User:EssArrBee/FalloutNewVegas Test

From Step Mods | Change The Game

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"What? No. We can't stop here. This is bat country." - Raoul Duke
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GUIDE FORUMS
Announcement: Clear and Present Danger, a guide for modding Fallout 3 has been released. It is heavily based on F&L, so it will be easy to use. Take a look and get back into the capital wasteland.

PDF Version

  • The PDF will not be updated every time the guide is updated, but will remain current enough for use. Updates to the PDF will be listed in the changelog linked below. Last update Feb 8.

CURRENT USERS: The updates made during the latest revision (prior revisions can be found here):

  • June 22, 2015
    1. Updated merging instructions for Sandbox6's mods. Returning should be able to re-merge the files without issue.
  • June 21, 2015
    1. General maintenance.
    2. Dropped Project Nevada - Extra Options -- Implant box texture fix - No longer needed with latest version of Project Nevada Extra Options
    3. Dropped Project Nevada - Extra Options - MCM Fix - No longer needed with latest version of Project Nevada Extra Options


We were somewhere around Barstow...[edit]

...on the edge of the desert, when the mods began to take hold. Fallout New Vegas has been out for a number of years now and there is a truly amazing community that has supported the game with really creative mods since the game's release. This guide will help make New Vegas look as good as possible while maintaining a setup that adds to gameplay and re-playability. With that in mind, New Vegas is old enough that only the Ultimate Edition will be supported, so all DLC will be required. Users with all the major DLC and not the pre-order packs can still use the guide, but without a couple mods or patches. STEP officially supports the use of Mod Organizer and everyone who uses it for a long enough period sees that is the premier mod manager for Bethesda games. This guide will use Mod Organizer as its main mod manager, but Fallout Mod Manager will be needed for part of the installation and Wrye Flash NV can be used to generate a Bashed Patch.

Users already familiar with STEP and Skyrim Revisited will notice that this takes queues from both styles of guides. Also, due to the somewhat silly nature of the Fallout series, this guide will not take itself too serious, and will have a Fear and Loathing in Las Vegas theme. STEP changes the way so many people mod video games and really gave birth to new type of mod community that was very strict in its pursuit for a better experience of Skyrim. It only makes sense to extend some of STEP and Skyrim Revisited to other Bethesda games and that is the very thing this guide will set out to do.

While going through the guide remember that this is merely a working version v0.8 and is almost completed, but not there yet. There is also a F&L in NV Support forum to post any questions that might arise. This guide also has an official thread here. This guide will probably never be the size and scope of the STEP guide, but the current mods listed work together without compatibility issues.

The guide is listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no mods are missed. Keep in mind, there are very specific directions to install the interface mods and those directions are very important to make sure there are no problems when starting New Vegas.

Without the support of STEP, this guide would not be possible. If you would like to make a donation, that would be awesome! Do so with Paypal.

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ALL donations are applied to hosting expenses.


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What this guide is still lacking[edit]

  1. INI tweaks. There are a few in guide, but more are coming.
  2. Post install instructions are lacking.

Pre-Installation Checklist[edit]

Make sure that everything is ready to install before proceeding with this guide.

  1. Fallout New Vegas and Steam in general should not be installed in the Program Files or Program Files (x86) folder.
    • Either Google how to move the Steam folder or watch video on YouTube, here.
  2. Make sure Fallout New Vegas directory is clean from any other modding previously done.
    • A good way to make sure is to delete everything in the New Vegas folder except the Data folder.
    • Now open the Data folder and delete everything that is not a vanilla ESM or BSA from New Vegas or the DLCs.
    • Now go to New Vegas in Steam and verify game cache and Steam will download all the necessary files.
  3. Delete the Fallout.ini and FalloutPrefs.ini from My Games in the Documents folder and start the Fallout launcher so new ones can regenerate. This will allow the INIs to revert back to vanilla before starting.
  4. Set the Fallout New Vegas launcher settings to max for the system being used to play the game. Fallout New Vegas should be able to perform well on any modern hardware.

A Word About Gamebryo and Plugin Limits[edit]

The game engine for Fallout New Vegas has quite a few issues, but instead of working to solve those problems, a limit on the number of plugins was instituted during one of the patches. There is now an ~140 plugin limit for Gamebryo which will cause the function incorrectly or just not load at all if this number is reached. In addition to that, the stability of New Vegas will decrease as the number of plugins start to approach the 140 count. This means this guide will never grow out of control and the goal will always be to have, at most, 135 plugins. This, of course, is just a number to aim for so it keeps the guide in a state that promotes a stable New Vegas. If adding mods on top of the guide, be aware of the plugin cap and learn to use the FNVEdit merge script to lower the count. This is also the reason that Wrye Flash NV is so essential, since the Bashed Patch will lower plugin count.

Video Tutorials[edit]

There are a few video tutorial series for Mod Organizer and Fallout New Vegas. All of them are recommended for users that prefer watching videos.

  • Official STEP Mod Organizer Video Series by Gamer Poets
    • Covers Mod Organizer and STEP thoroughly with emphasis on Skyrim, but all directions can be applied to Fallout games. Many of the videos were reviewed by the author of this guide.
  • Fallout New Vegas Mod Organizer Series by Gopher.
    • Covers Mod Organizer and Fallout New Vegas with great examples of very popular mod installations. Reviewed by the author of this guide.
  • Mod Organizer for Fallout New Vegas Series by Dirty Weasel Media.
    • Covers Mod Organizer and Fallout New Vegas and uses Fear and Loathing examples. Video maker has had an open dialogue about MO for FNV with the author of this guide.

Utilities[edit]

There are a few tools that are necessary to mod Fallout New Vegas and they should be downloaded and installed before any modding starts.

DDSopt[edit]
  • Author: Ethatron
  • Version: v0.8.0.upd4
  • Installation: The program is portable so it should be extracted to a folder that is easy to access, like C:\Games\DDSopt. Also, it may be easier to make a shortcut on the desktop and the program should be set to 'Run as Administrator'. The default ddsopt.ini needs changed, so get the latest version here and overwrite the ddsopt.ini in the DDSopt folder.
  • Note: Detailed information on installation and use of DDSopt for Fallout New Vegas can be seen in the Fallout Quick Start Tab of the DDSopt Guide.

Needed to optimize and/or reduce textures and the resolution of textures for increased quality and performance.

Info-Logo.png

NOTE

FOMM is now optional since it is not needed for installation anymore. It has some advanced features that experienced users may want.
Fallout Mod Manager - FOMM - Fork[edit]
  • Author: Q Timeslip and kaburke
  • Version: v0.14.11.12
  • Note: When Installing MODS with FOMM - Fork, they will go into Mod Organizer's "\Overwrite" folder. Follow the instructions for FOMM if used for a mod.

This is a continuation of the FOMM development. Mod Organizer had problems running the original FOMM, but this version works well. Mostly here for modders that might use it instead of regular users.

FNVEdit[edit]
  • Author: ElminsterAU
  • Version: v3.1.1
  • Fallout 3 Equivalent: FO3Edit
  • Installation: Make sure the FNVEdit folder is put into the Fallout New Vegas root folder. This video can be applied to any xEdit version: TES5Edit Installation
    TES5Edit

It would really be impossible to have a heavily modded game without this amazing little tool. Essential for anyone wanting to mod a Bethesda game.

FNVLODGen[edit]
  • Author: Ehamloptiran Sheson and FNVEdit Team
  • Version: v3.1.1
  • Fallout 3 Equivalent: FO3LODGen
  • Installation: Download the FNVLODGen 3.1.1 file. Make a folder named FNVLODGen in theFallout New Vegas root folder and extract its contents into it.

This amazing tool allows users to regenerate LOD meshes and textures based on your installed mods.

Merge Plugins xEdit Script[edit]
  • Author: matortheeternal
  • Version: v1.9
  • Requirements: FNVEdit, mteFunctions
  • Installation: Unpack the archive directly to the FNVEdit folder.

Allows mods to be merged to lower plugin count.

LOOT[edit]
  • Author: LOOT Team
  • Version: v0.7.1
  • Installation: LOOT Installation Video
    LOOT
  • Note: Mod Organizer has a sort button that uses LOOT, but this is still required.

Originally BOSS v3.0, but it is so different that a new name was required.

Mod Organizer[edit]
  • Author: Tannin
  • Version: v1.3.8
  • Installation: To use MO for multiple games it must have multiple installs in different locations. It is recommended to put each install of MO into the game directory of each game that it will be installed for. For New Vegas, it should go into .../Steam/steamapps/common/Fallout New Vegas. MO Install Video
    Works for Skyrim/FNV/FO3/Oblivion
  • Note: There is some information to be aware of when installing Mod Organizer:
    1. The newest version of Mod Organizer introduces a new system of handling mods not installed by Mod Organizer and the official DLC. They will now be listed in the left pane of MO and can be moved around so those files will become part of the file priority.
      • Left Pane should have the official content listed first, without check boxes to tick and the category should say Non-MO. Any mods installed in the Data folder will also be listed the same way.
    2. For more information, see the Mod Organizer Guide.
    3. Official STEP Mod Organizer Video Series by Gamer Poets.

MO is a powerful mod manager that does not install mods into the game's data folder like other mod managers. Instead, MO uses a virtual directory which gives modders the ability to switch between profiles very easily without having to install and uninstall mods.

Info-Logo.png
NOTE:
Often throughout this guide the installation with MO will be simple and automated, other times you may need to do a 'manual install'. The Mod Organizer Guide has an explanation on how to do this correctly and you should familiarise yourself with that process.
Wrye Flash NV[edit]
  • Author: valda and Sharlikran
  • Version: v17.1
  • Fallout 3 Equivalent: Wrye Flash
  • Installation: This program is NOT optional. Get the Wrye Flash 16_9 - Standalone Executable main file. Follow these instructions:
Open up the Wrye Flash 16_3 - Standalone Executable archive from where ever it was downloaded to.
Extract the entire contents to the "...\Steam\steamapps\common\Fallout New Vegas" folder, not the "Data" folder.

Start Wrye Flash NV right now to correct an annoying setting:

From the Mods tab, right click the File on the top bar and make sure Lock Times is UNTICKED.

Wrye Flash NV is only going to be used for its Bashed Patch abilities to merge mods or parts of mods to increase compatibility while using many mods. Sharlikran has started developing Wrye Flash NV again, but he is only one person, so anyone with python experience should consider lending a hand on Wrye Bash/Flash/Flash NV/Smash coding.

Setting up Mod Organizer[edit]

Now that all the programs necessary to mod New Vegas are installed, it is time to set them up for installing mods and running New Vegas with Mod Organizer.

  1. Start MO and click the Profiles buttonProfiles MO.png.
    1. Now highlight the Default profile, make sure Archive Invalidation is checked, and click [Copy].
    2. Rename the profile to the desired name (Fear and Loathing would be a good choice), and click [Okay], then [Close].
      • This procedure can be repeated for copying any profile in the future.
  2. Setup MO to download mods from the Nexus, follow the directions provided on the Mod Organizer Guide. Linking to Nexus
  3. Click the Executables buttonGear MO.png and set up the programs that will be run from the MO launcher using directions from the Mod Organizer Guide. Third Party Programs
    1. For this guide add: LOOT, 4GB Loader (see the Extenders section below), FNVEdit, FNVLODGen, and Wrye Flash NV. Only add the GECK and FOMM - Fork if necessary.
      • MO LOOT Installation
        . Other programs can be installed similarly.
      • LOOT has one extra instruction to setup
        1. In the Executables menu select LOOT.
        2. Next to the Arguments text box, type "--game=FalloutNV", without quotations.
        3. Click [Modify], then [Close].
      • FNVLODGen has one extra instruction to setup
        1. In the Executables menu select FNVLODGen.
        2. Next to the Arguments text box, type " -o:"C:\FNVLODGenOutput" ", without the outer quotations. Additionally, any location outside of MO's virtual directory can be choosen.
        3. Click [Modify], then [Close].
  4. Set up optional settings as desired:
    1. Click the Settings buttonWrench MO.png. General Settings
    2. Choose style, language, mod folders, customize mod categories among other things.
  5. Check that the official DLC is sorted correctly.
    1. In the left pane make sure the official DLC are listed as the first mods when sorted by priority. Left Pane: Columns
      • New users should have something that looks like the image here.
      • Users updating from older versions of MO may have to drag the DLC into place. Put them at the top as shown in the image here, but the rest of the mods will be listed underneath.
      • FalloutNV may or may not show as a mod in the left pane.

Mod Organizer should now be installed and properly set up for modding from this point forward.

BSAs and Mod Organizer[edit]

Bethesda Software Archives (BSA) can be used to store mod files in an attempt to reduce file sizes. The added benefit is the reducing in file system fragmentation caused by having many loose, small files. The main problem with BSAs is, if there are loose files that need to be overwritten by a mod that is packaged in a BSA, then the BSA must be extracted. This is due to loose files always 'winning' when the game loads the "Data" folder. Enter Mod Organizer. Using the 'Hide' feature of MO, it is easy to remove the loose file without much extra work from the user. This means that BSAs would only need to be extracted if the textures in the BSA need to be optimized.

There is a limit to how many characters are allowed by the game engine when loading BSAs. If the names of all the BSAs being loaded are more than 254 characters, the game will not load or if there are just too many files in the data folder directory, thrashing can take place which causes the game not to load either. This creates an issue that either causes users to rename BSAs or extract some of them to remain under the 255 character limit.

So, how does MO even know what files are in a BSA? Simple, just go to the Archives tab on the right pane of MO and tick the checkbox for every BSA and any mod that overwrites a file will have an icon next to it on the left pane. If the BSA's file is the preferred file then just hide the file from the mod that overwrites it. Greyed out BSAs will be checked no matter what due to their plugin requiring that BSA to load, but it can still be extracted.

The other option is to just extract all the BSAs from mods and put everything in the correct order in the left pane. Some people say one way is correct and some say the other is correct. If the advice is all or nothing, it is best to ignore it. Life is not black and white, it is gray. Extract when necessary, plus this guide will have a few directions when it is needed along the way.

Throughout the course of this guide instructions will be given as to how to extract BSAs after they are already installed. An alternative method is to change the setting for the BSA Extractor plugin. Open the Settings and change false to true. Each time a mod that has a BSA is installed a dialog will be presented offering to extract the included BSA.

"We are all wired into a survival trip now"[edit]

INI Tweaks[edit]

The Fallout INIs are used for a few different reasons, from disabling mouse acceleration to increasing grass render distance. This section will cover the necessary tweaks for Fear and Loathing to operate with all the mods in the guide.

The INI Editor will be used for this section. To access it, click the MO puzzle iconPuzzle mo.png and choose INI Editor.

