User:MonoAccipiter/Mono's Lore Friendly Equipment Pack

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Mono's Lore-Friendly Equipment Pack[edit]

This page covers some additional equipment, mostly weaponry, as well as seeking to balance out the packs already in F&L. The main focus of this pack can be neatly summed up in two tenets:

  1. Only include equipment which has sufficiently high quality to seem as though it might originally have been part of the game. This includes quality of design, but also implementation and art style. I will for example never include weaponry which looks much more modern than the art direction employed in New Vegas, as I find this diminishes the overall aesthetic.
  2. Attempt to make said mods follow the same precedence in terms of balance, appearance or implementation. This is an extension on the previous tenet, but mostly serves to dictate that no two mods have a noticeable gap in quality, or that any of the mods overlap each other. The most noticeable change will be that I have renamed all weapons to use more general names, like the vanilla "Sniper Rifle" or "12.7mm Pistol".

I might extend on these tenants as I develop this more, especially the part about what aesthetic I look for, but for now they fit their purpose. Due to the nature of what the pack sets out to do, it will naturally overlap with some of the weapons included in the two other F&L weapons packs, and you're free to add the missing weapons manually, but doing so would probably take away from part of the point with this pack. It should also be noted that unlike EssArrBee's Additional Weapons, I will supply the plugins already merged, as I've rebalanced several weapon packs to my own personal taste.

One thing I'd recommend you to do if you've been following Fear and Loathing and want to get this pack's intended experience, is to uninstall the Dragonskin Tactical Outfit mod, as that type of body armor doesn't really fit with the retro-futuristic vibe of the game, and digital camouflage certainly does not.

Current Version: v0.6.8

  • NOTE FOR RETURNING USERS: Read the paragraph in the description about the Dragonskin Tactical Outfit mod. Always check the changelog to make sure you have update the mods to the latest versions. Version v0.6.8 was released on the 10th of December.

Millenia's Weapons[edit]

The weapon guru himself, while undeniably a venerable being when it comes to modelling and texturing, tends to like his firearms a lot stronger than Obsidian does. This tries to fix that, and provides you with a single plugin for his additional mods - or at least the ones that fit the pack.

Weapons of the New Millenia Rebalanced[edit]

This plugin rebalances all the weapons included in WotNM, renames them following vanilla precedence, and removes some of the lower quality ones. Can be seen as a continuation of my work on this. As of 2.0 it also incorporates the CaliberX patch, as well as rebalancing the vendor plugin from CaliberX so it no longer offers 1000 of every ammunition type.

Full list of name changes:

Mateba Model 6 Unica - Autorevolver
MP412 REX - Break-Action Revolver
TT Tokarev - Tokarev Pistol 
Colt Pocket 1849 - Pocket Revolver
Mare's Leg - Mare's Leg
Homemade SMG "Borz" - Homemade Submachine Gun
IMI UZI - Tele-Bolt Gun
M14 - Marksman Rifle
M4A1 "Bushmaster" - Ranger Carbine
Pancor Jackhammer - Jackhammer (GRA)
KA-BAR - KA-BAR
Throwing KA-BAR - Throwable KA-BAR
M37 Ithaca - Sheriff Shotgun
Remington 870 - Tactical Hunting Shotgun
H&K CAWS - Assault Shotgun
AK-47 - Kalashnikov
AKS-74u - Bulgarian Assault Carbine
Mauser C96 - Broomhandle Pistol
F-S Fighting Knife - Battle Knife
F-S Throwing Knife - Throwable Battle Knife
Taurus Raging Bull - Bull-Barreled Revolver
Taurus Raging Boner - REMOVED
A Really Terrible Shotgun - A Really Terrible Shotgun
Combat Shotgun - REMOVED (already included in Project Nevada)
Smith & Wesson Model 10 - .38 Special Revolver
AN-94 - Abakan Assault Rifle
VSS Vintorez - Spetsnaz Sniper Rifle
Duplet - Duplet
Boomstick - Boomstick
MBA Gyrojet - Gyrojet Pistol
MBA DIE!-rojet - Pocket Rocket
AEK-972 - Soviet Service Rifle
AK-74 - Bulgarian Assault Rifle
H&K USP - Operator Pistol (10mm)
Makarov - Makarov Pistol
PPSh-41 - Burp Gun
9A-91 - Militsiya Carbine
Colt M1911 - Service Pistol
Sten Mk II - Sten Gun
AS "Val" - Spetsnaz Assault Rifle
L96A1 - PM-82 Sniper Rifle
Beretta 92FS - Combat Pistol
H&K G3SG/1 - Heavy Assault Rifle
Colt M4A1 - Paratrooper Carbine
TOZ-34 - Soviet Hunting Shotgun
KS-23 - Red Terror Carbine
GSh-18 - Soviet 9mm Pistol
Steyr AUG A1 - Bullpup Assault Rifle
FN FNC - European Assault Rifle
PB-6P9 - Soviet Emissary Pistol
KS-23 12ga - REMOVED
H&K G36K - European Assault Carbine

