Guide:Skyrim INI/Animation

From Step Mods | Change The Game

[Animation]

bAlwaysDriveRagdoll

Default is 0.

bAlwaysDriveRagdoll=(0,1)

bAlwaysSaveAllInfo

bAlwaysSaveAllInfo was added with the official 1.2 patch. bAlwaysSaveAllInfo's default value was changed from 0 (disabled) to 1 (enabled) with the official 1.3 patch.

Default is 1.

bAlwaysSaveAllInfo=(0,1)

bAnimInterpEnable

Default is 1.

bAnimInterpEnable=(0,1)

bApplyPitchToExtractedMotion

Default is 1.

bApplyPitchToExtractedMotion=(0,1)

bDisplayMarkWarning

bDisplayMarkWarning is believed to be unused by the game.

Default is 0.

bDisplayMarkWarning=(0,1)

bDriveRagdollWithGraph

Default is 1.

bDriveRagdollWithGraph=(0,1)

bEnableHavokHit

Default is 0. Setting to 1 enables a small stagger effect when hitting NPCs.

bEnableHavokHit=(0,1)

bFeedbackToGraphFromCharacterController

Default is 1.

bFeedbackToGraphFromCharacterController=(0,1)

bFootIK

Default is 1.

bFootIK=(0,1)

bFootIKFeedback

Default is 1.

bFootIKFeedback=(0,1)

bHumanoidFootIKEnable

Default is 1.

bHumanoidFootIKEnable=(0,1)

bInitiallyLoadAllClips

bInitiallyLoadAllClips is believed to be unused by the game.

Default is 0.

bInitiallyLoadAllClips=(0,1)

bLoadCollatedAnimTextData

Default is 1.

bLoadCollatedAnimTextData=(0,1)

bMultiThreadBoneUpdate

Default is 1.

bMultiThreadBoneUpdate=(0,1)

bRandomizeGraphSeed

Default is 1.

bRandomizeGraphSeed=(0,1)

bSendNonVisibleBehaviorGraphsToSPU

bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.

Default is 1.

bSendNonVisibleBehaviorGraphsToSPU=(0,1)

bShouldProcessRequests

Default is 1.

bShouldProcessRequests=(0,1)

bUseSPUGenerate

Default is 0.

bUseSPUGenerate=(0,1)

bUseSpeedSampler

Default is 1.

bUseSpeedSampler=(0,1)

bUseVariableCache

Default is 1.

bUseVariableCache=(0,1)

fAnimInterpFarDist

Default is 800.

fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)

fAnimInterpMaxTime

Default is 0.25.

fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)

fAnimInterpMinTime

Default is 0.0799999982.

fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)

fAnimInterpNearDist

Default is 400.

fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)

fAnimInterpSlop

Default is 0.25.

fAnimInterpSlop=(...,-0.0001,0,0.0001,...)

fBoneLODDistanceScale

Default is 1.

fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)

fHavokHitImpulseMult

Default is 50.

fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)

fHavokHitTimeSec

Default is 3.

fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)

fIdleChangeClearTime

Default is 1.

fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)

fMaxFrameCounterDifferenceToConsiderVisible

Default is 0.0666666701.

fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)

fMaxTimeToMarkSec

Default is 3.

fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinAngleDelta

Default is 20.

fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinSpeed

Default is 5.

fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinSpeedDelta

Default is 25.

fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinTime

Default is 0.5.

fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)

fMountDismountTimeout

fMountDismountTimeout's default value was increased from 5 to 8 with the official 1.6 patch. It is assumed this was necessary because of the introduction of mounted combat.

Default is 8.

fMountDismountTimeout=(...,-0.0001,0,0.0001,...)

fPlayerCharacterAttackComboStartFraction

Default is 0.5.

fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)

fPlayerCharacterAttackIntroLength

Default is 0.

fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)

fPlayerCharacterDrawSheatheTimeout

Default is 3.

fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)

fPlayerCharacterPowerAttackStartTime

Default is 0.3666666746.

fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)

fSpecialIdlePickTime

Default is 250.

fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)

fWeaponChangeClearTime

Default is 0.5.

fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)

iMinBonesToGenerateWhileSitting

Default is 5.

iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)

iPlayerCharacterImagespaceModifierAnimCount

Default is 2.

iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)

sHkxDBNameContextPrefix

Default is meshes/.

sHkxDBNameContextPrefix=string

strPlayerCharacterBehavior1stPGraph

Default is Actors/Character/_1stPerson/FirstPerson.hkx.

strPlayerCharacterBehavior1stPGraph=string

uVariableCacheSize

Default is 40.

uVariableCacheSize=(0,1,2,...)

uiMaxNumActorHit

uiMaxNumActorHit is believed to be unused by the game.

Default is 5.

uiMaxNumActorHit=(0,1,2,...)

uiMaxPermanentSetSize

Default is 5.

uiMaxPermanentSetSize=(0,1,2,...)