FalloutNV:1.0.0

From Step Modifications | Change The Game


Warning-Logo.png Warning:
This guide is in the development phase and is not ready for general use! The contents of this page can change at any time; do not follow it unless you know what you're doing!
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This Release[edit]

This is our first release of the Step Fallout: New Vegas guide. As described in the Step Versioning Documentation, this is the very first release of the official guide. This is also a special release, since it is the first official Step guide created and maintained by an adjunct staffer or "Guide Curator", Majorman. This guide is essentially an 'official' fork of ex-Step staffer, EssArrBee's, "Fear & Loathing In New Vegas". As such, this guide adheres to the Step Mandate and conforms to the quality and performance expectations of all official Step Guides.

There have been many changes, so check out the Changelog for all of the fine details.

  • Visit the forums, and provide feedback related to this guide.
  • Also follow Step Modifications on Facebook.
  • To support hosting and maintenance of the Step Community Project, consider donating to the project.



About Step[edit]

A Foreword

Created by TheCompiler, Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

New to Modding?[edit]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.

Nomenclature[edit]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
  • Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".

Minimum System Requirements[edit]

We recommend the following hardware configuration for running a Step SkyrimSE installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which match SkyrimSE's recommended requirements. Our recommended requirements below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting & Weather, ENB, etc.).

Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.

Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-3470 or equivalent Intel Core i5-4670 or equivalent or better
System RAM 8 GB 8 GB or higher
GPU Nvidia GTX 780 3GB / AMD R9 290 4GB Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher
Drive Space ~65 GBs (includes game+guide) ~75 GBs (includes game+guide)
Monitor Resolution 1920x1080 1920x1080 or higher

Time Requirement[edit]

Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:

Day 1 : Steps 1 - 3
Day 2 : Step 4
  • Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
Final Day : Finish the remainder of the Guide.

The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!


STEP 1[edit]

Game & Tool Installation

Follow the System Setup Guide![edit]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.


STEP 2[edit]

Tool Configuration

Mod Organizer - Fallout New Vegas Initialization[edit]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout New Vegas (FNV) instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for FNV can skip this initialization:

Initialization Instructions

  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select Fallout New Vegas and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like Step Fallout New Vegas or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit]

Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:

Profile Setup Instructions

  1. Launch MO, choosing the Fallout New Vegas Instance.
  2. On the Default profile, arrange the mods in the left pane in the following order:
    1. FalloutNV.esm
    2. DeadMoney.esm
    3. HonestHearts.esm
    4. OldWorldBlues.esm
    5. LonesomeRoad.esm
    6. GunRunnersArsenal.esm
    7. ClassicPack.esm
    8. MercenaryPack.esm
    9. TribalPack.esm
    10. CaravanPack.esm
  3. Click the MO Profiles button on the menu bar.
  4. Select the Default profile.
  5. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  6. Name the new profile Step Fallout New Vegas, or anything similar.
  7. Ensure the Use profile-specific Game INI Files box is ticked.
  8. Close the window by clicking [Close].
  9. Select the Step Fallout New Vegas profile from the profile selection down-drop.
    • If users receive a notice saying some INI files were missing and will be copied. This is normal.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
  10. Now click the MO List Options button and select [Create empty mod].
  11. Name it xEdit Output.

Tool Setup[edit]

All tools installed in the System Setup Guide should be added to MO. Some tools will have been auto-detected and added; however, ensure the settings below are set correctly for all tools. xEdit is used in this example:

Tool Setup Instructions

  1. Click the MO Executables button at the top of the main Mod Organizer window.
  2. Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  3. Navigate to the TES5Edit.exe file (e.g. ..Modding/Tools/xEdit/TES5Edit.exe).
    • This should auto-fill most of the fields.
  4. Change the title to xEdit.
  5. Input the following in the Arguments field separated by a single space:
    • e.g. -IKnowWhatImDoing -SSE -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
  6. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  7. Tick the Use applications icon for desktop shortcuts box.
  8. Click [Apply].
  9. Repeat these steps to add the remaining executables as indicated in the table below:

Tool Setup Reference for Skyrim SE[edit]

Info-Logo.png
      Notice:
For tools previously installed, simply adjust the arguments below for use with Skyrim SE.
Executable Title Argument(s)
TES5Edit.exe xEdit -IKnowWhatImDoing -SSE
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
TES5EditQuickAutoClean.exe xEditQuickAutoClean -SSE
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
DynDOLOD64.exe DynDOLOD -SSE
LOOT.exe LOOT --game="Skyrim Special Edition"
TexGen64.exe TexGen -SSE
xLODGen64.exe xLODGen -lodgen -sse -o:"Drive:\Modding\Tools\xLODGen\xLODGen_Output"
Replace Drive: with the path before the 'Modding' folder.

Users can arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.

BethINI Setup[edit]

BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, there's an optional BethINI setup located at the end of this guide that can be used to fine tune the configuration.

BethINI Initialization[edit]

Initialize BethINI

  1. Close MO2 and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by Windows protection, click More Info and then [Run anyway].
  2. When BethINI launches, select "Skyrim Special Edition" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab and ensure the
    • Ensure the Game path is correct (e.g. ..\Steam\steamapps\common\Skyrim Special Edition).
    • Ensure the Mod Organizer path is correct (e.g. ..\Modding\Tools\Mod Organizer).
    • The INI Path name depends on the MO Profile Setup
      • If BethINI does not automatically display the profile created previously, browse to the applicable MO profile under the instance created previously in step 5 of the MO initialization instructions (e.g., %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP SkyrimSE).
      • Select the Step SkyrimSE profile folder, and click [Open].
      • Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
  5. Keep BethINI open.

BethINI Basline Configuration[edit]

Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes:

Basic
 
  1. Click the [Default] button.
  2. Window Resolution should match the system resolution.
  3. Tick the boxes
    Note that these settings may be overridden by the setting SSE Display Tweaks configuration file or enblocal.ini.
    Lock Frame Rate should NOT be ticked.
  4. Click the [High] preset
    Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
General
 
The Screenshots directory, Filename, and Index can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard (PrtSc).
Gameplay
 
Set Over-Encumbered Reminder to 300 (5 mins) or 3600 (1 hour)
NPC Use Ammo is optional, but recommended.
Interface
 
Users that require subtitles may enable them here.
Detail
 
Depth of Field, Lens Flare, and Anamorphic Lens Flare (the flare seen on candles) may be toggled as preferred.
View Distance
 
The Object, Actor, and Item fade values are user preference.
uGridsToLoad should never been changed from vanilla's default of 5.
Always keep Level 16 at 300000.
Visuals
 
The Grass settings are set later, in the NGIO configuration file.
Custom
 
  1. Section drop-down again, select Display.
    1. Setting drop-down, select fWaterSSRIntensity.
    2. Set value: 0.5 and click [Save].
  2. Section drop-down again, select Interface.
    1. Setting drop-down, select fBookOpenTime.
    2. Set value: 500 and click [Save].
  3. Return to Basic tab, and click [Save and Exit].



STEP 3[edit]

Cleanup and Considerations

LOOT[edit]

At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:

  1. Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Skyrim Special Edition folder to Installed Path under LOOT settings.
  2. Click the [Sort Plugins] icon at the top of the LOOT window.
  3. Several plugins will show warnings. The next section describes how to clean them up.
  4. Click [Apply] button, which has replaced the Sort button at the top.
  5. Close LOOT.
Info-Logo.png Notice:
When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.

Up to this point, users should only have the following plugins, in the order listed:

  1. FalloutNV.esm
  2. DeadMoney.esm
  3. HonestHearts.esm
  4. OldWorldBlues.esm
  5. LonesomeRoad.esm
  6. GunRunnersArsenal.esm
  7. ClassicPack.esm
  8. MercenaryPack.esm
  9. TribalPack.esm
  10. CaravanPack.esm

If the plugins are not in the order listed, run LOOT now.

Cleaning Vanilla Master Files[edit]

Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the relevant posts for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it.

Info-Logo.png Notice:
For those that have previously-cleaned vanilla masters, please feel free to continue using them. It is also fine to revert to the uncleaned vanilla masters. Effectively, there is no difference.

Standard Cleaning Procedures[edit]

Toggle cleaning procedures...

  1. Run xEditQuickAutoClean from the drop-down executable list in MO2.
  2. On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ../xEdit Output/SSEEdit Backups) inside of Overwrite at the bottom of the MO mod list (left) pane.
  4. To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.

Understanding the Step Patches[edit]

A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.

The Step Patches are built specifically for the Step mod list. They are required to run the this Guide and are dependent on specific mods within the mod list (those tagged at left with a green vertical bar). They will not resolve conflicts with any applicable mods that are not within the Guide's mod list, though.

Step Patches[edit]

  1. Step SkyrimSE - Conflict Resolution Patch (Step CR Patch)
    • For those that would opt for their own custom lighting and weather mods
    • Patches all applicable mods except for Lighting & Weather mods
    • Required for all users!
  2. Step SkyrimSE - Lighting & Weather Patch (Step LW Patch)
    • For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.
    • Patches only the applicable Lighting & Weather mods; the CR Patch is still required!




STEP 4[edit]

Step FalloutNV Mod List

At this point, the PC modding environment should be fully set up and ready for mod installation. Those unfamiliar with using MO2 should return to that guide for a refresher. When installing mods, keep the following in mind:

  • To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective Notes.
  • After installing a mod, enable the mod in MO.
  • If no Notes or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
  • Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
  • Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
Moicon.png MO Users:
MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:
  1. Click the MO List Options button on the top of the mod list pane.
  2. Select [Create Separator] and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.


Mod Table Reference[edit]

Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.

Mod Name Baseline Instructions
Mod (patch/enb-independent)Wikilink.png Baseline Notes
Mod (patch/enb-dependent)Wikilink.png Baseline Notes

Mod Table Legend[edit]

Table Flags A red vertical bar indicates that the mod is required by the Step CR Patch.
A yellow bar indicates that the mod is required by the Step L&W Patch.
A blue bar indicates the mod includes instructions for ENBSeries.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.

02-Extenders[edit]

Extend the game engine and required for use by downstream mods or utilities
Mod Name Baseline Instructions
NVSELink to the mod's Wiki page. Detailed Instructions available
ROOT FILES INSTALLATION
  1. Download the latest archive.
  2. Place all *.exe and *.dll files into Fallout New Vegas folder (not the data directory!), usually found at <.../Steam/steamapps/common/Fallout New Vegas>. Should be four files:
    • nvse_1_4.dll
    • nvse_loader.exe
    • nvse_editor_1_4.dll
    • nvse_steam_loader.dll

.INI FILE CONFIGURATION

  1. Create a empty mod in the mod list of MO and name it NVSE, or anything similar.
  2. Within the SKSE folder, create a new file named nvse_config.ini i.e. ..NVSE/nvse_config.ini
  3. Open the new file and copy and paste the code in the box below
  4. Save and close the file when finished.
[General]
scrapheapsizeMB=128


RESTART MO

  • If NVSE is installed correctly, MO will detect it and show in the executables drop down.
JIP LN NVSE PluginLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Download and install the latest version.


.INI FILE EDITS

It is recommended to change some of the default INI settings:
  1. Double-click the mod in Mod Organizer and select [Ini-Files].
  2. Find the following lines and change their values to the ones below:
  3. Save and close the file when finished.
bEnableNVACAlerts=1
bNPCWeaponMods=1
uWMChancePerLevel=2
uWMChanceMin=10
uWMChanceMax=20
WARNING: you will have to make these edits every time the mod is updated.
JohnnyGuitar NVSELink to the mod's Wiki page.
KNVSE Animation PluginLink to the mod's Wiki page. Download and install the main file only.
One TweakLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Download and install normally through MO.

.INI TWEAKS Once the installation is complete, click the Tools button at the top of MO and select INI Editor:

  1. Select the FalloutPrefs.ini tab and check the value of the following line:
    • If the line does not exist, paste it in.
    • If it exists, make sure their values are exactly the same as below.
[Display]
bFullScreen=0
Save and close.


03-Resources[edit]

Applications or mods that provide additional functions or resources
Mod Name Baseline Instructions
FNV 4GB PatcherLink to the mod's Wiki page. Detailed Instructions available
ROOT FILES INSTALLATION
  1. Download the latest version. Choose manual download from the download tab at Nexus.
  2. Place the FNVPatch.exe file into Fallout New Vegas\ (not the data directory!), usually found at ...\Steam\steamapps\common\Fallout New Vegas.
  3. Run FNVPatch.exe.

SETTING UP MO

Use MO to call the game executable, not "NVSE" or the launcher. The game is now "patched" to see 4GB of memory and will automatically load NVSE if present.
FNV Mod Limit FixLink to the mod's Wiki page.
NVAC - New Vegas Anti CrashLink to the mod's Wiki page.
NVTF - New Vegas Tick FixLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Download and install the latest version.
The full functionality of this mod can only be unlocked in windowed mod. It is recommended to use it in conjunction with One Tweak. Do not use this mod with an ENB, they are not compatible.


.INI FILE SETUP

It is recommended to change some of the default INI settings:
  1. Double-click the mod in Mod Organizer and select [Ini-Files].
  2. Find the following lines and change their values to the ones suggested:.
  3. Save and Exit when done.
bRedoHashtables=1
bModifyDirectXBehavior=1
bEnableThreadingTweaks=1
bToggleTripleBuffering=1
New Vegas Heap ReplacerLink to the mod's Wiki page. Detailed Instructions available
ROOT FILES INSTALLATION
  1. Download the archive from Nexus, using the Manual Download option.
  2. Open the downloaded archive and run cpu_info.exe
  3. A command prompt will appear and display the mod version to be use based on your hardware.
  4. From the download archive, open the folder which name matches the version displayed by the command prompt.
  5. Copy d3dx9_38.dll from that folder and paste it into Fallout New Vegas\ folder (not the data directory!), usually found at ...\Steam\steamapps\common\Fallout New Vegas.
Ogg Vorbis LibrariesLink to the mod's Wiki page. Detailed Instructions available
CREATE A BACKUP
It is highly recommended to backup your libvorbisfile.dll first:
  1. Go to your Fallout New Vegas folder (not the data directory!), usually found at <...\Steam\steamapps\common\Fallout New Vegas>.
  2. Find a file named libvorbisfile.dll
  3. Right-click on the file, choose Rename and rename it to backup.libvorbisfile.dll

INSTALLATION

  1. Download the latest archive from Nexus, using the Manual Download option:
  2. Place both *.dll files into Fallout New Vegas\ (not the data directory!), usually found at <...\Steam\steamapps\common\Fallout New Vegas>.
UIO - User Interface OrganizerLink to the mod's Wiki page.
The Mod Configuration MenuLink to the mod's Wiki page. Detailed Instructions available
Download and install the main file and MCM BugFix 2:
  1. Install the main file first.
  2. Install the MCM Bugfix 2. Overwrite the main file, using the Merge option.


04-Foundation[edit]

Baseline mods that may be overwritten or overridden by other mods
Mod Name Baseline Instructions
Yukichigai Unofficial Patch - YUPLink to the mod's Wiki page.
Unofficial Patch NVSE PlusLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Download and install the latest version.

.INI FILE EDITS

It is recommended to change some of the default INI settings:
  1. Double-click the mod in Mod Organizer and select [Ini-Files].
  2. Find the following lines and change their values to the ones suggested:.
  3. Save and Exit when done.
[OPTIONS]
bChristineSkills=1
bCompanionSuiteEffects=1
bKnockdownExploitFix=1
bMissingDMReturnOptions=1
bPyromaniacBurningDamageFix=1
bRetroactiveExplosionImmunityFix=0
bReturnToSenderMoraleFix=1
bStrongerEuclidDeathRay=1
Collision MeshesLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the Main file
  2. Download and install the Update to 1.6.4. When the "Mod Exists" warning appears, choose [Merge].
  3. Download and install the Hectrol Tumbleweed compatibility and OJO BUENO Texture Pack compatibility Miscellaneous files.
  4. When the "Mod Exists" warning appears, choose [Merge].
FNVLODGenLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the FNVLODGen Resources main file.
  2. Download and install the NMC LOD texture fix optional file only.
  3. When the Mod Exist warning appears, choose Merge.
Hall Of EquipmentLink to the mod's Wiki page. Detailed Instructions available
Use this mod only if you cannot find "Wasteland Clothing Hires". If you manage to find "Wasteland Clothing Hires" in the Web, you can skip this mod as it is inferior.

