Guide:Skyrim INI/RagdollAnim

From Step Mods | Change The Game

[RagdollAnim][edit | edit source]

bFootIK[edit | edit source]

This setting toggles IK for the NPC's feet.
IK refers to "inverse kinematics", a computer animation technique used to position a bone relative to its parents.
Logically, use of IK should increase foot joint animation accuracy or naturalness (? requires testing).

Default is 0.

bFootIK=(0,1)

bGrabIK[edit | edit source]

Same as above, but for the grabbing (hold e) feature? Needs testing to confirm if any effect.

Default is 0.

bGrabIK=(0,1)

bLookIK[edit | edit source]

bLookIK is believed to be unused by the game.

Default is 1.

bLookIK=(0,1)

bPoseMatching[edit | edit source]

Effect unknown, probably related to animation poses. Needs testing.

Default is 0. Fallout 3 default is 1. Fallout NV default is 1.

bPoseMatching=(0,1)

bRagdollAnim[edit | edit source]

Presumably toggles ragdoll (dead corpses) physics?

Default is 1.

bRagdollAnim=(0,1)

bRagdollFeedback[edit | edit source]

bRagdollFeedback is believed to be unused by the game.

Default is 1.

bRagdollFeedback=(0,1)

fAccelerationGain[edit | edit source]

Default is 1.

fAccelerationGain=(...,-0.0001,0,0.0001,...)

fCameraDist[edit | edit source]

fCameraDist is believed to be unused by the game.

Default is 1000.

fCameraDist=(...,-0.0001,0,0.0001,...)

fDesiredVel[edit | edit source]

Default is 1.5.

fDesiredVel=(...,-0.0001,0,0.0001,...)

fDetectionUpdateTimeSec[edit | edit source]

Default is 5.

fDetectionUpdateTimeSec=(...,-0.0001,0,0.0001,...)

fFeedbackImpulseMult[edit | edit source]

fFeedbackImpulseMult is believed to be unused by the game.

Default is 500.

fFeedbackImpulseMult=(...,-0.0001,0,0.0001,...)

fFeedbackOnOffGain[edit | edit source]

Default is 0.3.

fFeedbackOnOffGain=(...,-0.0001,0,0.0001,...)

fFeedbackOnOffGainTimeMS[edit | edit source]

Default is 1000.

fFeedbackOnOffGainTimeMS=(...,-0.0001,0,0.0001,...)

fFeedbackTimeMS[edit | edit source]

Default is 10000.

fFeedbackTimeMS=(...,-0.0001,0,0.0001,...)

fHierarchyGain[edit | edit source]

Default is 0.17.

fHierarchyGain=(...,-0.0001,0,0.0001,...)

fImpulseLimit[edit | edit source]

Default is 15.

fImpulseLimit=(...,-0.0001,0,0.0001,...)

fPositionGain[edit | edit source]

Default is 0.05.

fPositionGain=(...,-0.0001,0,0.0001,...)

fPositionMaxAngularVelocity[edit | edit source]

Default is 18.

fPositionMaxAngularVelocity=(...,-0.0001,0,0.0001,...)

fPositionMaxLinearVelocity[edit | edit source]

Default is 14.

fPositionMaxLinearVelocity=(...,-0.0001,0,0.0001,...)

fSnapGain[edit | edit source]

Default is 0.1.

fSnapGain=(...,-0.0001,0,0.0001,...)

fSnapMaxAngularDistance[edit | edit source]

Default is 1.

fSnapMaxAngularDistance=(...,-0.0001,0,0.0001,...)

fSnapMaxAngularVelocity[edit | edit source]

Default is 0.3.

fSnapMaxAngularVelocity=(...,-0.0001,0,0.0001,...)

fSnapMaxLinearDistance[edit | edit source]

Default is 0.3.

fSnapMaxLinearDistance=(...,-0.0001,0,0.0001,...)

fSnapMaxLinearVelocity[edit | edit source]

Default is 3.

fSnapMaxLinearVelocity=(...,-0.0001,0,0.0001,...)

fVelocityDamping[edit | edit source]

Default is 0.

fVelocityDamping=(...,-0.0001,0,0.0001,...)

fVelocityGain[edit | edit source]

Default is 0.6.

fVelocityGain=(...,-0.0001,0,0.0001,...)