  • When the editor is open, use the find function (ctrl-f) to quick find the line that needs to be edited.
Fallout.ini Tweaks[edit]
  • Remove mouse acceleration
[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
  • Light distance fade
Copy-paste the following under [Display]
[Display]
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
FalloutPrefs.ini Tweaks[edit]
  • Allow additional plugins to be loaded.
[Launcher]
bEnableFileSelection = 1
  • Increase Grass Render distance from 3 to 5 cells.
[Grass]
fGrassStartFadeDistance = 17000
  • Allow facial morphs from mods to work correctly.
[General]
bLoadFaceGenHeadEGTFiles = 1
  • Change to your Screen Resolution
[Display]
iSize W=1920  <-- Monitor horizontal resolution
iSize H=1080  <-- Monitor vertical resolution

Remember to click [Save] before exiting the INI Editor.

Extenders[edit]

Fallout New Vegas will need to take advantage of a couple extenders to open up functionality for certain mods.

NVSE[edit]
  • Author: Ian Patterson, Stephen Abel and Paul Connelly, hlp
  • Version: v5.0 beta2
  • Fallout 3 Equivalent: FOSE
  • Installation: Download the v5.0 beta2 file. Follow these instructions:
Extract the files from the archive into the Fallout New Vegas folder, NOT into the Data folder. The src folder and text files are not needed.
In the Data folder "right click->New->Folder", then name it "NVSE". Only do this if the folder DOES NOT exist.
Open up the Data/NVSE folder and "right click->New->Text Document", then name the file "nvse_config.ini".
Open nvse_config.ini and add the following:
[Memory]
DefaultHeapInitialAllocMB=400
Save and close.

The value for DefaultHeapInitialAllocMB must be between 200 and <500. 400 seems to be the best value for Fallout New Vegas, but it is recommended to play around with it a bit.

Without NVSE, many mods that add incredible features to New Vegas cannot be used. This is an essential mod for any gamer.

JIP NVSE Plugin[edit]
  • Author: jazzisparis
  • Version: v15.00
  • Requirements: NVSE

NVSE extension that is required for some other mods to function.

Lutana NVSE Plugin[edit]
  • Author: Luthien Anarion
  • Version: v13.2
  • Fallout 3 Equivalent: Lutana FOSE Plugin
  • Requirements: NVSE

NVSE extender for extra functions.

4GB Fallout New Vegas Updated[edit]
  • Author: MonochromeWench, Hendricks266, Roy Batty
  • Version: v1.9
  • Installation: Download and extract the archive into the Fallout New Vegas folder, NOT into any other folder. If the game will not start with the 4GB Loader in MO, then follow these instructions:
In the Executables menu type FNV 4GB Loader into the Title text box.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
(Optional) Only use this if the game will not start without it. In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click [Add] or [Modify], then [Close].
  • Note: Fallout New Vegas will be run through Mod Organizer using the "FNV 4GB Loader". This will auto load NVSE as well.

Non-English version users of the game will have to follow different instructions, get them here. Special thanks to rootsrat for troubleshooting this issue.

Fallout New Vegas only allows for 2 GB of RAM to be accessed by the FalloutNV.exe, so this will allow 4 GB of RAM to be accessed by setting the LAA flag.

Warning-Logo.png

WARNING

Some users have had issues with ENB and the 4GB Loader. The Injector version seems to work for everyone though.

ENB Series[edit]

As this guide grows, the section on ENB Series Graphics Modification and ENBoost will too. Eventually there will just be separate pages linking to the directions of how to install different versions ENB, based on hardware or whether the ENB Series Graphics are being used. The following instructs the setup for ENBoost using the Wrapper method; if this causes problems with the 4GB Loader the Injector method should be used.

ENBoost may cause performance issues for some users. Try it out and if performance drops, then just remove the d3d9.dll from the Fallout New Vegas folder.

ENBoost[edit]
  • Author: Boris Voronstov
  • Version: v0.263
  • Installation: ENB recommendations are yet to come, but ENBoost is still usable by everyone until then. Follow these instructions:
Choose the latest version of ENB, currently v0249, and click the black arrow Down1.gif at the bottom of the page to download.
Open the archive and the Wrapper folder then extract everything except the text files to the Fallout New Vegas folder.
In the Fallout New Vegas folder, move the d3d9.dll into the "exes" folder that is created by the 4GB Loader. Or create the folder if it does not exist.
Go to the Fallout New Vegas folder and open enbseries.ini in a text editor, like Notepad++, and set the first line to UseEffect=false. Save and close.
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines: 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=   <-- Possible values include 128, 256, or 512. It may require some tweaking depending on system hardware, but 256 is a good starting point.
VideoMemorySizeMb=   <-- Should be set to VRAM amount, 1024, 2048, 3072, 4096, or 6144. This may require some tweaking to get right even if the number ends up different from the available VRAM.
EnableCompression=true <-- Weaker systems may benefit from this setting being false.
  • Users with Nvidia Optimus enabled laptops may need to use the Injector version. Follow these instructions:
Use the above directions, except for extracting from the Wrapper folder, use the Injector folder and extract everything to the Fallout New Vegas folder.
Do not move anything to the "exes" folder, then follow all the other directions the same.
  • Optional use of borderless window, follow these instructions:
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
Save and close. Both settings must be set to true for it to work correctly.
  • Optional Anisotropic Filtering and Anti-Aliasing through ENBoost, follow these instructions:
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
[ANTIALIASING]
EnableEdgeAA=true
EnableAccumulativeAA=true
Save and close.
In Mod Organizer, click the plugin icon Puzzle mo.png and select INI Editor.
Change iMultiSample= and iMaxAnisotropy= to '0' in falloutpref.ini under [Display]
Save and close. To use AF and AA with ENBoost, the games default AF and AA must be turned off.
  • Optional Proxy use through ENBoost, follow these instructions:
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll  <-- This should be set the name of the d3d9.dll that is being installed.
Save and close.
Open the folder where the other injector is located and change the name of the d3d9.dll to what was put on the Proxy Library line.
Extract all the files to the Fallout New Vegas.
  • Note: A couple things to be aware of:
    • If already using an ENB, disregard the installation of these files and since ENBoost is already included in ENB. The optional settings can be followed for users that need borderless window or help with setting up the AF and AA settings.
    • If setting up the Proxy Library be sure to rename the d3d9.dll from the additional injector or it will overwrite the ENB d3d9.dll or conflict with it if the ENB d3d9.dll is already moved to the "exes" folder.

Users that are running out of memory may be able to solve their issues with ENBoost. Also, the borderless window function and setting up a proxy for using other AA methods may be of interest to others.

Clean the Bethesda ESMs[edit]

Note: Anyone attempting TTW with this guide should skip this section.
  1. Open FNVEdit through MO.
  2. Make sure "DeadMoney.esm" is ticked and click [OK].
  3. When FNVEdit is loaded right click any plugin on the left pane and select Apply Filter for Cleaning.
  4. When FNVEdit is done filtering right click "DeadMoney.esm" and select Remove "Identical to Master" records.
  5. Right click "DeadMoney.esm" again and select Undelete and Disable References.
  6. Close FNVEdit and make sure to save the plugins, but untick Backup Plugins and click [Okay].
  7. Repeat steps 1 through 6 for "HonestHearts.esm", "OldWorldBlues.esm", "LonesomeRoad.esm", and "GunRunnersArsenal.esm" individually.
    • The Pre-Order Packs do not need cleaning.
Gopher has a great video on his youtube channel about the basics of FNVEdit, here
.

Fixes[edit]

The comprehensive patches for New Vegas have seen many changes since release. There have been a few different groups that have tried to take on the task of fixing most of the bugs in New Vegas, but some have disappeared or lead their projects in directions away from just fixing bugs. Enter the Yukichigai Unofficial Patch which is just fixes and nothing else. The project has been quickly adopted by many New Vegas users and is still supported by Yukichigai and community members bringing even more bugs to be fixes constantly. Other projects that may have more to offer than just fixes will not be used in this guide. Other than that, there are few other fixes and some excellent utilities to increase stability and performance.

New Vegas Anti-Crash[edit]
  • Author: Queue
  • Version: v7.2.1.0
  • Requirements: NVSE
  • Note: The Grass Rendering Distance INI tweak will not work without this mod.

This mod helps with some of the offsets and structures the exception handling of New Vegas to reduce crashes for the supported addresses. This mod will be updated frequently and should be followed for updates.

New Vegas Stutter Remover[edit]
  • Author: SkyRanger-1
  • Version: v4.1.36
  • Fallout 3 Equivalent: Fallout Stutter Remover
  • Requirements: NVSE
  • Installation: This mod is packaged incorrectly, follow these instructions:
During install right click Data and select "Set data directory".

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO and select the INI-Files. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master section (Enable/Disable NVSR functions):

Master = {
        _comment = You can turn on or off each distinct feature from here.
        bManageFPS = 1
        bHookGetTickCount = 1
        bHookCriticalSections = 1
        bHookLightCriticalSections = 1
        bHookHashtables = 1
        bReplaceHeap = 0     <-- Needed for heap replacement, only for advanced users, detailed info in the readme
        bReplaceGetTickCount = 1
        bLogToConsole = 0
        bFastExit = 1
        bFlushLog = 1
        iSchedulingResolution = 1
        bReplaceRandom = 1
        bExperimentalStuff = 0     
        iMainHookPoint = 1
}

FPS section:

FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     <-- Default is 30, but should bet set to monitor refresh rate or either 1/2 or 1/3 refresh rate
	fMinimumFPS = 20
	iFPS_Report_Period = 4000
	fExtraSleepPercent =0.05
}

Heap Section (used for Heap replacement):

Heap = {
	_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
	_comment = It crashes instantly on Fallout3 last I remember checking
	_comment = It seems to work on Fallout: New Vegas ?
	_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
	_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
	iHeapAlgorithm = 6     <-- Only #2, #3, #5, and #6 are the only methods supported by FNV at the moment
                                   #3, #5, and #6 require a change to iHeapMainBlockAddress in Experimental section
                                   From NVSR Readme:
                                   1: FastMM4 heap.  This requires an external dll (BorlndMM.dll) to be present in
                                      Data\nvse\plugins\ComponentDLLs, otherwise it will prevent the game from starting up.  
                                   2: Windows standard heap.  OS dependant.  A really bad idea on XP, but okay on Vista and Windows 7.  
                                   3: SimpleHeap1, made by me.  
                                   4: TBBMM, aka TBBMalloc.  Made by Intel.  Fast.  This requires an external dll (tbbmalloc.dll) to be present
                                   5: ThreadHeap2, made by me.  Fast.  
                                   6: ThreadHeap3, made by me.  Fast.  
                                   8: tcmalloc.  Made by Google.  Usually fast.  This requires an external dll (libtcmalloc_minimal.dll) to be
                                      present.  
                                   Note that heap algorithms 3, 5, and 6 are statically sized based upon the iHeapSize setting.  Heap algorithms
                                   1, 2, 4, and 8 will resize themselves as needed.  The fastest algorithms tend to be 6, 4, 5, and 8, but it
                                   varies from computer to computer.  
	bEnableProfiling = 0
	iHeapSize = 250     <-- This only affects heap algorithms #3, #5, and #6, default is 250
	bEnableMessages = 0
	bZeroAllocations = 0
}

Cannot recommend this plugin enough. In addition to the fix for the stutter bug, it can do so many more things. Many of them are really advanced for even advanced modders. To understand some of these functions a decent knowledge of software architecture and imperative, procedural, or declarative programming is required. This does not mean that those advanced features should be avoided. Overtime this section will expand with more details and suggestions for general users. Right now all the information is made directly from the readme which is the best source of information for the mod.

Armor Replacer Child NPC Fix[edit]
  • Atuhor: HanzoTheRazor
  • Version: v1.0

Fix armor that children wear if a body replacer is used so the kids do not look weird. Shout out to WilliamImm for recommending this mod.

Reload Speed Game Start Fix[edit]
  • Author: sergelac
  • Version: v2
  • Requirements: NVSE

Fixes a problem with reload speed when game starts.

REPCONN Test Site Fixes[edit]
  • Author: Yukichigai
  • Version: v0.2

This was accidentally left out of YUP. Should be in the next version.

Merging Fixes[edit]

To reduce the number of plugins the Merge Plugins xEdit Script is very useful. It can merge a number of mods, even some extremely complex mods. Since the goal of the fixes are all related, it is a good idea to merge them into one plugin.

  1. Open FNVEdit through MO.
  2. Right click the list of mods and "Select None".
  3. Now tick the following mods and click [OK]:
    • Armor Replacer Child NPC Fix.esp
    • Reload Speed Game Start Fix.esp
    • REPCONN Test Site Fixes.esp
  4. After FNVEdit loads, right click on Armor Replacer Child NPC Fix.esp and select "Apply Script".
    1. From the top dropdown select Merge Plugins v1.9 and click [OK].
      • The merge plugin script may need to be setup. Use the settings found here.
    2. In the Merge Plugins pop up, tick all the plugins listed above and click [OK].
    3. In the next pop up click [OK], then give the merged plugin a name and click [OK]. Merged Fixes is recommended.
  5. Close FNVEdit and save ONLY the new plugin.
  6. The plugin and all the assets now reside in the Overwrite folder, so right click Overwrite and select "Create Mod".
    • Name the folder "Merged Fixes" and make sure it is listed right after REPCONN Test Site Fixes in the left pane.
  7. In the left pane of MO, untick the mods that were just merged.
  8. Bash tags need to be added for the plugin. It is a good idea to do it now by starting Wrye Flash NV and following these instructions:
    1. Select "Merged Fixes.esp" and then right click the Bash Tags box in the bottom right and add each these tags:
      • Actors.ACBS
      • Actors.AIData
      • Actors.AIPackages
      • Factions
      • Invent
      • Scripts
Merged Fixes[edit]
  • Author: The Mod Authors (99%) and You (1%)
  • Version: v3
  • Changelog: This tiny changelog is provided for users that may have already done an older version of this section.
    • v1: Original version
    • v2: Updated to follow new procedure require from xEdit Merge Plugins Script.
    • v3: Dropped Safe ShowRaceMenu to save plugin slot.

This is a placeholder for the mod created when using the merge script from above and the first use of the merged plugin script in the guide. It is a simple merge of four mods, but is a good starter for the procedure that go into using the merged plugin script. Shout out to Audley for the reminder that these mods could easily be merged!

OWB Sonic Emitter Projectile Fix[edit]
  • Author: EssArrBee
  • Version: v1.0
  • Note: Not added to the merging instructions because it is mergable to the Bashed Patch.

Small fixes to OWB Sonic Emitter projectiles.

Yukichigai Unofficial Patch - YUP[edit]
  • Author: Yukichigaki
  • Version: v9.0
  • Installation: Install the YUP - Base Game and All DLC main file.

This mod can be consider the main unofficial patch for New Vegas and is still being actively supported by Yukichigai and New Vegas players.

Quests & Cut Content[edit]

Nothing really breathes new life into a game like additional content. This section will add content mods to open up new areas and quests for users that have playthrough the game a few times and might be looking for something new.

