FalloutNV:1.2.0/changelog

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FalloutNV:1.2.0/changelog

< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

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NOTE

Changes to the live guide can occur at any time between releases, so review this changelog to see what may have changed since your 1.2.0 build date.

Post-Release Changes[edit]

Those that have installed the mods flagged as "Dropped/Replaced" and have started their playthrough should skip these changes.

14-Gameplay-Quests[edit]

Added
Dropped / Replaced
  • BrotherhoodHouse Alliance: removed as the alternative Brotherhood and House Truce now comes in a version that causes no conflicts.

15-Gameplay-Skills & Perks[edit]

Added
Dropped / Replaced

What's New[edit]

Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.

1. Animations: The kNVSE plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
3. Various lighting fixes, better looking moon at night and dust effects in the distance.
4. Mods that "add" content reduced in favour of cut content restoration.

An in-depth changelog is listed below.

Changelog Format[edit]

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Step Patches[edit]

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes[edit]

Added section on cleaning vanilla ESMs and Re-compressing vanilla assets.

Mod-Level Changes[edit]

Legend[edit]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit]

Added

02-Extenders[edit]

Dropped / Replaced
Moved
  • KNVSE Animation Plugin - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.

03-Resources[edit]

Added
Dropped / Replaced
Moved
In the last days of v1.1.0, all of the following moved to 02 - Extenders. Re-posting here for those that haven't noticed. All are stability fixes that extend the game's functionality.

04-Foundation[edit]

Added
Moved
  • Asterra's Many Fixes: technically moved here from 09 - Fixes late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
  • Improved_Sound_FX_v0821: moved here from 07-Sounds & Music

Updated | mod instructions updated

Dropped / Replaced
  • Project Nevada: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.

05-Animation & Physics[edit]

Added
A lot of dedicated weapon animations:
Moved

Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:

Dropped / Replaced
  • 360 Movement: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.

06-Models & Textures[edit]

Added
Dropped / Replaced
Moved
  • WTH - Weapon Textures from Heaven - moved to the bottom of the section as the textures it provides look better than the ones from Simplified Weapon Retexture Project (i.e. it should overwrite the other mod).

07-Sounds & Music[edit]

Added
Moved
Dropped / Replaced

08-Character Appearance[edit]

Added
Dropped / Replaced

09-Fixes[edit]

Added
Moved
  • Asterra's Many Fixes: technically moved to 04 - Foundation late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
Dropped / Replaced

10-Gameplay-General[edit]

Added
  • Delay DLC Redux: the katest in a line of mods that attempt to integrate the DLCs in a logical way. Integrates all DLCs.
Dropped / Replaced
These two mods are made now obsolete by Delay DLC Redux:
Moved
All of the following moved in the last days of v.1.1.0 of the guide. A re-post ofr those that have missed it.
Moved to 13-Gameplay-Immersion
Moved to 14-Gameplay-Quests


11-Gameplay-AI & Combat[edit]

Added

12-Gameplay-Economy[edit]

13-Gameplay-Immersion[edit]

Dropped / Replaced
  • Gas Pumps of New Vegas: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the Shishkebab refuel?
Moved

14-Gameplay-Quests[edit]

Added
  • BrotherhoodHouse Alliance: added back to the guide as the alternative, Brotherhood and House Truce has dependency on mods that are not on the guide.

15-Gameplay-Skills & Perks[edit]

Dropped / Replaced

16-Interface[edit]

Added

17-Locations[edit]

Added
Dropped / Replaced
  • The N.V. Interiors Project A Room With A View: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.

18-Lighting & Weather[edit]

Added

19-Utilities[edit]

20-Patches[edit]

21-Post-Processing[edit]

Added