INSTALLATION

  1. Download and install the Main file
  2. Download and install all the Optional files except Weapons.
  3. When the "Mod Exists" warning appears, choose [Merge].
LOD additions and improvementsLink to the mod's Wiki page.
MGs Neat Clutter RetexturesLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install MGs NCR Pack Ojo friendly 7 main file.
  2. Download and install Beige Pack, Common globe, Duct Tape, Fire hydrant and Flat mop_mop bucket.
  3. Whenever the "Mod Exists" warning appears, choose Merge.
Much Needed LODLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Download the "Much Needed LOD - NMC Patch" optional file.
  3. Install the optional file. When the "Mod Exists" warning appears, choose Merge.
  4. Download the "Much Needed LOD - Ojo Bueno Patch" optional file.
  5. Install the optional file last. When the "Mod Exists" warning appears, choose Merge.
NMCs Texture PackLink to the mod's Wiki page. Medium Pack Detailed Instructions available
INSTALLATION
  1. Download and install "NMCs Textures NV MEDIUM Pack" Parts 1 and 2 main files.Whenever the "Mod Exists" warning appears, choose Merge.
  2. Download and install the Naval Chair Fix, Patch All Sized Packs and Water Tower Clark County Fix update files.
  3. Whenever the "Mod Exists" warning appears, choose Merge.
  4. Download and install the X-Y Ratio Main screen for NMCs Texture Pack optional file, where X-Y corresponds to your monitor's resolution (e.g. mine's 16:9).
  5. When the "Mod Exists" warning appears, choose Merge.
POCO BUENO Texture PackLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Download the "PocoBueno Skeleton Transparency Fix" optional file.
  3. Install the optional file. When the "Mod Exists" warning appears, choose Merge.


05-Animations & Effects[edit]

Mods that alter the animations and effects in the game
Mod Name Baseline Instructions
RagdollsLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the Ragdolls and NOT the Ragdolls TTW main file.
  2. Double click on the file in the left pane of MO and go to the File tree tab.
  3. Expand meshes\characters\_male and find skeleton.nif.
  4. Right-click on it and select [hide].
We will be using the skeleton provided by NV Compatibility Skeleton instead.
360 MovementLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
FOMOD Instructions
360 Movement
  • Introduction
    • Important
      • ☑ Readme
        • Next
  • Installation
    • Core
      • ☑ Main File
    • 360 Sneak Options
      • ◉ No Weapon Out
    • Patches
      • ☑ Diagonal Movement Patch
    • Miscellaneous (Use at own risk!)
      • ☐ None
        • Install

.INI Tweaks

  1. Double-click on lStweieAl's Tweaks and go to the "INI-Files" tab.
  2. Make sure that the following line are set
bNoTurningAnim = 1
bBetterAutoWalk = 0
Animated IngestiblesLink to the mod's Wiki page. (english)
B42 Weapon InertiaLink to the mod's Wiki page.
Better Gas Leak EffectLink to the mod's Wiki page.
Better PostureLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
This mod is not packaged correctly, follow these instructions:
  1. During install, right click "Data" and select "Set data directory", then click [OK].
Camp McCarran Animated MonorailLink to the mod's Wiki page. Stand alone version Detailed Instructions available
INSTALLATION
  1. Download and install the Stand alone main file and the Monorail Proper Sounds update file.
  2. When MO asks for confirmation, click Merge, not Replace.
Centered 3rd Person CameraLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Double click on the mod in the left pane of Mo and go to the Optional ESPs tab. Move Centered 3rd Person Camera - Unraised.esp to the Optional ESPs box.
Diagonal movementLink to the mod's Wiki page. Detailed Instructions available
{{{detailed}}}
EXE - Effect teXtures EnhancedLink to the mod's Wiki page.
Female Sitting Animation ReplacerLink to the mod's Wiki page.
ImpactLink to the mod's Wiki page. The Gaming Rig Edition Detailed Instructions available
Install the IMPACT - The Gaming Rig file only.
  1. Double-click on the mod in the left pane of MO and select the "Optional ESPs" tab.
  2. Move IMPACT.esp to the "Optional ESPs" box.
IMPACT - Compatibility EditionLink to the mod's Wiki page.
NV Animation for Not Animated ContainersLink to the mod's Wiki page.
NV Compatibility SkeletonLink to the mod's Wiki page. Detailed Instructions available
Download and install the NVCS (Updated for 360 Movement) optional file only.
New Vegas - Enhanced CameraLink to the mod's Wiki page.
Smooth True Iron Sights CameraLink to the mod's Wiki page.
Thermic Lance - Fire effectsLink to the mod's Wiki page.
Weapon Animation Replacer WARLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download FOMOD version to a location of your choice.
  2. Drag and drop the archive into MO's Downloads tab.
  3. Double-click on the mod to install. When Confirm Mod Name window appears, rename it to Weapon Animation Replacers WAR, then click OK.
  4. Recommended settings (you can switch to the ones you like, but generally the 1st and 3rd person option number should match):
FOMOD Instructions
Weapon Animation Replacers
  • Aimed Pistol
      • ◉ Professional
  • Assault Rifles
    • 1st Person
      • ◉ Option 2
    • 3rd Person
      • ◉ Option 2
  • Rifles
    • 1st Person
      • ◉ Option 1
    • 3rd Person
      • ◉ Option 1
  • Pistols
    • 1st Person
      • ◉ Option 3
    • 3rd Person
      • ◉ Option 3
  • Stance
      • ◉ Relaxed Stance
        • Install
WAR-Enhanced Camera Compatibility PackLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the Release 2 - 2hand Rifle Reanimations file first.
  2. Download and install the Release 3 - 2hand auto reanimations - v2 with animated fingers file next.
  3. When the Mod Exists warning appears, choose [Merge].
  4. When installation is complete, right-click on the mo0d in the right pane of MO and select Open in Explorer.
This mod comes with a NVSE plugin that does not install properly. To add it manually, follow these instructions:
  1. Create a new folder and name it NVSE.
  2. Open the NVSE folder you've just created. Create a new folder within it and name it Plugins.
  3. Open the newly created Plugins folder. The file path should be ...\mods\Weapon Animation Replacers - Enhanced Camera compatibility pack\NVSE\Plugins. Do not close the window yet.
  4. Find Release 3 - 2hand auto reanimations - v2 with animated fingers in the Downloads tab of Mo.
  5. Right-click on it and select Open File.
  6. In the archive, look for NVSE_Enhanced_Camera.ini. Drag that file and drop it in ...\mods\Weapon Animation Replacers - Enhanced Camera compatibility pack\NVSE\Plugins.


.INI FILE EDITS

  1. Double-click on the mod and go to the INI-Files tab.
  2. Change the following lines and press Save when done:
bEnableHeadBob=0
bFirstPersonShadows=1
bUseThirdPersonArms=0


06-Models & Textures[edit]

Mods that alter the appearance of objects in the game

No mods defined.

07-Sounds & Music[edit]

Mods that alter game audio
Mod Name Baseline Instructions
Ambient Wasteland 2Link to the mod's Wiki page. OGG edition
CONELRAD 640-1240 - Civil Defense RadioLink to the mod's Wiki page.
Immersive Pickup Sounds PatchedLink to the mod's Wiki page.
Improved Sound FX v0821Link to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Download the main file only. This mod comes with a BAIN installer:
  1. Tick both Data and DLC esps in the installer.
  2. Wait for the installation to finish and double-click on the mod to open it.
  3. Go to the Optional ESPs tab and move all plugins except "Improved Sound FX.esp" to the Optional ESPs box.
Improved Sound FX - WMX PatchLink to the mod's Wiki page.
Mojave Music Radio - ExtendedLink to the mod's Wiki page. Detailed Instructions available
These are the instructions for adding 45 songs to Mojave Music Radio, raising the total number of songs to 60.
  1. Download and install the MMRE Music Pack 1 and MMRE Music Pack 2.
  2. When the Mod Exists warning appears, choose [Merge].
  3. Download and install the MMRE ESPs file.
  4. When the Mod Exists warning appears, choose [Merge].
  5. Double-click on the mod in the left pane of MO to open the menu. Go to the Optional ESPs tab.
  6. Move all plugins except MojaveExtended60.esp to the Optional ESPs box.

