Guide:Skyrim INI/Water

From Step Mods | Change The Game

[Water][edit | edit source]

bAutoWaterSilhouetteReflections[edit | edit source]

bAutoWaterSilhouetteReflections is believed to be unused by the game. In testing, no difference was noticed.
This setting originates with Fallout 3.

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections[edit | edit source]

bForceHighDetailReflections is believed to be unused by the game. In testing, no difference was noticed.
In Fallout 3, this forced more objects to be reflected in the water.

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections[edit | edit source]

bForceLowDetailReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater[edit | edit source]

bForceLowDetailWater is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions[edit | edit source]

bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand[edit | edit source]

bReflectLODLand toggles land reflections in the water. It is recommended to be enabled.

Default is 1. Recommended is 1.

bReflectLODLand=(0,1)

bReflectLODObjects[edit | edit source]

bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODObjects=(0,1)

bReflectLODTrees[edit | edit source]

bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODTrees=(0,1)

bReflectSky[edit | edit source]

bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled.

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements[edit | edit source]

bUseBulletWaterDisplacements is believed to be unused by the game. Arrows were shot into the water, but no displacement occurred. It is therefore believed that there is no "bullet water displacement" available in the game.

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections[edit | edit source]

bUseCubeMapReflections toggles cube map reflections, and much more! Disabling this will effectively make water invisible unless the player is swimming underneath it. It is recommended to be enabled.

Default is 1. Recommended is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise[edit | edit source]

bUsePerWorldSpaceWaterNoise toggles water noise. It is recommended to be enabled.

Default is 1. Recommended is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater[edit | edit source]

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes[edit | edit source]

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD[edit | edit source]

bUseWaterLOD is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur[edit | edit source]

bUseWaterReflectionBlur is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader[edit | edit source]

bUseWaterShader is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate[edit | edit source]

fCubeMapRefreshRate sets the refresh rate of cube map reflections in seconds. If set to 60, water reflections will be calculated only once every minute. This will cause the reflections not to show for the first minute, after which they will pop into place. It is recommended to leave this at 0 so that reflections are calculated in realtime.

Default is 0. Recommended is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold[edit | edit source]

fExteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold[edit | edit source]

fInteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias[edit | edit source]

fRefractionWaterPlaneBias is believed to be unused by the game. In testing, no difference was noticed.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize[edit | edit source]

fSurfaceTileSize is believed to be unused by the game. In testing, no difference was noticed.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor[edit | edit source]

fTileTextureDivisor is believed to be unused by the game. In testing, no difference was noticed.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize[edit | edit source]

fWadingWaterQuadSize sets the size of the displacement of water created when wading through water. It is recommended to be left at its default value.

Dependent upon:

  • bUseWaterDisplacements=1 in SkyrimPrefs.ini

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes[edit | edit source]

fWadingWaterTextureRes is believed to be unused by the game. In testing, no difference was noticed.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange[edit | edit source]

fWaterGroupHeightRange is believed to be unused by the game. In testing, no difference was noticed.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount[edit | edit source]

iWaterBlurAmount is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution[edit | edit source]

iWaterNoiseResolution is believed to be unused by the game. In testing, no difference was noticed.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture[edit | edit source]

sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections[edit | edit source]

uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections[edit | edit source]

uMaxInteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections indoors.

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS[edit | edit source]

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.

Default is 12.

uSurfaceFPS=(0,1,2,...)