STEP:Core Proposal/J

From Step Mods | Change The Game

Animated Weapon Enchants

Votes

Tick green.png Improved enchant shaders that are vanilla friendly Techangel85 (talk) 01:04, June 11, 2013 (MDT)
Cross red.png Much brighter and more visually distracting than the vanilla effects. Kryptopyr (talk) 12:56, June 19, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Cross red.png Kelmych (talk) 20:39, June 22, 2013 (MDT)
Cross red.png Solist (talk) 21:18, June 25, 2013 (MDT)
Cross red.png Neovalen

Better Turn Animation

Votes

Tick green.png Smooths turning motionsTechangel85 (talk) 01:07, June 11, 2013 (MDT)
Tick green.png Kelmych (talk) 13:31, June 15, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Kryptopyr (talk) 22:16, June 25, 2013 (MDT)
Tick green.png Neovalen

Burn Freeze & Shock Effects

Votes

Cross red.png Techangel85 (talk) 01:11, June 11, 2013 (MDT)
Tick green.png Kryptopyr (talk) 13:50, June 16, 2013 (MDT)
Cross red.png (the mod still introduces minor issues/glitches, i don't fell should be considered core) Thecompiler (talk) 16:05, June 19, 2013 (MDT)
Cross red.png Ditto to TC's comment. Also, this mod makes some pretty blatant changes to various vanilla play styles. ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Cross red.png (can have noticeable effect on VRAM use and performance) Kelmych (talk) 20:40, June 22, 2013 (MDT)
Cross red.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Vanilla oversight imo. Neovalen

Deadly Spell Impacts

WARNING: To uninstall you must have a save where there are no spell impacts present. If you cannot load up your save, reinstall this mod, load up the game, move to a cave, city, etc where there are no spell impacts present, enable the console, type in "pcb", save, and then uninstall.

Votes

Cross red.png Techangel85 (talk) 01:14, June 11, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Cross red.png Kelmych (talk) 20:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Kryptopyr (talk) 22:19, June 25, 2013 (MDT)
Tick green.png Neovalen

Dual Wield Blocking Animations

  • Changed one vote based off "if" statement

Votes

Tick yellow.png Seems like a fix, but I've never dual wielded weapons. Techangel85 (talk) 01:17, June 11, 2013 (MDT)
Cross red.png (since i voted "no" for dual wield blocking, i vote no for this as well) Thecompiler (talk) 16:07, June 19, 2013 (MDT)
Cross red.png The argument for excluding DWB precludes. ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Cross red.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen
Cross red.png Yes only if we keep Dual Wield Parrying, otherwise No. (I would like to see both of these included in the pack, though) Kryptopyr (talk) 09:53, June 26, 2013 (MDT)
Cross red.png Kelmych (talk)

Enchantment Effect Replacer

Votes

Tick green.png HQ vanilla-friendly replacement Techangel85 (talk) 01:18, June 11, 2013 (MDT)
Cross red.png I am making an exec decision on this one. Kryptopyr is quite correct below. There is simply no good reason to tax performance on this sort of an effect. I think enhancing the resolution is unnecessary. If anyone adamantly disagrees, please state so (but I think that Farlo and s4n would be with me on this, so my vote theoretically counts for three in this cas :P ) ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen
Cross red.png This is not a clear improvement. The lower-res vanilla texture ends up being more subtle, which isn't really a bad thing for an enchantment effect. The Daedric letters are a departure from vanilla. Kryptopyr (talk) 07:32, June 26, 2013 (MDT)

Enhanced Blood

Votes

Tick green.png HQ vanilla-friendly replacement. Adds additional effects not found in vanilla. (I feel the added effects were missing from vanilla) Techangel85 (talk) 01:21, June 11, 2013 (MDT)
Cross red.png (agree with z) Kelmych (talk) 13:32, June 15, 2013 (MDT)
Tick green.png Kryptopyr (talk) 13:51, June 16, 2013 (MDT)
Cross red.png Much more blood than is reasonable compared to vanilla. This mod adds a lot of changes that I think are too extensive for STEP: Core ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