Changelog:

v2.0:
".40 Auto Pistol" renamed to "Operator Pistol" and changed to use 10mm ammunition as per suggestion
CaliberX Patch incorporated into the main plugin
Included modified version of the CaliberX vendor plugin recommended in F&L
v2.1:
Buffed the AK-74 weapons slightly
Made some minor tweaks to other weapons
v2.1.1:
Fixed an error in the store plugin
v2.1.2:
Updated for compatibility with v5.0+ of CaliberX

Post-install instructions:

Double click on CaliberX in MO's left pane
Go to the Optional ESPs tab and move WotNM-CalXVer5-Patch.esp to the Optional ESPs list
Beretta 87 Target[edit]
  • Author: Millenia, RedRogueXIII, Naky
  • Version: v1.0

This will be renamed Match Pistol in the provided plugin. Move any included plugins to Optional ESPs in MO.

Browning P35[edit]
  • Author: Millenia, Mr Rifleman, RedRogueXIII, Naky
  • Version: v1.1
Uncheck the optional folder containing the 9MM replacer.

This will be renamed Hi-Power Pistol in the provided plugin. Move any included plugins to Optional ESPs in MO.

Colt M16A2[edit]
  • Author: Millenia, Drew, Naky
  • Version: v1.1
Uncheck the HEFFY OPTIONAL folder as those animations are not used

This will be renamed Combat Rifle in the provided plugin. Move any included plugins to Optional ESPs in MO.

Dragunov SVU - OTs-03[edit]
  • Author: Millenia, Sarvs, Naky
  • Version: v1.0

This will be renamed Dragunov Rifle in the provided plugin, and changed to use the 7.62 Russian cartridge. Move any included plugins to Optional ESPs in MO.

FAMAS F1[edit]
  • Author: Millenia, Raynox3D, Hitman47101, Naky, Tenoyl
  • Version: v1.1

This will be renamed European Service Rifle in the provided plugin. Move any included plugins to Optional ESPs in MO.

IMI Galil[edit]
  • Author: Millenia, Naky
  • Version: v1.0

This will be renamed Huangy Assault Rifle in the provided plugin, and changed to use the 5.56 NATO cartridge. Move any included plugins to Optional ESPs in MO.

OTs-33 Pernach[edit]
  • Author: Millenia, RedRogueXIII, Naky
  • Version: v1.0

This will be renamed Soviet Machine Pistol in the provided plugin, and changed to use the 9x18 Makarov cartridge. Move any included plugins to Optional ESPs in MO.

PKM[edit]
  • Author: Millenia, Sarvs, SAM61, Naky
  • Version: v1.0

This will be renamed Soviet Machine Gun in the provided plugin, and changed to use the 7.62 Russian cartridge. Move any included plugins to Optional ESPs in MO.

Steyr Scout[edit]
  • Author: Millenia, cR45h, Naky
  • Version: v1.0

This will be renamed Scout Rifle in the provided plugin. Move any included plugins to Optional ESPs in MO.

TOZ-66[edit]
  • Author: Millenia, SAM61, Naky
  • Version: v1.0

This will be renamed Salon Gun in the provided plugin. Move any included plugins to Optional ESPs in MO.

Winchester M1897 - Trench Gun[edit]
  • Author: Millenia, Behemoth, TFH, Naky
  • Version: v1.1

This will be renamed Trench Gun in the provided plugin. Move any included plugins to Optional ESPs in MO.

FN M1905 Pocket Pistol[edit]
  • Author: Millenia, cr45h, and Naky
  • Version: v1.0

This will be renamed Pocket Pistol in the provided plugin, and changed to use the 22 Long Rifle cartridge. Move any included plugins to Optional ESPs in MO.

IMI Desert Eagle[edit]
  • Author: Millenia, Toasty Fresh, Naky
  • Version: v1.0

This will be integrated with the Project Nevada - Equipment Module as a replacer for the .44 Pistol, renamed to Express Pistol and changed to use the 12.7mm cartridge. The "Fancy Parts" weapon mod has been removed and is instead used as the model for the High Roller, which can be acquired after completing The House Always Wins III. Move any included plugins to Optional ESPs in MO.

Millenia's Additional Weapons Rebalanced[edit]
  • Author: MonoAccipiter
  • Version: v1.1
  • Requirements: Previously listed Millenia mods & CaliberX v5.0+.

This is a merged plugin for the weapons you have downloaded earlier, including my balance and name changes, with all the cheat locations removed. That means you can only find them in leveled lists (containers and NPCs).

Full list of name (and ammunition) changes:

Beretta 87 Target - Match Pistol (22LR)
Browning P35 - Hi-Power Pistol
Colt M16A2 - Combat Rifle
Dragunov SVU - Dragunov Rifle (7.62R)
FAMAS F1 - European Service Rifle
IMI GALIL - Huangy Rifle (5.56N)
OTs-33 Pernach - Soviet Machine Pistol (9x18M)
PKM - Soviet Machine Gun (7.62R)
Steyr Scout - Scout Rifle
TOZ-66 - Salon Gun
Winchester M1897 - Trench Gun
FN M1905 - Pocket Pistol

Partial changelog:

v1.1:
Changed the leveled lists so the weapons spawn with the correct ammunition

Camon & scottmack's Weapons[edit]

Some classic weapons for you history buffs to enjoy, and the ублюдок (not gonna translate that) from the Metro-series. Shoutout to darthbdaman for bringing these to my attention.

Kar 98k and Type 99[edit]
  • Author: scottmack & Camon
  • Version: v3.2

The Karabiner 98 kurz from this mod will be renamed "Kraut Rifle" in the provided plugin, and changed to use the 30-06 Springfield cartridge (as if a conversion). Move any included plugins to Optional ESPs in MO.

Camon Pack Complete[edit]
  • Author: Camon & Co.
  • Version: v1.1

Several weapons from this pack will be included in the provided plugin. Move any included plugins to Optional ESPs in MO.

Scottmacks Forgotten Weapons[edit]
  • Author: scottmack
  • Version: v1.0

Two of the weapons from this pack will be included in the provided plugin. Move any included plugins to Optional ESPs in MO.

Scottmacks Metro Btard Gun[edit]
  • Author: scottmack
  • Version: v1.0

The elongated version of this will be renamed Bastard Gun in the provided plugin, and changed to use the 5.45x39 cartridge. Move any included plugins to Optional ESPs in MO.

Mono's Camon & Scottmack Package[edit]
  • Author: darthbdaman & MonoAccipiter
  • Version: v1.1.1
  • Requirements: Previously listed Camon & scottmack mods; Lutana NVSE & CaliberX v5.0+.

This is a merged plugin for Camon & scottmack's weapons, which you have downloaded earlier, including my balance and name changes. Also adds new ammunition types to appropriate guns. Built (with permission) off of darthbdaman's Camon and Scottmack Weapons - Compatibility Edition.