New Vegas Uncut[edit]

This series was made by MoBurma to reintroduce some of the cut content that was still inside the game files. Some of it restores really good pieces of Fallout New Vegas and the other mods are just tiny parts that are forgettable. These mods are able to be merged to together using a FNVEdit merge script. Instructions for that are yet to come for users not familiar with using that advanced feature of FNVEdit.

New Vegas Uncut 1 - Rotface to Riches[edit]
  • Author: MoBurma
  • Version: v1.2
  • Note: The Count Fix optional file is for users that are installing the mod to a game in progress and have gotten tips from Rotface.

Rotface will now use those caps for stuff.

New Vegas Uncut 2 - A Koch and Bohr Story[edit]
  • Author: MoBurma
  • Version: v1.1

Very small restoration of two robots who miss their master.

New Vegas Uncut 3 - A Van Graff Scorned[edit]
  • Author: MoBurma
  • Version: v1.1
  • Installation: LOOT reports this mod needs to cleaned with FNVEdit:
  • avangraffscorned.esp
Contains dirty edits: 1 ITM, 0 UDR records. Follow instructions for cleaning here.

Really nice piece of content, but very small.

New Vegas Uncut 4 - A Thorny Situation[edit]
  • Author: MoBurma
  • Version: v1.0
  • Installation: LOOT reports this mod needs to cleaned with FNVEdit:
  • athornysituation.esp
Contains dirty edits: 10 ITM, 0 UDR records. Follow instructions for cleaning here.

Opens up a new option for The Thorn quest.

New Vegas Uncut 5 - A Wilder Wasteland[edit]
  • Author: MoBurma
  • Version: v1.0
  • Installation: LOOT reports this mod needs to cleaned with FNVEdit:
  • awilderwasteland.esp
Contains dirty edits: 9 ITM, 0 UDR records. Follow instructions for cleaning here.

Make the Wild Wasteland perk even more wild.

New Vegas Uncut 7 - Pacers Gambit[edit]
  • Author: MoBurma
  • Version: v1.0
  • Installation: LOOT reports this mod needs to cleaned with FNVEdit:
  • Pacersgambit.esp
Contains dirty edits: 1 ITM, 0 UDR records. Follow instructions for cleaning here.

Adds a new part of the Kings and NCR fued.

Merging New Vegas Uncut[edit]

To reduce the number of plugins the Merge Plugins xEdit Script is very useful. It can merge a number of mods, even some extremely complex mods. Since the goal of the NV Uncut Series mods are all related, it is a good idea to merge them into one plugin.

  1. Open FNVEdit through MO.
  2. Right click the list of mods and "Select None".
  3. Now tick the following mods and click [OK]:
    • kochandbohr.esp
    • rotfacetoriches.esp
    • avangraffscorned.esp
    • athornysituation.esp
    • awilderwasteland.esp
    • Pacersgambit.esp
  4. After FNVEdit loads, right click on kochandbohr.esp and select "Apply Script".
    1. From the top dropdown select Merge Plugins v1.9 and click [OK].
      • The merge plugin script may need to be setup. Use the settings found here.
    2. In the Merge Plugins pop up, tick all the plugins listed above and click [OK].
    3. In the next pop up click [OK], then give the merged plugin a name and click [OK]. NewVegasUncutSeries is recommended.
  5. Close FNVEdit and save ONLY the new plugin.
  6. The new mod now resides in the Overwrite folder, so right click Overwrite and "Create Mod".
    • Name the folder "New Vegas Uncut Series Merged" and make sure it is listed right after Pacers Gambit in the left pane.
  7. In the left pane of MO, untick all the mods that were merged.
  8. Now make sure the new mod is ticked and open FNVEdit through MO.
    1. Right click the list and "Select None".
    2. Tick "YUP - Base Game + All DLC.esm" and "NewVegasUncutSeries.esp", then expand "NewVegasUncutSeries.esp" and the record Armor.
    3. Click record 00134094, then drag line BMDT - Biped Data from the YUP - Base Game + All DLC.esm column, to the right, NewVegasUncutSeries.esp column.
    4. Now do the same for line DATA - Data and DNAM -.
    5. Now expand Dialog Topic->0010E028.
    6. Click record 001205A6, and then drag line Responses->Response->NAM1 - Response Text from the YUP - Base Game + All DLC.esm column to the NewVegasUncutSeries.esp column.
    7. Repeat the exact same operation for record 001547A4.
  9. Close FNVEdit and save NewVegasUncutSeries.esp.
  10. Bash tags need to be added for the plugin. It is a good idea to do it now by starting Wrye Flash NV and following these instructions:
    1. Select "NewVegasUncutSeries.esp" and then right click the Bash Tags box in the bottom right and add each these tags:
      • Actors.ACBS
      • Actors.AIPackages
      • Actors.DeathItem
      • Actors.Stats
      • Factions
      • Names
      • Relations
      • Scripts
      • Stats
New Vegas Uncut Series Merged[edit]
  • Author: MoBurma (99%) and You (1%)
  • Version: v4
  • Changelog: This tiny changelog is provided for users that may have already done an older version of this section.
    • v1: Original version with NV Uncut 1, 2, and 3.
    • v2: Added NV Uncut 4, 5, 6, and 7. NV Uncut 6 was removed because of conflict with Nevada Skies.
    • v3: Added directions for forwarding YUP fixes to merged plugin.
    • v4: Updated to follow new procedure require from xEdit Merge Plugins Script.

This is the second example of how the merge plugin script and demonstrates a more difficult merging procedure than the first. Additionally, there was also some instructions to solve conflicts with YUP, this is known as forwarding fixes. For the rest of the guide, any place that there is a mod or section to merge plugins and add fixes, it will have similar instructions.

More Cut Content[edit]

Sandbox6 is another author that has restored some really good little pieces all over the map. These mods are also good candidates to be merged together after installation to save some plugin spots.

Cut Sewers Restored[edit]
  • Author: sandbox6
  • Version: v0.2

Adds two sewers cut from the game with some something to shoot at.

No more giant manhole covers[edit]
  • Author: sandbox6
  • Version: v1.0
  • Note: The collision is off on the grates, so do not run into them.

Probably not cut content technically, but any guide based on a Hunter Thompson story and Terry Gilliam movie should not be worried about technicalities. Makes the big sewer openings into grates since water does not flow through a big manhole.

Strip Wall Billboards[edit]
  • Author: sandbox6
  • Version: v1.0

Great little restoration of The Strip wall billboards. Adds a little something that was missing.

Uncut Wasteland[edit]
  • Author: sandbox6
  • Version: v0.9
  • Installation: Install the Uncut Wasteland plus NPCs main file.

This mod adds back in tons of little things left out of the game that were not very performance friendly years ago. Moore's Law has taken care of that years later, so this gem adds all that stuff back in.

Merging Sandbox6's Mods[edit]
  1. Open FNVEdit through MO.
  2. Right click the list of mods and "Select None".
  3. Now tick the following mods and click [OK]:
    • Cut Sewers Restored.esp
    • No more giant manhole covers.esp
    • Strip Wall Billboards.esp
    • Uncut Wasteland.esp
  4. After FNVEdit loads, right click on Cut Sewers Restored.esp and select "Apply Script".
    1. From the top dropdown select Merge Plugins v1.9 and click [OK].
      • The merge plugin script may need to be setup. Use the settings found here.
    2. In the Merge Plugins pop up, tick all the plugins listed above and click [OK].
    3. In the next pop up click [OK], then give the merged plugin a name and click [OK]. Sandbox6 Mods Merged is recommended.
  5. Close FNVEdit and save ONLY the new plugin.
  6. The plugin now resides in the Overwrite folder, so right click Overwrite and "Create Mod".
    • Name the folder "Sandbox6 Mods Merged" and make sure it is listed right after Uncut Wasteland in the left pane.
  7. In the left pane of MO, untick the mods that were just merged.
  8. Bash tags need to be added for the plugin. It is a good idea to do it now by starting Wrye Flash NV and following these instructions:
    1. Select "Sanbox6 Mods Merged.esp" and then right click the Bash Tags box in the bottom right and add each these tags:
      • Actors.AIPackages
      • Actors.Stats
      • C.Light
      • C.Water
      • Factions
Sandbox6 Mods Merged[edit]
  • Author: sandbox6 (99%) and You (1%)
  • Version: v3
  • Changelog: This tiny changelog is provided for users that may have already done an older version of this section.
    • v1: Original version
    • v2: Updated to follow new procedure require from xEdit Merge Plugins Script.
    • v3: Updated merging instructions for latest version of Uncut Wasteland.

This is a great set of mods to use with the merge script. It restores lots of little parts that were left out of New Vegas that can now be added back in and enjoyed. Try going to the Hoover Dam and seeing some of the missing detail added by Uncut Wasteland or check out the billboard wall that surrounds The Strip.

"And that, I think, was the handle..."[edit]

"...that sense of inevitable victory over the forces of old and evil." - Raoul Duke. These mods will continue the quest of triumph over evil by hunting down scum for money or avenging the death of a friend only ever known from a distance.

Sortomatic - Modders Resource[edit]
  • Author: tunaisafish and Gribbleshnibit8
  • Version: v1.3
  • Requirements: NVSE

This mod sorts inventory into separate containers for houses that support it. Very useful for hoarders, like me, you, and everyone that has every played a Bethesda game. Shout out to Kelmych for recommending this mod. It is a UI mod that is needed to support "Afterschool Special", and another mod later in the guide.

Afterschool Special[edit]
  • Author: Mike Hancho
  • Version: v2.01
  • Requirements: NVSE, Sortomatic
  • Installation: Get the Afterschool Special V 2O1 - Sortomatic V4 Full main file. This mod is not packaged properly, follow these instructions:
During the install, expand "Afterschool_Special_V201_Sortomatic_V4" and right click "DATA", then select "Set data directory" and click [OK].

Probably the best school house mod ever made?

Beyond Boulder Dome[edit]
  • Author: The Beyond Boulder Dome Team
  • Version: v1.2
  • Installation: Install all five main files and then install the update file, click [Merge] not [Replace] for all.

This mod is the closest to a third party DLC that exists for New Vegas. It is a separate worldspace in Colorado with tough enemies and lots of radiated areas.

D.E.I.M.O.S.[edit]
  • Author: Alexander J Velicky
  • Version: v1.05

Nice quest, not very long, but the voice acting and story are good. Do not take companions and take a shotgun and energy weapon.

The New Bison Steve Hotel and Lucky Casino[edit]
  • Author: Mike Hancho
  • Version: v107
  • Requirements: NVSE, Sortomatic
  • Installation: Get the New Bison Steve Version 107 MASTER FILE VERSION main file and the New Bison Steve Version 107 - SORTOMATIC VERSION optional file. This mod is packaged incorrectly, follow these instructions:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK], select [Merge] not [Replace]."

Give some extra life to Primm.

The Someguy Series[edit]
  • Author: someguy2000
  • Version: v2.0
  • Installation: This mod is not packaged correctly, follow these instructions:
During the install, expand "Someguy Series 2.0" and right click "DATA", then select "Set data directory" and click [OK].

This is a master file that lets all the someguy mods work together. NV Bounties I & II are already included in the guide and others will be added as their testing is completed.

New Vegas Bounties I[edit]
  • Author: someguy2000
  • Version: v1.55
  • Requirements: The Someguy Series

Great set of bounties with decent voice acting. They are fun to do for some quick cash.

New Vegas Bounties II[edit]
  • Author: someguy2000
  • Version: v1.47
  • Requirements: The Someguy Series, New Vegas Bounties I
  • Installation: This mod is not packaged correctly, follow these instructions:
During the install, expand "NVBII Version 1.46" and right click "DATA", then select "Set data directory" and click [OK].

This mod really shows how someone can grow as a developer. Someguy added in options to kill or capture criminals with bounties on their head. Lots of new areas added to the game and you might have to think about how to approach some of the quests instead of just running in guns blazing and retrieving a finger.

Tales from the Burning Sands[edit]
  • Author: Puce Moose
  • Version: v1.31b
  • Installation: Get the Tales from the Burning Sands 1.31b FULL version - all three chapters main file ONLY.

LOOT reports this mod needs to cleaned with FNVEdit:

  • Tales from the Burning Sands.esm
Contains dirty edits: 17 ITM, 0 UDR records. Follow instructions for cleaning here.

This one is for the people that like the old school RPGs where quests require lots of reading and actually paying attention because quest markers are not part of the mix. Lots of detail is added to this mod and it is easy to overlook at lot of it, so keep an eye out.

User Interface[edit]

The interface section will be the first section where mods that affect the actually in game elements are installed.

The Need for UI Organizer[edit]

UI Organizer (UIO) is NVSE plugin that allows UI mods to be installed for FNV without having rerun Unified HUD after each change to the UI section.

UIO is designed to be used so mods can be installed and uninstalled without having to worry if they have UI elements.

Darnified UI[edit]
  • Author: Darn
  • Version: v04beta
  • Fallout 3 Equivalent: Darnified UI
  • Installation: To install this mod with MO click [Manual], then [Okay] during the installation or the default installer will skip a very important file.

Even though this mod never made it out of beta it is still complete enough to be used for all interface text. Some other modders have also expanded the Darnified font to other parts of the game. Author's Page

Advanced Recon Trap Detection[edit]
  • Author: Gopher
  • Version: v2.7.1
  • Fallout 3 Equivalent: Advanced Recon Trap Detection
  • Installation: Get the Adv Recon Trap Detection main file and the Adv Recon Thermal Nightvision Compatability Patch and Adv Recon Trap Detection - DLC Patch optional files. Follow these instructions:
Install the Adv Recon Trap Detection file.
Install the ''Adv Recon Thermal Nightvision Compatability Patch and Adv Recon Trap Detection - DLC Patch files, select [Merge], not [Replace].
The ESPs for this mod can be merged, follow these instructions:
Open FNVEdit through MO.
Right click the list of mods and "Select None".
Now tick the following mods and click [OK]:
Detect Traps - DLC.esp
Detect Traps - Perk.esp
Detect Traps - Traponator 4000.esp
After FNVEdit loads, right click on "Detect Traps - DLC.esp" and select "Apply Script".
From the top dropdown select Merge Plugins v1.9 and click [OK].
The merge plugin script may need to be setup. Use the settings found here.
In the Merge Plugins pop up, tick all the plugins listed above and click [OK].
In the next pop up click [OK], then give the merged plugin a name and click [OK]. Detect Traps Merged is recommended.
Close FNVEdit and save ONLY the new plugin.
The plugin now resides in the Overwrite folder, so double click to open the Overwrite folder.
From the Overwrite pop-up, drag the "Detect Traps Merged.esp" into the Advanced Recon Trap Detection mod in the left pane of MO.
In the left pane of MO, double click Advanced Recon Trap Detection.
Now go to the "Optional ESPs" tab and move the "Detect Traps - DLC.esp", "Detect Traps - Perk.esp", and "Detect Traps - Traponator 4000.esp", to the Optional ESPs box.

This mod will add some very cool ways to detect traps. This is very helpful when using darker interiors and nights.

Advanced Recon Range Finder[edit]

This mod will add a range finder to scoped weapons up to 200 meters.

Advanced Recon Thermal Nightvision[edit]
  • Author: Gopher
  • Version: v3.3.1
  • Installation: Get the Adv Recon Thermal Nightvision main file and the Adv Recon Thermal Nightvision - Project Nevada optional file. Follow these instructions:
Install the Adv Recon Thermal Nightvision file.
Install the Adv Recon Thermal Nightvision - Project Nevada file, click [Merge], not [Replace].

Adds in more nightvision gear, which goes great with the other Advanced Recon mods.

Ambient Temperature[edit]
  • Author: Imp of the Perverse
  • Version: v1.2

This mod allows other mods to use temperature to affect how the world works. Powered Power Armor is the mod in this guide that will make use of it.

FPS Weapon Wheel[edit]
  • Author: vivanto
  • Version: v1.13

Transform the mouse scroll wheel into a weapon selector, just like a real FPS.

JIP Realistic Weapon Overheating[edit]
  • Author: jazzisparis
  • Version: v0.81

This mod adds in weapon overheating so play and spray is a little less easy in big fire fights. Also, adds to weapon degradation if the weapon is hot constantly.

JIP Selective-Fire[edit]
  • Author: jazzisparis
  • Version: v1.20
  • Requirements: NVSE, JIP NVSE Plugin

Changes the firing mode of the guns in game. It is compatible with any gun added by mods, and has an MCM menu to customize the options.

JIP Companions Command and Control[edit]
  • Author: jazzisparis
  • Version: v2.30
  • Requirements: NVSE, JIP NVSE Plugin

Does a ton of Companion stuff. It's so much that most people probably will not even use half the features.

Powered Power Armor[edit]
  • Author: Imp of the Perverse
  • Version: vBeta3A
  • Installation: Get the Powered Power Armor NV Beta3 main file and the Beta 3 Hotfix A optional file.
  • Note: This mod will override your console/.ini FOV settings (always resetting to FOV 75) but the in-game item for configuring Powered Power Armor lets you specify a new FOV.

Makes power armor much more complex to own and operate. Reading the read me and nexus page are highly recommend so something is not missed.

Project Nevada[edit]
  • Author: PN Team
  • Version: v2.5
  • Requirements: NVSE, DarnUI

Major overhaul of Fallout New Vegas gameplay and equipment. Adds many new features from sprinting to nightvision.

Project Nevada - Extra Options[edit]
  • Author: Gribbleshnibit8
  • Version: v1.3
  • Requirements: NVSE, Project Nevada
  • Installation: During the installer, DO NOT tick the Equipment module or the installer will not work. There is no Equipment module for PN - EO.

Further extension of Project Nevada features. Also, includes a merged DLC patch.

The Mod Configuration Menu[edit]
  • Author: Pelinor
  • Version: v1.5
  • Requirements: NVSE
  • Installation: Get The Mod Configuration Menu main file and the MCM BugFix 2 update file.

This mod will allow other mods to have advanced functionality by accessing the in game menu for customizable settings. Project Nevada has its own version of this mod so it should be installed before this mod.

The Weapon Mod Menu[edit]
  • Author: Pelinor
  • Version: v1.2
  • Requirements: NVSE, MCM
  • Note: If reinstalling the first part of the User Interface section this mod will need to be uninstalled and reinstalled as well.

Opens up new features to the weapon modding interface used in game, so it is more intuitive.

Darnified UI[edit]
  • Installation: Move DarnUI to just after The Weapon Mod Menu in the left pane of MO.
  • Note: Many of the prior mods needed to 'see' DarnUI when installed, but the correct file priority with UIO will be with DarnUI loaded in this spot.
One HUD - oHUD[edit]
  • Author: Gopher
  • Version: v1.1
  • Requirements: NVSE, MCM
  • Installation: Get the One HUD (oHUD) main file and the One HUD (oHUD) Darnified Patch optional file.

This mod combines ImmersiveHUD, AdjustableHUD, and Primary Needs HUD into one version for easy installation.

Flashlight NVSE[edit]
  • Author: vivanto
  • Version: 1.22

Great mod to use with darker nights. This really helps navigate the wastes for users that do not want to use the Project Nevada vision modes.

UIO - UI Organizer[edit]
  • Author: jazzisparis
  • Version: v1.31
  • Note: There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue. The mod will regenerate those files every time the game loads.

The next great HUD management mod.

Supplemental UI[edit]

The rest of the User Interface section does not change HUD elements, so they can be installed after Unified HUD and do not require a specific install order.

CASM with MCM[edit]
  • Author: Cipscis and Gribbleshnibit8
  • Version: v1.51
  • Fallout 3 Equivalent: CASM
  • Requirements: NVSE, Lutana NVSE Plugin

Autosave ability to prevent losing progress if game crashes. Use MCM menu to customize.

Centered 3rd Person Camera[edit]
  • Author: Jahandar
  • Version: v5
  • Note: In Mod Organizer, in the left panel, right click and select "Information" or Double Click the Mod. Go to Tab "Optional Plugins" and put the one you DON'T want in "optional ESPs". Choices are: "Centered 3rd Person Camera.esp" OR "Centered 3rd Person Camera - Unraised.esp"

Every game has a crappy over the shoulder camera and modders always fix that problem.

Quote from Nexus site on v5: "By request, I've included a version that does not raise the camera/crosshair. The "unraised" version includes only the centered camera and the increased max camera distance (the crosshair will float roughly at your character's neck). Both ESM files are included in the download, just choose which one you want."

FNV Classic Worldmap[edit]
  • Author: Colored
  • Version: v1.0

Pip-Boy map replacer that adds in more detail to the terrain.

Misc Item Icons - New Vegas[edit]

Replace many of the icons in the Pip-Boy menu for more diversity.

Project Nevada - Med-X Fix[edit]
  • Author: Zenball
  • Version: v1.0

Just a small fix for Med-X, so addiction is not automatic after the first dose.

Sortomatic for Tales from the Burning Sands[edit]
  • Author: kelwyn and Sarcophski
  • Version: v1.1
  • Requirements: NVSE, Sortomatic, Tales from the Burning Sands

Extend Sortomatic to the house from Tales from the Burning Sands. Very useful. Shout out to Kelmych for recommending this and mod as well as making it.

Traits Menu DarNified[edit]
  • Author: DarN and Mama Stankum
  • Version: v1.0
  • Requirements: DarnifiedUI
  • Note: If reinstalling the first part of the User Interface section this mod will need to be uninstalled and reinstalled as well.

Extends the DarnUI to the traits menu. Shout out to Kelmych for suggesting this mod.

Covering the Mojave[edit]

Texture Overhauls[edit]

Hall Of Equipment[edit]
  • Author: Deblazkez
  • Version: X2
  • Fallout 3 Equivalent: Hall of Equipment
  • Installation: Get the main file and all four optional files. Install the main file, then install the four optional files in any order into the same folder as the main file and when asked click [Merge], not [Replace].
  • Note: If texture reduction is needed for armor and weapons to gain performance then remove this mod.

This mod will enhance the vanilla textures to higher resolution versions. It is a good base to use and let other equipment mods overwrite.

NMCs Texture Pack For New Vegas[edit]
  • Author: NeilMc_NMC
  • Version: v1.0
  • Fallout 3 Equivalent: NMCs_Texture_Pack_for_FO3
  • Installation: Install both Medium files. Also, install the Patch 2- Ceiling black holes fix and Clock retexture. and Red_Wood_And_Burnt_Fence_Clash_Fix optional files. Make sure to select [Merge], not [Replace].
  • Note: Large files on the Nexus can get corrupted during download and the only fix is to retry the download until it works.

The largest texture pack for New Vegas and with Poco Bueno is a great base to build from. There are three sizes of this texture pack, the Medium is a mix of different sized textures matched together really well. The large is mostly 2k and 4k textures, so too much for a heavily modded setup.

POCO BUENO Texture Pack[edit]
  • Author: Ojo Bueno aka tapioks
  • Version: v5
  • Installation: Get the main file and the PocoBueno Skeleton Transparency Fix optional file. The main file does not install correctly with MO, follow these instructions:
Open Windows Explorer and navigate to the ".../<Mod Organizer>/downloads" folder and select PocoBuenoTexturePackV5-42028-5.zip.
Extract the PocoBuenoV5.fomod to the "downloads" folder.
Return to MO and install the FOMOD, when the file directory pops up, expand "PocoBuenoV5" (not "pocobuenov5"), right click "data" and select "Set data directory".
Click [OK].
Install the optional file, make sure to add it to the same folder as the main file, and click [Merge], not [Replace].

Excellent texture pack that covers many things from robots to street signs to dirt.

Textures Over Time[edit]
  • Author: DonKnotts
  • Version: v1.0
  • Installation: Get the FlagStoneWalls, HH_Sandstone, and Sandbags main files ONLY. Install them in any order, but for the second and third file, click [Merge], not [Replace].

The sandstone textures for Honest Hearts are really amazing. Zion National Park never looked so good, unless you actually go to Zion National Park, but who goes outside anymore?

Collision Meshes[edit]
  • Author: KiCHo666
  • Version: 1.2.3

Technically this is just meshes, no textures, but there is no meshes sections. Anyways nitpickers, this mod makes the in game meshes work much better for projectiles, since bullets can now go through the guard tower rails, the holes between the wood beams in the farmhouses, and cars have much better collision meshes. Great mod from a modder that is really making some essential stuff for FNV.

Weather & Lighting[edit]

ELECTRO-CITY - Relighting the Wasteland[edit]
  • Author: MyGoodEye
  • Version: v12A

Adds a bunch of lights to the wasteland. This helps with the darker nights in Nevada Skies.

This archive contains two *.esm files and two folders containing compatibility patches and optional plugins.
Install this mod by MO's Manual method and expand the top level. Deselect the two optional & compatibility folders and install just the meshes,textures & ELECTRO CITY-*.esm files. If you want to, deselect the text files also.
Nevada Skies - Weather Effects[edit]
  • Author: Yossarian
  • Version: v1.4.2
  • Installation: Follow these instructions:
Install the main file.
In the left pane of MO, right click Nevada Skies - Weather Effects and select "Information".
Move "NevadaSkies - TTW Edition.esp" and "NevadaSkies - Basic Edition.esp" to the Optional ESPs box.

Nevada Skies is a an excellent weather and lighting overhaul. It adds many new weather effects like rain and sand storms. It also makes the nights very dark. Almost too dark, certain areas right next to The Strip are way too dark with the Hotel lights that close, but overall the mod is great. Some in game recommendations for the settings will come soon. The settings are accessed by equipping the "Thermo-Hygrograph" then exiting the Pip Boy menu.

NVInteriors Project[edit]
  • Author: chucksteel and Bigcrazewolf
  • Version: v2.0
  • Fallout 3 Equivalent: DCInteriors Project
  • Installation: Get the NVInteriors Core and NVInteriors_Combo Edition main files and the NMC_NVInteriors Compatibility patch Medium optional file. Install the NVInteriors Core-43534-2-0.7z first then install the other two files in any order, but make sure to install in the same folder as the main file and when asked click [Merge], not [Replace].

This mod adds many new interiors to the game for exploration and looting. Perfectly fits into the game world.

NV InteriorsProject A Room With A View[edit]
  • Author: Chucksteel
  • Version: v1.0

Great overhaul of the Top's Suite passes on to The Courier for that bullet of the dome. There are actual windows.

Interior Lighting Overhaul[edit]
  • Author: Sarge198 and Killergrimm
  • Version: v6.8.1
  • Installation: Get the Interior Lighting Overhaul 6-8-1 main file, follow these instructions:
Click the SettingsWrench MO.png icon and go to the Plugins tab.
Find and click Fomod Installer and double click true next to "enable" to show the dropdown.
Change true to false and click [OK].
Now install the main file, when the installer starts choose these options:
Make sure Ultimate Edition ESM is ticked, so select [Next].
Untick GS Shack and select [Yes] to continue, leave Lucky 38 Suite ticked and select [Next].
Make sure New Vegas Bounties I, New Vegas Bounties II, NV Interiors Project Combo Ed., and D.E.I.M.O.S. and ticked and select [Next].
On the next two page leave everything unticked and select [Next].
Make sure Nevada Skies - Weather Effects is ticked, so select [Finish].
Double click Interior Lighting Overhaul in the left pane and go to the "Optional ESPs" tab.
Move "Interior Lighting Overhaul - Ultimate Edition.esp" to the Optional ESPs box.
Go back to the SettingsWrench MO.png and enable the Fomod Installer.
The patches from this mod can be merged, so follow these instructions:
Open FNVEdit through MO.
Right click the list of mods and "Select None".
Now tick the following mods and click [OK]:
ILO - D.E.I.M.O.S.esp
ILO - NVInteriors Project.esp
ILO - New Vegas Bounties.esp
ILO - New Vegas Bounties II.esp
After FNVEdit loads, right click on "ILO - D.E.I.M.O.S.esp" and select "Apply Script".
From the top dropdown select Merge Plugins v1.9 and click [OK].
In the Merge Plugins pop up, tick "ILO - NVInteriors Project.esp", "ILO - New Vegas Bounties.esp", and "ILO - New Vegas Bounties II.esp", and click [OK].
In the next pop up click [OK], then give the merged plugin a name and click [OK]. ILO - Merged Patches is recommended.
Close FNVEdit and save ONLY the new plugin.
The plugin now resides in the Overwrite folder, so double click to open the Overwrite folder.
From the Overwrite pop-up, drag the "ILO - Merged Patches.esp" into the Interior Lighting Overhaul mod in the left pane of MO.
In the left pane of MO, double click Interior Lighting Overhaul.
Now go to the "Optional ESPs" tab and move the "ILO - D.E.I.M.O.S.esp", "ILO - NVInteriors Project.esp", "ILO - New Vegas Bounties.esp", and "ILO - New Vegas Bounties II.esp" to the Optional ESPs box.
LOOT does not sort the ILO - Merged Patches.esp plugins properly, follow these instructions:
Run LOOT through MO executable dropdown.
Find "ILO - Merged Patches.esp" in the left pane and click the three dots on the right of the plugin, then select [Edit Metadata].
Enter "RaestlozFactionArmorEnhancement.esp" into the ''Filename'' textbox or drag the plugin from the list on the left right under "Filename".
Enter "TrooperOverhaul-Dragbody.esp" into the ''Filename'' textbox or drag the plugin from the list on the left right under "Filename"..
Click the checkmark next to ILO - Merged Patches.esp.
  • Note: The Nevada Skies patch should not be merged with the other patches since it is mergable to Bashed Patch.

This adds light switches to the interiors of building, but also so much more.

Old World Blues - Path Lighting[edit]
  • Author: Sarge198
  • Version: v1.1
  • Installation: This mod has an extra plugin, follow these instructions:
Double click Old World Blues - Path Lighting in the left pane of MO, and go to the "Optional ESPs" tab.
Move "OWB-Path Lights - Darker Nights.esp" to the "Optional ESPs" box.

