SkyrimSE:CoMAP - Common Marker Addon Project

From Step Mods | Change The Game

CoMAP - Common Marker Addon Project

by Jelidity, Parapets

Game:

SkyrimSE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
2.0.0
2.1.0
2.2.0
2.3
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay, Step recommends: Obscured Undiscovered HUD Markers (Diamond or Question Mark) and either of the Author's Cut Options

The most vanilla-friendly options are as follows:

FOMOD Instructions
CoMAP
  • Core files
    • CoMAP Core Pack
      • ◉ CoMAP for Skyrim 1.6.x
    • Configs
      • ☑ CoMAP Config Pack
        • Next
  • Undiscovered Marker Options
    • Obscured Undiscovered Options
      • ◉ None
        • Next
  • Addons
    • Author's Cut Options
      • ◉ None
    • Khajiit Caravan Markers
      • ◉ None
    • Other Addons
      • ☐ Select nothing
  • Beyond Skyrim
    • Beyond Skyrim Extensions
      • ☐ Bruma - CoMAP Extension
    • Beyond Skyrim Design Swaps
      • ☐ Select nothing
        • Install
Configuration

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:

  1. Click MOlistoptions.png > Create empty mod, and name it (CONFIG) CoMAP.
  2. Copy the entire SKSE/ path from the source mod into the new mod.
  3. Delete all content under SKSE/Plugins/ except the INI file.
  4. Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.

Make the following changes to the custom configuration file:

  1. Double-click the mod in the left pane to open Mod Information
  2. Select the INI file from the [INI Files] tab.
  3. Make the following changes according to preference:

[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen