Do not change the following.
bUseThreadedMorpher - Does nothing; the game reads the value but never uses it bUseThreadedBlood - Does nothing; the game never even reads this value bUseThreadedParticleSystem - Does nothing; the game reads the value but never uses it iNumHavokThreads - Does nothing; the game never even reads this value iPreloadSizeLimit - Dumb setting; this is the data buffer for Bink video or rather a cache for cutscenes bCloneModelsInBackground - Does nothing; the game never even reads this value