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  • {{#set: Game={{NAMESPACE}} *# Added [[#Increased Heap Allocation|Increased Heap Allocation]], improves game stability
    459 KB (70,987 words) - 03:15, April 19, 2023
  • ...de much more flexibility in configuring and managing mods than the vanilla game, * improve the robustness of the game, and
    416 KB (64,187 words) - 03:16, April 19, 2023
  • |Game = Tool |Game = Tool
    34 KB (4,514 words) - 03:16, April 19, 2023
  • ...very simple and clean and without potential for breaking other mods or the game itself. * [[Guide:Mod_Organizer_Advanced#The_virtual_filing_system|Mod isolation]] (game directory is kept clean)
    152 KB (25,473 words) - 14:46, May 23, 2023
  • {{#set: Game={{NAMESPACE}} *# Removed ''Reload Speed Game Start Fix'' from Fixes section. Included in [[#Unofficial Patch Plus|Unoffi
    208 KB (31,415 words) - 03:15, April 19, 2023
  • ...srle-sample-images-5172015 Here] are some recent sample images for how the game should look when completed with the guide.</blockquote> ...installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality
    281 KB (41,511 words) - 21:13, July 25, 2021
  • {{Fc|#CCFF66|<big>'''CURRENTLY SUPPORTED GAME VERSION:'''</big>}} **Purge your game, start from scratch
    56 KB (8,613 words) - 03:15, April 19, 2023
  • {{Fc|#CCFF66|<big>'''CURRENTLY SUPPORTED GAME VERSION:'''</big>}} **Purge your game, start from scratch
    56 KB (8,613 words) - 03:16, April 19, 2023
  • ...srle-sample-images-5172015 Here] are some recent sample images for how the game should look when completed with the guide.</blockquote> ...installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality
    279 KB (41,215 words) - 20:43, July 25, 2021
  • *# Added [[#Game Tweaks|Game Tweaks]] section. The goal will be to reduce plugin count by removing needl *# Dropped Less Intrusive Kill Camera. Now part of the [[#Game Tweaks|Game Tweaks]] section.
    174 KB (26,352 words) - 03:15, April 19, 2023
  • :#* Now go to ''New Vegas'' in Steam and verify game cache and Steam will download all the necessary files. ...New Vegas'' launcher settings to max for the system being used to play the game. ''Fallout New Vegas'' should be able to perform well on any modern hardwar
    187 KB (28,133 words) - 03:16, April 19, 2023
  • ...runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistic * In-game activation of Survival Mode is optional.}}
    85 KB (12,102 words) - 03:56, April 19, 2024
  • {{Alert|type=warn|text=This guide was released prior to the 1.6.640 game update, so see [https://stepmodifications.org/forum/topic/17506-step-210-sk * In-game activation of Survival Mode is optional.}}
    83 KB (11,900 words) - 01:46, March 27, 2024
  • * In-game activation of Survival Mode is optional.}} * On-demand game and player statistics available in the UI thanks to [[{{NAMESPACE}}:Skyrim
    80 KB (11,469 words) - 03:40, May 3, 2024
  • * {{fc|instruction|''Being a major release, a new game is '''required''' with this version!''}} ...guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
    79 KB (11,342 words) - 01:51, March 27, 2024
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...most limited by the GPU performance coupled to the resolution at which the game is run.
    67 KB (9,837 words) - 14:04, March 31, 2024
  • ...ce|text=Before we start modding Skyrim we need to set up few tools and the game itself.}} # Then in the Settings choose {{Fc|Gold|In-Game.}}
    295 KB (43,795 words) - 21:11, July 25, 2021
  • ==== Game ==== I'll include reminders to run LOOT and to check that your game isn't derping out after each section.<br/><br/>
    191 KB (29,711 words) - 21:07, January 3, 2022
  • ...Sky update v4.1+ (Fractal). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    44 KB (6,698 words) - 01:50, March 27, 2024
  • ==== Game ==== I'll include reminders to run LOOT and to check that your game isn't derping out after each section.<br/><br/>
    204 KB (31,713 words) - 03:15, April 19, 2023
  • ...gin'''}} installation! Also note that the downloaded Origin version of the game automatically includes the two DLCs for free, whereas finding and getting t ...attest to their greatest in both storyline and gameplay. Although an older game, Mass Effect is still visually appealing on modern systems, however, there
    35 KB (5,593 words) - 21:09, July 25, 2021
  • {{#set: Game={{NAMESPACE}} ...be a full guide, from a completely vanilla experience to a fully modified game in all facets.
    747 KB (98,544 words) - 19:25, September 17, 2021
  • ...Sky update v4.1+ (Fractal). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    42 KB (6,410 words) - 01:50, March 27, 2024
  • Before we start modding Skyrim we need to perform few steps to the game and set up some tools to work with during this adventure. ...an style="color: #d0eb50">'''MAIN FILES'''</span> - ''High Definition Base Game Textures for Everyone (Part 1 of 2)''
    730 KB (95,925 words) - 00:18, February 17, 2021
  • ...tempting installation, especially if this is your first exposure to a Step Game Guide. We and the community, have consolidated a lot of information into ou ...the manner intended results in no ''not safe for work'' (NSFW) content in-game. However, there may be mod pages linked within the Guide that do include NS
    68 KB (9,857 words) - 03:42, May 3, 2024
  • ...to and/or from the Game Mods, as well as the design and appearance of the Game Mods and each element thereof. All Game Mods developed or created by You using the Editor are for non-commercial us
    26 KB (4,232 words) - 17:07, January 16, 2017
  • ...'s Sky update v4.5+ (Omega). Once the tools are updated to support the new game version, this Guide will be updated when time permits. # If this Guide is already installed, skip updating the game and continue using the modded setup until this Guide or all mods within it
    38 KB (5,843 words) - 21:58, March 30, 2024
  • ...s Sky update v4.4+ (Echoes). Once the tools are updated to support the new game version, this Guide will be updated when time premits. # If this Guide is already installed, skip updating the game and continue using the modded setup until this Guide or all mods within it
    40 KB (6,144 words) - 01:48, March 27, 2024
  • ...s Sky update v4.4+ (Echoes). Once the tools are updated to support the new game version, this Guide will be updated when time premits. # If this Guide is already installed, skip updating the game and continue using the modded setup until this Guide or all mods within it
    40 KB (6,100 words) - 01:50, March 27, 2024
  • ...guide provides detailed, well-tested build instructions for a solid modded game that achieves an enhanced, vanilla experience. It's meant to be installed i ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into
    57 KB (8,276 words) - 01:49, March 27, 2024
  • ...ntments to drain more charges, and increase drastically in price after the game is reloaded. === <span style="color:Cyan">[PrivateProfileRedirector SE - Faster game start (INI file cacher)]</span> ===
    748 KB (96,231 words) - 00:22, February 17, 2021
  • * The game will need to be downgraded. The F4SE mod comments has a pinned comment with ...most limited by the GPU performance coupled to the resolution at which the game is run.
    66 KB (9,421 words) - 12:26, May 11, 2024
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...most limited by the GPU performance coupled to the resolution at which the game is run.
    60 KB (8,801 words) - 01:51, March 27, 2024
  • ...guide provides detailed, well-tested build instructions for a solid modded game that achieves an enhanced, vanilla experience. It's meant to be installed i ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into
    55 KB (7,951 words) - 01:51, March 27, 2024
  • * [https://www.gog.com/game/the_witcher_3_wild_hunt_game_of_the_year_edition The Witcher 3: Wild Hunt G ...ere are no settings files pre-generated. Thus, it is imperative to run the game once to generate the initial set of configuration files and do basic setup.
    39 KB (5,883 words) - 03:15, April 19, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into <div>Game & Tool Installation</div>
    68 KB (10,121 words) - 01:48, March 27, 2024
  • ==== Game ==== ...o morph files for the body and the outfits included, which are used for in-game morphing with LooksMenu or other script mods.
    193 KB (29,251 words) - 03:15, April 19, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into <div>Game & Tool Installation</div>
    66 KB (9,584 words) - 01:50, March 27, 2024
  • ...Sky update v4.0+ (Waypoint). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    35 KB (5,354 words) - 01:51, March 27, 2024
  • ...}}; however, this will vary from game to game. This space accounts for the game (e.g., Skyrim LE requires ~13GB, Fallout 4 requires ~30GB), installed mods, # {{fc|#ddd|Using a physical copy of the Steam-hosted game purchased from a retailer}}:
    25 KB (3,806 words) - 14:12, April 29, 2024
  • ...n Ultra settings. This configuration will allow most users to run at these game settings. For those wishing to use high quality settings at resolutions hig Game/graphic settings used on the system:
    23 KB (3,400 words) - 01:48, March 27, 2024
  • ...mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause). bBackgroundLoadVMData toggles the ability of the game to load Papyrus scripting virtual machine data in the background?
    25 KB (2,894 words) - 19:48, August 26, 2022
  • === Game Setup === Once the game is installed, users will need to complete an initial setup:
    148 KB (20,758 words) - 00:20, February 17, 2021
  • ...nstructions that I am currently TESTING. Try at your own risk. Although my game has been stable with them so far. <br> This guide is unfinished. If you want a perfect, bug free game stop. You will probably have too many plugins if you follow this guide as i
    131 KB (20,654 words) - 03:15, April 19, 2023
  • ...community that has supported the game with really creative mods since the game's release. This guide will help make ''New Vegas'' look as good as possible :#* Now go to ''New Vegas'' in Steam and verify game cache and Steam will download all the necessary files.
    90 KB (13,726 words) - 21:57, July 25, 2021
  • bAllow20HairShader is believed to be unused by the game.}} In testing, no difference in the hair was noticed. Since Skyrim requires bAllow30Shaders is believed to be unused by the game.}} In testing, no difference was noticed, and it definitely did not turn of
    20 KB (2,428 words) - 20:24, April 30, 2021
  • {{Fc|#E41C28|'''CURRENTLY SUPPORTED GAME VERSION:'''}} ...e's main aim is to make the game a better experience, improving all of the game aspects to make it more challenging and realistic, better scaled and pretti
    36 KB (5,567 words) - 03:15, April 19, 2023
  • ...at ensures consistency and facilitates recommendations (or not) for a Step Game Guide. Our aim is to maintain a process that is straightforward and efficie ...Testers should have their systems configured according to one of the Step Game Guides. Nevertheless, here are some general reminders and best practices to
    21 KB (3,349 words) - 22:20, January 2, 2024
  • ...better. This guide is also the only place you need to look for modding the game. I've looked through every existing modding guide for The Witcher and also * Setting up the game in a way to prevent a common crash
    18 KB (2,821 words) - 03:33, April 19, 2023
  • === Game Setup === Once the game is installed, users will need to complete an initial setup:
    143 KB (20,624 words) - 15:21, March 30, 2023
  • Before we start moding Skyrim we need to perform few steps to the game and set up some tools to work with during this adventure. ...an style="color: #d0eb50">'''MAIN FILES'''</span> - ''High Definition Base Game Textures for Everyone (Part 1 of 2)''
    386 KB (50,631 words) - 20:43, July 25, 2021
  • Before we start modding Skyrim we need to perform few steps to the game and set up some tools to work with during this adventure. ...an style="color: #d0eb50">'''MAIN FILES'''</span> - ''High Definition Base Game Textures for Everyone (Part 1 of 2)''
    440 KB (57,631 words) - 00:15, February 17, 2021
  • Before we start moding Skyrim we need to perform few steps to the game and set up some tools to work with during this adventure. ...an style="color: #d0eb50">'''MAIN FILES'''</span> - ''High Definition Base Game Textures for Everyone (Part 1 of 2)''
    386 KB (50,631 words) - 21:05, July 25, 2021
  • {{#set: Game=Fallout4 '''Game''' : Fallout 4 <br>
    52 KB (8,020 words) - 10:10, November 22, 2021
  • ...f mods will be excluded except those that we think add more realism to the game. # In Steam, click {{ui|Verify integrity of game cache...}} under the ''Local Files'' tab in Skyrim's ''Properties'' window.
