[Animation]
bAlwaysDriveRagdoll
Default is 0.
bAlwaysDriveRagdoll=(0,1)
bAlwaysSaveAllInfo
bAlwaysSaveAllInfo was added with the official 1.2 patch. bAlwaysSaveAllInfo's default value was changed from 0 (disabled) to 1 (enabled) with the official 1.3 patch.
Default is 1.
bAlwaysSaveAllInfo=(0,1)
bAnimInterpEnable
Default is 1.
bAnimInterpEnable=(0,1)
bApplyPitchToExtractedMotion
Default is 1.
bApplyPitchToExtractedMotion=(0,1)
bDisplayMarkWarning
bDisplayMarkWarning is believed to be unused by the game.
Default is 0.
bDisplayMarkWarning=(0,1)
bDriveRagdollWithGraph
Default is 1.
bDriveRagdollWithGraph=(0,1)
bEnableHavokHit
Default is 0. Setting to 1 enables a small stagger effect when hitting NPCs.
bEnableHavokHit=(0,1)
bFeedbackToGraphFromCharacterController
Default is 1.
bFeedbackToGraphFromCharacterController=(0,1)
bFootIK
Default is 1.
bFootIK=(0,1)
bFootIKFeedback
Default is 1.
bFootIKFeedback=(0,1)
bHumanoidFootIKEnable
Default is 1.
bHumanoidFootIKEnable=(0,1)
bInitiallyLoadAllClips
bInitiallyLoadAllClips is believed to be unused by the game.
Default is 0.
bInitiallyLoadAllClips=(0,1)
bLoadCollatedAnimTextData
Default is 1.
bLoadCollatedAnimTextData=(0,1)
bMultiThreadBoneUpdate
Default is 1.
bMultiThreadBoneUpdate=(0,1)
bRandomizeGraphSeed
Default is 1.
bRandomizeGraphSeed=(0,1)
bSendNonVisibleBehaviorGraphsToSPU
bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.
Default is 1.
bSendNonVisibleBehaviorGraphsToSPU=(0,1)
bShouldProcessRequests
Default is 1.
bShouldProcessRequests=(0,1)
bUseSPUGenerate
Default is 0.
bUseSPUGenerate=(0,1)
bUseSpeedSampler
Default is 1.
bUseSpeedSampler=(0,1)
bUseVariableCache
Default is 1.
bUseVariableCache=(0,1)
fAnimInterpFarDist
Default is 800.
fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)
fAnimInterpMaxTime
Default is 0.25.
fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)
fAnimInterpMinTime
Default is 0.0799999982.
fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)
fAnimInterpNearDist
Default is 400.
fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)
fAnimInterpSlop
Default is 0.25.
fAnimInterpSlop=(...,-0.0001,0,0.0001,...)
fBoneLODDistanceScale
Default is 1.
fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)
fHavokHitImpulseMult
Default is 50.
fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)
fHavokHitTimeSec
Default is 3.
fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)
fIdleChangeClearTime
Default is 1.
fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)
fMaxFrameCounterDifferenceToConsiderVisible
Default is 0.0666666701.
fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)
fMaxTimeToMarkSec
Default is 3.
fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinAngleDelta
Default is 20.
fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinSpeed
Default is 5.
fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinSpeedDelta
Default is 25.
fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinTime
Default is 0.5.
fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)
fMountDismountTimeout
fMountDismountTimeout's default value was increased from 5 to 8 with the official 1.6 patch. It is assumed this was necessary because of the introduction of mounted combat.
Default is 8.
fMountDismountTimeout=(...,-0.0001,0,0.0001,...)
fPlayerCharacterAttackComboStartFraction
Default is 0.5.
fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)
fPlayerCharacterAttackIntroLength
Default is 0.
fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)
fPlayerCharacterDrawSheatheTimeout
Default is 3.
fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)
fPlayerCharacterPowerAttackStartTime
Default is 0.3666666746.
fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)
fSpecialIdlePickTime
Default is 250.
fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)
fWeaponChangeClearTime
Default is 0.5.
fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)
iMinBonesToGenerateWhileSitting
Default is 5.
iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)
iPlayerCharacterImagespaceModifierAnimCount
Default is 2.
iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)
sHkxDBNameContextPrefix
Default is meshes/
.
sHkxDBNameContextPrefix=string
strPlayerCharacterBehavior1stPGraph
Default is Actors/Character/_1stPerson/FirstPerson.hkx
.
strPlayerCharacterBehavior1stPGraph=string
uVariableCacheSize
Default is 40.
uVariableCacheSize=(0,1,2,...)
uiMaxNumActorHit
uiMaxNumActorHit is believed to be unused by the game.
Default is 5.
uiMaxNumActorHit=(0,1,2,...)
uiMaxPermanentSetSize
Default is 5.
uiMaxPermanentSetSize=(0,1,2,...)