Make all the ground lights in OWB light up at night. Used with darker nights in Nevada Skies, it really makes the Big Empty look great.

Plants & Stuff[edit]

The deserts of the Southwestern United States have the second highest plant density of any habitat in the world, only behind the rain forest regions of Earth. Chernobyl only a few decades removed from the second biggest nuclear meltdown in history is completely covered in vegetation, radioactive vegetation, but still covered in the stuff. The point being that nuclear war would allow for plants to just cover the Mojave and make the world feel much less empty and devoid of life. Hopefully this section can address that problem.

Wasteland Flora Overhaul[edit]
  • Author: vurt
  • Version: v2.8a for Dead and Fertile versions, v1.0 for esp-less version
  • Fallout 3 Equivalent: Flora Overhaul
  • Installation: Use the Fertile and Dead versions if they are preferred, but the ESP-less version does not have any UDRs and ITMs. Also, get the LOD Patches v1dot2 optional file. Follow these instructions:
Install the main file version of choice normally.
Now during install for the LOD file it is recommended to install to a separate folder so it can be reverted easily.
Where "Name" is shown type "Wasteland Flora Overhaul POCO Bueno LOD".
Now expand "Vurts WFO - LOD Patches v1_2->--CHOOSE YOUR PACK--->POCO and OJO BUENO - LOD Patch", then right click "Data" and select "Set data directory".
Click [OK].
LOOT reports that this mod needs to be cleaned with FNVEdit:
  • Vurt's WFO.esp
Warning: Do not clean UDR records from this mod, otherwise, the game will crash on startup.
Contains dirty edits: 377 ITM records. Follow instructions for cleaning here.

Of course, this is the best floral mod for FNV. Did you expect anything less from Vurt?

Hectrol FX DUSTSTORM Deluxe HighRes Retex[edit]
  • Author: Hectrol
  • Version: v1.0
  • Installation: There are multiple versions, follow these instructions:
Expand "Hectrol_FX_Duststorm_Deluxe_HighRes_Retex" and then right click "1024" and select "Set data directory".
Click [OK].
  • Note: The "2048" or "4096" version can also be chosen for high end systems.

Hectrol is the man and makes wonderful little mods that address many eye sores.

Hectrol Tumbleweed Deluxe HighRes Retex[edit]
  • Author: Hectrol
  • Version: v1.0
HiRes Raider Graffiti[edit]
  • Author: tvs_frank
  • Version: v1.0
Improved LOD Noise Texture[edit]

This is one of those mods that you did not know you needed until you had it and now you cannot play without it.

Laurens Bathroom Poetry[edit]

The highest form of art in the future.

Mojave Nights - a moon and stars replacer[edit]
  • Author: CptJoker
  • Version: v1.0
  • Fallout 3 Equivalent: Enhanced Night Sky
  • Installation: If you choose the FOMOD version, select 100% (vanilla) for moon size, the size will adjusted manually later in the guide. Choose default Moon glow. Using the non-FOMOD version will mean setting "Mojave Nights 1.0" folder as the Data directory folder correctly in MO's 'Manual' installer.
  • Note: Installation instructions are given to avoid using a plugin for this mod to reduce plugin count. Further instructions are found in the Game Tweaks section.

What color do you think the moon and stars would be through an atmosphere that went through a nuclear war? I think it would be rainbow colored.

Vault 22 Flora Overhaul[edit]
  • Author: Macintroll
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow there instructions:
When the installation window pops up, expand "Vault22FloraOverhaul-mod".
Right click "data" and select Set data directory and click [OK]

"Welcome to the jungle..." Crank up volume to 11 on Vault 22.

People and Mutants[edit]

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die." - Raoul Duke

Cropped-romero-ralph-steadman-7018861.jpg

"If you'll be my bodyguard...[edit]

...I can be your long lost pal". The wasteland can be a lonely hellhole that leads you to soul crushing depression and complete shellshock. It is probably better if you partner up and spread the misery with a friend. Willow seems as good a companion as any and the mod comes with a quest, dog, and player home. Also, in this section are mods that cover the other NPCs in game until more companions are added so a new section makes sense.

Willow - A Better Companion Experience[edit]
  • Author: llamaRCA and Nivea
  • Version: v1.08

She's funny, cute, and has way more lines of dialogue that do not become annoying after an hour. Hint: Talk to Willow about her dog right away.

Animated Sweat Effect[edit]
  • Author: Drumber, Weijesen, Jazzisparis
  • Version: v1.0
  • Installation: Get the Animated Sweat Effect (Vanilla) main file unless using an ENB.

Would it be hotter or colder in Nevada centuries after a nuclear war? Either way, it would not stop people from sweating.

Authentic Burned Man[edit]
  • Author: Rocket
  • Version: v1.0

Bandages look like used bandages and much better head mesh.

Ghouls Hires retexture[edit]
  • Author: Macintroll
  • Version: v1.2
  • Fallout 3 Equivalent: Ghouls Hires retexture
  • Installation: Get ONLY the Ghoul retexture for Roberts Male Body replacer optional file. The main file is not needed.

Great little retexture of the Ghouls. Shout out to Brainfever for suggesting this mod.

Fallout Character Overhaul[edit]
  • Author: Drumber
  • Version: v2.3.2
  • Fallout 3 Equivalent: Fallout Character Overhaul - Races
  • Requirements: The Steve Bison Hotel, Afterschool Special, Roberts Males, Willow
  • Installation: Get the Fallout Character Overhaul FOMOD main file, the Child Eye Fix updates file, and the Fallout Character Overhaul Patches optional file, then follow these instructions:
During the FOMOD installer, select Glowing Ghouls, Dirty Textures, Eye Textures, Hair Textures, and ENB Hair Meshes (if installing an ENB otherwise disregard), then click [Next].
For the next window, select Playable Races+Roberts Patch and Willow, then click [Install].
Install the Child Eye Fix updates file and click [Merge], not [Replace].
Install the Fallout Character Overhaul Patches optional file and click [Merge], not [Replace].
In MO's left pane, double click "Fallout Character Overhaul" and select the "Optional ESPs" tab.
Move the "FCO - SQP.esp" and "FCO - Willow (Cazy).esp" to the "Optional ESPs" box.
Part of the FCOMaster.esm is not compatible with New Vegas Redesigned 3, follow these instructions:
Select FNVEdit from the executable dropdown in Mod Organizer.
When FNVEdit loads, right click the mod list and choose "Select None".
Find FCOMaster.esm in the list of mods and tick the check box for it, then click [OK].
After the mods finish loading, expand FCOMaster.esm->Non-Player Character.
Highlight every record that begins with "00" and delete them. Leave any record that starts with something other than "00".
Close FNVEdit and save FCOMaster.esm.

Great character edit of just about every NPC in game. Amazing amount of time and dedication went into this mod.

New Vegas Redesigned 3[edit]
  • Author: Dracomies and Weijiesen
  • Version: v3.0
  • Fallout 3 Equivalent:
  • Requirements: Fallout Character Overhaul
  • Installation: Get the New Vegas Redesigned Version 2.9 and UPDATE TO VERSION 3.0 (Critical fixes) main files and the Compatibility with other mods optional file. Follow these instructions:
Install the New Vegas Redesigned Version 2.9 main file.
Install the UPDATE TO VERSION 3.0 (Critical fixes) main file and click [Merge], not [Replace].
For the Compatibility with other mods file, expand "Compatibility->Robert's Males" and then right-click "Data" and select "Set data directory" and when asked click [Merge], not [Replace].
Two plugins from this mod are not needed, follow these instructions:
Double click New Vegas Redesigned 3 in the left pane of MO and go to the "Optional ESPs" tab.
Move "Cass alternate version.esp" and "Gomorah Redesigned.esp" to the "Optional ESPs" box.

This mod does so many little things most of which are character redesigns. There is also a bunch more stuff as well. The mod makes the game a bit more hardcore, so be aware that the wasteland is a bit more wastes.

"Looking good, Billy Ray."[edit]

"Feeling Good, Louis" Sorry to change up the movie references, but it works. The vanilla bodies in Bethesda games tend to be weird and ugly. Lucky for us some excellent modders have made much better bodies to conquer the wasteland with. Exeter not only offers a version of the Type3 female body by Dimon99, but also redid all the meshes for female outfits. On the other side Nivea has taken over Robert's Males body replacer, so all the bases are covered for just about every character.

Type3 Body and Armor Replacer[edit]
  • Author: Exeter, Dimon99
  • Version: v2.1
  • Installation: Install the New Vegas Type3 Armor Complete main file and the Business Suit Fix, CombatMk1, CombatMk2, Fieldhand outfit Fix, Leather Armor Wrist fix update files. During install click [Merge], not [Replace], when asked.

This is the non-nude version of the Type3 female body replacer and the armor meshes to go along with them. Vanilla body type are really weird looking in the Fallout series, and Type3 is the solution for females. If you prefer the nude body then get the other main file for Armors only and use the original Type3 body replacer.

Dead Money Type3 Outfits[edit]
  • Author: Exeter
  • Version: v1.0
  • Requirements: Type3 Body
  • Installation: Install the main file and the Type3 Dean Domino Tuxedo -Fixed file. There is also an optional file to reverse the Vera Dress for users that install holster mods.

Convert the Dead Money clothing to Type3 body.

Type 3 Honest Heart Tribal Armors[edit]
  • Author: Exeter
  • Version: v2.5
  • Requirements: Type3 Body
  • Installation: Install the main file and the Fix for Graham outift file (filename has typo) and the Fix for Sorrows body file.

Convert the Honest Hearts clothing to Type3 body.

Old World Blues Armors for Type 3[edit]
  • Author: Exeter
  • Version: v1.0
  • Requirements: Type3 Body
  • Installation: Install the main file and the Patch for StealthSuit- Fixed file.

Convert the Old World Blues clothing to Type3 body.

Lonesome Road Armors for Type 3[edit]
  • Author: Exeter
  • Version: v1.1
  • Requirements: Type3 Body

Converts the Lonesome Road clothing to Type3 body.

Roberts Male Body[edit]
  • Author: Robert, Sickleyield, and nivea
  • Version: v3.2
  • Fallout 3 Equivalent: Roberts Male Body for Fallout 3
  • Installation: Get the ROBERTS for New Vegas MAIN FILE and Honest Hearts DLC Patch, Lonesome Road DLC Patch, and Old World Blues DLC Patch optional files. Install the main file, then all the DLC patches and select [Merge], not [Replace].
LOOT reports that this mod needs to be cleaned with FNVEdit:
  • Roberts_NewVegas.esp
Contains dirty edits: 1 ITM record. Follow instructions for cleaning here.
  • Note: If black bars are showing on male bodies in game, try ticking or unticking the BSA for Roberts Males. If that does not work check that no other mod than aMidianBorn Book of Water, ALR - Aptom's Legion Retextured, Ghouls Hires retexture, or Wasteland clothing Hires retexture overwrite Roberts Males.

Robert's Males is the best male body made for Fallout games, if using mods that require Breeze's Males, then they are usually compatible with Robert's too. Too bad he never finished his Skyrim body replacer.

Uhh... That's Not a Bug[edit]

An author's note: The Cazador is based on a real monster known as the Tarantula Hawk. They are huge black spider wasps with orange wings that have the second most painful sting or bite in the world. They usually sting tarantulas and their venom flips over the spider and paralyzes it. Then they lay their eggs in the tarantula's stomach and when the eggs hatch a feast ensues, while the spider is alive. They are the state insect of New Mexico, the state which the author is a former resident and now lives about 10 minutes from. Nightmares, check. Remember that like Australia, everything in the Mojave wants to kill you.

aMidianBorn NV Book Of Water[edit]
  • Author: CaBaL
  • Version: vOmni2
  • Installation: Just install The Book of Flesh for now, but download The Book of Steel which will come later.

Cabal is clearly a master of the dark arts. It is the only explanation for the level of quality his work produces.

Feral Ghoul Retexture by Koldorn[edit]
  • Author: Koldorn
  • Version: v1.0

The Ghouls will now look much more like rotting, radiation ridden zombies, and that is a good thing.

Hectrol ED-E Deluxe HR Retex EVOLUTION PACK[edit]
  • Author: hectrol
  • Version: v1.0
  • Installation: During the FOMOD installer choose High Res [2048x2048] and Spooky ED-E by archerarcher.

Excellent ED-E retexture and ED-E will now change to a new texture after upgrade from follower quest.

Improved Robots Textures[edit]
  • Author: Tau34RUS
  • Version: v1.0
  • Installation: Get the Improved Main Robots Textures, Improved OWB Robot Textures, and Improved LR Robot Textures main files. Follow these instructions:
Install the Improved Main Robots Textures file.
Install the Improved OWB Robot Textures file, click [Merge], not [Replace].
Install the Improved LR Robot Textures file, click [Merge], not [Replace].
  • Note: All 3 files will be installed manually. Just right click on "Data" and click "Set Data Directory" for all 3 files. 1st "Improved Main Robots Textures". Then 2nd "Improved Main Robots Textures" and finally 3rd "Improved LR Robot Textures". All 3 should be labeled as "Improved Robot Textures". Hence the instructions above.

Beep boop.

Super Mutant Mesh Replacer[edit]
  • Author: TheNeglected
  • Version: v1.3

Much better meshes for the Super Mutants. Old link for reference is here.

The Most Dangerous Game[edit]

Clothing Is Not Optional[edit]

... or maybe it is? There is no sunscreen in the wasteland though. Why did the neck collars of the Ranger Armor get left out? No one knows, but these will fix that and a bunch of other stuff.

Wasteland clothing Hires retexture[edit]
  • Author: Macintroll
  • Version: v1.3A
  • Installation: Install the Wasteland Clothing HD V1-3 FULL PACK main file and the Wasteland Clothing HD V1-3 POWDERGANG FIX -IMPORTANT- optional file. Both files are packaged incorrectly, follow these instructions:
During main file install, expand "wastelandclothing-HD-v1.3", then right click "data" and select "Set data directory", click [OK].
During optional file install, expand "wastelandclothing-HD-Powdergang-FIX", then right click "data" and select "Set data directory", click [OK], then select [Merge], not [Replace].

High res retexture of the clothing from the Mojave.

ADAM - A Definitive Armor Mod[edit]
  • Author: VT08
  • Version: v4.1.3
  • Installation: The original versions have ridiculous package structure that makes installation difficult. The linked version is exactly the same as AI99's updated version with a FOMOD installer.
Select the "Complete Version", "No" to the NCR Trooper module, and "Yes" to the Project Nevada Patch.
LOOT does not sort the ADAM Complete.esp plugins properly, follow these instructions:
Run LOOT through MO executable dropdown.
Find "ADAM Complete.esp" in the left pane and click the ''Load After'' tab.
Select [Edit Metadata].
Click [Add Plugin] and enter "RaestlozFactionArmorEnhancement.esp" into the ''Filename'' textbox.
Click [Add Plugin] and enter "TrooperOverhaul-Dragbody.esp" into the ''Filename'' textbox.
Click [Save Changes].