    35 KB (5,709 words) - 20:49, May 22, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Game & Tool Installation</div>
    62 KB (9,108 words) - 01:47, March 27, 2024
  • fMaxMsUsagePerFrame is believed to be unused by the game.}} fMsActiveRefCount is believed to be unused by the game.}}
    8 KB (915 words) - 20:36, June 27, 2015
  • ...y update v3.94+ (Endurance). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    28 KB (4,213 words) - 01:46, March 27, 2024
  • ...y update v3.94+ (Endurance). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    29 KB (4,403 words) - 01:49, March 27, 2024
  • <div style="font-size:18px;">'''Game''' : Fallout 4 <br> ...Y isn't suited for complete beginners. If you've never modded a Bethesda's game before, you might have a hard time following the guide.
    93 KB (13,424 words) - 16:29, October 23, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Game & Tool Installation</div>
    59 KB (8,658 words) - 01:49, March 27, 2024
  • <div style="font-size:18px;">'''Game''' : Fallout 4 <br> ...Y isn't suited for complete beginners. If you've never modded a Bethesda's game before, you might have a hard time following the guide.
    92 KB (13,339 words) - 03:15, April 19, 2023
  • ...nel. This gives the ability for better control and finer tweaking on a per-game basis. ...t the capabilities of these settings and the applicability to a particular game environment. However, some recommended settings for Skyrim users are mentio
    31 KB (4,823 words) - 21:13, July 25, 2021
  • ...very nature. MMO games have to take into account the online aspect of the game. The content needs to be fed to hundreds or thousands of users at the same ...rdinary for MMOs. Take a good look at World of Warcraft, for example. That game is massively popular and successful. BioWare, in my opinion, is on par with
    14 KB (2,199 words) - 21:11, July 25, 2021
  • ...Sky update v3.85+ (Outlaws). Once the tools are updated to support the new game version, this Guide will be updated. # If able, skip updating the game and continue using the modded setup until this guide is updated.
    27 KB (3,947 words) - 01:47, March 27, 2024
  • '''Game''' : Fallout 4 <br> {{Fc|salmon|'''Couple of in-game screenshots with the recommended ENB Profile'''}}
    166 KB (23,773 words) - 03:16, April 19, 2023
  • ...uide:ENBSeries_INI|ENB INI Reference]] for descriptions of all settings by game.}} ...hat the game isn't capable of doing on its own. Features that overlap with game features are usually replaced entirely with more accurate code, thus, are a
    28 KB (4,297 words) - 01:50, March 27, 2024
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    43 KB (6,253 words) - 15:27, March 30, 2023
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    47 KB (6,790 words) - 15:58, March 30, 2023
  • ...of life fixes that streamlines the process of using the grass cache on all game versions. ...xecutes. This is normal, and the governing process gracefully restarts the game without user input. But having ENB enabled can add several minutes to the o
    26 KB (3,966 words) - 02:41, January 18, 2024
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    48 KB (7,000 words) - 15:52, March 30, 2023
  • {{TOC|limit=4}}{{TOC|limit=4}}{{#set: Game={{NAMESPACE}} ...em will be identical. Any differences between the two will be denoted with game specific instructions.
    28 KB (3,792 words) - 21:09, July 25, 2021
  • bDrawShadows is believed to be unused by the game.}} In testing, no difference was noticed. It originated with Oblivion, wher Default is 0 (although default set by the game without the value present is 1).
    30 KB (3,687 words) - 04:40, February 14, 2021
  • # If able, skip updating the game and continue using the modded setup until this guide is updated. # If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated.
    21 KB (3,061 words) - 15:48, March 30, 2023
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    47 KB (6,828 words) - 15:56, March 30, 2023
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    47 KB (6,813 words) - 15:57, March 30, 2023
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    47 KB (6,839 words) - 15:43, March 30, 2023
  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.}} :* Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons,
    47 KB (6,809 words) - 15:51, March 30, 2023
  • ...er (MO) INI Tweaks. Its purpose is geared toward how these will affect the game rather than being a comprehensive resource. See the advanced [https://stepm ...e the INI files as they relate specifically to The Elder Scrolls V: Skyrim game.
    67 KB (9,650 words) - 04:35, May 22, 2022
  • ...while improving visual quality and correcting several issues with the base game on the PC platform. See [https://skyrim.nexusmods.com/articles/1451//? The ...contrary to popular belief, the INI files are created immediately, and the game does not need to launch).
    45 KB (6,615 words) - 15:43, March 30, 2023
  • __NOTITLE__[[Category:SkyrimLE Mod-Build Guides]][[Unofficial Game Guides]] ...d UDRs from the .ESMs and .ESPs that Skyrim will be loading, including the game ESMs.
    166 KB (23,974 words) - 20:39, July 25, 2021
  • Before we start moding Skyrim we need to perform few steps to the game and set up some tools to work with during this adventure. Mod Notes: This mod is an SKSE plugin that fixes some engine related bugs in game.
    233 KB (32,228 words) - 21:13, July 25, 2021
  • ...it was a Skill Book, a Quest Book, or a book that adds Map Markers to the game, so I've renamed them to be able to quickly tell if they are important book *- Alternative Game Mechanics Vanilla - Yes
    234 KB (29,766 words) - 06:31, November 2, 2020
  • ''This mod recombines all dragon models and textures included in the vanilla game and DLCs to make 56 unique model-texture combos.'' ...ozens of new creatures to the world of Skyrim with the goal to enhance the game experience. The original vanilla creatures are very well made, but lack in
    220 KB (31,482 words) - 20:51, July 25, 2021
  • ...ome parts can be helpful, but following the guide as is will screw up your game.<br /> ...er beat the first Witcher game I'll update this guide when I start the 2nd game but I'm not planning on playing it anytime soon.<br />
    18 KB (2,925 words) - 03:15, April 19, 2023
  • # If able, skip updating the game and continue using the modded setup until this guide is updated. # If installing for the first time or the game is already updated, then mods must be disabled until this guide is updated.
    20 KB (2,992 words) - 01:50, March 27, 2024
  • ...ntments to drain more charges, and increase drastically in price after the game is reloaded.'' ==== <span style="color: cyan">[PrivateProfileRedirector SE - Faster game start (INI file cacher)]</span> ====
    230 KB (33,173 words) - 20:57, July 25, 2021
  • == 1.B. Initialize the Game == ...ame to the main menu and then exit to desktop. This completes the required game initialization steps.
    55 KB (8,205 words) - 16:35, March 30, 2023
  • ...ry mod is installed into its own directory. This provides for an untouched game data folder, void of installed mods, which is the main feature of MO. This ...d Windows works perfectly, no harm will be done to the file system and the game continues to work. Unfortunately, this is not always the case, and problems
    36 KB (6,037 words) - 17:53, September 17, 2021
  • ...ry mod is installed into its own directory. This provides for an untouched game data folder, void of installed mods, which is the main feature of MO. This ...d Windows works perfectly, no harm will be done to the file system and the game continues to work. Unfortunately, this is not always the case, and problems
    32 KB (5,524 words) - 17:56, September 17, 2021
  • ...lled as simply and efficiently as possible to achieve a stable and working game. Performance and stability are the focus and quality is secondary. For thos ...rces. All mods and altered files are effectively isolated from the default game directories using virtualization (mods) and profiles (configuration). The i
    60 KB (8,949 words) - 15:56, March 30, 2023
  • .../content to the interaction they have with each other, and their result in-game. -- by the S.T.E.P. Team and contributing members'' == Global game architecture ==
    32 KB (5,443 words) - 21:07, January 3, 2022
  • ...le. This guide is the definitive list of everything you can do to make the game look and play better. * Setting up the game in a way to prevent a common crash
    9 KB (1,445 words) - 03:33, April 19, 2023
  • # Then in the popup box find where it says {{Fc|Gold|In-Game.}} # Uncheck {{Fc|Gold|Enabled the Steam overlay while in-game}} then click {{Fc|Gold|OK.}}
    135 KB (20,141 words) - 21:13, July 25, 2021
  • This guide's main aim is to make the game more realistic and more interesting, even make it suitable for role playing ...ning|text=You will be UNABLE to play The GTA V Multiplayer if you mod your game. RockStar WILL ban you from the multiplayer if you try to access it with an
    15 KB (2,332 words) - 03:15, April 19, 2023
  • {{#set: Game={{NAMESPACE}} ...mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod man
    47 KB (6,649 words) - 21:11, July 25, 2021
  • bChainExplosionDebug is believed to be unused by the game.}} bDebugCombatAimLocations is believed to be unused by the game.}}
    8 KB (808 words) - 21:55, September 6, 2015
  • ...amowi antywirusowemu niskiego priorytetu lub ustawienie go na "tryb gry" ("game mode"). Wszystkie procesy dzialajace w tle zabieraja czesc zasobów kompute ...al information into save games. Thus, some mods can continue to affect the game even after the mods are removed or updated.}}
    47 KB (6,539 words) - 15:46, March 30, 2023
  • ...nced Edition. The guide will stay true to the vanilla look and feel of the game and simply further ''enhance'' it. The graphical improvements/mods will cau Deleting the start screen videos to make the game load up faster.
    16 KB (2,515 words) - 03:15, April 19, 2023
  • ...of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into ...:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Game & Tool Installation</div>
    58 KB (8,579 words) - 01:50, March 27, 2024
  • <!--From YUP - Base Game + All DLC.esm **# Go to the last <code>Effect->Effects</code> of YUP - Base Game + All DLC.esm column and drag <code>NukaColaAddCap "Nuka-Cola Add Cap Effec
    11 KB (1,754 words) - 05:38, February 16, 2016
  • ...community that has supported the game with really creative mods since the game's release. This guide will help make ''New Vegas'' look as good as possible :#* Now go to ''New Vegas'' in Steam and verify game cache and Steam will download all the necessary files.
    41 KB (6,295 words) - 21:13, July 25, 2021
  • This entire section is not even recognized by the game executable. It and its possible settings are listed here for completion's s ...ebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.i
    6 KB (816 words) - 20:59, June 27, 2015
  • ...ice|text=Before we start moding Skyrim we need to set up few tools and the game itself}} ...installed mods and has some limited functionality to merge mods and tweak game values.
    37 KB (5,836 words) - 21:08, January 3, 2022
  • ...ework|subtitle=Understanding Step's framework for creating and maintaining Game Guides|author=Step Modifications|forumtid=16167}} .../ Semantic Mediawiki] (SMW) to facilitate the functionality needed for our Game Guide framework. SMW is a fairly major extension that will not be covered i
    13 KB (2,085 words) - 04:33, March 1, 2024
  • ...e geared towards Skyrim, the basic concept can be applied to any supported game. This guide is based on Mod Organizer v1.0.11. ...ction will isolate the game configuration files as a possible cause of the game not loading and will provide a quick way to see if Mod Organizers Virtual F
    6 KB (1,106 words) - 00:23, February 17, 2021
  • ...the preset.}} This is a conservative preset that will facilitate a smooth game once STEP is configured initially according to this guide (i.e., what does {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::01-Tools]]
    49 KB (7,176 words) - 15:42, March 30, 2023
  • * {{User:Gernash/flare|PERF}} This mod improve game's performance, but might slightly decrease visual quality. ...inconsistencies not dealt with by Bethesda in the official version of the game.}}{{clear}}}}
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  • ...the preset.}} This is a conservative preset that will facilitate a smooth game once STEP is configured initially according to this guide (i.e., what does {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::01-Tools]]
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  • bAutoWaterSilhouetteReflections is believed to be unused by the game.}} In testing, no difference was noticed. <br> bForceHighDetailReflections is believed to be unused by the game.}} In testing, no difference was noticed.<br>
    9 KB (1,111 words) - 23:59, May 2, 2021
  • ...shader packages are located in the Data/Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader bDoActorShadows is believed to be unused by the game.}} In testing, no difference was noticed.
