dog, Rex and the Cyber dog's from Old World Blues. The textures were made by hand using photos and hand drawing.

Robots HD Retexture[edit]

Author: Magnesium Fire aka QuasarX
Special Installation: You need an account on the site to download, it is in Russian. Follow the instructions below.

Click the link above.
Once the page loads click the green button toward the top right that has the word "Download" in it.
On the next page there will be a paragraph with two grey buttons underneath, click the left button, login will appear below.
Enter the following login information:

Username: ttwoee
Password: fallout3nv

Click the button on the bottom center of the page. 
Proceed back to the download page and download the file.

Mod Notes: Retextures many of the Fallout 3 robots.


Robot Revolution HD - Protectron[edit]

Author: OpenSaucer
Version: 1.1
Mod Notes: A 2048x re-texture of the Protectron

Vandr HD Creatures[edit]

Author: Vandrerer
Version: 1.0
Mod Notes: Retextures many of the different creatures across the Capital Wasteland.

aMidianBorn NV Book Of Water[edit]

Author: CaBaL
Version: "BOA NV The Book Of Flesh" main file only.
Mod Notes: Retextures the creatures of the Mojave: Bighorner, Blowfly, Cazadores, Centaurs, Deathclaws, Geckos, Mantis, and Radscorpions currently.

Mart's Mutant Mod - TTW[edit]

Author: Martigen,deadboy
Special Installation: Download the files below then proceed with the instructions.

Create a work folder called "MMM - TTW".
Extract MMM 1-RC61 and move the meshes, sounds and textures folders into "MMM - TTW".
Extract converted files into "MMM - TTW", overwriting when necessary.
In "MMM - TTW" navigate to "meshes\creatures\smspinebreaker" and delete the following files:

smcaptain.nif
smspinebreakerbare.nif
smspinebreakerbare2.nif
smspinebreakerheavy.nif
smspinebreakerheavy2.nif
smspinebreakerheavy3.nif
smspinebreakerlight.nif
smspinebreakerlight2.nif
smspinebreakerlight3.nif
smspinebreakermedium.nif
smspinebreakermedium2.nif
smspinebreakermedium3.nif  

Close ModOrganizer, copy "MMM - TTW", and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable MMM - TTW in the left pane. 

Mod Notes: There's an ESP included labeled Merge Patch Helper. If you're running mods that overwrite those entries this should help you modify your merge to keep the difficulty settings of the MMM for the MMM creatures. You won't need it for actually playing the game.

Armors[edit]

The Book of Steel - TTW[edit]

Version: 1 (Book of Steel - TTW, v1.0)
Author: Cabal, Emerald Reign, DarthDaman
Special Instructions: Download and install mods below, for each mod installed, name it "The Book of Steel - TTW" and select [Merge] when prompted.

  • Bornagain Combat Armor
    • Version: 1.03 ( Lite Version - BornagainCombatArmor2048 + BornagainCombatArmor4096EnvironmentMaps Update)
    • Optionals: BornagainAnchorageCombatArmor2048, BornagainGhoulCombatArmor4096B, BornagainZetaCombatArmor4096
Info-Logo.png
NOTE:
Move ALL ESP's to Optional except Book of Steel.esp & Book of Steel - TTW.esp

Mod Notes: A patch for Cabal's aMidianBorn Book of Steel textures, to make them compatible with TTW. the original ESP's made very strange edits to the game, that caused incompatibilities, which were unnecessary for a texture mod. All of these have been removed, and the only changes are made to make the armors display correctly.


Wasteland clothing Hires retexture[edit]

Author: Macintroll
Version: 1.3A (Wasteland Clothing HD V1-3 FULL PACK AND asteland Clothing HD V1-3 POWDERGANG FIX -IMPORTANT-)
Special Installation: This mod is packaged incorrectly.

During main file install, expand "wastelandclothing-HD-v1.3", then right click "data" and select "Set data directory", click [OK].
During update file install, expand "wastelandclothing-HD-Powdergang-FIX", then right click "data" and select "Set data directory", click [OK]

Mod Notes: High res retexture of the clothing from the Mojave.

Weapons[edit]

Energy Visuals Enhanced - EVE TTW[edit]

Author: weijiesen, Cipscis, jonnyeah, RoyBatty
Special Installation: Download the following files, then proceed with instructions.

Create a work folder
Create a folder in your work folder and name it "Energy Visuals Enhanced - EVE TTW".
Extract the contents of the four downloads into separate folders, naming them so they are easily identifiable.
In the extracted Fallout 3 EVE folder, select and copy the meshes, sound and textures folders and paste them in the "EVE - TTW Edition" folder that was created and select merge and overwrite when prompted.
In the extracted Fallout New Vegas EVE folder, navigate to \EVE v1_16_2\, and Select and copy the meshes, sound and textures folders and paste them in the "Energy Visuals Enhanced - EVE TTW" folder that was create and select merge and overwrite when prompted.
Navigate to Data\meshes\weapons\2handhandle and delete flamer.nif and flamergo.nif
In the extracted TTW EVE folder select and copy the textures and the meshes folder and paste them in the "Energy Visuals Enhanced - EVE TTW" folder that was created and select merge and overwrite when prompted.
In the extracted TTW EVE ESP Update folder (the TTW EVE Update mod that was downloaded), select and copy the EVE FNV - ALL DLC.esp, paste to the "Energy Visuals Enhanced - EVE TTW" folder you created.
Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "Energy Visuals Enhanced - EVE TTW", and paste it into the "ModOrganizer/mods" folder.
Close explorer, launch ModOrganizer, and enable Energy Visuals Enhanced - EVE TTW in the left pane. 

Mod Notes: Retextures many of the visuals and some weapons in game. Including energy weapons, energy visuals, particle and impact effects, and more. It has been made compatible with TTW, and has some enhanced features.

TTW MMM + EVE + Redesigned Patch[edit]

Author: RoyBatty
Version: TTW MMM + EVE + Redesigned

Weapon Retexture Project[edit]

Author: Millenia and Micalov
Special Installation: Download and install the mods below. For each mod installed, name it "Weapon Retexture Project" and select [Merge] when prompted

Mod Notes: A very large set of texture packs that retexture most of the base game weapons.