STEP:Extended Proposal/Interface

From Step Mods | Change The Game

Blessings-Altar Descriptions

I don't agree with Kelmych's and Essarrbee's reasoning here. Basically they are saying they want to keep it because it makes the game easier (even if it's a small aspect of it). The information about the altars is there for those that take the time to find it. I don't think we should be including mods that make the game easier in any aspect unless it's a function aspect should as dialogue controls. The only logical reason for keeping this would be the argument that the PC would likely know information about the different religions practiced in his homeland as many of us do in real life. TechAngel85 (talk) 10:19, March 20, 2014 (EDT)
It seems to me that you would be right about people knowing the religion if they lived in that world, but we don't live there. We have to play the game when life gives us the time and it is just annoying activating a statue and it gives you an effect that you thought was something else. EssArrBee (talk) 01:14, April 1, 2014 (EDT)

Votes

Cross red.png Adds information the player should find out on their own. DoubleYou (talk) 23:45, February 25, 2014 (EST)
Cross red.png I agree with DoubleYou on this one. Techangel85 (talk) 22:07, February 27, 2014 (EST)
Tick green.png provides important information which Skyrim makes hard to find. Kelmych (talk) 01:35, February 28, 2014 (EST)
Tick yellow.png I hate trying to remember all the effects. We should ask the author for permission to include this in a compilation. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Cross red.png Read books, explore, ... remember. Just look at the active effect! ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)


Disease Descriptions

Votes

Tick green.png DoubleYou (talk) 23:46, February 25, 2014 (EST)
Cross red.png This does pretty much the same things as Blessings-Altar Descriptions, but for diseases rather than alters. If you get rid of one you should probably get rid of the other to remain unbiased. I've never agreed with this mod anyway. Techangel85 (talk) 22:12, February 27, 2014 (EST)
Tick green.png provides useful information that improves immersion Kelmych (talk) 01:37, February 28, 2014 (EST)
Tick green.png This only affects the Magic menu description and is very useful. Will also gave permission to use it in a compilation. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Tick green.png This effectively transforms the disease into a RP-able concept instead of a pure distillation of the game effect. I actually prefer the original mod that does not include the game effect. ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

Dungeon Quest Awareness

Votes

Cross red.png Adds information the player should find out on their own. DoubleYou (talk) 23:46, February 25, 2014 (EST)
Tick yellow.png Depends. If this prevents players from starting areas that have quests attached and thus could break the quest, then we need to keep it. Which according to the Nexus mod page, this is exactly what this mod does. If no quest are actually broken by entering an area early, then it can go. Techangel85 (talk) 22:14, February 27, 2014 (EST)
Tick green.png Provides information about dungeons with non-radiant quests so they don't get broken. The game should prevent accessing these dungeons but doesn't always do so, breaking immersion and potentially breaking quests. Kelmych (talk) 01:40, February 28, 2014 (EST)
Cross red.png I do like this mod, but it is made with a non-english version of the game and there are conflicts that arise from that. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Cross red.png - The less I know the better. This is TMI ~z929669 Ixian Insignia.png Talk

Immersive HUD

Votes

Tick green.png DoubleYou (talk) 23:47, February 25, 2014 (EST)
Tick green.png Not only is the mod immersive, but it's an excellent tool for screen/video capturing. Techangel85 (talk) 22:15, February 27, 2014 (EST)
Tick green.png Kelmych (talk) 01:37, February 28, 2014 (EST)
Tick yellow.png This mod is Core IMHO. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Tick green.png ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

Interface Hard Coded Key Tweaks

Votes

Tick yellow.png I'm neutral, as I have not looked into exactly what this does. DoubleYou (talk) 23:48, February 25, 2014 (EST)
Cross red.png Honestly, this is not needed and I don't see it as a fix. It just remaps some keys and I've never played with it. There is nothing wrong with vanilla mapping. I've used vanilla key mapping since day one. I don't think we should be supporting a mod the changes the key mapping either, as this could force users to "relearn" the keys that they've most likely used for a long time. The rare user who wants to remap their keys, can do so on their own. Techangel85 (talk) 22:23, February 27, 2014 (EST)
Cross red.png I use this mod since it disconnects the vanilla key bindings in which the numpad keys and number keys are linked (noticeable reducing the number of potential hotkeys) and because this, or an equivalent, is needed with MoreHotkeysPlease!. However, this utility is only needed by a somewhat small group of users.Kelmych (talk) 01:44, February 28, 2014 (EST)
Cross red.png Never used it even when it is installed, don't even know how to use it. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Cross red.png ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

KenMOD Time On Loading Screen

Votes

Cross red.png Better in a convenience pack. DoubleYou (talk) 23:49, February 25, 2014 (EST)
Tick green.png I like this mod as it helps me keep track of time while gaming. For those that cry out the "immersion breaking" argument, I'm calling BS on that. It's no more immersion breaking than the loading screen it's on. Is it an improvement to the game itself? No. Will it hurt keeping it in Extended? No. Techangel85 (talk) 22:27, February 27, 2014 (EST)
Cross red.png I don't feel that it adds much to the game. Kelmych (talk) 01:45, February 28, 2014 (EST)
Tick green.png I don't really have clocks everywhere in my house and just loose track of time, this helps me. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Tick green.png ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

Lore-Based Loading Screens

Votes

Tick green.png DoubleYou (talk) 23:49, February 25, 2014 (EST)
Tick green.png No brainer. Techangel85 (talk) 22:28, February 27, 2014 (EST)
Tick green.png adds some immersion to the game for me Kelmych (talk) 01:46, February 28, 2014 (EST)
Tick green.png This or Uncle Sheo's. :p Essarrbee (talk) 03:16, February 28, 2014 (EST)
Tick green.png ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

Main Menu Spinning Emblem

Votes

Tick green.png DoubleYou (talk) 23:50, February 25, 2014 (EST)
Tick yellow.png Could care less. Let me ask this...what is wrong with the vanilla one? Techangel85 (talk) 22:30, February 27, 2014 (EST)
Tick green.png it's small but adds to the game. Kelmych (talk) 01:47, February 28, 2014 (EST)
Tick green.png Essarrbee (talk) 03:16, February 28, 2014 (EST)
Abstaining ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

No Boring Sleep-Wait Menu

Votes

Cross red.png Better in a Utilities pack. Only useful for cleaning saves. DoubleYou (talk) 23:52, February 25, 2014 (EST)
Cross red.png Techangel85 (talk) 22:31, February 27, 2014 (EST)
Cross red.png As a utility it's needed for savegame cleaning so it would be important in a utility pack unless one of the alternative mods provides a usable ingame multi-day sleep/wait menu that fits with the game graphics. Kelmych (talk) 01:51, February 28, 2014 (EST)
Cross red.png I don't like the Oblivion aesthetic. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Cross red.png ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

No Menu and Loading Smoke

Votes

Cross red.png Changed to no as I see no purpose of removing the smoke. It would be a matter of personal preference. DoubleYou (talk) 09:30, April 8, 2014 (EDT)
Cross red.png There is no advantage to this mod anymore. We originally had it due to ENBs messing up the loading screen; however, they now ignore the loading screens so that point is moot. Techangel85 (talk) 22:34, February 27, 2014 (EST)
Tick yellow.png I haven't found that it adds much value now that it isn't fixing an ENB problem. Kelmych (talk) 01:55, February 28, 2014 (EST)
Cross red.png Essarrbee (talk) 03:16, February 28, 2014 (EST)
Tick green.png ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

Not Another Colored Map Icon Mod

Votes

Tick green.png DoubleYou (talk) 23:50, February 25, 2014 (EST)
Cross red.png This mod has been out-of-date for a really long time with no foreseeable updates (author says he's going to going for months now but hasn't yet). It conflicts with SkyUI and you have to make MCM changes for it to work as intended. I'd prefer we find an alternative solution that is up-to-date with SkyUI and the unofficial patches. Techangel85 (talk) 22:40, February 27, 2014 (EST)
Tick green.png I find colored map markers very useful and this is the best one I've used. It has problems with SkyUI that are being fixed. Kelmych (talk) 01:54, February 28, 2014 (EST)
Cross red.png Essarrbee (talk) 03:16, February 28, 2014 (EST)
Cross red.png Not necessary and not worth it until it is 100% compatible with SkyUI ... less headache. ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)

Smaller Cursor

Votes

Tick green.png I'm even okay with this in Core. DoubleYou (talk) 23:51, February 25, 2014 (EST)
Tick green.png Techangel85 (talk) 22:42, February 27, 2014 (EST)
Tick green.png I find this much more usable than the vanilla cursor. Kelmych (talk) 01:56, February 28, 2014 (EST)
Tick green.png Try going back to the vanilla cursor, it's awful. Should be in Core. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Tick green.png This is a Core mod, and I am marking it so now ;) ~z929669 Ixian Insignia.png Talk 22:32, April 1, 2014 (EDT)