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  • ...ce|text=Before we start modding Skyrim we need to set up few tools and the game itself}} # Then in the popup box find where it says <span style="color:Gold">In-Game.</span>
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  • |title=Skyrim Special Edition Game Files |subtitle=A guide to the game files for Skyrim Special Edition
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  • ...o these significant upgrades to the Guide, STEP 2.2.9.2 ''requires'' a new game save.''' ...the preset.}} This is a conservative preset that will facilitate a smooth game once STEP is configured initially according to this guide (i.e., what does
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  • <br>{{Fs|22px|{{Fc|#FF5050|''Update Procedure for Game Version 1.10''}}}} ...ngle download and a new download is available for users of Hearts of Stone game expansion. And Nexus Mod Manager, which is a mod manager software for Witch
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  • == Base Game Fixes == : This mod enhances the quest descriptions in the vanilla game so that you have a clear sense of where you are supposed to go and what you
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  • Your game MAY APPEAR BROKEN and Loot will not sort correctly: ...appear to be broken because of how much this guide completely changes the game. Read each mods Nexus description so you know what you are installing!
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  • {{#set: Game=SkyrimSE ...of strategic development and gameplay that works seamlessly with the base game. This guide is a result of countless hours playing, adding, removing, testi
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  • ...this merge if they already have a game going. Only do it if starting a new game. *# Moved [[#Game Tweaks|Game Tweaks]] from end of guide to the Fixes sections. It is now a mod that can
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  • A: No, if you just blindly install everything then the game will probably not work, or even launch. You really need to learn what the ...es a general overview and description of what to expect when you start the game.
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  • ...p-ups. It is recommended to disable them (set to 0) once accustomed to the game. bWriteTranslationFile is believed to be unused by the game.}}
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  • ...of strategic development and gameplay that works seamlessly with the base game. This guide is a result of countless hours playing, adding, removing, testi ...times of guide inactivity. This is intentional to allow time to enjoy the game.
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  • {{Fallout4Mod| PrivateProfileRedirector F4 - Faster game start (INI file cacher)|https://www.nexusmods.com/fallout4/mods/33947? |Tag |ModNotes=Speeds up game start by storing INI files in memory instead of opening, parsing and closin
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  • xEdit is an advanced tool for the analysis and editing of Bethesda's game plugins. It operates by loading one or more plugins (.esl/.esp) and their r ...rm ''xEdit'' is often used to discuss the tool, regardless of the specific game version it pertains to. It's important to note that no matter which version
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  • ...d informations on how to configure Fallout 4 with the launcher options, in-game configuration menu, and INI modifications. ...ndled through the INI parameters. The options menu in the launcher, the in-game configuration menu, and various third-party tools to alter the settings are
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  • ...}:''' Files, folders, or other digital media for use by or in support of a Game or a '''Mod''' ...sets''' that: 1) affect a change to OR 2) extend the functionality of ...a Game or another '''Mod'''
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  • Next, run the game so that a set of basic in game options can be properly added to the ini files. On the main menu, select "New Game".
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  • * {{User:Gernash/flare|PERF}} This mod improve game's performance, but might slightly decrease visual quality. ...ugin allows building and placing objects in workshop mode everywhere. Save game often if you oops your navmesh you will CDT.
    57 KB (7,976 words) - 03:15, April 19, 2023
  • ...amowi antywirusowemu niskiego priorytetu lub ustawienie go na "tryb gry" ("game mode"). Wszystkie procesy działające w tle zabierają część zasobów k ...al information into save games. Thus, some mods can continue to affect the game even after the mods are removed or updated.}}
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  • ...ability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on t ...r Morrowloot Overhaul may (probably) be too much for your computer and the game engine.<br>
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  • * [https://store.steampowered.com/sub/199943/ Fallout 4: Game of the Year Edition] v1.10.138 # Then in the popup box find where it says <span style="color:#FEF265">In-Game.</span>
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  • ...geTitle|logo=nomanssky|title=Game Structure|subtitle=List of the available game files}} == Game Files ==
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  • ...physics for better gun-play. It additionally enhances the graphics of the game while remaining faithful to the original look (except the green or red tint Launch the game once, setting everything to highest.
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  • Launch the game once, setting everything to highest. Launch the game once.
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  • {{#ask:[[Category:Game Home Pages]] {{#ask:[[Game::SkyrimSE]][[Version::2.0.0]][[ModGroup::19-Utilities]]
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  • ...esult in Step's vision of an enhanced, vanilla gameplay experience for the game. Though customization is possible within these Guide, they are intended to ...cements of vanilla games, Step Mod-Build Guides also modify aspects of the game in terms of gameplay mechanics. This may include mods that add or subtract
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  • bDebugMultithreaded is believed to be unused by the game.}} bHavokDebug is believed to be unused by the game.}} It originated with Oblivion.
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  • sFailureMessage is believed to be unused by the game.}} sSysUtil_AutoSaveWarning is believed to be unused by the game.}}
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  • Each menu / HUD is using a binding to declare its font, and the game engine then supply the actual font to those bindings with fonts from librar ...alized, those .fla are then compiled into a .swf, which can be used by the game. Because .swf is a compiled format, this isn't supposed to be edited as is,
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  • ...inconsistencies not dealt with by Bethesda in the official version of the game.}} |Game Options
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  • bRebuildPathIfSmootherFailed is believed to be unused by the game.}} bSlowDownForActorAvoidance is believed to be unused by the game.}}
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  • ...inconsistencies not dealt with by Bethesda in the official version of the game.}} |Game Options
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  • This is the behavior in-game when the default ToD example is used (same as the results for Cathedral Wea ...GUI (Shift + Enter) at all hours (and at most quarter hours) over 24-hours game time ... repeatedly:
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  • ...nstaller that detects and downloads the components needed for the specific game and preset in use. Therefore '''Step recommends installing the presets firs ...8109 DirectX 9 Runtimes], unless this step has already been covered by the game guide.
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  • {{fs|1.5em|'''Q1: }}Do these lower 1x1 mips play any role on what we see in game, and if not, why is there a DDSopt setting to retain them?'''}} ...do not supply any significant quality information to the rendered image in-game and that eliminating these lower levels will provide some measure of perfor
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  • ...erhaul of Fallout New Vegas to incorporate the whole of Fallout 3 into the game, allowing you to play through both storylines (usually starting in DC and t ...senal. The easiest way to acquire all DLC content is to purchase Fallout 3 Game Of The Year Edition and Fallout New Vegas Ultimate Edition.}}
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  • <br />- Here are some recent sample images for how the game should look when completed with the guide. [Pending] *- Have a cooler looking game.
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  • |Description=This Mod new outfits to the game. |Description=This Mod new outfits to the game.
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  • Here is a non exhaustive list of aspects of the game we have become reasonably familiar. === Editing game global settings ===
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  • It primarily focuses on accessing game files to be able to modify and repack them into a working mod.<br><br> == Unpacking the Game Assets ==
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  • === Recommended Game Mode === ...want to play it!''" Step agrees and Custom Mode allows users to tailor the game to the experience they desire. Anything from pure sandbox and free costs to
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  • ...er Cities''': This is excluded because it will cause the frame rate of the game to drop to around 15fps while in just about any town. :*Some of them are heavy on your system or the game-engine.
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  • ...er Cities''': This is excluded because it will cause the frame rate of the game to drop to around 15fps while in just about any town. :*Some of them are heavy on your system or the game-engine.
    13 KB (2,098 words) - 20:45, July 25, 2021
  • ...er Cities''': This is excluded because it will cause the frame rate of the game to drop to around 15fps while in just about any town. :*Some of them are heavy on your system or the game-engine.
    13 KB (2,098 words) - 21:00, July 25, 2021
  • This entire section is not even recognized by the game executable. It and its possible settings are listed here for completion's s ...8|It has been verified that fCoverSideHighAlpha is completely placebo. The game does not recognize the setting at all.}}
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  • ...of this tutorial we will make reuse a table object that already exists in-game resources but not normally available to be built. # Making the buildable object available to acquire in game.
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  • ...ni and FalloutPrefs.ini INI configuration files installed with the Fallout game have many errors (at least in the DVD and Steam versions). This program rep ...Launcher corresponds to the resolution used for monitor being used for the game.<br>
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  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics. ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/size][/color]
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  • ...the preset.}} This is a conservative preset that will facilitate a smooth game once STEP is configured initially according to this guide (i.e., what does ...e entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
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  • ...de was created out of a desire to have a stable and heavily modded Fallout game, that once it was installed could take two of my favorite games and make th ...ither game separately. They are bothvery well written, and provide a great game. This guide will have many similarities to the above guides, and certain el
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  • ...files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are: ...ssage about No actorvariatons.txt found! appears click "Yes, this is a new game"
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  • ...size="10" color="#0084FC">Mod Configuration Menu Setup (Time to bootup the game)</font></div> == <span style="color: #00ff00">Game Settings</span> ==
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  • ...ach because they are mod about fun. I do not spend hours tinkering with my game and then have become a boring experience (I could of married a cheerleader ...life. The look that relates best to real life is going to immerse me in a game, and is how I go about testing a texture mod.
    30 KB (4,853 words) - 20:42, July 25, 2021
  • ...that was in place when it was released, but months if not years later, the game version is unlikely to be the same.<br> So the first thing to do is to check what is your current game version.<br>
    2 KB (395 words) - 18:09, January 8, 2023
  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics. ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/color]
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  • ...which file has to be changed. Then AMUMSS apply the script to the current game file and generate the mod. It's a game changer.
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  • * Darnified Menu Options: Main Game Menu DUIF3 ...uces game balance by adding too many skill points during the course of the game. It was removed in Fallout NV because of this issue. It is recommended that
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  • ...heading with a Warning message detailing issues introduced with the latest game runtime (1.6.1170) and some advice. Follow that advice please. * Updated select mod instructions to better support the game runtime update 1.6.1170 (see next section)
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  • *# Added [[#Increased Heap Allocation|Increased Heap Allocation]], improves game stability ...trol Panel Menu Settings subguide] mentioned in the [[#In Game Settings|In Game Settings]] section to include recommended settings for [[#Marts Mutant Mod
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  • ...ease of Dragon Age: Inquisition, a new modded play through of the original game and getting a refresher in lore is a good idea.|1}} * [https://www.origin.com/en-us/store/buy/68992/pc-download/base-game/ultimate-edition Dragon Age: Origins - Ultimate Edition] v1.05
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  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics. ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/color]
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  • ======[https://www.nexusmods.com/newvegas/mods/42836/? Reload Speed Game Start Fix]====== <b>Mod Notes:</b> Fixes a problem with reload speed when game starts. <br>
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  • ...Cs, it expands towns, it adds new items and retextures many aspects of the game. SRLE adds mods in all areas that I do in my packs and many of the mods tha ...subfolders. Install all patches from the subfolder that matches your base game install (STEP: Core, STEP: Extended or SR:LE). Hide or remove the patches t
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  • ...uations staff members are also required to have used and tested the mod in-game. No staff member should cast a vote without having used the mod. Finally, w ...It was very taxing work so he's taken a bit of a break to simply enjoy the game again.
    16 KB (2,752 words) - 04:49, February 14, 2021
  • ...Cs, it expands towns, it adds new items and retextures many aspects of the game. SRLE adds mods in all areas that I do in my packs and many of the mods tha * Install all patches from the subfolder that matches your base game install (STEP: Core or STEP: Extended).
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  • === Game Tweaks === This section for small game tweaks that only a take a minute to create using one plugin instead of mult
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  • ...have a backup of your executable in case you unintentionally updated your game via Steam. : This mod adds a HUD widget that displays the current game time or real world time.
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  • ...ly found in some melee/unarmed weapons), which is completely broken in the game. ; In addition, modifies the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is app
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  • ...scan recharge time' settings since they can be adjusted via the ''Custom'' game mode === Recommended Game Mode ===
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  • ...y of the game to be rendered fullscreen. This setting cannot be changed in-game. ..., stretching across your resolution. If used incorrectly, it can cause the game to be distorted. It is recommended to be off in most cases, but you can exp
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  • : {{icon|type=no}} I didn't realize that the vanilla game did this until I saw this mod. I've been using this mod since it's been pa : Warning message is the same as Footprints mod which leads to saved game bloat, errors, and possibly breaking the save:
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  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.[/color] ...and corrects the vanilla experience of Skyrim for the PC, SR overhauls the game to provide the "SR experience," a unique vision of what Skyrim should be. S
    17 KB (2,647 words) - 05:09, February 14, 2021
  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/color] ...lled as simply and efficiently as possible to achieve a stable and working game. Performance and stability are the focus and quality is secondary. For thos
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  • ...e time to find it. I don't think we should be including mods that make the game easier in any aspect unless it's a function aspect should as dialogue contr ...if they lived in that world, but we don't live there. We have to play the game when life gives us the time and it is just annoying activating a statue and
    13 KB (1,913 words) - 06:29, November 2, 2020
  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/color] ...lled as simply and efficiently as possible to achieve a stable and working game. Performance and stability are the focus and quality is secondary. For thos
    9 KB (1,515 words) - 05:16, February 14, 2021
  • ...files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are: ...ically moved to the Mod Organizer/Overwrite directory for inclusion in the game.
    50 KB (7,438 words) - 00:17, February 17, 2021
  • ...dealing with zip files if you don't already have one. You can load up your game at pretty much any point in the guide to see how things look, just do the f ...files and extract only the OBGEv2.dll to your OBSE\Plugins folder. Run the game once to create an OBGE.ini in your Documents\My Games\Oblivion folder which
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  • bBorderless toggles the ability of the game window to be borderless if run in windowed mode. bFull Screen toggles the ability of the game to be rendered fullscreen.
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  • == <span style="color: #00ff00">Game Settings</span> == In this section we will be configuring the in-game menus.
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  • == {{Fc|#White|STEP 1: BASE GAME}} == ...cialedition/mods/18860/? {{Fc|#9eb8ee|PrivateProfileRedirector SE - Faster game start (INI file cacher)}}] ====
    110 KB (14,322 words) - 18:01, September 17, 2021
  • ...hat will result in issues later. Unintended changes can happen to the base game files, no matter what is done to keep them untouched. If ever in doubt, sta ...e {{ui|In-Game}} tab and untick the {{ui|Enable the Steam Overlay while in-game}}, and click {{ui|OK}}.
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  • ...ontinue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have b ...nderstanding is that the spell is included as a way to fix the potentially game-breaking problem of barricading oneself into a room or other space with no
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  • === Recommended Game Mode === ...want to play it!''" Step agrees and Custom Mode allows users to tailor the game to the experience they desire. Anything from pure sandbox and free costs to
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  • ...armor and weapons, and a very small set of game settings (GMST). The only game settings it handles are ones explicitly included in the bashed patch menu; ...with small plugins that change a few parameters originally set by the main game esm file; of course, these are also the plugins that are easiest to combine
    24 KB (4,028 words) - 19:01, February 14, 2022
  • ...hat will result in issues later. Unintended changes can happen to the base game files, no matter what is done to keep them untouched. If ever in doubt, sta ...e {{ui|In-Game}} tab and untick the {{ui|Enable the Steam Overlay while in-game}}, and click {{ui|OK}}.
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  • **Purge your game, start from scratch **Full game purge and restore vanilla, major update.
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  • ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics. ...o vanilla Skyrim as possible while improving visual quality and correcting game-play mechanics.[/size][/color]
    13 KB (2,075 words) - 05:23, February 14, 2021
  • ...starting a new game you will have to take some steps to prepare your saved game for use with settlement mods especially if you have has prior mods in the p ==Preparing your existing save game==
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  • ...following moved to 02 - Extenders. All are stability fixes that extend the game's functionality. ...s|Laser Weapon Iron Sights]] adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It
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  • ...n uses the Oblivion game-engine, the same requirements as for the original game are applied. You'll find the system requirements for this guide do differ q ;<span style="color: orange;">Note:</span>: The Oblivion game-engine is limited. Your performance is likely going to be varied from compu
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  • ...are being detected". This is the game engine assigning INI values for that game. ...have little meaning to the user, regardless of their experience with that game.
    3 KB (466 words) - 20:28, December 8, 2021
  • ...t and right click the list of mods and "Select None", the tick "YUP - Base Game + All DLC.esm" and "Yuki Merged Mods.esp" and click {{ui|OK}}. ...> and drag line <code>DATA - Position/Rotation</code> from the "YUP - Base Game + All DLC.esm" column to the "Yuki Merged Mods.esp" column.
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  • bCheckRuntimeCollisions is believed to be unused by the game.}} It originated with Oblivion. bTrackFileLoading is believed to be unused by the game.}}
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  • bFileCheckModelCollision is believed to be unused by the game.}} bFileControllerOnRoot is believed to be unused by the game.}}
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  • : While not on the forums DoubleYou has been getting his game on with another Skyrim playthrough and playing Fallout. The rest of his tim ...l not. This is yet another limitation that has been found within the aging game engine.
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  • {{AlertSmall‏‎|type=notice|text='''PLEASE NOTE THIS UPDATE WILL REQUIRE A NEW GAME SORRY SOMETIMES I JUST CAN'T HELP THIS}} ...Main Guide - Essential SKSE Plugins - PrivateProfileRedirector SE - Faster game start (INI file cacher)</span> - <span style="color:Gold">Updated to versio
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  • **READ CAREFULLY! Alternative Game Mechanics Vanilla ***☑ AE Vanilla Game Mechanics Only
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  • ...pt of aesthetically 'improving' the visual and game-play experience of the game, and this is more subjective, although we try to adhere to vanilla style as ...that build on it in ways that express or support different visions of the game. Therefore, STEP:Core needs to include only what are viewed to be the most
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  • ...Android App presents a lot of game data in a more convenient way, like all game recipes, item costs and more. ...loaded in memory in real-time but changes made only last the time of your game session.
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  • ...iable could be a mesh or a texture as well as a plugin or INI file. Even a game setting affected by a plugin while also being altered by an INI setting or ...e other upon installation, but rather one will '''override''' the other in-game upon execution of Skyrim. This is called a '''data conflict''' (also referr
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  • **READ CAREFULLY! Alternative Game Mechanics Vanilla ***☑ AE Vanilla Game Mechanics Only
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  • == Game Settings == | sDeleteSuccessful || Save game deleted. || A chapter has been erased. || N/A || N/A
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  • ...splay Tweaks|SSE Display Tweaks]] can also be used to override many of the game INIs display settings (including resolution) by changing the following line While the game does not natively support ultra widescreen aspect ratios, [[SkyrimSE:Comple
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  • Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize ...oot to the game and reducing the spawn rate is absolutely necessary or the game becomes way to easy.
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  • Textures are game assets that wrap around object models in games like Skyrim. These textures ...b=General_FAQ mipmap levels] (see Q1) required for scaling the textures in game. Visit the [https://obge.paradice-insight.us/wiki/DDSopt DDSopt page] on th
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  • Launch the game once, setting everything to highest. Launch the game once.
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  • ...ly verified that changing this setting in SkyrimPrefs.ini has no effect in game, '''but instead must be changed inside Skyrim.ini''', otherwise the default ...ly verified that changing this setting in SkyrimPrefs.ini has no effect in game, '''but instead must be changed inside Skyrim.ini''', otherwise the default
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  • ...ce to all settings found within the ''Oblivion.ini'' file for the Oblivion game. All of the user-configurable settings contained within Oblivion.ini will b ...here that are commonly placed in this file that are not recognized by the game. -->'''Any additional settings not listed here are most likely invalid.'''
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  • This is an explanation of how coloring works in the game and how to use that knowledge to customize the color of your ships. ..., "oh, thank you very much, Scene. Ummm, I have no clue what wood is." The game needs some education, so it goes and asks a .MATERIAL file. That file knows
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  • All the game strings for any of the languages are stored in the LANGUAGE folder at the r ...ome particular game updates (like UPDATE3 that basically rewrote the whole game story as we have it now), with time, new strings and dialogs were added in
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  • ...t-Launch_Setup|configure MO in "instanced mode" on first launch]] to allow game-specific mod management of multiple different games using a single MO insta ...od configurations are independent among mod-build instances under the same game just as they are among mod-build instances under different games.
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  • ...Generation">BPG</abbr> is installed risk being buried, floated, etc. A new game would be required. # {{fc|red|There may be prolonged waiting periods between game updates and when Better Planet Generation updates to be compatible.}}
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  • The Step Wiki is a community-maintained wiki hosting game-modification guides, modding-tool guides and a wealth of additional modding ...egardless, each guide must be authored by an avid player and modder of the game, so we need and anticipate volunteers to take up the role of Curator for se
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  • # Test the resolution in the game ==== <span style="color:Cyan">[Identification In Game]</span> ====
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  • ...se to vanilla Skyrim as possible while improving visual quality and fixing game-play mechanics.[/color] ...illa experience of Skyrim for the PC, whilst SR additionally overhauls the game to provide the "SR experience," one man's unique vision of what Skyrim shou
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  • # Test the resolution in the game ==== <span style="color:Cyan">[Identification In Game]</span> ====
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  • ...ript or the Creation Kit. The first plugin adds snow covered chests to the game for the SMIM chests that are already part of the main mod. The second plugi ...ngs] is included to reduce the annoyance of NPC greetings from far away in game. STEP would like to thank Cipscis for permission to use this mod.
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  • All No Man's Sky game assets are stored in compressed files, the .pak files.<br> ...lved, you can still use PSARCtool to unpak mods created for the very first game version !
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  • ...ript or the Creation Kit. The first plugin adds snow covered chests to the game for the SMIM chests that are already part of the main mod. The second plugi ...ngs] is included to reduce the annoyance of NPC greetings from far away in game. STEP would like to thank Cipscis for permission to use this mod.
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  • ==Game and External Features== ...custom post processing in the ''enbeffect.fx'' file. This will render the game with the vanilla color palette, which is useful for users who like the vani
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  • ...ript or the Creation Kit. The first plugin adds snow covered chests to the game for the SMIM chests that are already part of the main mod. The second plugi ...ngs] is included to reduce the annoyance of NPC greetings from far away in game. STEP would like to thank Cipscis for permission to use this mod.
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  • ...Generation">BPG</abbr> is installed risk being buried, floated, etc. A new game would be required. # {{fc|red|There may be prolonged waiting periods between game updates and when Better Planet Generation updates to be compatible.}}
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  • ...se control of when sunrise, sunset, night, and day should start, using the game time data. This also controls the duration of the transitions for dawn and ...ation that the transition fades from night settings to sunrise settings in game hours. Basically when the sky starts to light but before the sun can be see
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  • {{alert|type=notice|text=Pause here. Start your game. See if it works.}} {{alert|type=notice|text=Pause here. Start your game, and actually go in-game and open up the menu. See if the Mod Configuration Menu is there, and if yo
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  • This pack will rebalance the game and make it fun at all levels, up to level 100 and beyond. It fits both new ...nion focused on a hardcore player and with all mods recommended by him the game was impossible for me to play. I am more of a casual player. Since Garfink
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  • Default is 0 (although default set by the game from the Skyrim_default.ini is 1). ...is typically disabled because the grass cache that comes with the vanilla game is not suitable for the current version, as it was never updated correctly
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  • bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as ''Crosshair''. ...t being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as ''360 Controller''. bGamepadEnable's default va
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  • bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as ''Crosshair''. ...t being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as ''360 Controller''.
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  • bHealthBarShowing is believed to be unused by the game.}} bInstantLevelUp is believed to be unused by the game.}} This appears to be an Oblivion artifact where levelups would not occur u
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  • ...se] being laid over each other to produce the environments one sees in the game. This is largely generated from a file called VoxelGeneratorSettings found ...a resolution that works for you. Once you've done this, close/relaunch the game (whichever you prefer), and download Cheat Engine if you've not already.
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  • ...y high quality to seem as though it might originally have been part of the game. This includes quality of design, but also implementation and art style. I ...ype of body armor doesn't really fit with the retro-futuristic vibe of the game, and digital camouflage certainly does not.
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  • |summary = Renderable game objects ...CENEGRAPHS) are MBIN files used as containers for object references in the game. They can reference a lot of things - including entities, effects, addition
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  • ...n the player character (PC) when the PC speaks. It is changeable in the in-game Settings > Display menu as ''Dialogue Camera''. ...at the player character is actively engaged in. It is changeable in the in-game Settings > Display menu as ''Dialogue Subtitles''.
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  • * You found a very old mod and have a strong will to update it for current game version ...you want to update and an original .MBIN files {{fc|#FFF|FROM A VERY CLOSE GAME VERSION}}.
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  • ...y the terms of the CMA and may freely use and enjoy the works within their game. ...nd UDR removal, grammar and typo corrections, fixing errors that break the game, fixes that result in better mod compatibility, etc.
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  • : '''BACKUPSAVEDATA''' || ''Looks like a readable standard mode game save for an unknown purpose.'' : '''BACKUPSAVEDATACREATIVE''' || ''Looks like a readable creative mode game save for an unknown purpose.''
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  • ...t guide for those that got caught up in all the modding before playing the game and once you start modding, you are never happy with one or two small detai There are several issues with the base game that I just couldn't bear.
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  • {{#concept:[[Category:ModGroup {{{modgroup}}}]][[Game::{{{game}}}]] | Concept describing all mods in {{{game}}}, ModGroup {{{modgroup}}}}}
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  • ...aiming for maximum compatibility, performance and coherency with the main game. ...sounds, then adds 20 all-new, intense, high quality thunder sounds to the game, all which will trigger at random. Sometimes over top of each other. Someti
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  • ...tten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in ''Overwrite''. Once that is done later FramerateLimit=141 &nbsp;&nbsp;&nbsp;; Uncomment to set a specific in-game frame limit
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  • ...f a game, such as interiors and dungeons, or the the overall lighting of a game; often called overhauls. The above mods are overhauls; but are compatible w ''Note: All screen shots were taken with no AA and default game settings in order to generalize performance across all mods.''
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  • ...th required edits to the CORE. These will be available at a later date(not game breaking) ...Gunners BUT!!! The additional items placement etc will still persist in game
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  • ...sed to all community members and is how the community can be involved with Game Guide development. It's important that the community help drive this proces {{Alert|type=notice|text='''Notice to Staff'''<br>In order for Game Guides to remain relevant, it is imperative that this generalized workflow
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  • ; Putting it under the game's install directory can cause performance problems ; during gameplay, so by default it is placed at the same level as the game folder.
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  • ...viable early-mid game. Wouldn't hurt to keep it installed if you are late game already) * BIG changes to the Weapons Section: (If uninstalling WMX mid-game, follow the instructions on the page. Don't know bout EVE, though it shoul
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  • The horizon can be seen in-game as a hard line in the distance and is caused by how Bethesda designed the w | ID used by game (console and ENBSeries)
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  • ...ucing the value of quests for powerful unique artifacts, and having unique game artifacts that are more powerful than any items improved with enchantment s * pure vanilla Skyrim allows game-breaking object enchantments by using combinations of potions and Fortify s
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  • ...o customize your experience without having to make a backup of your Skyrim game folder. (with limitations) ...s a virtualized folder structure so absolutely NO changes are made to your game until you're ready to play with your mods.
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  • ;Hishutup: I want a good list of music additions to the game so that the users and I can follow the list to get the largest variety of m ;Hishutup: I like the one above but then again I have never seen either in game.
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  • ...m_Guide_Conclusion Final Steps]: The final steps to complete, including in-game MCM Setup prior to starting your journey. | || In-Game Clock|| Scale || 85%
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  • ...long enough to recognize what ''I think'' are shortcomings in the vanilla game. * Produce a stable, playable game with no CTDs, an acceptable (30+) frame-rate, and stay within VRAM (<2GB) l
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  • ...uthors into their own custom builds according to their own visions for the game(s). We called these custom extensions 'Packs'. ...and associated compatibility patches that apply to any mod build for that game.
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  • ...re for those that haven't noticed. All are stability fixes that extend the game's functionality. ...vement Mod - NVMIM]]: a relatively new mod. Fixes almost every mesh in the game and is lihter than ''Collision Meshes''. One day will replace Collision Mes
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  • ...unt of savegames generated like this does not have any consequences on the game-engine or your system (make sure, your C:\ drive does have reasonable space ==== My game crashes after loading a save or upon death. ====
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  • * [[{{NAMESPACE}}:Tutorials/NMSVersions|Game versions]] - How to get your game version and branch ...rials/Getting_Started|The Modding Basics]] - How to extract and repack any game file
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  • bGamePadRumble toggles controller vibration. It is changeable in the in-game Settings > Gameplay menu as ''Vibration''. ...nverted over the y-axis (up and down movement). It is changeable in the in-game Settings > Gameplay menu as ''Invert Y''.
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  • <includeonly>__NOTOC__ __NOTITLE__[[Category:Game Portal Pages]] ...pages already exist, but new mods will need to be added as modding for the game evolves.</p>
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  • ...ebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.i ...ebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.i
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  • ..._{{PageTitle|logo=delta|title=Game Guide Curation|subtitle=Becoming a Step Game Guide Curator|author=Step Modifications|forumtid=}}{{TOC}}[[Category:Step G ...kyrim Guides, we now offer guide-creation support for any Bethesda-derived game with the capacity to add others (e.g., [[NomansSky:Landing Page|No Man's Sk
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  • ...as set through INI files. While originally written for the original Skyrim game as released in 2011, everything written here works exactly the same in the ...ios decided they could do better without it. Skyrim therefore is the first game where they employ their own custom tree system.
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  • ...tential negatives for most long-term players. Once BPG is experienced, the game feels barren without it.'' # {{fc|instruction|There may be prolonged waiting periods between when the game updates and when Better Planet Generation updates for compatibility.}}
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  • ...even the most non-tech-savvy player can follow along and achieve a modded game. By the end of this guide you will have a complete and (mostly) lore-friend * A much more challenging game without it becoming a chore for the player.
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  • ...eTitle|title=Step Versioning Scheme|subtitle=Scheme used for official Step Game Guides|author=Step Modifications|forumtid=16846}} Since No Man's Sky is not a Bethesda game it has slightly different rules regarding incrementing {{Fc|orange|Minor}}
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  • ...and every setting for the game that is not related to meshes, textures, or game databases. With them users can modify things like wind speed, movement, shi ...the list of the GLOBAL files present directly at the root of the unpacked game files:
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  • To do this, MBINCompiler relies on the data structure stored in the game executable.<br> As the game is updated, both the data structure and the .MBIN files are evolving. And s
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  • ...y game that allows for it! Skyrim undoubtly is one of the most RP-friendly game out there, due to customisation possibilities (mods), big, open and living ...the guilds in game... Where is the fun? It's boring! I prefer to CREATE my game just the way I like it. Maybe because I am also a writer. I simply like to
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  • The METADATA folder stores all the game databases, often called TABLE or DATA. :: '''GCUSERSETTINGSDATA''' || ''Gameplay and audio game settings plus a few more settings''
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  • ...-able like many other vanilla insects. Adds new content/ingredients to the game besides the ants.(I could go either way on this one) [[User:Techangel85|Tec ...at were already present in Skyrim; however, weren't include in the vanilla game for whatever reason. Not new content, just unlocked content. [[User:Techang
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  • ...hes (especially noticeable around the Freeside). It is not required if the game runs smoothly.</span> ...above 60Hz. The following sections support for those that want to play the game at higher than 60 FPS:
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  • ...that build on it in ways that express or support different visions of the game. Therefore, STEP:Core needs to include only what are viewed to be the most [color=#e6b69e]STEP:Core is a comprehensive assemblage of game "corrections" with minimal potential for conflict with downstream Packs and
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  • ...custom post processing in the ''enbeffect.fx'' file. This will render the game with the vanilla color palette, which is useful for users who like the vani ...effect varies greatly from 1 FPS to "''you wont be able to even start the game''", depending on the type of DoF used. In general, the more smooth blurring
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  • ...alterations to the main story, allowing you some more freedoms during the game in an immersive, seamless, lore-friendly way - This mod allows you to cook/craft on all ovens in the game
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  • ...htness of the overall scene. This can help if users are using different in game brightness settings and need to tweak for preference. Values range from 0.0 ...gamma of the overall scene. This can help if users are using different in game brightness settings and need to tweak for preference. Values range from 1.0
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  • But as the game updates file structure regularly, it needs to constantly be updated to work == Game has been updated but MBINCompiler is not ==
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  • bUseThreadedMorpher - Does nothing; the game reads the value but never uses it bUseThreadedBlood - Does nothing; the game never even reads this value
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  • ...ides]]{{PageTitle|logo=delta|title=Step Forum Structure|subtitle=Supported Game Forums Structure|author=Step Modifications}} ...''1'''}} were placed at the top of the listing for consistency across each game forum. Additionally, the minimum tag requirement for each of these Mods for
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  • bFootPlacementOn is believed to be unused by the game.}} bRigidBodyController is believed to be unused by the game.}}
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  • # Close the archive, but leave the game directory open for tasks following ... * To toggle ENB setting in game, type Shift + Enter.
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  • bLoadBackgroundFaceGen is believed to be unused by the game.}} bUseBackgroundFileLoader is believed to be unused by the game.}}
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  • ...options. Most mods offer higher-quality options that are not noticeable in game unless a 4K-capable system is used. Obviously, our minimum requirements rep | style="text-align:left;"| ~65 GBs (includes game+guide)
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  • ...once every 10 months). Minor updates may or may not require starting a new game. ...pdates will almost definitely require a fresh STEP install and a brand new game.[/list]
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  • bFogEnabled is believed to be unused by the game.}} In testing, it did not disable fog when set to 0. fAlphaReduce is believed to be unused by the game.}} In testing, no difference was noticed.
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  • ...very time you want to test, just directly edit the files. It may also make game loading a bit faster. ...S to a backup location like NMS/PCBANKS-BACKUP. (A warning will display at game launch if BankSignatures.bin files are still in PCBANKS folder)
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  • ...mation (unless the disease is common). I vouch for disease descriptions in-game because of immersion. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamIm ...r illness unless/until diagnosed by a healer or alchemist, but the vanilla game sees fit to reveal this information. The descriptions only provide for a b
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  • ...uld set the filetype for voice files, default being wav files. In previous game, other types like mp3 have been used. Setting it to mp3 does not remove voi sFileTypeLTF is believed to be unused by the game.}}
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  • {{Alert|type=notice|text='''Notice to Staff'''<br>In order for Game Guides to remain relevant, it is imperative that this generalized workflow # From the Game's Portal, copy new Dev Guide
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  • ** French Maid outfit is anachronistic in game – especially in that location, and Drakron did not have a lot of artistic ...y. If pervasive mods are removed, their absence is felt through the entire game.
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  • ...e plugin and meshes, both looked good, but haven't been able to test it in-game yet (26.3.2016) (darkside) I added it to my game without mesh folder. I don't know enough about mesh to evaluate. I really l
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  • }}}}{{#vardefine:game|{{#switch:{{NAMESPACE}} }}}}{{#set:Game={{NAMESPACE}}|Version={{SUBPAGENAME}} }}{{#ifeq: {{#show:STEP:Main/GuideVer
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  • ...Turn off the controller in the game menu, Xpadder must be running when the game is started, button layout is changed. ...oller profile. Remember the controller profile is on the left side and the game profile is on the right side.
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  • ...and in the future maybe games won't use LOD at all and render the complete game in real-time. For now, we have LODs, and we have to deal with it. Everything you see/interact with in game is only references of base objects. For instance, there is only a few varie
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  • #Go to your game's root directory and rename any ''d3d9.dll'' there to ''d3d9orig.dll''. #Download and extract this mod's d3d9.dll to the same folder (the game folder).
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  • ...de was created out of a desire to have a stable and heavily modded Fallout game, that once it was installed could take two of my favorite games and make th ...ther game separately. They are both very well written, and provide a great game. This guide will have many similarities to the above guides, and certain el
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  • {{#set: Game={{NAMESPACE}} ...wonderful, frequently updated guide that I'm up and running with a modded game so quickly. In fact don't bother with this page, start with EssArrBee's gui
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  • {{#set: Game={{NAMESPACE}} Just the defaults selected by the game.
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  • ...adable structure, MBINCompiler applies the data structure as stored in the game executable and format it in a .txt file we all could read. ...usand ones, store in the game executable. So even if you search in all the game content, you will never find a file named Colour.xml.<br>
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  • * {{Fc|instruction|Gamespaces}} - Links to game-specific home pages * {{Fc|instruction|Game Guides}} - Links to official game modding guides
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  • ...oes that by partially replacing Oblivion's data with its own but using the game-engine. The Landscape has been shaped entirely by hand opposed to the mostl You do need the original Oblivion game installed. You do not need any of the DLC's. As this is a Nehrim modding gu
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  • bDisplayMarkWarning is believed to be unused by the game.}} bInitiallyLoadAllClips is believed to be unused by the game.}}
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...derColor}}}|{{#switch:{{{style|}}}|alert=#FF6653|ini=#749FFF|merge=#EB8CBA|game=#D9B400|#FF6653}}}}; color:black; font-weight:bold; font-size:1.5em;">{{{He <nowiki>|style= Optional Enum (alert, ini, merge, game)</nowiki><br />
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...s texture files. They are located in the TEXTURES folder from the unpacked game assets. Conveniently, TEXTURES is more or less organized in directories tha ...This option offers to auto generate a given level of mip-maps. Though the game will work without them, for performance reasons, users should always genera
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  • <includeonly>__NOTOC__ __NOTITLE__[[Category:Game Home Pages]] ...nce::Unofficial]]}} | {{#arraymap:{{#ask:[[GuideMaintenance::Unofficial]][[Game::{{NAMESPACE}}]]|mainlabel=-|?|format=plainlist|link=none|limit=8}}|,|x|[[x
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  • ...e considered vanilla like, or be a mod that could have a drastic impact on game performance and stability. The mods in purple are optional mods that do the This is the unoffical list of patches that fix various issues in the vanilla game. The Morrowind Code patch actually made some patches obsolete, so they will
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  • bAllowFileWrite is believed to be unused by the game.}} bDisableAssertQueuing is believed to be unused by the game.}}
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • fCloudLevel0Distance is believed to be unused by the game.}} In testing, no difference was noticed. fCloudLevel1Distance is believed to be unused by the game.}} In testing, no difference was noticed.
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  • * Modified LODGen mod names to be generic (not game specific) to better accommodate all guides. Different mod builds should use ...iation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also r
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  • ...[[Dynamic Distant Objects LOD|DynDOLOD]] to increase distant detail in the game. ...od provides is for "screen archers" who are using the console to pause the game and move the camera around. This is not normal gameplay and is not a fix wh
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  • # Open '''PCBANKS_PATH.txt''' file and paste or type the path to the PCBANKS game folder: <code>..Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS</code> # Open the game's '''MODS''' folder and rename the created PAK file: <code>NoLagLeavingPlan
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  • ...t in use, so changing these settings may change the look of reflections in game. This section is also quite performance heavy. This parameter will determine how much reflection to add to the scene in game.
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  • Default is 0.5 (although default set by the game from the Skyrim_default.ini is 1). Default is 0.5 (although default set by the game from the Skyrim_default.ini is 3).
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...derColor}}}|{{#switch:{{{style|}}}|alert=#FF6653|ini=#749FFF|merge=#EB8CBA|game=#D9B400|#FF6653}}}}; color:black; font-weight:bold; font-size:1.5em;">{{{He <nowiki>|style= Optional Enum (alert, ini, merge, game)</nowiki><br />
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  • I-01-B : Faster Game Start II-02-A: SkyUI - Flashing Save Game Fix
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • {{fc|instruction|''A new game is recommended but if continuing a {{#ifeq: {{#show:STEP:Main/GuideVersioni ...ed on a more progressive version of CommonLib that is more future proof to game updates. In short, they won't need updates as often.
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  • ...will not be any different. This enables users to Alt-Tab in and out of the game without issue. Some users have also reported an increase in stability with This parameter will remove the border lines of the game window when Skyrim is set to Fullscreen Mode. This is best used when down s
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  • sCopyProtectionMessage2 is believed to be unused by the game.}} sCopyProtectionMessage is believed to be unused by the game.}}
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • I-01-B : Faster Game Start II-02-A: SkyUI - Flashing Save Game Fix
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  • *Select Game **Select Game
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • * [https://www.nexusmods.com/newvegas/mods/43994/? NSkies MCM] - in-game menu is blank for some reason ;_; === In-Game Settings ===
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  • bAllowProfileTransfer is believed to be unused by the game.}} Interestingly, Google found the following comment about it: ";bAllowPro ...to do nothing. The title suggests that it would output a screenshot when a game is saved, but no screenshot was observed, and it does not change the built-
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • *Select Game **Select Game
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  • ...iation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also r * Added a '''''Game Launch Test''''' section after 02-Extenders to verify that the user has so
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...ause game-breaking bugs, which was fixed by Bethesda by causing the Skyrim game to use a specified set of corrected values for the problematic settings in ...rsions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
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  • b30GrassVS is believed to be unused by the game.}} It possibly toggles shader model 3.0 grass vertex shader. In testing, th ...ance that ''Grass Fade'' (fGrassStartFadeDistance) can be set to in the in-game Settings > Display menu. It appears to have no actual effect.
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...1, users will have their systems fully set up and ready for modding their game. Part 2 is the mod list where all the mods reside with all the installation * Reduces the game's timescale to 15; vanilla is 20. This results in longer day/night cycles.
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  • Each inventory have its own starting and max slot number in the game. ...MBIN for the survival mode but {{fc|red|these settings are not used by the game}}.<br>
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • Video game wise, I mostly play RPGs now, even if I used to be a competitive RTS player ...ty have to offer in term of visuals, and every interesting and true-to-the-game enhancement and additions possible.
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  • fCloudLevel0Distance is believed to be unused by the game.}} In testing, no difference was noticed. fCloudLevel1Distance is believed to be unused by the game.}} In testing, no difference was noticed.
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...nal workings of No Man's Sky as well as acquaint aspiring modders with the game modding possibilities. ...oing research effort and as such, many pages might change over time as the game will evolve and as contributors will publish new insight details and techni
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • bLookIK is believed to be unused by the game.}} bRagdollFeedback is believed to be unused by the game.}}
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  • ...of ''xedit.exe''. The same result can be had by calling ''xedit.exe'' with game specific switches. ...Organizer] explain how to do this, including which switch applies to which game.
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...s for creating different layers of procedural recoloring used by models in-game.<br> ...t=The .DDS extension must be in uppercase ! .dds files are not used by the game !}}
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  • ...htness of the overall scene. This can help if users are using different in game brightness settings and need to tweak for preference. Values range from 0.0 ...gamma of the overall scene. This can help if users are using different in game brightness settings and need to tweak for preference. Values range from 1.0
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • fAngleMax is believed to be unused by the game.}} fEyeIKDistanceMax is believed to be unused by the game.}}
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  • bUseWaterDepth is believed to be unused by the game.}} In testing, no difference was noticed. bUseWaterReflections is not used by the game.}} It toggled water reflections in previous games, but it has no effect in
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • If you want the set of ActionTriggers to only be called upon interaction, the game has a reserved ID that is loaded when the object in created. This ID is ''' ...vent|| style="border-top:solid 1px;"|Triggered when a storm appears during game where the entity is located.
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  • * '''Standard LOD models''' (less work, lower in-game performance) can be created by simply copying each block (or stripping down * '''Hybrid LOD models''' (more work, better in-game performance):
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  • ...other textures around them. Yellow vote is because I've not tried them in-game. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 23:55, F ...ype=no}} I'm with [[User:DoubleYou|DoubleYou]] on this one. On my personal game, I use the black and gold Elven armor so I also use these because they matc
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  • bUseWaterHDR is believed to be unused by the game.}} In testing, no difference was noticed; besides, Skyrim does not use HDR fLowPerfCombatantVoiceDistance is believed to be unused by the game.}}
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...l fail in-game. Quests created which start with an event and are not start game enabled do not need to worry about creating SEQ files. To create these file There is a bug in the game to where a NPC will treat a ForceGreet more like a "Say" Procedure and, thu
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • == Allowed Game Components in ENTITY Files == ...MbinCompiler source code or extract and decompile all ENTITY files of the game and use file wide search with Notepad++.
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  • ...large change from the vanilla generations! There is problem in the vanilla game with the way Hello Games have planet biomes set up. Even though procedurall ...la allows. BPG also reintroduces some biomes that was cut from the vanilla game, like a water world.
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  • ...on|type=no}} While it is lore friendly, I don't find it adds enough to the game that I'm willing to use an esp for it [[User:Kelmych|Kelmych]] ([[User talk : {{icon|type=yes}} it provides better quality textures that improve the game without adding a plugin, so it's useful ins spite of only being relevant to
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  • fLODLandDropAmount is believed to be unused by the game.}} In testing, no difference was noticed. fLODLandVerticalBias is believed to be unused by the game.}}
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • ...olf and Werebear Overhaul</span> - <span style="color:Gold">Recommended In Game Settings</span> ===== 22/09/2017 (New Game Required)=====
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  • |Game={{#show:{{{name}}}|?Game}} | style="text-align:center;width:10em;" | {{#show:{{{name}}}|?Game}}
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  • bGamePadRumble toggles controller vibration. It is changeable in the in-game Settings > Gameplay menu as ''Vibration''. ...nverted over the y-axis (up and down movement). It is changeable in the in-game Settings > Gameplay menu as ''Invert Y''.
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  • ...e always one of the most expensive effects in terms of performance for any game. ENBSeries shadows are no different, but all include quality settings to he This parameter sets the quality of normal game shadows (all the others not added by ENBSeries).
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  • Any mod that writes to the data folder after the game is run. In the past I have seen some SKSE mods do this.<br /> ...f you are modding a new playthrough of the game or are starting to mod the game and there are no files in the overwrite folder.<br />
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  • ...you in without getting too complicated. Hopefully optimal for playing the game the first time - but without the crashes and bugs. Maybe later I'll add som Helpful if you don't want your game to crash upon startup.
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  • | Sets the path to the game's '''Data''' directory. |style="font-weight:bold;"| -<game>
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  • fBlockedTexOffset is believed to be unused by the game.}} fBlurAmmount is believed to be unused by the game.}}
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  • ...some oddities. For example, despite harvesters (operations centers in the game proper), generally having two side rooms besides the main room, there's nex ...te new buildings, you could create new sets of layouts and modules for the game to assemble buildings out of, albeit this would be a more challenging task.
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  • ...s the game difficulty when starting a new game. It is changeable in the in-game Settings > Gameplay menu as Difficulty. 0 is very easy. 1 is easy. 2 is nor
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  • ...dll'' is not hooking rendering functions and needs to be injected into the game process (e.g., bug fixes or memory patchers). ...eters above are enabled. If the second DLL file is not located in the root game's directory, the full path must be used starting with the drive letter. Nei
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  • : {{icon|type=yes}} I find the bugs and diverse butterflies add a lot to the game [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 02:14, February 28, 2 : {{icon|type=yes}} I find the birds add to my immersion in the game even through there can sometimes be problems with them [[User:Kelmych|Kelmy
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  • ...itself, were it not connected to the other Fallouts, Fallout 4 is a great game. It looks great, plays really well, and the addition of new gameplay mechan ...a mother or father, and it refused to let you think otherwise for most the game.
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  • FOMODs are scripted installers for game mods. Though they can be deployed for any mod, when scripted correctly, the ...s. These means the only files and folders within the root BAIN folders are game-specific files. '''Do not''' put any sub-folder structures within these roo
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  • bDebugFaceGenCriticalSection is believed to be unused by the game.}} bDebugFaceGenMultithreading is believed to be unused by the game.}}
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  • ...ierarchy of names and ID's in your DESCRIPTOR file, you can make it so the game will choose only one type of roof, one type of wall, and one type of door e ...e ''TkModelDescriptorList'', ''TkResourceDescriptorLists'' are placed. The game will load ALL ''TkResourceDescriptorLists'' that are specified.<br>
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  • bGamepadEnable toggles the use of a controller. It is changeable in the in-game Settings > Gameplay menu as ''Controller''. ...oggles the usage of the Pip-Boy smartphone app. It is changeable in the in-game Settings > Gameplay menu as ''Pip-Boy App Enabled''.
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  • Enables/Disables the Shaders window on the in-game GUI. Enables/Disables the Weather window on the in-game GUI.
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  • : {{icon|type=yes}} If the AI in game was better I'd say no, but it is to terrible not to use this mod. [[User:Es ...strictly, especially in this section. If it makes logical sense, it's fair game to be added/kept. I think the effects from this mod alone are enough for it
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  • bGamePadRumble toggles controller vibration. It is changeable in the in-game Settings > Gameplay menu as ''Vibration''. ...nverted over the y-axis (up and down movement). It is changeable in the in-game Settings > Gameplay menu as ''Invert Y''.
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  • ...l as expertise in general modding, particularly within the context of said game. The Wiki also hosts community-generated content, and we welcome such contr
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  • bRecord is believed to be unused by the game.}} sNif is believed to be unused by the game.}}
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  • There are several ways of making your scenes (essentially objects) appear in game: ...NE_Referencing|Attachment to an existing scene]]. You can use all existing game objects to attach another scene or entity to it. You can also change the re
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  • bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as ''Crosshair''. ...sets the opacity of the head-up display (HUD). It is changeable in the in-game Settings > Display menu as ''HUD Opacity''.
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  • This model is designed for various game textures, however, has a heavy hand with sharpening. As such, it's not used ...e used, and should be used if the game doesn't support BC7. However if the game does support the format, BC7 is highly recommended!
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  • ...E1 will be the only weapon that is still free since it is not added to the game in any other way, but there is optional instructions at the end of the no c ...olely for those that do not wish to have a powerful weapon so early in the game.
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  • ...eople and objects related to the active quest). It is changeable in the in-game Settings > Gameplay menu as ''Show Floating Markers''. iDifficulty sets the game difficulty. It is changeable in the in-game Settings > Gameplay menu as ''Difficulty''. 0 is easy. 1 is apprentice. 2 i
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  • *Select Game **Select Game
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  • bDisplayCloudLOD is believed to be unused by the game.}} bKeepLowDetailTerrain is believed to be unused by the game.}}
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  • ...ucture; thus, categorizing content as a ''"file within the game"'' or a ''"game asset"'' (e.g., page related to the REWARDTABLE file would be classified us
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  • FOMODs are scripted installers for game mods. Though they can be deployed for any mod, when scripted correctly, the ...s. These means the only files and folders within the root BAIN folders are game-specific files. '''Do not''' put any sub-folder structures within these roo
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  • ...rB sets the level of blue color on the Pip-Boy. It is changeable in the in-game Settings > Display menu as ''Pip-Boy Color B''. ...G sets the level of green color on the Pip-Boy. It is changeable in the in-game Settings > Display menu as ''Pip-Boy Color G''.
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  • *Select Game **Select Game
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  • ...ability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on t * 14-07-02 Added the in-game settings as a google doc
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  • ...distance that Grass Fade (fGrassStartFadeDistance) can be set to in the in-game Settings > ''Display'' menu. ...distance that Grass Fade (fGrassStartFadeDistance) can be set to in the in-game Settings > ''Display'' menu. It is recommended to change this to 0.
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  • *Select Game **Select Game
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  • ...eople and objects related to the active quest). It is changeable in the in-game Settings > Gameplay menu as ''Show Floating Markers''. iDifficulty sets the game difficulty. It is changeable in the in-game Settings > Gameplay menu as ''Difficulty''. 0 is easy. 1 is apprentice. 2 i
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  • You obviously tested it first but no miracle, game doesn't load or you get weird artifacts instead of the clean mod effect. ...is mod if you could extract its files but if PSARC never changed since the game release and you were able to extract files from the .pak, there's no way to
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  • [*] Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons, ...ore” set of game enhancements adhering to the original vanilla feel of the game according to the STEP Mandate. All Core mods are considered essential to al
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  • Texture-optimized archives improve the way textures are handled by the game, optimizing performances and VRAM usage. ...S files but instead are optimized for streaming certain miplevels into the game.}}
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  • *Select Game **Select Game
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  • ...X file itself. With current ENB version these parameters can be changed in-game, via ENB GUI as well. All variables defined in a proper manner are exported ...ing to the information ENB creates an entry in relevent INI file and at in-game GUI. First essential parameter of the UI setup is ''UIName'' of the variabl
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  • ...FadeOutMultActors sets the actor fade distance. It is changeable in the in-game Settings > Display menu as ''Actor Fade''. fLODFadeOutMultItems sets the item fade distance. It is changeable in the in-game Settings > Display menu as ''Item Fade''.
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  • ...s will accommodate two installations of Mod Organizer; one for playing the game and one for authoring mods.
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  • ...FadeOutMultActors sets the actor fade distance. It is changeable in the in-game Settings > Display menu as ''Actor Fade''. fLODFadeOutMultItems sets the item fade distance. It is changeable in the in-game Settings > Display menu as ''Item Fade''.
    2 KB (231 words) - 18:45, October 18, 2015
  • ...ists game items and properties extracted from these tables from a previous game version.
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  • [*] Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons, ...ore” set of game enhancements adhering to the original vanilla feel of the game according to the STEP Mandate. All Core mods are considered essential to al
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  • (Gotta complete the game by myself a few more times) FallComplete : https://www.nexusmods.com/fallou '''Description''' : Change the location discovery FX sounds to the main game's theme.}}
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  • ...=Existing Guides|link=none|mainlabel=-|format=table}} {{#arraymap:{{#ask:[[Game::{{NAMESPACE}}]][[ModName::{{FULLPAGENAME}}]]|?Version=|mainlabel=-|link=no
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  • ...lues and added IBL as well. The additive parameters will add IBL to the in game scene, while the multiplicative parameters will multiply the vanilla IBL.<b '''Correction->''' The game itself does not have any kind of IBL effect, just plain Directional Ambient
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  • ...ad and install mods in the easiest way, while isolating the mods from your game folder. <br> ...Purist Friendly Magicka Regen] || Yes || Adds magicka regeneration to the game || [https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=100
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  • === Game Settings ===
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  • ...ust add the line manually. It has been verified that it is not used by the game itself, just the launcher. If this is not enabled, running the Skyrim Launc ...is toggleable in the GUI. It has been verified that it is not used by the game itself, just the launcher.
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  • ...perienced players can agree on, is that the graphics and mechanics of this game is very outdated. Lucky enough, most of these issues can be resolved throug * Game of the Year Disc Version
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  • [*] Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons, ...ore” set of game enhancements adhering to the original vanilla feel of the game according to the STEP Mandate. All Core mods are considered essential to al
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  • ...section created for SRLE Extended: LoTD to add custom new followers to the game) ===
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  • #*: ''Changes the colors of much of the game's biome land assets.'' ...r terrain generation.<br>{{fc|instruction|Do not install this to a current game! Do not uninstall, once installed! This can change the terrain heights leav
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  • ...g them incorrectly could result in users experiencing additional issues in-game. When running Skyrim with ENB enabled it is highly recommended to close any ...e. If this works, users are encouraged to go to a small interior, save the game, and then disable this again before trying to load the problem savegame. If
    10 KB (1,545 words) - 15:40, August 3, 2021
  • *Select Game **Select Game
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  • ...a new section created for SRLE Extended to add custom new followers to the game) ===
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  • ...iation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also r * Reduces the game's timescale to 15; vanilla is 20. This results in longer day/night cycles.
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  • [*] Continuity of all in-game textures (i.e., comparable resolution and style across all armors, weapons, ...ore” set of game enhancements adhering to the original vanilla feel of the game according to the STEP Mandate. All Core mods are considered essential to al
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  • ...ifficulty increases and More Perks mod, 1 per level will not unbalance the game) :** Set up based on preferred in game conditions to make a save
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  • <p class="infoattr my-0 pt-1 pb-0">Game:</p> <p class="infovalue my-0 pt-1 pb-0">[[Game::{{{game|{{NAMESPACE}} }}}]]</p>
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  • ...ration file and shaders to view changes made without having to restart the game. Very useful when tweaking ENB presets. ...d *}}. This displays real-time frame rate in the upper right corner in the game. Set to 0 to disable.
    2 KB (313 words) - 15:46, August 3, 2021
  • * Reduces the game's timescale to 15; vanilla is 20. This results in longer day/night cycles. ...ombat, we've switched to using the lighter weight version to help keep the game stable during heavy combat scenes.
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  • ...on what lighting and weathers mods are, how they affect the visuals of the game, and what compatibility issues they can produce. ...ed to a '''region''' (regions are how weathers are distributed through the game). This is used in cells that have a see-through ceiling, allowing the cloud
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  • ...guide in all respects otherwise, but disable Vsync and FPS limiters in the game INI and in any other sources. They are redundant and could cause issues if ...are. The following configuration works well to alleviate many graphics and game-play issues. These settings generally apply to all display hardware types a
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  • [*] Continuity of all in-game textures, reducing immersion-breaking variation in texture quality (i.e., c ...ore” set of game enhancements adhering to the original vanilla feel of the game according to the STEP Mandate. All Core mods are considered essential to al
    8 KB (1,309 words) - 05:22, February 14, 2021
  • ...ting interface more streamlined. LM2 has been added directly into the Main game to all std weapons and armor(loose mods have been removed so the only LM2 o ...loose in there. DO NOT TAKE THEM OUT until you are satisfied with how your game is running. I'd not RECOMMEND compressing the files to BA2 as a lot of the
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  • ...ies game settings that we don't yet understand with respect to the vanilla game or the Step build. Whether to use it or not is TBD, so please post on the f This mod's plugin alters game settings that may or may not be important to any mod build, so please post
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  • ...of what would work best. There is no wrong choice. For users that have in game performance concerns, Realistic Wasteland Lighting is going to have the lea Some in game recommendations for the settings will come soon. The settings are accessed
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  • ...der into a format the game can read, the next step is to actually tell the game to load it somewhere. One way to do this is by adding the object (or object ...your model easily to confirm that it is loading and rendering correctly in game.
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  • ...all settings found within the ''Fallout4Prefs.ini'' file for the Fallout 4 game. All of the user-configurable settings contained within Fallout4Prefs.ini w ...here that are commonly placed in this file that are not recognized by the game. '''Any additional settings not listed here are most likely invalid.'''
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  • ...F) settings can be changed in the ''enbdepthoffield.fx'' file itself or in-game via the GUI. Note that not only the DoF code can be included in this file; ...ing to the information ENB creates an entry in relevant INI file and at in-game GUI. First essential parameter of the UI setup is ''UIName'' of the variabl
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  • ...ollution, you should be able to see more stars than you see in the vanilla game. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 21:50, ...anges are desirable, then is it possible to do something similar for these game settings? [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 08:06
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  • ...section created for SRLE Extended: LoTD to add custom new followers to the game) ===
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  • ====Game Logos====
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  • **Updated the guide to work with 1.08.1 game version **Updated the guide to work with 1.08 game version
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  • ...on of NMS (around Path Finder, aka 1.2 version) and do not reflect current game state.}} ...created by '''Gmr_Leon''', lists references to most of the elements of the game. Default values have been included as well.
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  • If running game version 1.6.1170: If running game version 1.6.640:
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  • bReturnTo1stPersonFromVanity is believed to be unused by the game.}} In testing, no difference was noticed. fMouseWheelZoomMinDelta is believed to be unused by the game.}} In testing, no difference was noticed.
    12 KB (1,079 words) - 19:16, November 8, 2015
  • ...a lot of options available for customizing the look and rendering of an in-game object. Most materials in the game, especially 3D objects, reference an Ubershader similiar to Unity's Standar
    8 KB (1,301 words) - 20:46, July 29, 2021
  • ...e. Raising this number above "1.0" is not recommended, and may look bad in game causing neck seam issues.
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  • Mods changes: (Required for updating your game) :* Removed Esbern Talk Fix for fixing a bug occurring in pirated game versions only.
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  • Mator Smash is a standalone application. It can installed in the game's root folder or in a separate folder if that is preferred.
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  • ...DLC sound ba2 archives. Do NOT install the '''''PS4 Voices Fallout 4 Base Game''''' optional file.</span>
    1 KB (173 words) - 20:19, June 3, 2023
  • ...or:#D9B400; color:black; font-weight:bold; font-size:1.5em;"|This means in game settings. | style="background-color:#D3D3D3; color:black;"|In game settings follow a yellow header.<br />They will look like this:
    4 KB (641 words) - 03:15, April 19, 2023
  • ...y hitting around 5.7GB vram consumed at the most vram hungry places in the game. Having said that I've also chosen many HQ options and several UQ options i Test the game.
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  • # Extract the '''PAK''' file from the downloaded archive to the game's ''MODS'' folder: <code>..\No Man's Sky\GAMEDATA\PCBANKS\MODS</code>
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  • bVATSSmartCameraCheckDebug is believed to be unused by the game.}} fVATSFocus is believed to be unused by the game.}}
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  • * The y-axis is the vertical axis used in game, so to get something to rotate around just the y-axis, all other values wit * t is always 0 as it isn't used at all by the game.
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  • Enables/Disables the game's default Depth of Field.
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  • | <span class="dimtext">Game:</span> {{{2}}} ...e for [[:Template:CreateGameConcepts]] to create a tiled list of mods with game and patch dependencies on ModGroup Concept pages.
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  • ...'' - Some ingredients needed to remove so the recipe was easier to read in game when crafting. ...from {{Fc|Gold|Bring Your Silver Merged.esp}} then move {{Fc|Magenta|DATA Game Data}}, {{Fc|Magenta|KWDA - Keyword}}, {{Fc|Magenta|CRDT - Critical DATA}}
    110 KB (14,854 words) - 21:08, January 3, 2022
  • # Extract the '''PAK''' file from the downloaded archive to the game's ''MODS'' folder: <code>..\No Man's Sky\GAMEDATA\PCBANKS\MODS</code>
    365 bytes (52 words) - 05:16, June 28, 2023
  • If there were more Berettas in the game, than Fallout would probably need more rappers. Great rifle for mid level character. Not overpowered for people that want the game to maintain some challenge.
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  • |+Base Game Texture Optimisation ...mber to tell DDSopt to ignore the following files since they will cause in-game issues:
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  • /* MP Game Tiles */ /* Game Pages */
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  • bDecalMultithreaded is believed to be unused by the game.}} bSkinnedDecals is believed to be unused by the game.}} <!-- Indeed, testing with it off did not disable skin decals. | Commente
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  • ...ertSmall‏‎|type=notice|text=Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.}} Next time you will launch the game, mods inside the MODS folder will also be used.
    2 KB (365 words) - 17:10, January 8, 2023
  • .../kbd>. This displays real-time frame rate in the upper right corner in the game. Set to 0 to disable. By default, <kbd>Enter</kbd>. This will open up the in-game GUI. This must be pressed together with the ''KeyCombinaton'' key.
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  • ...illa experience of Skyrim for the PC, whilst SR additionally overhauls the game to provide the "SR experience," one man's unique vision of what Skyrim shou ...he time, patience or technical aptitude required to extensively modify the game. However, STEP will begin evolving into an applied community-mod-integratio
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  • ** '''In-Game Clock''' Section ** '''In-Game Date''' Section
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  • {{#ask:[[Version::444]][[Game::SkyrimSE]][[ModGroup::01-Tools]] {{#ask:[[Version::444]][[Game::SkyrimSE]][[ModGroup::01-Tools]]
    2 KB (175 words) - 01:47, July 18, 2023
  • ...The effect will only work on objects that have the proper effect added in game and not affect the light source itself, just the glow which those light sou ...brightness of the glow from the fireplaces torches, and candles appears in game.
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  • ...n ''SkyrimPrefs.ini'' file for The Elder Scrolls V: Skyrim Special Edition game. All of the user-configurable settings contained within SkyrimPrefs.ini are ...here that are commonly placed in this file that are not recognized by the game. '''Any additional settings not listed here are most likely invalid.'''
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  • /* MP Game Tiles */ /* Game Pages */
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  • fCloudAtlasWidth is believed to be unused by the game.}} sCloudInstanceMesh is believed to be unused by the game.}}
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  • ...here is no conflict, and trying to remove it to solve MO PMOP is a useless game. * Added instruction to launch the game after accepting the launcher preset. This insures that all the necessary IN
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  • ...oad and install the Optional File (it will tweak game settings to make the game more challenging - [https://www.nexusmods.com/newvegas/articles/55739 see t
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  • ...ties to raise inadvertently in certain places], and apparently causes save game bloat. Needs to be remade to be in STEP. [[User:WilliamImm|WilliamImm]] ([[ : {{icon|type=yes}} HQ vanilla-friendly improvement of many items in the game [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 11:30, Ju
    23 KB (2,971 words) - 05:32, February 14, 2021
  • ...will need to rerun ASIS and if facegen gets all screwed you may need a new game sorry but that is only solution I know off fixing that. You will need to re-Run DynDOLOD, Bash Patch, ASIS, DSR Patcher. Also a new game maybe required for the Minerva update.
    10 KB (1,350 words) - 21:11, July 25, 2021
  • * The default key to change setting in-game is the <kbd>Home</kbd> key. ...these dynamic changes are too noticeable, tweak or disable them in the in-game menu.
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  • ...e. Raising this number above "1.0" is not recommended, and may look bad in game causing neck seem issues.
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  • All of these settings can and should be changed in the in-game Settings > Audio menu. fAudioMasterVolume sets the master volume level. It is changeable in the in-game Settings > Audio menu as ''Master Volume''. It has a soft cap at 1.
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  • <p class="infoattr my-0 pt-1 pb-0">Game:</p> <p class="infoattr my-0 pt-1 pb-0">Game:</p>
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  • bForceFullDetail is believed to be unused by the game.}} In testing with multiple different combinations, no difference was notic bPickSkinnedTrees is believed to be unused by the game.}} In testing with multiple different combinations, no difference was notic
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  • {{#ask:[[Version::444]][[Game::SkyrimSE]][[ModGroup::01-Tools]] {{#ask:[[Version::444]][[Game::SkyrimSE]][[ModGroup::01-Tools]]
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  • ...ModGroup, since it was discovered that this mod's normal maps will show in game (purple boxes) without ENB installed. * {{fc|instruction|''A new game is '''required''' if updating from any previous Step SSE guide, due to cert
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  • ...ing notes were created well before Bethesda began any talk of updating the game engine to be natively compatible with a 64-bit architecture. At the time, t ...get more exposure, given that most modders will be using a heavily-modded game.
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  • ...The game does not recognize the setting at all. It does not appear in the game-generated INI--only ones created by the Fallout 4 Launcher. It is a remnant
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  • # Extract the '''PAK''' file from the downloaded archive to the game's ''MODS'' folder: <code>..\No Man's Sky\GAMEDATA\PCBANKS\MODS</code>
    365 bytes (52 words) - 18:12, August 28, 2023
  • The parameters in this section affect the game engine behavior. ...vanced users. In the most basic explanation, downsampling is rendering the game at twice the monitor's set resolution and then downsampling it to the corre
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  • ...at the player character is actively engaged in. It is changeable in the in-game Settings > Display menu as ''Dialogue Subtitles''. ...he player character is not actively engaged in. It is changeable in the in-game Settings > Display menu as ''General Subtitles''.
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  • ...the profiles share what I consider a basic "fixed" setup when running the game for testing and some development. This includes bug, mesh, and texture fixe
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  • ...ly verified that changing this setting in SkyrimPrefs.ini has no effect in game, '''but instead must be changed inside Skyrim.ini''', otherwise the default
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