User:Themagicteeth/TTWOverEncumberedNEW

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Tale of Two Wastelands - Over Encumbered Edition
I have made a website for this guide, it is more up to date: TTW:OEE website
I have begun the process of migrating the guide back to the wiki, please standby.


Summary[edit | edit source]

This is an attempt to make the ultimate Tale of Two Wastelands experience. Enhancing most parts of both Fallout 3 and Fallout New Vegas. Including graphics, quests, locations,interface, immersion, and gameplay.

This guide was created out of a desire to have a stable and heavily modded Fallout game, that once it was installed could take two of my favorite games and make them one story, turning two games into one epic one. It takes many cues from Skyrim Revisited by Neovalen. One of the most thorough modding guides around, and an excellent Skyrim guide.

After following TTW: Worlds of Tomorrow by Adonis_IV and some of TTW Core by Hushpiper (also TTW+), it inspired me tomake my own version. Any questions or feedback can be posted on TTW:OEE forum post.

This is much the same as the above guides but borrows elements from all of them. If you are uninterested in quests/locations, and UI enhancements you may prefer to try Worlds of Tomorrow as it is a bit more condensed. It features less mods, and is made by a very experienced TTW mod maker.

There are other guides that have also been used in creating this guide. Clear and Present Danger by Kelmych, and Fear and Loathing in New Vegas by EssArrBee, are both great modding guides if wanting to mod either game separately. They are bothvery well written, and provide a great game. This guide will have many similarities to the above guides, and certain elements have been borrowed from them.


Is Tale of Two Wastelands the best option for you?[edit | edit source]

Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!


Guide Information[edit | edit source]

Prerequisites[edit | edit source]

* Fallout 3: Game of the Year Edition
* Fallout: New Vegas Ultimate Edition
Tale of Two Wastelands requires legal copies of both Fallout 3, New Vegas, and all of their respective DLCs. The only optional DLCs are the Pre-Order Packs from New Vegas. Including the Classic Pack, Tribal Pack, Mercenary Pack, and Couriers Stash. Opting to exclude these will save four plugin slots or more. The easiest way to get all of these is the Game of the Year and Ultimate Editions of each game, they will include all the official content needed.


Guide Key[edit | edit source]

This section is very important as it will lay out how this guide will be structured. There is a certain way things will be presented and I will demonstrate them here. For example, text with information about what exactly you are doing and why, as well as guide narration will be presented just like this.


This means important.
Important things to note are placed within a red banner.
Oftentimes instructions will follow a red header.


This means INI edits.
Edits that need to be done to configuration files follow a blue header.

Oftentimes they look something like this:
[Section Name]
SomeSettingName=####

There will be specific instructions to follow on where to place the edits.


This means mod merging.
Mod merging instructions follow a pink header.
There will be specific instructions on which mods to merge and what to do after they are merged.


This means in game settings.
In game settings follow a yellow header.

They will look like this:
Setting Section

Setting Name
  • Setting


TODO: ADD GUIDE KEY - REFER HERE

Plugin Limit[edit | edit source]

The game engine for Fallout New Vegas has quite a few issues, but instead of working to solve those problems, a limit on the number of plugins was instituted during one of the patches. There is now a ~140 plugin limit, which will cause issues or just not load at all if this number is reached. In addition to that, the stability of New Vegas will decrease as the number of plugins start to approach 140. The goal will always be to have, at most, 135 plugins. If adding mods on top of the guide, be aware of the plugin cap and learn to use the FNVEdit merge script to lower the count. This is also the reason that Wrye Flash NV is so essential, since the Bashed Patch will lower plugin count.


TODO: ADD ALERT NOTIFICATION BOX At this time this guide is over 135. Merges will be added soon.


Tools[edit | edit source]

Modding Fallout requires a few tools to be downloaded and setup before installing the actual mods. This sections walks through proper setup of each tool, and explains what each will be sued for.

Do not skip this section. All tools will be used throughout this guide.

TODO: ADD TOOLS SECTION - REFER HERE


Getting Started[edit | edit source]

Configure Fallout: New Vegas[edit | edit source]

Before doing anything there are a few adjustments to make to the base game. One thing to note is that it is important that Fallout: New Vegas is in a default vanilla state. This is so no previous modding or changes will be present during the modding process, and will eliminate any potential issues from prior installations. This will make any troubleshooting easier, and ensure this guide works as intended.

TODO ADD FALLOUT:NV CONFIG - REFER HERE

NVSE and 4GBNV[edit | edit source]

The following mods are very important to a any modded Fallout. The first mod, New Vegas Script Extender (NVSE) allows for many game changing things to be added into the game, while the 4GB New Vegas Loader (4GBNV) allows for more memory to be used by the game, which allows for better graphics and more things to be going on at once.