Original mod page is here. Shout out to MadOak for testing the new version and 13xforever for the fixed installer.

Advanced Recon Stealth Armor[edit]
  • Author: Gopher
  • Version: v1.4.5

More recon armors, more combat armors, more fun!

ALR - Aptoms Legion Retextured[edit]
  • Author: Aptom
  • Version: v1.1

Better gear for Legion. Ave, Hail Ceaser!

Bornagain Combat Armor[edit]
  • Author: EmeraldReign and Cabal120
  • Version: v1.0
  • Installation: Lite Version

Combat armor is big, bulky, and makes soldiers look ridiculous, which is the most accurate representation of combat armor. This will just make it look more big, bulky, and ridiculous.

aMidianBorn NV Book Of Water[edit]
  • Author: CaBaL
  • Version: vOmni2
  • Installation: Install the The Book of Steel.

Again, these textures are dark magic, use at your own risk.

Distributed Necklaces and Chains Neck Seam Concealer (Updated with JIP)[edit]
  • Author: Gallahorn
  • Version: v1.00
  • Requirements: NVSE, JIP NVSE Plugin

Getting rid of neck seems with the power of NVSE.

Dragonskin Tactical Outfit[edit]
  • Author: antistar
  • Version: v1.1
  • Installation: Get the Dragonskin Tactical Outfit v1_1 main file and the DTO - Project Nevada Support v1_0_1 optional file. This mod has an extra plugin, follow these instructions:
Double click Dragonskin Tacitical Outfit in the left pane of MO and go to the "Optional ESPs" tab.
Move "DragonskinNCRPersonnelWearingOutfits.esp" and DTOBP-ProjectNevada.esp to the "Optional ESPs" box.

Great military style armor mod. The outfits can be bought at vendors, but they are expensive to maintain some balance. Also, find them in special locations around New Vegas.

The Legacy of X13 - An Armor Overhaul[edit]
  • Author: EmeraldReign
  • Version: v3.2
  • Installation: Get the 3-2 Patch, Dead Money Assassin Suit, and the FULL - Old World Blue main files and the Type 3 Mesh optional file. Follow these instructions:
Install the Dead Money Assassin Suit file.
Install the FULL - Old World Blue file.
Install the 3-2 Patch file.
Install the Type 3 Mesh file.

The stealth suit on steroids is a good thing.

Holster[edit]
  • Author: Heavensturkey
  • Version: v1.0

Gun holsters are these things that hold guns while they are not being shot. Take note Bethesda.

Holster - new mesh for Heavensturkey[edit]
  • Author: pat
  • Version: v1.2
  • Requirements: Holster
  • Installation: Install the holster - thigh and cowboy 1_2 and holster unequip kf 1_2a main files. Follow these instructions:
Install the holster - thigh and cowboy 1_2 main file. This will require you to correctly set the data folder in MO's manual install dialog.
For the holster unequip kf 1_2a main file, right click "data" and select "Create directory...".
Name the new folder "meshes". Select this new folder and create a new folder called "characters". Lastly select this new folder and create one named "_males".
This process will result in a nested folder structure like this meshes\characters\_male.
Expand this folder tree so "_male" is visible and drag the 1hpunequip.kf file into this folder. Press "OK".
When asked select [Merge], not [Replace].

Better female mesh for Holster.

NCR Civilian Clothing[edit]
  • Author: Darziak
  • Version: v1.0

Make nice tweaks to the NCR clothing and bring a bit color to the their wardrobe.

NCR Trooper Overhaul_beta[edit]
  • Author: EmeraldReign, Nekronom, CaBaL, wjs, and dragbody
  • Version: vbeta
  • Installation: Get the Main File Beta 7_2 main file and Sapper Leg Fix optional file. This mod's plugin is not needed, follow these instructions:
Double click NCR Trooper Overhaul in the left pane of MO and click the Optional ESPs tab.
Move the "NCRTrooperOverhaul.esp" to the Optional ESPs box.

This is much like ADAM except that it covers the NCR troopers and it does not come packaged in such a ridiculous way.

NCR Trooper Overhaul - Distributed[edit]
  • Author: pwinkle
  • Version: v1.0
  • Requirements: NCR Trooper Overhaul beta

This mod takes the added tropper models and textures from NCR Trooper Overhaul and distributes them across the wasteland.

Omnis Hi-Res Pip-Boy 3000[edit]
During install, expand "omni's hi-res pip-boy 3000 v1.0", then right click "Data" and select "Set data directory" and click [OK].

Make that bling bling look good. Shout out to Brainfever for this one.

Pip-Boy Light Colours[edit]
  • Author: Sarge198
  • Version: v1.3
  • Installation: Select the preferred settings during install. Recommendations are 1024, 45, and Blue.

Better Pip-Boy light.

Spice of Life - Variety Armor and Clothing[edit]
  • Author: Nivea
  • Version: v1.2
  • Requirements: Type3 Body, Roberts Male Body, Project Nevada
  • Installation: Get the main file and the NivSpiceofLife-PN Patch 1_2 optional file and install both.
LOOT does not sort the 1nivVSLArmors.esp plugins properly, follow these instructions:
Run LOOT through MO executable dropdown.
Find "1nivVSLArmors.esp" in the left pane and click the three dots on the right of the plugin, then select [Edit Metadata].
Enter "GRA - The Right to Bear Arms.esp" into the Filename textbox or drag the plugin from the list on the left right under "Filename".
Click the checkmark next to 1nivVSLArmors.esp.
LOOT may throw an error about circular instructions so this plugin will need to be placed behind "GRA - The Right to Bear Arms.esp" manually if sorting does not work.
  • Note: For users that installed ENB/ENBoost, there is a bug that turns some outfits invisible, follow these instructions:
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
[FIX]
FixTransparencyBugs=false
Save and close.

Adds lots of clothes, head pieces, and backpacks. Make the people of the wasteland look a lot more like survivalists, which is what everyone is.

Do You Feel Lucky?[edit]

Well, do you punk? America may be dead and gone, but the 2nd Amendment is alive and well in the Mojave, so make sure that rifle is real nice and shiny when you stand your ground.

Weapons of the New Millenia[edit]
  • Author: Millenia, Naky, MediocrityGoggles, and many others
  • Version: v1.1a
  • Installation: Get the main file, follow these instruction to install manually since the fomod does not work for Mod Organizer:
In the pop up for manual installation right click "Premade Weapons.of.the.New.Millenia" and select "Set data directory".
Click the arrow next to "Optional Store" and highlight "Sound, meshes, textures" and drag them to "<data>".
Uncheck "Optional Store, _OPTIONAL, fomod, images, Weapons.of.the.New.Millenia.Cheat.Cabinet.esp, and  Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp".
Click [Okay].
LOOT reports that this mod needs to be cleaned with FNVEdit:
  • Weapons.of.the.New.Millenia.esm
Contains dirty edits: 10 ITM records. Follow instructions for cleaning here.
  • Note: The store and CaliberX plugins will be provided by CaliberX. The LITE version of the store must be used for compatibility with Gun Runners Actually Run Guns.

This is a full compilation of the Millenia's weapon mods. The awesomeness of these textures and models are based on real guns and the work is so good it may melt your face off. You've been warned. Dr. Thompson would approve.

CaliberX[edit]
  • Author: Earache42, Fluidfire, Brigand231, and WhiskeyRiver2
  • Version: v4.017
  • Fallout 3 Equivalent: eXcalibr - ammo eXpansion pack
  • Requirements: Weapons of the New Millenia
  • Installation: Get both main files and install the Caliber 3-18 FOMOD file first then the CaliberX ESM update - v4.017 file. Also, install the WotNM v1.1 CalX Patch file. Follow these instructions:
In Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "CaliberXgunrunners.esm", "CaliberXhonesthearts.esm", "Weapons.of.the.New.Millenia.Cheat.Cabinet.esp", and "Weapons.of.the.New.Millenia.Store.esp" to the "Optional ESPs" box.
LOOT reports that this mod has multiple plugins that need to be cleaned with FNVEdit:
  • Caliber.esm
Contains dirty edits: 7 ITM record. Follow instructions for cleaning here.
  • Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
Contains dirty edits: 1 ITM record. Follow instructions for cleaning here.
  • Weapons.of.the.New.Millenia.Store.LITE.esp
Contains dirty edits: 8 ITM record. Follow instructions for cleaning here.

The greatest bullet mod ever created.

Retextured FALLOUT Ordnance - RFO[edit]
  • Author: EmeraldReign
  • Version: v0.2

Heavy Weapons face lift, covers most of the larger guns.

Weapon Retexture Project - WRP[edit]
  • Author: Millenia
  • Version: v1.95
  • Fallout 3 Equivalent: FO3-WRP - Weapon Retexture Project
  • Installation: Install weapon_retexture_project_1dot95 main file, the New 12_7mm SMG update file, and the ChristineCOSRifle optional file.

There is not a whole lot to say about this mod that has not already been said. Millenia is a gun nut who is also the best texture artist making mods ever. We are just lucky that he was making mods and not scooped up by a studio earlier.

357 Revolver Re-Retextured[edit]
  • Author: Millenia
  • Version: v1.2
  • Installation: The plugin for this mod is not necessary, follow these instructions:
Install the mod.
In Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "357retex.esp" to the "Optional ESPs" box.

This gun is included in the Weapon Retexture Project, but has an issue, so this file will fix that. Shout out to STEP member Janzzze for pointing out the need for this mod even with WRP.

Single Shotgun Re-Retexture[edit]
  • Author: Millenia
  • Version: v1.0
  • Installation: The plugin for this mod is not necessary, follow these instructions:
Install the mod.
In Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "singleshot_retex.esp" to the "Optional ESPs" box.

This another gun that has an issue from Weapon Retexture Project. Shout out to STEP member Janzzze for pointing out the need for this mod even with WRP.

Bozar retexture[edit]
  • Author: Millenia
  • Version: v1.1
  • Installation: Get the Bozar_retexture_2k_maps main file.

Bozar is a Fallout 2 weapon that was supposed to be a sniper rifle, but someone messed up and gave it the wrong stats. Obsidian kept that wonderful mistake alive with GRA.

GRA WRP Unofficial Patch V2[edit]
  • Author: Millenia and micalov
  • Version: v2.1
  • Requirements: WRP

Continued work on WRP for GRA integration.

EVE - Essential Visual Enhancements[edit]
  • Author: weijiesen and jonnyeah
  • Version: v1.16.2
  • Fallout 3 Equivalent: EVE - Energy Visuals Enhanced
  • Installations: Get the EVE v1.16.2 - MO main file. Select "All 5 DLCs" option in the installer.

EVE is just better at energy weapons than anything else. Many great modders contributed to the project and that means it is essential to any mod list.

Weapon Mods Expanded - WMX[edit]
  • Author: antistar
  • Version: v1.1.3
  • Installation: Get the Weapon Mods Expanded v1_1_3 main file and WMX - EVE Compatibility v1_0_8, WMX - Modern Weapons v1_0_7, WMX - Weapon Retexture Project compatibility v1_2_3, and WMX-DLC v1_0_1. Follow these install instructions:
Install the Weapon Mods Expanded v1_1_3 file normally.
Install the WMX-DLC v1_0_1 file and during the installer select "WMX-DLCMerged" and "WMX-POPMerged", then click [Next] and when asked select [Merge], not [Replace].
Install the WMX - Modern Weapons v1_0_7 file and select [Merge], not [Replace].
Install the WMX - Weapon Retexture Project compatibility v1.2.3 file and select [Merge], not [Replace].
Install the WMX - EVE Compatibility v1_0_8 file and select "WMX-EVE-AllDLCMerged", then [Merge], not [Replace].
In the left pane of MO, double click "Weapon Mods Expanded - WMX" and select the "Optional ESPs" tab.
Move the "WMX-POPMerged.esp" to the "Optional ESPs" box.

Adds many new weapon mods for guns and melee weapons. Also, the optional Modern Weapons add-on has new weapons that fit in well to FNV. Shout out to William for finding the correct installation method.

Project Nevada Patches[edit]
  • Author: PN Team
  • Version: v1.0
  • Requirements: Project Nevada, EVE, WMX
  • Installation: Get the Project Nevada - EVE Support 1_2 and Project Nevada - WMX Support 1_3 files only. Install each into its own folder.

These patches will make Project Nevada compatible with EVE and WMX. Praise be.

Half Hansified Holorifle[edit]
  • Author: MadCat221
  • Version: v1
  • Requirements: WRP, WMX
  • Installation: Install the Half Hansified Holorifle WMX DLC file only.

Add one more gun with Millenia textures to the game, with bonus WMX compatibility.

LAER Retexture[edit]
  • Author: The Riff
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", untick "before.png" and "after.png", then click [OK].

Only one gun, but proper energy weapon retextures are few and far between. At least the LAER is done correctly.

HD One Hand Melee by Insanity Sorrow[edit]
  • Author: InsanitySorrow and 2cooldays
  • Version: v1.0
  • Installation: Install the One Hand Melee HD main file and the Gun Runner Box HD optional file.

One-Handed melee weapons get a face lift from one of the best.

Fire Axe - Retextured[edit]
  • Author: d_seven
  • Version: v2
  • Installation: Install Fire Axe and Knock Knock retextures.

Give the chop in style.

Additional Weapons[edit]

This optional section will link to a separate pages with instructions to install mods with only one or a few weapons. It will also include merging instructions for those mods to save plugin slots. Any user can make a page with weapons and have it linked in this section, just create the page and let EssArrBee know about it. The idea is to make this small section a place where users can choose one or two sets of additional weapons to add into their game. It is also a good way to teach users to build their pack and merge them together for others to use.

Millenia's Additional Weapons - Weapons from Millenia, not included in Weapons of the New Millenia.

EssArrBee's Recommended Weapons - WIP page for some extra weapons EssArrBee recommends, expect this page to add a few weapons over the next couple of weeks.

Packrat Mentality[edit]

Let's be honest, there is a ton of ugly, rundown crap in the wasteland. This section will help that crap look as good as possible.

Audleys Misc Textures[edit]
  • Author: audley
  • Version: v1.1b
  • Installation: Get the Audleys Misc Textures - Fear and Loathing optional file.

Eggs for protein, smokes to look cool, and shovels to bury the bodies.

Hectrol Lockinterface Deluxe HighRes Retex[edit]

Wouldn't shooting locks be more fun? Oh well, this will help it look good.

Hectrol Vegas Sewer Deluxe HighRes Retex[edit]
  • Author: hectrol
  • Version: v1.0
  • Installation: 1024

In the future the whole world will be a sewer, so do not forget where the Ninja Turtles live.