Enhanced Projectile Soul Trap

Votes

Tick green.png I feel this to be a fix. Techangel85 (talk) 01:22, June 11, 2013 (MDT)
Tick green.png Kelmych (talk) 13:28, June 15, 2013 (MDT)
Tick green.png Kryptopyr (talk) 13:52, June 16, 2013 (MDT)
Tick green.png Especially if we retain ASG. ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Tick green.png And even if we don't retain ASG, this mod can still be used. WilliamImm (talk) 21:12, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

Finer Dust

Votes

Tick green.png HQ improvement of vanilla textures/effectTechangel85 (talk) 01:23, June 11, 2013 (MDT)
Tick green.png Kelmych (talk) 13:33, June 15, 2013 (MDT)
Tick green.png Kryptopyr (talk) 22:01, June 15, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

Improved Weapon Impact Effects

Votes

Tick green.png I feel this as a fix. Techangel85 (talk) 01:25, June 11, 2013 (MDT)
Tick green.png (in general I feel this is an improvement, but there are certainly instances where the dust is a more appropriate effect, so I don't feel strongly either way) Kryptopyr (talk) 13:54, June 16, 2013 (MDT)
Cross red.png Not necessary ~z929669 Ixian Insignia.png Talk 15:45, June 22, 2013 (MDT)
Tick yellow.png Kelmych (talk) 20:41, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

Lightning During Thunder Storms

Votes

Cross red.png Will conflict with certain lighting/weather mods without a patch so it should be in the pack. Techangel85 (talk) 21:18, June 7, 2013 (MDT)
Tick green.png I feel that this definitely corrects a vanilla oversight. I believe this mod uninstalls pretty cleanly, so it shouldn't be difficult for packs to instruct users to remove this mod if necessary to prevent conflicts. Kryptopyr (talk) 22:01, June 15, 2013 (MDT)
Cross red.png Great mod, but not suitable for Core. ~z929669 Ixian Insignia.png Talk 18:31, July 1, 2013 (MDT)
Cross red.png (only because of potential compatibility problems with non core-STEP mods) Kelmych (talk) 20:42, June 22, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

No Spinning Death Animation

Votes

Tick green.png Changes death animation; however, I feel this to be a fix as the spinning animation is awkward/unnatural. Techangel85 (talk) 01:31, June 11, 2013 (MDT)
Tick green.png Kelmych (talk) 13:30, June 15, 2013 (MDT)
Tick green.png Kryptopyr (talk) 13:55, June 16, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

New Idles for Skyrim

  • Changed one vote based off "if" statement

Votes

Cross red.png This has no purpose for Core; only packs. Techangel85 (talk) 01:41, June 11, 2013 (MDT)
Tick yellow.png Required for Maximum Skeleton (and by extension, Dual Sheath Redux) to work, but can be removed if either is marked. WilliamImm (talk) 06:00, June 11, 2013 (MDT)
Cross red.png Thecompiler (talk) 13:52, June 12, 2013 (MDT)
Cross red.png (include in a new pack) Kelmych (talk) 20:43, June 22, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick yellow.png Solist (talk) 21:18, June 25, 2013 (MDT)
Cross red.png If keeping RR&F / XP32. Neovalen

Rainbows

Votes

Cross red.png Adds new content to vanilla; not an oversight. Techangel85 (talk) 01:42, June 11, 2013 (MDT)
Cross red.png Kelmych (talk) 13:34, June 15, 2013 (MDT)
Cross red.png Kryptopyr (talk) 13:55, June 16, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Cross red.png Solist (talk) 21:18, June 25, 2013 (MDT)
Cross red.png Neovalen

Realistic Smoke & Embers

Votes

Tick green.png HQ vanilla-friendly replacement Techangel85 (talk) 01:42, June 11, 2013 (MDT)
Tick green.png Kryptopyr (talk) 21:54, June 15, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 20:03, June 30, 2013 (MDT)

Rune Weapon FX

Votes

Cross red.png Changes vanilla effects on two weapons; however, can be seen as a fix. Techangel85 (talk) 01:47, June 11, 2013 (MDT)
Tick green.png Let's just say that the glow can be overly bright in some cases and leave it at that. WilliamImm (talk) 19:28, June 19, 2013 (MDT)
Tick green.png Kelmych (talk) 20:44, June 22, 2013 (MDT)
Cross red.png Not necessary. The style is also of an enchantment effect that many of you propose to replace with Enchantment Effect Replacer, which I also do not advocate with one exception. This would be an inconsistency. ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Cross red.png ESP slot for little benefit. Neovalen
Tick green.png This mod claims that the effects are also affected by mods such as Enchantment Effect Replacer, so no inconsistencies even if we use that mod. Regardless of whether we use Enchantment Effect Replacer, I feel this is a definite fix and makes the Dawnguard weapons consistent with other vanilla weapon enchantment effects. Kryptopyr (talk) 07:40, June 26, 2013 (MDT)

Running With Bows

Votes

Cross red.png Not a fix, just an animation change. Other mods exist that do the same as this mod which would conflict. Techangel85 (talk) 01:49, June 11, 2013 (MDT)
Tick green.png Kryptopyr (talk) 21:52, June 15, 2013 (MDT)
Tick green.png Perhaps not strictly a fix, but a definite improvement over the vanilla animation that stays true to the vanilla style. I'm not sure how this is any different than Bowlegged Jump Fix. Any conflicts with mods added by packs would result in the animation simply being overwritten. Or the pack can direct the user to uninstall this mod to prevent incompatibilities. Kelmych (talk) 20:44, June 22, 2013 (MDT)
Tick green.png This is a 'correction'. We want to avoid downstream conflicts, but only when those conflicts are complex (i.e., secondary effects). This is a "primary-effect" resource conflict (i.e., as krypt notes, it is a direct vanilla replacer that can itself be directly replaced), so it will not conflict in any secondary way with downstream mods, AFAIK. ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen

Shooting Stars

Votes

Cross red.png Adds content not present in vanilla. Techangel85 (talk) 01:50, June 11, 2013 (MDT)
Cross red.png Kelmych (talk) 13:31, June 15, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Cross red.png Solist (talk) 21:18, June 25, 2013 (MDT)
Cross red.png Neovalen
Cross red.png Kryptopyr (talk) 07:48, June 26, 2013 (MDT)

Skyrim Performance Plus

Votes

Cross red.png Reduces vanilla textures with a little loss of quality. Will actually improve performance on some systems. Performance Pack. Techangel85 (talk) 01:51, June 11, 2013 (MDT)
Tick green.png Kelmych (talk) 13:30, June 15, 2013 (MDT)
Cross red.png Since this decreases resolution that may be noticeable in some cases, it counters what we are doing elsewhere with graphical enhancement. Therefore, I see this as optional for mid-lower-end systems. STEP:Core, by definition, is not 'optional', so this should go into a "Performance Pack", IMO. ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Cross red.png Should not promote downgrade from vanilla. Should go into a "Performance STEP" type pack. Neovalen
Cross red.png If the loss of quality if noticeable, then I agree that it should go into a Performance pack. Kryptopyr (talk) 13:57, June 16, 2013 (MDT)

Skyrim Sunglare

Votes

Tick green.png (yes to No Lens Flare version only). I think the lens flare is too cinematic and rather immersion-breaking (the player is not supposed to be looking at the sun through a lens). I do think the "no lens flare" version is an improvement over vanilla. Kryptopyr (talk) 17:41, June 10, 2013 (MDT)
Tick green.png (non-flare version only) Techangel85 (talk) 01:52, June 11, 2013 (MDT)
Tick green.png No lens flare version only. ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick yellow.png Indifferent, seems we all are. Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen
Tick green.png (preferably no lens flare version) Kelmych (talk)

Ultimate HD Fire Effects

Votes

Tick green.png HQ improvement of vanilla fireTechangel85 (talk) 01:53, June 11, 2013 (MDT)
Tick green.png Kryptopyr (talk) 21:53, June 15, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 10:55, June 23, 2013 (MDT)
Tick green.png Solist (talk) 21:18, June 25, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk)