[RagdollAnim][edit | edit source]
bFootIK[edit | edit source]
This setting toggles IK for the NPC's feet.
IK refers to "inverse kinematics", a computer animation technique used to position a bone relative to its parents.
Logically, use of IK should increase foot joint animation accuracy or naturalness (? requires testing).
Default is 0.
bFootIK=(0,1)
bGrabIK[edit | edit source]
Same as above, but for the grabbing (hold e) feature? Needs testing to confirm if any effect.
Default is 0.
bGrabIK=(0,1)
bLookIK[edit | edit source]
bLookIK is believed to be unused by the game.
Default is 1.
bLookIK=(0,1)
bPoseMatching[edit | edit source]
Effect unknown, probably related to animation poses. Needs testing.
Default is 0. Fallout 3 default is 1. Fallout NV default is 1.
bPoseMatching=(0,1)
bRagdollAnim[edit | edit source]
Presumably toggles ragdoll (dead corpses) physics?
Default is 1.
bRagdollAnim=(0,1)
bRagdollFeedback[edit | edit source]
bRagdollFeedback is believed to be unused by the game.
Default is 1.
bRagdollFeedback=(0,1)
fAccelerationGain[edit | edit source]
Default is 1.
fAccelerationGain=(...,-0.0001,0,0.0001,...)
fCameraDist[edit | edit source]
fCameraDist is believed to be unused by the game.
Default is 1000.
fCameraDist=(...,-0.0001,0,0.0001,...)
fDesiredVel[edit | edit source]
Default is 1.5.
fDesiredVel=(...,-0.0001,0,0.0001,...)
fDetectionUpdateTimeSec[edit | edit source]
Default is 5.
fDetectionUpdateTimeSec=(...,-0.0001,0,0.0001,...)
fFeedbackImpulseMult[edit | edit source]
fFeedbackImpulseMult is believed to be unused by the game.
Default is 500.
fFeedbackImpulseMult=(...,-0.0001,0,0.0001,...)
fFeedbackOnOffGain[edit | edit source]
Default is 0.3.
fFeedbackOnOffGain=(...,-0.0001,0,0.0001,...)
fFeedbackOnOffGainTimeMS[edit | edit source]
Default is 1000.
fFeedbackOnOffGainTimeMS=(...,-0.0001,0,0.0001,...)
fFeedbackTimeMS[edit | edit source]
Default is 10000.
fFeedbackTimeMS=(...,-0.0001,0,0.0001,...)
fHierarchyGain[edit | edit source]
Default is 0.17.
fHierarchyGain=(...,-0.0001,0,0.0001,...)
fImpulseLimit[edit | edit source]
Default is 15.
fImpulseLimit=(...,-0.0001,0,0.0001,...)
fPositionGain[edit | edit source]
Default is 0.05.
fPositionGain=(...,-0.0001,0,0.0001,...)
fPositionMaxAngularVelocity[edit | edit source]
Default is 18.
fPositionMaxAngularVelocity=(...,-0.0001,0,0.0001,...)
fPositionMaxLinearVelocity[edit | edit source]
Default is 14.
fPositionMaxLinearVelocity=(...,-0.0001,0,0.0001,...)
fSnapGain[edit | edit source]
Default is 0.1.
fSnapGain=(...,-0.0001,0,0.0001,...)
fSnapMaxAngularDistance[edit | edit source]
Default is 1.
fSnapMaxAngularDistance=(...,-0.0001,0,0.0001,...)
fSnapMaxAngularVelocity[edit | edit source]
Default is 0.3.
fSnapMaxAngularVelocity=(...,-0.0001,0,0.0001,...)
fSnapMaxLinearDistance[edit | edit source]
Default is 0.3.
fSnapMaxLinearDistance=(...,-0.0001,0,0.0001,...)
fSnapMaxLinearVelocity[edit | edit source]
Default is 3.
fSnapMaxLinearVelocity=(...,-0.0001,0,0.0001,...)
fVelocityDamping[edit | edit source]
Default is 0.
fVelocityDamping=(...,-0.0001,0,0.0001,...)
fVelocityGain[edit | edit source]
Default is 0.6.
fVelocityGain=(...,-0.0001,0,0.0001,...)