HI-RES Chems and Health Re-Texture[edit]
  • Author: clintmich
  • Version: v1.2

"We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a saltshaker half-full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls. Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can." - Raoul Duke

Magazine Redux[edit]
  • Author: razzy1319
  • Version: v1.0
  • Installation: Get the MagRedux 1024x1024 main file and the MagRedux QuickFix file, and when installing the optional file, click [Merge], not [Replace].

If magazines gave bonuses in real life then I'd be King of the World.

Minimod - High Resolution Newspapers[edit]
  • Author: Tagaziel and LadySinestro
  • Version: v1.5
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", then click [OK].

You can almost see the industry dying in these retextures.

Money Higher Quality Retex 1_2[edit]
  • Author: Lord Inquisitor
  • Version: v1.2

Caps are really hard to see, but this makes them stand out.

OJO BUENO NUKA-COLA MACHINE[edit]
  • Author: tapioks and weijiesen
  • Verison: v5
  • Installation: Get the Ojo Bueno Nuka-Cola Machine 2K Lite main file.

Yep, Nuka-Cola is that important.

Pre-War Money Retexture[edit]
  • Author: RedRoomService
  • Version: v1.2
  • Fallout 3 Equivalent: Pre-War Money Retexture - RRS
  • Installation: Choose "$5 Light Distress" during the installer.

Money will survive the apocalypse and this mod will make sure it does it in style.

Teddy Bear Retextures[edit]
  • Author: MisterGibson
  • Version: v1.0
  • Installation: This mod is not packaged correctly, follow these instructions:
Expand the teddy bear retexture of choice, "Pink Bear" is recommended.
Right click on the preferred resolution, 1024 is recommended, and select Set data directory, then click [OK].

Why the pink bear? Because Breaking Bad, Dammit!!!

Tweaked Cashregister[edit]
  • Author: Lord Inquisitor
  • Version: v1.0
Urban Food Re-Tex[edit]
  • Author: clintmich
  • Version: v1.0

Ever wonder what food that can last over 200 years looks like? This mod has the answer.

Poosh[edit]

Not sure you're gonna make it, but that sure is a pretty shade of red. Make sure that some of the special effects look special with this section.

Enhanced Blood Textures for NV v2_22c[edit]
  • Author: dDefinder
  • Version: v2.22c
  • Fallout 3 Equivalent: Enhanced Blood Textures v2_22b
  • Installation: Download Enhanced Blood Texture main file, Alternate Textures, and Low Res Textures. Follow the directions as follows:
Install the main file first.
Install "Low Res textures" file, in its own folder or into the Enhanced Blood Textures, but make sure to use Merge, not Replace.
Open downloads folder in windows explorer to find Alternate Textures-34917.rar and extract Alt Blur Screen Blood.zip and Alt v2.0 Blood splatter.rar to download folder.
Go back to MO and install Alt Screen Blood Blur and Alt v2.0 Blood splatter, in their own folders or into Enhanced Blood Textures, but make sure to use Merge, not Replace.

Probably the only blood mod for New Vegas that matters.

Better Gas Leak Effect[edit]
  • Author: KiCHo666
  • Version: v1.0

This is not just for gas leaks, it will also make the exhaust coming out of the Mr. Handy's glorious.

Better Posture[edit]
  • Author: JW1
  • Version: v1.0
  • Fallout 3 Equivalent: Better Posture
  • Installation: This mod is packaged incorrectly, follow these instructions:
During install, right click "Data" and select "Set data directory", then click [OK].

Stand up straight soldier!

Hectrol Binocular Scope Deluxe HighRes Retex[edit]
  • Author: hectrol
  • Version: v1.0
  • Installation: Get the Hectrol Binocular Scope Deluxe 1024 Retex optional file. This mod is packaged incorrectly, follow these instructions:
During install, expand "Hectrol_Binocular_Scope_Deluxe_HighRes_Retex", right click "Military Version" and select "Set data directory", then click [OK].

Looking through binocular scope will look so much better.

Ragdolls[edit]

This mod is back and revamped with new features including an MCM.

New Vegas - Enhanced Camera[edit]
  • Author: LogicDragon
  • Version: v1.4b
  • Requirements: NVSE

We should have bodies in every first person game by now.

Weapon Animation Replacers[edit]
  • Author: joefoxx082
  • Version: vWAR2.0
  • Installation: For the installer select [No] for Nexus CLI Installer and choose the recommended options:
Aimed Pistol: The Professional
Assault Rifles -> 1st Person: Option 2
Assault Rifles -> 3rd Person: Option 2
Rifles -> 1st Person: Option 1
Rifles -> 3rd Person: Option 1
Pistols -> 1st Person: Option 4
Pistols -> 3rd Person: Option 4
Stance (at bottom)-> Relaxed Stance
Click [Install].
  • Note: With Enhanced Camera the 1st Person Animations do not matter, so no choices have to made. They are simply recommended here for anyone that does not use Enhanced Camera.

Nexus site mod page is here. Shout out to Will for the combined installer version.

This mod will fix many of the weird looking animations that the vanilla game has with weapon animations. It is also what the Millenia weapon mods are designed to work with.

WAR-Enhanced Camera compatibility pack[edit]
  • Author: 11meister, Joefoxx082
  • Version: v2.0
  • Requirements: New Vegas - Enhanced Camera, WAR
  • Installation: Get both main files, follow these instructions:
Install the Release 2 - 2hand Rifle Reanimations file first.
During installation, expand "Release 2 - 2handrifle animations->Raw Files".
Right click "Data" and select "Set data directory", then click [OK].
Install the Release 3 - 2hand auto reanimations - v2 with animated fingers file next.
During installation, expanded "Release 3 - 2handauto update v2.0->2handauto v2.0->Data".
Right click "Data" and select "Create Directory", then name it NVSE.
Right click "NVSE" and select "Create Directory", then name it Plugins.
Drag and drop "NVSE_EnhancedCamera.ini" into "Plugins".
Right click "Data" and select "Set data directory", then click [OK].
When asked select [Merge], not [Replace].
This mod has some INI settings that all users should be aware of. Double click the mod in the left pane of MO and go the INI-Files tab.
  • This setting is for head bobbing while running. It is on by default, but recommended to be turned off.
; Enables the head bob when in first person
; Note: This overrides the camera position and may not be as compatible with some animations
bEnableHeadBob=     <----- Set to 1 to turn on, set to 0 to turn off.
  • First person shadow is cast by the player. This is off by default and may cause performance issues, so it is recommended to turn it on. If there are performance issues just turn it off.
; Enables shadows on the player when in first person
bFirstPersonShadows=     <----- Set to 1 to turn on, set to 0 to turn off.

In the Wasteland No One Can Hear You Scream[edit]

Oh wait... that's space. Anyways, there are some annoying sounds in the wasteland, but this section will help with that.

Ambient Wasteland 2[edit]
  • Author: Leviathan1753
  • Version: v1.1
  • Fallout 3 Equivalent: Ambient Wastleand 2
  • Note: The WAV version is the best for solution for Audiophiles, sorry no FLAC. The OGG version is the best solution for everyone else. Be warned that the WAV files will take up significant amounts of RAM and VRAM due to their size.

Adds many new ambient sounds to the wasteland.

CONELRAD 640-1240 - Civil Defense Radio[edit]
During install, right click "Data" and select "Set data directory", then click [OK].

"What kind of rat bastard psychotic would play that song right now, at this moment?" - Raoul Duke. Great list of songs that fit right into the Fallout universe.

Improved Sound FX v0821[edit]
  • Author: dDefinder
  • Version: v0.821
  • Fallout 3 Equivalent: Improved Sound FX v1_3
  • Requirements: Project Nevada
  • Installation: Get the main file and the PN esp optional file. Follow these instructions:
For the Improved Sound FX v0821 tick both "DLC esps" and "Data".
Install the PN esp file into the Improved Sound FX mod and select [Merge] when asked.
In the left pane of MO, right click Improved Sound FX and select "Information".
Under the Optional ESPs tab, move all plugins EXCEPT "Improved Sound FX.esp" and "Improved Sound FX - Project Nevada.esp" to Optional ESPs.

A rebalance of just about every in game sound. Even makes some of the more annoying sounds, i.e. Cazador poison, less so.

Improved Sound FX - WMX Patch[edit]
  • Author: dDefinder1 and EssArrBee
  • Version: v1.1
  • Requirements: Improved Sounds, WMX

Updated version of the Improved Sound FX patch for WMX to work with the WMX-MergedDLCs.esp.

Gameplay[edit]

Yukichigai Gameplay Tweaks[edit]

Yuki is a ridiculous modder. He has well over a hundred mods for FNV and FO3 as well as the excellent YUP mod, which is the unofficial patch used in this guide. Many of the mods here are nice gameplay tweaks that fit in the 'Should of been in the vanilla game' category. The entire section has grown so large now that it has been spun off to its own page.

Even though it is on its own page now, this section is required unlike the Additional Weapons Section which is optional.

Yukichigai Gameplay Tweaks

Machienzo Gameplay Tweaks[edit]

Primm is supposed to have a reputation like Goodsprings and Novac... Wha??? Ulysses is supposed to react to the player's faction allegiance... Pssshhh!!! Machienzo has made some mods that are in the category of "This is how the game should have been". This section will add a few of those mods.

Lonesome Road True Faction Allegiance[edit]
  • Author: Machienzo
  • Version: v1.1.2

Lonesome Road barely makes sense as it is, but at least now the faction allegiance will not be screwed up.

Primm Reputation Restored[edit]
  • Author: Machienzo
  • Version: v1.0

Primm will now have a reputation for associated with the choices the player makes surrounding the town.

Refined Casino People and Suits - Grimy_Dirty_Fixes[edit]
  • Author: Machienzo
  • Version: v1.3
  • Installation: Install the main file only.

Fixes some of the clothing the Families and casino goers wear. Also, the faces of the dealers will be different instead of just a bunch of clones.

Machienzo Merged Mods[edit]
  1. Open FNVEdit through MO.
  2. Right click the list of mods and "Select None".
  3. Now tick the following mods and click [OK]:
    • NVDLC04 Allegiance w Duster.esp
    • Primm Reputation Restored.esp
    • RefinedCasinoPeople&Suits.esp
  4. After FNVEdit loads, right click on "NVDLC04 Allegiance w Duster.esp" and select "Apply Script".
    1. From the top dropdown select Merge Plugins v1.9 and click [OK].
    2. In the Merge Plugins pop up, make sure all the plugins listed under step 3 are ticked and that "Renumber FormIDs" is ticked, and click [OK].
    3. In the next pop up click [OK], then give the merged plugin a name and click [OK]. Machienzo Merged Mods is recommended.
  5. Close FNVEdit and save ONLY the new plugin.
  6. The plugin now resides in the Overwrite folder, so right click and "Create Mod".
    • Name the folder "Machienzo Merged Mods" and make sure it is listed right after Refined Casino People and Suits - Grimy_Dirty_Fixes in the left pane.
  7. In the left pane of MO, double click Refined Casino People and Suits - Grimy_Dirty_Fixes.
  8. Now go to the "Optional ESPs" tab and move the "RefinedCasinoPeople&Suits.esp" to the Optional ESPs box.
  9. In the left pane of MO, untick Lonesome Road True Faction Allegiance and Primm Reputation Restored.
  10. Bash tags need to be added for the plugin. It is a good idea to do it now by starting Wrye Flash NV and following these instructions:
    1. Select "Machienzo Merged Mods.esp" and then right click the Bash Tags box in the bottom right and add each these tags:
      • Graphics
      • Invent
      • NpcFaces
      • Scripts
Machienzo Merged Mods[edit]
  • Author: Machienzo (99%) and You (1%)
  • Version: v1
  • Changelog: This tiny changelog is provided for users that may have already done an older version of this section.
    • v1: Initial version.

Additional Gameplay[edit]

Ammo Ingredients as Loot[edit]
  • Author: Moogiefluff
  • Version: v1.0

Reduce the chance to find ammo in the Project Nevada Rebalance menu and this mod will make it so that ammo crafting is a bigger part of the game. And who doesn't like crafting? Shout out to rootsrat for the suggestion.

Armour Repair Kits[edit]
  • Author: Antistar
  • Version: v1.0.2
  • Requirements: NVSE

Allows player to repair armor just like weapons. Fixes up the equipped piece of armor with the lowest condition.

A Few More Map Markers[edit]
  • Author: NeilUK02
  • Version: v2.0
  • Installation: LOOT reports that this mod needs to be cleaned with FNVEdit, follow instructions for the version being used:
  • populatedcasino.esp
Contains dirty edits: 4 ITM records. Follow instructions for cleaning here.

Adds map markers to The Strip and Freeside. No more three load doors to get to Vault 21 or the NCR Embassy.

Casino Exchange All[edit]
  • Author: pintocat
  • Version: v1.5
  • Installation: Get the Fomod installer version. Choose the Pre-War Money option during install.

Better option for exchanging money for chips at the casinos.

Couriers Stash Integration[edit]
  • Author: The-Silenced
  • Version: v1.3
  • Requirements: NVSE
  • Installation: Get the Integration - Couriers Stash - Vanilla main file and then get the WMX compatible plugin here.

This will distribute the pre-order packs gear throughout the game instead letting the player start with them. Shout out to rootsrat for the suggestion.

Delay DLC - TTW[edit]
  • Author: Gribbleshnibit8
  • Version: v2.0
  • Installation: Install Delay DLC Combined.

The first main file is for TTW, so be careful.

Extended Dialogue-Vulpes Inculta[edit]
  • Author: Scorpial
  • Version: v1.2

Adds a bit more to one of the Legion's finest.

Faction Armor Usage Enhancement[edit]
  • Author: Raestloz
  • Version: v0.8b

This mod helps the faction armor hide your character if the face is covered, who would have thought?

Gun Runners Actually Run Guns[edit]
  • Author: Ripple
  • Version: v1.7
  • Installation: Get the GRARG 1dot - GRA Edition main file.

This adds a caravan of Gun Runners that actually, you know, run guns. Who would'a thought, right? The Gun Runners HQ has been beefed up with more security and living areas.

Gun Runners Arsenal GRA - The Right to Bear Arms[edit]
  • Author: Puce Moose
  • Version: v1.032

Adds GRA weapons to the leveled lists and puts some of the unique weapons into specific locations. Delevels FNV a bit, which is a good thing.

Improved Casinos[edit]
  • Author: Mr Excitement
  • Version: v1.01
  • Installation: There are three versions of the mod, 2X, 3X, and 4X. Choose which ever is preferred, 2X is recommended, and then follow these instructions:
After installing the mod, in the left pane of MO, right-click the mod and select "Information".
Select the Optional ESPs tab and move the other two plugins that will NOT be used to the Optional ESPs box.

Higher stakes gaming and the ability to win more money before getting banned. Works well if the merchant difficulty is increased with Project Nevada.

