SkyrimSE:1.0.0/changelog

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SkyrimSE:1.0.0/changelog

< All SkyrimSE changelogs | SkyrimSE:1.0.0 Guide

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WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes

A general review and further cleanup of the Guide has been completed (formatting, grammar, clarification of directions, etc.)

03-Resources

Moved

04-Foundation

Updated
Updated

05-Animation and Physics

Updated

06-Models and Textures

Dropped / Replaced
Updated

08-Character Appearance

Updated

09-Fixes

Moved

10-Gameplay General

Updated

11-Gameplay-AI and Combat

Updated

12-Gameplay-Economy

Moved

17-Locations

Updated

20-Patches

Dropped / Replaced
Updated
  • Kryptopyrs Patch Hub | Changed instructions to download individual patches. Also added instruction to install a recent hotfix.
Updated

What's New

System Setup Guide

The System Setup Guide is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.

Changelog Format

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Improved Guide Workflow

The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.

New 'ModGroup' Tables

Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.

Step Patches

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.

  • Hand built leveled lists.
  • Increases arrow speed to ~1.5x that of vanilla.
  • Increases the chances of recovering arrows from dead NPCs to 50%; vanilla is 33%.
  • Increases the time that passes during fast travel. It will be similar to the take it takes to walk the distance; time is accurate within 2-3 min deviation.
  • Reduces the distance NPCs will greet the player to 60; vanilla is 160. This prevents the constant NPC greeting while walking around cities.
  • Reduces the distance requires for NPCs to detect crimes to 2000; vanilla is 4000. This provides for more realistic gameplay as guards won't catch you as often from seemingly out of nowhere.
  • Reduces the maximum chance that NPCs can dodge projectiles to 66%, vanilla is 100%. This reduces the uncanny dodging abilities of hostile targets.
  • Reduces the game's timescale to 15; vanilla is 20. This results in longer day/night cycles.
  • Several bug fixes are also included from various mods with open permissions.

Step Patch - Lighting and Weather The Lighting and Weather conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical red bar to the left of the mod name in ModGroup tables.

Guide-Level Changes

  • Updated MCM sections for any mod updates.
  • Updated optional BethINI settings for the latest version of BethINI.
  • General refinement of text formatting and instructions throughout the Guide.

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools

02-Extenders

Updated
  • SKSE64 | Modified to include instructions for manual configuration of the loader in MO, just in case MO doesn't pre-configure correctly for some reason.

03-Resources

04-Foundation

05-Animation and Physics

06-Models and Textures

Added
Dropped / Replaced
The following mods were replaced by their SSE equivalents:
Updated

07-Sounds and Music

Updated

08-Character Appearance

Added
Dropped/Replaced
Updated

09-Fixes

Added
Dropped / Replaced
Updated

10-Gameplay-General

11-Gameplay-AI and Combat

Added
Dropped / Replaced

12-Gameplay-Economy

13-Gameplay-Immersion

14-Gameplay-Quests

Added

15-Gameplay-Skills and Perks

16-Interface

Added
Updated

17-Locations

Added

18-Lighting and Weather

Added

19-Utilities

20-Patches

Added
Dropped / Replaced
Updated

21-Post-Processing