You might decide to install a bigger package; in that case make sure to use the proper plugin.


08-Character Appearance[edit]

Mods that alter any aspect of PC or NPC appearance
Mod Name Baseline Instructions
Armor Replacer Child NPC FixLink to the mod's Wiki page.
Authentic Burned ManLink to the mod's Wiki page.
Fallout Character OverhaulLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION - MAIN FILE
FOMOD Instructions
Fallout Character Overhaul 3.0
  • Fallout Character Overhaul 3.0
    • Addons
      • ☐ None
    • Teeth Textures
      • ☑ Dirty Textures
    • Options
      • ☑ Hair Textures
        • Next
  • Fallout Character Overhaul 3.0
    • Patches
      • ☐ None
    • NPC Addons
      • ☐ None
        • Install


INSTALLATION - Upgrade

  1. Install the Fallout Character Overhaul 3.01 Update.
  2. When MO asks for confirmation, click Merge, not Replace.
  3. Double-click on the mod in the left pane of MO and select the "Optional ESPs" tab.
  4. Move the FCO - OHSB NPC Edits.esp", "FCO - Russel.esp" and "FCO - NPC Change.esp" to the "Optional ESPs" box.
  5. Make sure that FCO - Master.esp is the only plugin listed in the "Available ESPs" box.

MANDATORY INI EDITS

  1. Once the installation is complete, click the Tools button at the top of MO and select INI Editor
  2. Check the value of the following line in both fallout.ini and falloutprefs.ini.
    • If the line does not exist, paste it in:
    • If it exists, make sure their values are exactly the same as below:
[General]
bLoadFaceGenHeadEGTFiles = 1
FCO - The Last Few EditsLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Install the main file.

PATCHING

  1. Install FCO - The Last Few Edits Patches optional file.
  2. When MO asks for confirmation, click Merge, not Replace.
  3. Double-click on the mod in the left pane of MO and select the "Optional ESPs" tab.
  4. Move the FCO - The Last Few Edits - JSUE Patch.esp and FCO - The Last Few Mojave Raiders Patch.esp to the "Optional ESPs" box.
  5. Make sure that FCO - The Last Few Edits - YUP Patch.esp is the only plugin listed in the "Available ESPs" box.
FCO BugfixesLink to the mod's Wiki page. Detailed Instructions available
Install the FCO Robert's Fix file only.
  • Double-click on the mod in the left pane of MO and select the "Optional ESPs" tab.
  • Move FCO - Roberts Patch.esp to the "Optional ESPs" box.
Type3 Body and Armor ReplacerLink to the mod's Wiki page. Detailed Instructions available
This page has been falgged as Adult Content!
However, the page and the related mod contain no explicit content.

INSTALLATION

  1. Download and install the New Vegas Type 3 Armor Pack Complete V2_1 main file.
  2. Download the CombatMk1, CombatMk2, Fieldhand outfit Fix, Leather Armor Wrist fix update files.
  3. Install the update files. During install click Merge, not Replace, when asked.
  4. Download the Business Suit with Shirt and Tie and Merc Charmer with stockings optional files.
  5. Install the update files. During install click Merge, not Replace, when asked.
Type 3 Honest Heart Tribal ArmorsLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Download the Fix for Graham outift and Fix for Sorrows body update files.
  3. Install the update files. During install click Merge, not Replace, when asked.
Dead Money Type3 OutfitsLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Download the Type3 Dean Domino Tuxedo -Fixed and Reversed Vera Dress optional files.
  3. Install the update files. During install click Merge, not Replace, when asked.
Lonesome Road Armors for Type 3Link to the mod's Wiki page.
Old World Blues Armors for Type 3Link to the mod's Wiki page. Detailed Instructions available
This is a Not Safe For Work (NSFW) mod page!

The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.

INSTALLATION

  1. Download and install the main file.
  2. Download the Patch for StealthSuit- Fixed and Modest Patient Gown optional files.
  3. Install the update files. During install click Merge, not Replace, when asked.
T6M Courier's StashLink to the mod's Wiki page. Detailed Instructions available
Download and install the main file (Non-BNB) only.
Roberts Male Body FNVLink to the mod's Wiki page. Detailed Instructions available
This is a Not Safe For Work (NSFW) mod page and installer!

Direct download links are provided in the Installation section below. The SFW options are provided by default.

INSTALLATION

  1. Download and Install the Roberts New Vegas Main - Underwear 3_4 main file first.
  2. Download and Install the Roberts Courier's Stash DLC Patch 3_3, Roberts Dead Money DLC Patch 3_3, Roberts Honest Hearts DLC Patch-Underwear 3_4, Roberts Lonesome Road DLC Patch 3_3, Roberts Old World Blues DLC Patch-Underwear 3_3 optional files.
  3. Whenever the Mod Exist warning appears, choose [Merge] in order to overwrite the main file.
  4. Download and Install the Roberts Pipboy Fix 3_3, Roberts Hairy Patch 3_3 and Roberts Dirty Raiders 3_3 miscellaneous files.
  5. Whenever the Mod Exist warning appears, choose [Merge] in order to overwrite the main file.

BUGFIXING

The male hand textures included with Robert's are problematic. Follow these instructions to fix them:
  1. Right-click on the Roberts Male Body FNV mod in MO's left pane and slect Open in Explorer.
  2. Navigate to textures\characters\raider, hold [Shift] and select handmale.dds, handmale_n.dds, handmale_sk.dds, handmale_1st.dds, handmale_1st_n.dds and handmale_1st_sk.dds.
  3. Right click on the selected files and choose [Copy].
  4. Navigate to textures\characters\male and paste the selected files.
ADAM RebornLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Below are the recommended install options:
FOMOD Instructions
ADAM Reborn
  • Main
    • Complete Version or Custom Install
      • ◉ Complete Version
        • Next
  • Original Gloves
    • Which gloves do you want?
      • ◉ ADAM Fingergloves
        • Next
  • Alternate Riot Gear Helmet
    • Do you want to install alternate Riot Gear Helmet?
      • ◉ Original Helmet
        • Next
  • NCR Trooper
    • Do you want to install NCR Trooper module?
      • ◉ No
        • Install
AMidianBorn NV Book Of WaterLink to the mod's Wiki page. Detailed Instructions available
INSTALAATION
  1. Download BOA NV The Book Of Flesh.
  2. Double click on the downloaded file to install. In the Quick install menu rename the file to aMidianBorn NV Book Of Flesh, then press OK to finish the installation process.
  3. Download nov 2011 book of steel.
  4. Double click on the downloaded file to install. In the Quick install menu rename the file to aMidianBorn NV Book Of Steel, then press OK to finish the installation process.
  5. After installation, double-click on aMidianBorn NV Book Of Steel in the left pane of MO and go to the Optional ESPs tab.
  6. Move both plugins to the Optional ESPs box.
Bornagain Combat ArmorLink to the mod's Wiki page. Lite Version 2048 Download and install the Lite Version
Book of Steel - Compatibility EditionLink to the mod's Wiki page.
NCR Trooper Overhaul betaLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Download and install the Sapper Leg Fix update file. When the Mod exists message appears, select Merge.
  3. Double click on the mod in the left pane of Mo and go to the Optional ESPs tab. Move NCRTrooperOverhaul.esp to the Optional ESPs box.
NCR Trooper Overhaul - DistributedLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Activate the mod in the left pane of MO in order to proceed with cleaning.
FCO Fallout Character Overhaul - Compatiblity Patches for YUP and MoreLink to the mod's Wiki page. Download and install the FCO and NCR Trooper Overhaul_beta and Distributed file only
TFH Better Authority Glasses YUP Patch (Sideways Glasses Fix)Link to the mod's Wiki page.
The Legacy of X13 - An Armor OverhaulLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the Dead Money Assassin Suit file.
  2. Download the FULL - Default Armour main file for vanilla look. Alternatively, you can install any of the alternative color retextures (indicated with "Red", "Blue", "Green" in the header. Take a look in the gallery section of the mod to choose).
  3. During install of the FULL - Default Armour file click [Merge].
  4. Download and install the 3-2 Patch main file.
  5. When the Mod Exists warning appears, click [Merge].
  6. Download and install the Type 3 Mesh optional file.
  7. When the Mod Exists warning appears, click [Merge].


09-Fixes[edit]

Mods that fix various bugs not addressed by the Foundation mod group
Mod Name Baseline Instructions
Ammo Burst Case Count FixLink to the mod's Wiki page.
Ammo Script FixesLink to the mod's Wiki page.
Asterras Many FixesLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download Asterra's Many Fixes with Fixes For Minor Annoyances main file, Asterra's Many Fixes - Collision Meshes compatibility, Asterra's Many Fixes - NMC's Texture Pack compatibility and Asterra's Many Fixes - Semi-Transparent Door Glass compatibility optional files.
  2. Install the Asterra's Many Fixes with Fixes For Minor Annoyances main file first.
  3. Install the optional files in any order.
  4. Whenever the Mod Exists warning appears, choose [Merge].

COMPATIBILITY

To solve conflicts with the Ultra-Luxe Interior Retexture:
  1. Double-click on Asterras Many Fixes and go to the Filetree tab.
  2. Navigate to Textures\dungeons\nv_casino\nv_ultralux and find nv_ul_decor02_d.dds.
  3. Right-click on it and either hide or delete the file.
Boxing Fatigue Fix and TweaksLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Download and install the Boxing Fatigue Fix and Tweaks - WMX optional file.
  3. When the Mod Exists warning appears, select [Merge].
Casino Suits FixLink to the mod's Wiki page. Detailed Instructions available
Download and install the main file only.
Critical and Effects - Fixes and TweaksLink to the mod's Wiki page.
Easier Mass Purified WaterLink to the mod's Wiki page.
FNV LOD Texture PatchesLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install both main files. When the "Mod Exists" warning appears, choose Merge.
  2. Download the "Tecium LOD patch for Ojo-Poco" optional file.
  3. Install the optional file. When the "Mod Exists" warning appears, choose Merge.
Lonesome Road True Faction AllegianceLink to the mod's Wiki page.
Mojave Patch OutpostLink to the mod's Wiki page. Detailed Instructions available
Download and install YUP-WMX only.
Navmesh Fixes and ImprovementsLink to the mod's Wiki page. Navmesh Fixes and Improvements - Base Game and ALL DLC
No more giant manhole coversLink to the mod's Wiki page.
Primm Reputation RestoredLink to the mod's Wiki page.
Restored Lucky 38 Exterior LightsLink to the mod's Wiki page.
Sun Guard Headgear Logic FixesLink to the mod's Wiki page.
Throwable Weapon FixesLink to the mod's Wiki page.
Y-17 Trauma Override Harness GlovesLink to the mod's Wiki page.


10-Gameplay-General[edit]

Mods that alter gameplay mechanics and don't naturally fit into any other gameplay mod group
Mod Name Baseline Instructions
Ammo Ingredients as LootLink to the mod's Wiki page.
Couriers Stash IntegrationLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Download and install the Integration - Couriers Stash - WMX miscellaneous file.
  3. When the Mod Exists warning appears, select [Merge].
  4. Double-click on the mod in the left pane of MO and go to the Optional ESPs tab.
  5. Move Integration - Couriers Stash.esp to the Optional ESPs tab.
  6. Then go to the Filetree tab. Right-click on Integration - Couriers Stash.bsa and select Rename.
  7. Rename Integration - Couriers Stash.bsa to Integration - Couriers Stash+WMX.bsa.
  • This last step is necessary due to the way MO 2 handles archives. It does not automatically load loose .bsa files.
  • To check whether the edit to the .bsa archive has taken effect, go to the Archives tab of MO 2. Integration - Couriers Stash+WMX.bsa should have a tick (☑) next to its name.
Dead money - Surprise Vending Items RestorationLink to the mod's Wiki page.
Delay DLCLink to the mod's Wiki page. Delay DLC Combined
Faction Armor Usage EnhancementLink to the mod's Wiki page.
Gun Runners Actually Run GunsLink to the mod's Wiki page.
Harvestable Cave FungusLink to the mod's Wiki page.
JAM - Just Assorted ModsLink to the mod's Wiki page.
JIP Companions Command and ControlLink to the mod's Wiki page.
LStewieAls TweaksLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Download the "Preconfigured INI For Combat Tweaks" optional file.
  3. Install the optional file. When the "Mod Exists" warning appears, choose Rename and rename the file to "LStewieAls Tweaks INI".
This way you can safely update the mod while keeping your settings intact.

.INI SETTINGS

It is highly recommended to go through the ReadMe file that comes with the main file and set up the ini to your personal preferences.
More information to come
More Caravan Players - RestoratonLink to the mod's Wiki page.
New Vegas Uncut 1-5 7Link to the mod's Wiki page.
Unfound LootLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Download and install the optional ini file.
  3. When the Mod Exists warning appears, choose [Merge].
Working Crimson Caravan TradersLink to the mod's Wiki page.
Working Gomorrah Prostitues - pun intendedLink to the mod's Wiki page.
Working Grinding WheelLink to the mod's Wiki page.


11-Gameplay-AI & Combat[edit]

Mods that alter AI and combat mechanics
Mod Name Baseline Instructions
Fallout 4 Survival Mode - Style DamageLink to the mod's Wiki page. Fallout 4 Survival Damage (NVSE) Download and install the NVSE version from optional files. It has no plugin and can be disabled at any time if the settings prove too hard.
Immersive Hit Reactions - Makes Combat ResponsiveLink to the mod's Wiki page.
Immersive Recoil 2.0Link to the mod's Wiki page.
JIP Realistic Weapon OverheatingLink to the mod's Wiki page.
JIP Selective-FireLink to the mod's Wiki page.
Melee Cleave a.k.a. SweepLink to the mod's Wiki page.
Melee Reach FixedLink to the mod's Wiki page. ALTERNATIVE mastahbossu's Scripted Version
Quick Grenade HotkeyLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
Download and install the mod normally.

oHUD COMPATIBILITY

In order to get oHUD support for this mod do the following:
  1. Right-click on the mod and select Open in Explorer
  2. Go to \menus\prefabs\grenadehotkey\ and right-click on GrenadeKeyHUD.xml, then select Open with... from the dropdown menu.
  3. Open the file with Notepad or Notepad++.
  4. Find the following set of lines:

'"`UNIQ--syntaxhighlight-00002B5C-QINU`"'

  • Change it to

'"`UNIQ--syntaxhighlight-00002B5D-QINU`"'

  • Save and exit when done


12-Gameplay-Economy[edit]

Mods that alter currency, item stats, or other economy-related aspects of the game
Mod Name Baseline Instructions
Casino Exchange AllLink to the mod's Wiki page. Detailed Instructions available
Download and install the Casino Exchange All 1-5a main file. During install tick the Pre-War Money option.
Craftable Sellable Counterfeit Bottle CapsLink to the mod's Wiki page.
New Vegas Economy ImprovedLink to the mod's Wiki page.
Working Bottle Cap PressLink to the mod's Wiki page.


13-Gameplay-Immersion[edit]

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Animated Cigarettes - Smoke me Im famousLink to the mod's Wiki page. Detailed Instructions available
Download and install the Animated Cigarettes - English 2.6 optional file only.
Better Armed Bright FollowersLink to the mod's Wiki page.
Bryce Anders Companion InventoryLink to the mod's Wiki page.
Burning Campfires RedoneLink to the mod's Wiki page.
Burning Campfire REDONE 2 Electric BoogalooLink to the mod's Wiki page.
Eddie Hears An ExplosionLink to the mod's Wiki page.
Gas Pumps of New VegasLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Download and install the update file.
  3. When the Mod Exists warning appears, select [Merge].
Handbottled WaterLink to the mod's Wiki page.
Helmet OverlayLink to the mod's Wiki page. Download and install the main file. In the installer tick Enable on the Texture pre-loading screen.
Marilyn Vanilla Restoration - Improved Cut ContentLink to the mod's Wiki page.
More Rads In Your SassLink to the mod's Wiki page. Main file only Detailed Instructions available
INSTALLATION
Install main file only.

INI TWEAKS

  1. Double-click on the mod in the left pane of MO.
  2. Go to the INI_Files tab.
  • Setting everything to -1 disables all changes to RADs.
  • Tweak the values to your preference.
Nipton Fires ExtinguishedLink to the mod's Wiki page.
Old School HP Damage VisualsLink to the mod's Wiki page.
Ownerless TrashLink to the mod's Wiki page. Ownerless Trash with DLC optional file Detailed Instructions available
Download and install the Ownerless Trash with DLC optional file only.
Philippes Recipes - Unlock RecipesLink to the mod's Wiki page.
Ultrajet - ContrerasLink to the mod's Wiki page.


14-Gameplay-Quests[edit]

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
Arcade Rehired - Recruit After QuestLink to the mod's Wiki page.
BrotherhoodHouse AllianceLink to the mod's Wiki page.
Enslaving Arcade FixLink to the mod's Wiki page.
I Fought the Law - NCR StartLink to the mod's Wiki page.
Legion Brotherhood AllianceLink to the mod's Wiki page.
Save CassLink to the mod's Wiki page.
Vault 34 Better ReactorLink to the mod's Wiki page.


15-Gameplay-Skills & Perks[edit]

Mods that alter PC skills and perks or related leveling
Mod Name Baseline Instructions
A true Scribe Assistant - Veronicas perk revampLink to the mod's Wiki page.
Armour Repair KitsLink to the mod's Wiki page.
Better HackingLink to the mod's Wiki page.
COMPANION CARRY WEIGHT FIX - Companion SuiteLink to the mod's Wiki page. Detailed Instructions available
DO I NEED THIS MOD?
This mod is required only if:
  • Unofficial Patch NVSE Plus is active (strongly recommended).
  • bCompanionSuiteEffects=1 in Unofficial Patch NVSE Plus's INI file (this is a recommended setting).
Obviously you can simply disable companion suite ( bCompanionSuiteEffects=0) and then you don't need this mod. However, some of the effect of companion suite are recommended for hardcore playthroughs (it makes companions tougher).

Check all the companion suite effects on Fallout Wiki.

Junk Rounds PlusLink to the mod's Wiki page.
Mantis Gauntlet - Crafting - Schematics - RestorationLink to the mod's Wiki page.
Nuka Chemist PlusLink to the mod's Wiki page.
Repair Bladed Weapons with Whet Stone (With DLC Support)Link to the mod's Wiki page.
Repair Metal Armor with Any Metal Misc ItemsLink to the mod's Wiki page.
Simple Explosive EntryLink to the mod's Wiki page.
Ultimate Unarmed and Melee Perks Tweaks - UUMTLink to the mod's Wiki page.
Veronica Companion Weapon - Recharger PistolLink to the mod's Wiki page.


16-Interface[edit]

Mods that alter any aspect of the user interface
Mod Name Baseline Instructions
A Few More Map MarkersLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file.
  2. Activate the mod in the left pane of MO in order to proceed with cleaning.
Cursor Unilaterially Matched (NVSE)Link to the mod's Wiki page. Cursor Unilaterially Matched (NVSE) - DarNUI-
Item Icons ReduxLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the mod.
  2. In the Bain installer tick 00 Core files and 02 Core files - Upscaled Icons only, then click OK.
JIP Improved Recipe MenuLink to the mod's Wiki page.
You take a sip from your trusty Vault 13 canteenLink to the mod's Wiki page.
DarNified UI - TTWLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download the main file and the Optional file "MCM matches HUD". These files are not on Nexus, so use your web browser to download them.
  2. Once downloading is complete, open MO and find the Install a new mod from an archive option.
  3. Navigate MO to your mod download location and install the main file.
  4. Wait for the installation to complete and press the Install a new mod from an archive button again.
  5. Navigate MO to your mod download location and install the optional file, "Darnified MCM.7z". Do not allow it to overwrite the main file.

(OPTIONAL) ADD DARNIFIED UI TO MO's DOWNLOAD ARCHIVE

An optional step for those who like to keep an archive of all downloads:
  1. Open MO and navigate to the Downloads tab in the right pane.
  2. Open DarNified UI's download location.
  3. Drag and drop the files from your download location to MO's Downloads tab.
DarNified UI Font DummiesLink to the mod's Wiki page.
One HUD - oHUDLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the main file first.
  2. Download the "One HUD (oHUD) TTW Darnified Patch" optional file.
  3. Install the optional file. When the Mod exists warning appears, click Merge, not Replace.


BUGFIXING

  1. Right-click on oHUD on the left pane of MO and choose Open in Explorer.
  2. Open menus\prefabs\ and rename hudtemplates.xml to hudtemplates_darn.xml
  3. Drag and drop the newly renamed file into menus\prefabs\ahud.
  4. Go to menus\main and open hud_main_menu.xml.
  5. Search for the following line hudtemplates.xml (that is line # 80 for those using Notepad++).
  6. Change the text from hudtemplates.xml to aHUD\hudtemplates_darn.xml:.
  7. Search for the following line <add src="io()" trait="_HUDRad_X" />
  8. Delete the text right beneath it (<add src="screen()" trait="width" />) or comment it out. (that is line # 649 for those using Notepad++).
  9. Save your changes and exit.


17-Locations[edit]

Mods that add new locations and/or alter vanilla locations
Mod Name Baseline Instructions
Casino CrowdsLink to the mod's Wiki page.
Cut Sewers RestoredLink to the mod's Wiki page.
Strip Wall BilboardsLink to the mod's Wiki page.
The N.V. Interiors ProjectLink to the mod's Wiki page. Detailed Instructions available
INSTALLATION
  1. Download and install the NVInteriors Core v2.1.1 main file only.
  2. Double-click on the mod on the right pane of MO and go to the Optional ESPs tab.
  3. Move NVInteriors_Core.esm to the Optional ESPs tab.
  4. Download and install the NMC_NVInteriors Compatibility Patch Medium v2.0 optional file.
  5. When the Mod Exists warning appears, select Merge.
NV Interiors RemasteredLink to the mod's Wiki page.
The N.V. Interiors Project A Room With A ViewLink to the mod's Wiki page.
Uncut WastelandLink to the mod's Wiki page. Uncut Wasteland plus NPCs.
Vault 22 Flora Overhaul RemasteredLink to the mod's Wiki page.
Windows of the MojaveLink to the mod's Wiki page.


18-Lighting & Weather[edit]

Info-Logo.png Notice:
This section is optional!
We wish to be clear that the mods included within this section are completely optional. They are still within the Mandate, however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.


Optional mod group that alters lighting and weather systems in the game
Mod Name Baseline Instructions
Altitude - A Vanilla Plus Weather ModLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Download and install the RWL-Style Sun optional file.
  3. When the Mod Exists warning appears, select [Merge].
Old World Blues - Path LightingLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install the main file.
  2. Double-click on the mod on the left pane of MO, then go to the Optional ESPs tab.
  3. Move OWB-Path Lights - Darker Nights.esp to the Optional ESPs box.
Simple Interior Lighting OverhaulLink to the mod's Wiki page.


19-Utilities[edit]

Tools used to generate mod resources from data provided by previous mod groups

No mods defined.

Generating Animation Files[edit]

Once FNIS SE is installed, the animation files need to be generated for the skeleton changes.

  1. Sort the load order with LOOT, ignoring any plugin errors or warnings at this time.
  2. Run FNIS SE via Mod Organizer 2.
  3. In the Available Patches at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".
  4. Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included".
  5. Click [Exit].

After closing FNIS SE, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending):

  1. Right-click Overwrite and select Create Mod
  2. Name it Step SkryimSE - FNIS Output and click OK.
    • This will create a new mod listing in the left pane for the FNIS SE generated files.
  3. Tick the new mod entry to enable it.

20-Patches[edit]

Guide-specific mods required to resolve any incompatibilities among mods

No mods defined.

Mod List Cleanup & Performance Check[edit]

Final Sorting and Cleaning[edit]

Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on the mods requiring cleaning.

Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.

Performance Tuning[edit]

The goal at this point is to have at least 80 FPS in exteriors on average. It's necessary to determine how much performance headroom is available before generating LOD, because the full LODGen setup can cost upwards of 30 FPS on average in exteriors. Before beginning, uncap FPS if it was configured in SSE Display Tweaks or via the driver software so that actual frame rates can be measured. Some users may by required to turn of vsync to measure above 60FPS. These changes should be reversed when FPS performance is no longer a concern.

It's recommended to turn on the On-Screen Display (OSD) settings in SSE Display Tweaks to measure FPS. Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM), and even driver software can be used but are unnecessary with SSE Display Tweaks. Optional instructions are provided to assist.

Benchmarking Instructions

Take a moment to configure the chosen FPS overlay as described above. If SPM or FRAPS are used for some reason, install into e.g., C:/Modding/Tools/SPM.
  1. Uncap FPS if it was configured in BethINI, SSE Display Tweaks, or via the driver software so that actual frame rates can be seen. This can be set again when the build is fully completed. Ignore any stuttering, screen tearing, etc. for the time being, as these are probably not related to performance if FPS ≥ 60.
  2. Launch SkyrimSE, and start a NEW game to verify that Skyrim loads without issue.
    • Ensure that the FPS overlay is working.
    • NOTE: If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them.
  3. Create a character to test initial frame rates. Skyrim should successfully load into the Alternate Start character generation interface.
  4. At the Statue of Mara, select "I own property in one of the holds".
  5. Select "Breezehome".
  6. Rest, and then save the game when the Breezehome interior loads. This will be the clean save to use for testing performance before and after LODGen.
  7. Exit Breezhome, then Whiterun, and stand at the end of the wood deck looking out over the tundra.
  8. Note FPS while panning over the horizon

Performance/Quality Optimization[edit]

There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:

  1. Consider revisiting the BethINI Setup to set the 'Low', 'Medium', 'High', or 'Ultra' preset until FPS is close to or greater than 80 FPS while looking West across the tundra outside of the Whiterun main gate.
    Info-Logo.png
          Notice:
    Changing the preset revises View Distance, so be certain to change "Level 16" to 300000.
  2. Consider modifying the following grass settings in GrassControl.config.txt of the No Grass In Objects mod:
    • Set ExtendGrassDistance = False and OverwriteGrassDistance = 6000 or less to improve performance. Increase only the latter value to improve quality at the cost of performance.
    • Don't forget to also lower OverwriteGrassFadeRange to some value less than 6000 (like 3000).
    • Set OverwriteMinGrassSize to a value of 50-20 to improve quality (default of '60' is already the performance optimum, but it can be increased further to optimize the quality-performance trade-off).
  3. If FPS still cannot achieve at least 80 in the test area, then consider NOT using grass LOD at all (addressed below, including screenshots)



STEP 5[edit]

ENB Configuration


If FPS is generally 75 or greater on average (HINT: check in the Rift and the Frozen Marshes), then installing even a very minimal ENB is desirable if only to help 'fix' many of Skyrim's water and snow issues. This minimal ENB will cost about 5-10 FPS. A more comprehensive ENB configuration is also provided that will cost more on the order of 20 FPS outdoors and 80 FPS indoors.

Warning-Logo.png Warning:
Keep in mind that LOD generation is more important to visual enhancement than ENB, so if FPS at this stage is < 75 outdoors, then the minimal ENB configuration is highly recommended. DynDOLOD alone will cost at least 10 FPS (outdoors only), even with the most performance-friendly options.


21-ENB[edit]

Mods that contribute to post-processing visual enhancement of the game

No mods defined.


STEP 6[edit]

Level of Detail (LOD)


Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary.

Info-Logo.png
      Notice:
Any time a mod providing LOD assets is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the '03-Foundation' mods, No Grass In Objects, Enhanced Vanilla Trees, Just Ice, etc.


Before moving on, create three empty mods for the LOD output:

  1. Click on the MO List Options button and select, [Create empty mod].
  2. Name it (TEMP) - SSE Terrain - Tamriel - xLODGen (this will only be used as a resource for xLODGen).
    • This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
  3. Repeat these steps to create three other new mods named:Step SkyrimSE - xLODGen Output, Step SkyrimSE - TexGen Output, and Step SkyrimSE - DynDOLOD Output; or anything unique and descriptive to their source/function.
  4. Place these new mods directly after (TEMP) - SSE Terrain - Tamriel - xLODGen.
  5. Find the (TEMP) - Cathedral Landscapes - LODGen mod from the 04-Foundation mod group and enable it if it is not enabled. This mod ONLY needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.

The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):

  1. DLC: Hearthfires
  1. ...
  2. (TEMP) - SSE Terrain - Tamriel - xLODGen
  3. (TEMP) - Cathedral Landscapes - LODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
  4. Step SkyrimSE - xLODGen Output
  5. Step SkyrimSE - TexGen Output
  6. Step SkyrimSE - DynDOLOD Output
Info-Logo.png Notice:
Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!


xLODGen[edit]

xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

Preparation[edit]

Terrain LOD preparation

  1. Visit the Step Forum and download SSE-Terrain-Tamriel.esm.
  2. Extract the file to the (TEMP) - SSE Terrain - Tamriel - xLODGen mod folder in MO.
  3. Ensure the both (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - LODGen are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
  4. Sort with LOOT.

Generation[edit]

Terrain LOD generation

  1. Run xLODGen from the MO2 executable drop-down list.
  2. Select all worldspaces.
  3. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  4. Use the following settings, which have been verified in extensive testing:
    Info-Logo.png
          Notice:
    Those running 4k resolution or higher should consider bumping up all texture sizes by doubling values shown (256 --> 512, 512 --> 1024).
  5. Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
  6. Once the "LOD generation complete" message has appeared, close xLODGen.

Wrap Up[edit]

Terrain LOD wrap up

  1. Navigate to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. Back on MO, open the Step SkrimSE - xLODGen Output mod in an Explorer window (Ctrl+double click).
  3. Cut and paste the files from the LOD generation to the Step Skyrim SE - xLODGen Output folder. Close both folders.
  4. Enable Step SkrimSE - xLODGen Output mod.
  5. Disable (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources).

DynDOLOD[edit]

Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD).

Modify INI[edit]

Modifications to most of these settings require DynDOLOD regeneration in order to manifest in game.

Instructions for modifying DynDOLOD's INI

Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini, and modify as follows:

Expert=1
DoubleSidedMeshMask=mountain,mtn - Uncomment or add for mods like Dynamic Volumetric Lighting and Sun Shadows so that mountains block sunlight.
TerrainUnderside=1 - Generate a terrain NIF that is placed under the actual terrain in order to block light for mods like Dynamic Volumetric Lighting and Sun Shadows

Grass LOD Configuration[edit]

DynDOLOD v3+ supports generation of grass billboard LOD, which must be enabled as described below. This comes at a performance cost, but the results may be worth it if performance allows. If not, instructions for turning 'off' grass LOD are provided below. Doing so will restore some frame rate without much impact to overall LOD quality.

Info-Logo.png
      Notice:
If the Step recommendations were followed, the grass density should already be optimized. To further increase performance, grass distance settings can be reduced in No Grass In Objects (NGIO) mod configuration as described above in Performance/Quality Optimization. Keep in mind that NGIO has nothing to do with grass LOD generation; however, precaching grass is a requirement for generating grass LOD.


Instructions for Grass LOD Configuration

Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini, and modify as follows:

Grass=1
GrassDensity=70 - (optional) set to a value between 10 and 100. Lower values increase performance.
GrassLargeReference=1 - To trade-off better performance for more noticeable grass LOD transition, consider setting this to '0'
Info-Logo.png
      Notice:
This setting is coupled to DynDOLODGrassMode INI setting in No Grass In Objects, so be certain to change that setting as noted below.

Also consider modifying GrassBrightness* values, which affect grass LOD brightness/hue. For good results with Cathedral Landscapes grasses, Step recommends:

GrassBrightnessTopR=0.410
GrassBrightnessTopG=0.415
GrassBrightnessTopB=0.400
GrassBrightnessBottomR=0.200
GrassBrightnessBottomG=0.203
GrassBrightnessBottomB=0.195
  1. Double click on the No Grass In Objects mod in the MO left pane
  2. Click on the "Text Files" tab to modify GrassControl.config.txt
  3. Find the following settings and edit as follows:
    UseGrassCache = True - This setting is required even when NOT generating grass LOD
    OnlyLoadFromCache = True - This setting is required even when NOT generating grass LOD
    DynDOLODGrassMode = 2 - To trade-off slightly better performance (in certain areas) for more noticeable grass LOD transition, consider setting this to '1'
    Info-Logo.png
          Notice:
    This setting is coupled to GrassLargeReference INI setting in DynDOLOD 3.00, so be certain to change that setting as noted above.
  4. Click the MO Tools button in MO, and select "Precache Grass"
    This process will take between 20-120 minutes to complete, depending on hardware. There is no need to monitor or click 'OK' when restarts occur.
  5. If previous instructions were followed, a new /grass/ directory containing precached *.cgid files will appear within the SKSE64 mod. Otherwise, it will appear in the MO Overwrite folder (if so, drag the /grass/ folder into the SKSE64 mod).

Turn Off Grass LOD for Better Performance[edit]

DynDOLOD and NGIO both ship with settings for grass LOD disabled, but instructions are provided below to revert these settings if they were changed previously.

Instructions for Turning Off Grass LOD

To increase performance further, disable grass LOD generation completely by making the following configuration changes prior to generating (or regenerating) object LOD:

  1. In MO, make the following changes to No Grass In Objects GrassControl.config.txt:
    • DynDOLODGrassMode = 0
    • OverwriteGrassDistance - Set to something between 4000 and 24000. Higher values decrease performance while increasing quality. Grass will be full-rendered to this value as per default behavior of fGrassStartFadeDistance in Skyrim.ini
    • OverwriteGrassFadeRange - Set to something between 1000 and 18000 (depending on OverwriteGrassDistance) to transition linearly from full grass to no grass. Higher values increase performance while decreasing quality. Grass will begin fading from this value as per default behavior of fGrassFadeRange in Skyrim.ini
    • ExtendGrassCount - Set to 'False' only if OverwriteGrassDistance ≤ 7000
  2. Set Grass=0 in ../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini

Run TexGen[edit]

TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.

Instructions for TexGen

  1. Run TexGen from the MO2 executable drop-down list.
  2. Keep the default Output location, and use the setting corresponding to rendered game resolution: 1080p = HD, 1440p = QHD, 2160p = 4k
    Info-Logo.png
          Notice:
    If NOT generating grass LOD, be sure to untick Grass when replecating the following examples.
  3. Click [Start].
  4. Once the completed message has appeared (15-30 minutes, depending on the PC), click [Exit].
  5. Navigate to the DynDOLOD TexGen_Output folder location (e.g. ../Modding/Tools/DynDOLOD/TexGen_Output).
  6. Move the files from the TexGen_Output folder into the Step SkyrimSE - TexGen Output mod:
    In MO2, hold down the Ctrl key and double-click the Step SkyrimSE - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
  7. Enable the Step SkyrimSE - TexGen Output mod in MO.

Run DynDOLOD[edit]

DynDOLOD will generate the object LOD.

Configure and Generate[edit]

  1. Run DynDOLOD from the MO2 executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
  2. Select all worldspaces.
  3. Configure as follows, or make performance modifications as instructed further below:
    The following gallery shows visual compares and performance snapshots (reference testing PC specs) for the cost of LOD and DynDOLOD using a number of custom presets, each with caption from which the corresponding preset can be downloaded. Presets should be placed under ../DynDOLOD/Edit Scripts/DynDOLOD/Presets/ and can be loaded by clicking [Load Preset] in the DynDOLOD GUI configuration. Keep in mind that 4k and greater resolutions can increase the "Max tile size" values as indicated in the above images as performance allows:
  1. Once the configuration is finalized, click [OK], and get a cup of coffee.
  2. When the completed message has appeared, click [Save & Exit].

Wrap Up[edit]

Instructions for DynDOLOD Wrap Up

  1. Navigate to the ../DynDOLOD folder location (e.g. ../Modding/Tools/DynDOLOD).
  2. Copy or cut the files from the ../DynDOLOD_Output folder.
  3. In MO2, hold down the Ctrl key and double-click on the Step SkyrimSE - DynDOLOD Output mod created above.
  4. Paste the files into the mod's folder and close the window.
  5. In MO2, enable the mod.
  6. Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
  7. Sort with LOOT.

Occlusion[edit]

xLODGen will be used to update the occlusion data for the new mod list. This fixes holes in the distant landscape that are notoriously bad over water cells:

Instructions for occlusion generation

  1. Run xLODGen from the MO2 executable drop-down list.
  2. Select only the Tamriel and DLC2SolstheimWorld worldspaces.
  3. Ensure only the Occlusion box is ticked.
  4. Use the following settings:
    • Quality: 3
    • Height: 0
    • Radius: 100
    • Mode: -Flat +Borders
  5. Click [Generate] to run the process.
  6. Once the completed message has appeared, click the red X to close xLODGen.
    • Occlusion.esp is saved automatically and will be placed in the Overwrite folder in MO.
  7. Right-click on the Overwrite mod listing and select, [Create new mod].
  8. Name it Step SkyrimSE - Occlusion or anything unique.
  9. Ensure the new mod is active (ticked).
  10. Ensure the Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp and that it is enabled, else run LOOT and sort plugins.

When to Regenerate LOD[edit]

xLODGen
Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
Re-caching Grass
Whenever there is a change in the mod list that affects grass rendering: grass diversity, grass density, DynDOLODGrassMode setting, grass mods, any mods affecting grass placement, etc. Change to grass distance and fade settings do not require re-caching.
TexGen
Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When grass is re-cached, TexGen should also be run again to update grass billboards.
DynDOLOD
Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.
Occlusion
Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.



STEP 6[edit]

Final INI Configuration


Step Skyrim SE is fully installed and working at this point, but if FPS are < 60 or > 80, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI. Refer to the Skyrim Configuration Guides for more information.


STEP 7[edit]

Mod Configuration (MCM)


The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.

First Launch[edit]

Info-Logo.png
      Notice:
The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'. Alternatively, use the 'qqq' console command.


To run the game, select the SKSE Skyrim Launcher executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required!
    In other words, don't load from a save when first launching after a fresh guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
  • When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
  • Finally, INI files may appear in the Overwrite folder after closing the game (e.g. ../SKSE/Plugins/SkyrimUncapper.ini). These files should be moved to their respective mod folders, respecting their folder structure during the move.

Alternate Start[edit]

Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.

Mod Configuration Menu Settings[edit]

Cathedral Weathers[edit]

Users who have installed the optional Lighting & Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.

Complete Crafting[edit]

The following screenshots display the recommended settings for the mod's MCM:

Farmhouse Chimneys SE[edit]

Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:

Lock Overhaul[edit]

This mod must be activated to work. Once enabled, the settings are user preference.

Storm Lightning[edit]

The Minimal preset in the MCM is recommended.

Timing is Everything[edit]

Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:

Remaining Mod Configurations[edit]

The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.


COMMUNITY CONTRIBUTIONS[edit]

Help build STEP

STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!


Credits[edit]

Thank you all!

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO alive to create MO2

Step Staff[edit]

Guide Curator[edit]

  • Majorman
    • Lead Release Coordinator, Patch Coordinator

Administrators[edit]

  • TechAngel85
    • Lead Forum Administrator, Mod Author
  • z929669
    • Project Founder, Lead Site Developer, Lead Site Administrator

Step Admin[edit]

  • DoubleYou
  • Greg

Honorary Staff[edit]

Retired Founders, Administrators, and Staff:

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GSDfan (still active: MO Support)
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710