More Perks[edit]
  • Author: Kyung-Bum Lee aka dree74
  • Version: v2.4.6
  • Fallout 3 Equivalent: More Perks
  • Installation: Get the three main files and the three DLC optional files. Follow these instructions:
The More Perks 2_4_6 file cannot be installed by MO, so the archive must be extracted. Then delete the "Docs" folder and repackage into an archive.
Install More Perks 2_4_6, More Perks for Dead Money DLC 1_0_9, More Perks for Honest Hearts DLC 1_0_9, and More Perks for Old World Blues DLC 1_0_5 and make sure each mod goes into "More Perks" and select [Merge] when asked.
In Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab.
Move all the plugins into the Optional ESPs box then select the Filetree tab.
Expand Sound->Voice->More Perks for Honest Hearts.esm and move the three folders into sound->voice->More Perks.esm and then delete More Perks for Honest Hearts.esm folder.
Install More Perks for Companions 1_0_6 into More Perks for Companions.
In Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab.
Move all the plugins into the Optional ESPs box then select the Filetree tab.
Expand Sound->Voice->More Perks For Companions.esm and rename it to More Perks.esm.
Install More Traits 1_1_5 into More Traits.
In Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab.
Move all the plugins into the Optional ESPs box then select the Filetree tab.
Expand Sound->Voice->More Traits.esm and rename it to More Perks.esm.
Go to the Optional ESPs tab and move all plugins to the "Optional ESPs" box.	
  • Note: There should be no plugins left from this mod after following the above directions. The following mod will install a merged ESM for this mod. It is called More Perks Merged, but the file is from the NVEC page.

This excellent mod will give many new perks and traits to players that are every bit as good or better than the vanilla perks and traits.

More Perks Merged[edit]
  • Author: Tommy, Freddy, luthienanarion, HunterZ, timeburn, and Waldo67
  • Version: v4
  • Installation: This is from the NVEC page, so ignore everything on this page except the More Perks Merged V4 in the optional section. In Fomod install: pick "DLC".

Merged version of More Perks from above. Reduces load order immensely.

Nipton Fires Extinguished[edit]
  • Author: qwerty
  • Version: v1.0

Those fire should burn themselves out eventually right?

Populated Casinos[edit]
  • Author: xMrAx
  • Version: v0.96
  • Installation: Install the main. There is a medium and low version for low end systems.
LOOT reports that this mod needs to be cleaned with FNVEdit, follow instructions for the version being used:
  • populatedcasino.esp
Contains dirty edits: 2 UDR 48 ITM records. Follow instructions for cleaning here.
  • populatedcasino-medium.esp
Contains dirty edits: 8 UDR 47 ITM records. Follow instructions for cleaning here.
  • populatedcasino-light.esp
Contains dirty edits: 16 UDR 46 ITM records. Follow instructions for cleaning here.

Reintroduce some life to The Strip by adding in a bunch of gamblers and patrons to the casinos.

Portable Campsite[edit]
  • Author: Antistar
  • Version: v1.0.2

Sleep anywhere. Eat anywhere. Its the 'Merican way.

Roleplayers Alternative Start Fallout New Vegas[edit]
  • Author: Gribbleshnibit8, pintocat, and scaredwolf
  • Version: v1.5
  • Requirements: NVSE

Roleplaying options and start somewhere other than Goodsprings.

Tales from the Burning Sands - Project Nevada Patch[edit]
  • Author: ddraig
  • Version: v1.1b
  • Requirements: NVSE, Project Nevada, Tales from the Burning Sands
  • Installation: This mod is packaged incorrectly, follow these instructions:
During install, right click "Data" and select "Set data directory", then click [OK].

Patch the Tales from the Burning Sands ingestibles to work like the ones from Project Nevada.

Tutorial Killer[edit]
  • Author: pintocat
  • Version: v1.1
  • Installation: During the installation make sure that Roleplayer's Alternative Start, Factions, and Project Nevada Support are ticked. Roleplayer's may be greyed out, this is okay.
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
  • Tutorial Killer.esp
Contains dirty edits: 1 ITM record. Follow instructions for cleaning here.
  • The ESPs for this mod can be merged, follow these instructions:
Open FNVEdit through MO.
Right click the list of mods and "Select None".
Now tick the following mods and click [OK]:
Tutorial Killer.esp
Tutorial Killer - Factions.esp
Tutorial Killer - Project Nevada.esp
After FNVEdit loads, right click on "Tutorial Killer.esp" and select "Apply Script".
From the top dropdown select Merge Plugins v1.9 and click [OK].
In the Merge Plugins pop up, tick "Tutorial Killer.esp", "Tutorial Killer - Project Nevada.esp", and "Tutorial Killer - Factions.esp", and click [OK].
In the next pop up click [OK], then give the merged plugin a name and click [OK]. Tutorial Killer - Merged is recommended.
Close FNVEdit and save ONLY the new plugin.
The plugin now resides in the Overwrite folder, so double click to open the Overwrite folder.
From the Overwrite pop-up, drag the "Tutorial Killer - Merged.esp" into the Tutorial Killer mod in the left pane of MO.
In the left pane of MO, double click Tutorial Killer.
Now go to the "Optional ESPs" tab and move the "Tutorial Killer.esp", "Tutorial Killer - Project Nevada.esp", and "Tutorial Killer - Factions.esp" to the Optional ESPs box.

You do not need a tutorial to play this game. Kill it with this gem.

Game Tweaks[edit]

This section for small game tweaks that only a take a minute to create using one plugin instead of multiple plugins that would be provided by other mods. It is made manually to avoid permission issues for distributing it against author's wishes. This section should grow over time and will eventually be expanded into conflict resolution patching as well.

  1. Open FNVEdit through MO.
  2. Right click the list of mods and choose "Select None".
  3. Now tick only FalloutNV.esm and click [OK].
  4. In the 'FormID' text field (top left), type 00175C31 and hit "Enter".
  5. In the left pane, right click record 00175C31 and select "Copy as override into..."
    1. In the pop up, tick "<new file>" and click [OK].
    2. Name the new plugin, F&L Game Tweaks is recommended, then click [OK]. Click [Yes] in the next pop up as well.
    3. In the right pane, look the row DATA - Value, then right click the number under the column for the new plugin and select "Edit".
    4. Type 40 into the text field and click [OK].
      • This value is the cooldown time from the killcam showing up in game, so 40 seconds instead of the default 20 seconds. This value can adjusted to whatever is desired.
  6. In the left pane, expand the new plugin, then right click Game Setting and select "Add->GMST - Game Setting".
    1. Click [OK] for the pop up. It is best to let FNVEdit choose the FormID number.
    2. In the left pane, click the new record.
    3. In the right pane, look for the row EDID - Editor ID, then right click the empty field to the right and select "Edit". It should be the only column.
    4. In the pop up, enter fKillCameraTime and click [OK].
    5. Now find the row DATA - Value, then right click the number and select "Edit". The default value should be "0.0000000".
    6. In the pop up, enter 2.5 and click [OK].
      • This value is the amount of time that the Killcam lasts, so 2.5 seconds instead of a default of 5 seconds. This value can be adjusted to whatever is desired.
  7. In the left pane, expand the new plugin, then right click Game Setting and select "Add->GMST - Game Setting".
    1. Click [OK] for the pop up. It is best to let FNVEdit choose the FormID number.
    2. In the left pane, click the new record.
    3. In the pop up, enter iMasserSize and click [OK].
    4. Now find the row DATA - Value, then right click the number and select "Edit". The default value should be "0".
    5. In the pop up, enter 119 and click [OK].
      • This value actually changes the size of the Moon. This can be adjusted to a preferred value by take taking the default value of 85 and multiplying it by the percentage change that is desired. i.e. 85 x .75 = 64 for a Moon that is 75% of it's in game size
  8. Close FNVEdit, save the new plugin.
  9. The plugin now resides in the Overwrite folder.
    1. Right click the Overwrite folder and select "Create Mod..."
    2. Name the mod, "Game Tweaks" is recommended.
    3. Place the new mod after the last mod from the Gameplay mod's section and activate it.

Running FNVLODGen[edit]

The level of detail in Fallout New Vegas is extremely lacking. There are a number of reasons for this, but at least there is FNVLODGen to add more objects to the distance. Even though there are trees in FNV, there is no tree LOD for the game so all trees are treated as object LOD. This is different from the other Bethesda titles where LODGen is used. Over time there should better LOD created for FNV now that a tool exists for easy LOD generation.

Make sure that FNVLODGen is installed, instructions were in the Utilities section here and to setup it up for MO here. To generate LOD follow these instructions:

In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) to generate LOD.  Right click and choose "Select all" to do all worldspaces (recommended).
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once FNVLODGen has finished, a message "LOD Generator: finished (you can close this application now)" will show. Close the program
Go to the location which that was selected when setting it up (C:\FNVLODGenOutput was suggested). Create an archive of the contents of this folder (should be meshes and textures)
In MO, select the install archive buttonArchive MO.png and navigate to the archive that was just created, then install it.
Name this after the profile name, example: Fear and Loathing LOD. It is recommended to use the profile name + LOD since FNVLODGen will need to be run for each profile in MO.
Go to the Archives tab and tick "Have MO manage archives". Tick all BSAs that have a checkbox.

Texture Optimization[edit]

Fallout New Vegas can benefit greatly from optimization of both vanilla and mod textures. Mod textures can be even more important for users with low and mid range systems or even users with high end systems that do not have a lot of VRAM available. Texture optimization for FNV will be provided on separate pages, but it is highly recommended that the procedure is completed to ensure maximum performance and stability.

The texture optimization process is still quite new for FNV, so there may be some bad textures here and there when the game is started. Just snap a screenshot and report it in the DDSopt thread or the F&L thread. This will make the process better since the offending textures can be added to the ddsopt.ini for exclusion.

First, follow the Fallout Quickstart Guide on the DDSopt Guide, provided by STEP user Kelmych, for vanilla texture optimization. There are still many vanilla textures not overwritten by mods in F&L, so optimization can help performance by correcting mip levels and saving textures in correct formats. Be sure to get the correct batch files for FNV and not the Skyrim batch files. FNV batch files are v2.76 and Skyrim are v2.75. Also, make sure to get the latest ddsopt.ini which is universal for all games.

Second, follow the instructions for the F&L Texture Optimization. This will provide the process for optimizing a set of mods for performance reasons. This can significantly increase FPS in areas that need it the most, such the Strip, Freeside, and Novac. Exterior textures from Poco Bueno and NMCs Texture Pack can be 2048x2048 resolution and severely impact performance in outdoor locations. This is not such a problem indoors, so the DDSopt batch files can separate out the exterior color maps and normal maps into separate folders where they can be reduced in size to 1024x1024 resolution for systems that need to increase performance.

"The possibility...[edit]

...of physical and mental collapse is now very real. No sympathy for the Devil, keep that in mind. Buy the ticket, take the ride." - Raoul Duke. By now fatigue to modding this wacky game is probably setting in, but the end is very near. Just a few post installation errands before killing raiders, running way around Cazadors, and emptying the caps of caravans will be all that awaits.

Post Installation Checklist[edit]

  1. Run LOOT.
  2. Create Bashed Patch

Run LOOT[edit]

Open LOOT through Mod Organizer and sort the mod list. Click [Apply] when the list of mods is presented. Close LOOT.

Creating a Bashed Patch[edit]

The Bashed Patch is almost as versatile for New Vegas as it is for Oblivion. This means that many more options exist to merge things to the Bashed Patch.

  1. Run Wrye Flash NV through Mod Organizer. When started right click "Bashed Patch,0.esp" and select Rebuild Patch.
    • If the "Bashed Patch,0.esp" is not listed, copy one from the "...Fallout New Vegas\Mopy\Downloads" folder to the "...Fallout New Vegas\Data" folder.
    • If there is a pop-up that saying certain mods will be disable because they are mergeable, click [Yes]. If not disregard.
  2. Go through the left side and click each tag one at a time and stop after Import Weapon Modifications, before Global.
    1. If there are any plugins listed on the right side, tick the highlighted tab on the left side and tick all the plugins on the right side. (image on right)
      • For Import Names, leave FalloutNV.esm unticked.
    2. Tick Tweak Settings, Content Checker, FormID Lists, Leveled Lists, and Race Records.
      1. For Tweak Settings, tick Cost Multiplier: Repair and then right click and select '1.5', then tick Terminal Speed Adjustment and then right click and set to 'x 6'.
      2. For Race Record tick all the plugins on the right side.
  3. Click Build Patch and wait for it to finish. Wrye Flash should take care of everything from here and ask to activate itself if that is needed.
  4. When done, close Wrye Flash NV.
  5. In the left pane of MO, go to the bottom of the mod list and right click->Create Mod on "Overwrite".
  6. Type in <Profile Name> Bashed Patch and click [OK]. There is no specific place to put the new folder since it is only a plugin with some files that are irrelevant and LOOT will sort it.
    • Once the folder is created, a new Bashed Patch can be generated again and again without having to transfer the Bashed Patch from the "Overwrite" folder repeatedly.

Using a Merged Patch[edit]

A merged patch can be used if that is preferred over the Bashed Patch. There are many videos explaining how to make it on YouTube.

In Game Settings[edit]

The many mods that take advantage of the MCM allow for a plethora options to customize the New Vegas experience. The following link has a suggested list of settings for certain MCM settings from a few mods to customize the experience. If any user would like to have their settings listed, just look at the MCM settings page linked below and format it the same way. Also, only include mods that are listed in this guide and make sure the URL is correct. It is very simple, after the "https://stepmodifications.org/wiki" add "/User:<Username>/Fear and Loathing MCM Settings". That is it to start a MCM settings page, when finished just link it in the forum or send a PM to EssArrBee and it will get added below for other users to see.

EssArrBee's MCM Settings (Unfinished)

Controller Support[edit]

Fallout New Vegas supports the Xbox 360 controller natively, but there is no way to change the default button settings other than switching two button's commands. This is a problem when using mods like Project Nevada that add in new hotkeys or for users that have any other type of controller. To solve this issue, the best option is to use an emulator or wait until a modder figures out how to fix the whole thing (which is being worked on, so there is hope). The link below is for a page that will have instructions to setup Xpadder with an Xbox 360 controller and some other instructions for users with different gamepads to create their own profiles. User that are using other emulators can create their own wiki pages and they will be linked to from here.

Xpadder Setup

Credits[edit]

You, yes you for keeping the Fallout New Vegas community going for this long.
EssArrBee - Head hancho
WilliamImm - suggestions, feedback, spelling corrections, BOSS masterlist guru
Kelmych - optimization wizard
Neovalen - for letting me steal his guide's style :p
rootsrat - suggestions, feedback, master of 4GB Loader
GSDFan - UIO testing extraordinaire
AyleidRuin - ninja editor
redirishlord - suggestions, feedback, manic load order merging
Audley - testing, banner maker
STEP for being one the best communities on the internet, gaming or not
The Nexus for hosting all the mods
Reddit's Fallout sub-reddits for constantly being a source of good and bad ideas
The Modders for making their excellent contributions, really cannot say enough good things about them
There are some names missing, but they will get added soon ;)