Full list of added weapons with new names (and calibers):

Camon's FG 42 - Dead Sky (.30-06 Springfield)
Camon's Thompson SMG - Chicago Sweeper (.45ACP)
Camon's BAR - Support Rifle (.30-06 Springfield)
Camon's lever-action shotgun - Stagecoach Shotgun (20Ga)
Camon's Chinese Assault Carbine - Chinese Assault Rifle (5.45x39mm)
Camon's Chinese SMG - Dragoon Carbine (5.45x39mm)
Camon's M2A1 Carbine - Battle Carbine (.30 Carbine)
scottmack's Karabiner 98 kurz - Kraut Rifle (.30-06 Springfield)
scottmack's Metro Btard - Bastard Gun (5.45x39mm)
scottmack's PPs-43 - Sudayev Gun (7.62x25mm)
scottmack's Sterling SMG - Machine Carbine (9mm Parabellum)

Partial changelog:

v1.1:
Redid the entire leveled list integration, all non-uniques now appear in appropriate leveled lists for both NPCs and shops
Made sure all weapons spawn with the appropriate ammo, all shopkeepers will now stock at least some ammo for the gun on sale
Fixed a mistake that made the Chicago Sweeper a holdout weapon instead of an improved holdout weapon (it had no skill requirement)
Fixed some of the guns being added to a shop list twice (which made them twice as common)
v1.1.1:
Updated for compatibility with v5.0+ of CaliberX

NB: UPDATING FROM v1.0 TO v1.1 REQUIRES A CLEAN SAVE!

Additional Mods[edit]

SVD sniper rifle v1_5[edit]
  • Author: Eprdox
  • Version: v1.5
  • Installation: Get the SVD sniper rifle 1_5 main file.

These will be integrated with the Project Nevada - Equipment Module as a replacement for the Chinese Sniper Rifle and its unique which has been renamed to Yazi Vanguard Rifle. Move any included plugins to Optional ESPs in MO.

Wattz Laser Weapons[edit]
  • Author: joefoxx
  • Version: 1.1
  • Installation: Since this is a Fallout 3 mod we will only be using the models and textures. Get the Wattz Laser Weapons V2 main file manually and follow these instructions:
Click the install from archive button Archive MO.png and select the archive you just downloaded in the pop-up.
Choose [Manual] and untick everything except for the meshes and textures folders.
Click [OK].

These will be integrated with the Project Nevada - Equipment Module as a replacement for the Wattz Laser Pistol, and through a new unique called the Magneto-Laser Pistol (sold by Knight Torres). The screenshots for the mod aren't that good, but the textures are 2048x2048 and I made the regular pistol use the glow map from the unique so that it doesn't look like shining stone.

Wattz Laser Rifle[edit]
  • Author: Travis
  • Version: v1.0
  • Installation: Get the Main File With Fixed Environment maps main file.

This will be integrated with the Project Nevada - Equipment Module as a replacement for the Wattz Laser Rifle. Move any included plugins to Optional ESPs in MO. The default meshes don't have working iron sights, but the author has given me permission to provide fixed meshes for this pack. They are included in the Mono's Project Nevada Plugins archive.

Mono's Project Nevada Plugins[edit]

This is a modified version of the Project Nevada Equipment Module. It removes some of the uglier armors and weapons, replaces the .44 Pistol with Millenia's Desert Eagle, the Chinese Sniper Rifle (as well as the unique) with Eprdox's Dragunov, the Wattz Laser Pistol with joefoxx's Wattz Laser Pistol (as well as adding a new unique) and the Wattz Laser Rifle with Travis' Wattz Laser Rifle. Also includes modified versions of the WMX and EVE patches, as well as making some of the weapons use CaliberX ammunition.

Partial Changelog:

v1.1:
Renamed the ".50 Express Pistol" to "Express Pistol"
Changed the Express Pistol and High Roller to use 12.7mm ammunition (which is essentially .50 AE)
Removed the Chinese Assault Rifle and the Dragoon Assault Rifle (replaced by Camon's models)
Removed the Chinese Pistol and the Dragoon Pistol (they had no firing pins)
v1.1.1:
Fixed some broken leveled lists which were keeping the game from getting to the main menu
v1.2:
Replaced the Chinese Sniper Rifle with Eprdox's Dragunov
Made the Chinese Sniper Rifle use 7.62x54mmR like the SVD
Rebalanced the Chinese Sniper Rifle, and gave it the same mods as Epdrox's Dragunov
Replaced the People's Rifle with Eprdox's unique Dragunov
Renamed "the People's Rifle" to "Yazi Vanguard Rifle", from the sons of the dragon in Chinese Mythology
Rebalanced the Yazi Vanguard Rifle and made it use the same repair list as the Chinese Sniper Rifle
Made the Yazi Vanguard Rifle use 7.62x54mmR like the SVD
Replaced the .50 AE ammo boxes you find next to the High Roller with 12.7mm HP boxes
Removed the Auto-Gauss Pistol as it didn't live up to the standard of the pack
Removed the Gauss Minigun as it didn't live up to the standard of the pack
Removed the Auto-Gauss as it didn't live up to the standard of the pack
Removed the Flamer Pistol as it didn't live up to the standard of the pack
Removed the Cryo Grenade and the Cryo Mine as neither lived up to the standard of the pack
Removed the Rail Cannon as it didn't live up to the standard of the pack
Removed the Tesla Rifle Prototype as it didn't live up to the standard of the pack
Replaced the Wattz Laser Pistol with joefoxx's Wattz Laser Pistol from his Fallout 3 mod
Made the Wattz Laser Pistol use the same glow map as joefoxx's Magneto Pistol from his Fallout 3 mod
Added a new weapon mod to the Wattz Laser Pistol, since this change means it loses the WMX mods
Added a new unique laser pistol called the Magneto-Laser Pistol (based on the Fallout 2 weapon) using joefoxx's other model
Added the Magneto-Laser Pistol to Knight Torres' stock
Replaced the Wattz Laser Rifle with Travis' Wattz Laser Rifle
Added two new weapon mods to the Wattz Laser Rifle to accomodate the new models (still has 3 in total)
Made a kinda bad icon for the new Wattz Rifle Sniper Barrel mod which was kinda bad, but still better than what it was using
Changed the Stealth Laser Pistol to use the 1st person textures for the 3rd person model
Renamed the "Q-41 MultiPlas Prototype" to "Q-43 MultiPlas Prototype" to match the accompanying note
Rewrote parts of the Q-43 Research Note to make it more lore-friendly and interesting
Changed the Q-43 MultiPlas Prototype to use the 1st person textures for the 3rd person model
Carried over changes from the main plugin to the WMX plugin
Removed the weapon mod note from the WMX plugin as it takes too much time to update and having a mod mention itself is not immersive
v1.2.1:
Fixed an issue with the Wattz Pistol using the wrong repair list
Altered the way Leather Backpacks are distributed so that they're not always in pristine condition
Included the fixed meshes for the Wattz Laser Rifle in the archive
v1.2.2:
Fixed the script to use the new CaliberX activation.
v1.2.3:
Fixed an issue with the script not being fully converted to use NVSE functions
Removed some redundant scripts by moving everything I do into a single script
Removed a script that controls the sale of a gun no longer in the module
Removed some broken static entries from the WMX patch
Mono's Spice of Life Package[edit]

This package includes my custom textures for the Rogue Ranger Duster (and helmet) as well as a rebalancing of said armor. Pictures are linked in the first page of my feedback thread. It also adds Project Nevada and Advanced Recon vision modes to all the appropriate helmets.

Full changelog:

v1.0:
Changed the Rogue Ranger Duster to light armor
Changed the Rogue Ranger Duster's weight from "20" to "14"
Changed the Rogue Ranger Duster's item HP from "400" to "200"
Changed the Rogue Ranger Duster's DT from "10" to "8"
Changed the Rogue Ranger Duster's value from "500" to "600"
Created a new effect for the Rogue Ranger Duster giving 2+ Guns and 2+ Unarmed and added it to the armor
Changed the meshes for the Rogue Ranger Duster to use the default path for the jacket from the Mercenary Adventurer Outfit, so as to use the higher res version from WCHR
Changed the meshes for the Rogue Ranger Duster to use the higher res version of the Ranger Patrol Armor for the kneeguards
Changed the meshes for the Rogue Ranger Duster to use a custom version of ADAM's (2x as large) texture, made especially for this armor
Changed the Rogue Ranger Helmet's item HP from "50" to "70"
Changed the Rogue Ranger Helmet's DT from "2" to "3", which is one less than the NCR Ranger Combat Helmet
Changed the Rogue Ranger Helmet's value from "110" to "220"
Changed the meshes for the Rogue Ranger Helmet to use ADAM's (2x as large) Ranger Combat Helmet texture
Changed the name of the "Rogue Ranger Helmet Painted" to "Painted Rogue Ranger Helmet"
Changed the Painted Rogue Ranger Helmet's item HP from "50" to "70"
Changed the Painted Rogue Ranger Helmet's DT from "2" to "3", which is one less than the NCR Ranger Combat Helmet
Changed the Painted Rogue Ranger Helmet's value from "120" to "230"
Changed the meshes for the Painted Rogue Ranger Helmet to use a custom made version of ADAM's (2x as large) texture with a mouse-drawn skull on it
Changed all mentions of "S.Mutant" to "Super Mutant" following precedence set by the vanilla game
Removed all mentions of the helmets and armor from low-level raider leveled lists, they're now pretty rare, which makes it cool when you spot them
Removed the "fixed" Rogue Ranger Helmets as they are visually broken anyhow (missing the required component for special vision modes)
Removed the "broken" prescript from the Rogue Ranger Helmets, following the precedence of ADAM's Outcast Mask which doesn't have vision modes either
Changed all recipes to have "Fixed" first instead of last in their names, so they're more easily sortable
v1.1:
Moved all changes to a modified version of the Project Nevada plugin (this means the changes made by the backpack patch is no longer included here)
Changed the Rogue Ranger Duster DT from "8" to "9"
Renamed the "Painted Rogue Ranger Helmet" to "Painted Ranger Helmet"
Made custom meshes for the ranger helmets based on ADAM's high poly meshes, and made the ones distributed in the leveled lists into broken versions (with custom meshes) 
Made recipes for fixing the broken ranger helmets, requiring a repair skill of 60
Added all appropriate helmets to Advanced Recon vision lists
v1.1.1:
Changed the neck cover for the Roguer Ranger helmets to use the Necklace slot so it doesn't make raiders' heads disappear. Shoutout to Skadi for the heads up.
Mono's WMX Plugins[edit]
  • Author: MonoAccipiter
  • Version: v1.0

This includes a modified version of the main WMX plugin as well as the DLC plugin. I have removed the .223 Pistol and the Battle Rifle since they were essentially differently named duplicates of their GRA equivalents; and removed the Dead Money guns from various shop lists WMX added them to. Since I did not want to hurt anyone currently in a game, I only removed them from leveled lists, meaning that if you owned one it won't disappear, but the next time shops restock they won't have it anymore.

Full changelog:

v1.0:
Removed the .233 Pistol from all leveled lists, if you have one it won't disappear from your inventory
Removed the Battle Rifle from all leveled lists, if you have one it won't disappear from your inventory
Renamed the ".233 Pistol Long Barrel" to "5.56mm Pistol Long Barrel"
Removed the Police Pistol from all vanilla shops (i.e. not the DLC)
Removed the Automatic Rifle from all vanilla shops (i.e. not the DLC)
It's Armor, not Armour![edit]
  • Author: Antistar(95%) and MonoAccipiter (5%)
  • Version: v1.0

This is a modified version of Antistar's Armour Repair Kits which changes all mentions of "Armour" to "Armor". I don't really mind BE, but in a game filled with AE it sticks out like a sore thumb.

Forge Beyond[edit]
  • Author: EmeraldReign
  • Version: v1.0a

Three beautiful guns seamlessly integrated into the game. Too bad EmeralReign never expanded on this like he planned to.

Scratchmade Campo-Giro Model 1913[edit]
  • Author: MonoAccipiter
  • Version: v2.1

You got me! I made this pistol, so I'm obviously biased. I do however think it upholds the pack's two tenets, and it even has a "lore friendly name" out of the box. Do however feel free to skip it if you think my judgement has been compromised.

Changelog[edit]

Link to Feedback Thread: Mono's Lore Friendly Equipment Pack - Feedback Return Link: Fear and Loathing New Vegas , Fear and Loathing - Wasteland Edition

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