[Pathfinding]
bAvoidBoxTriggersFailure
Default is 0.
bAvoidBoxTriggersFailure=(0,1)
Default is 1.
bBackgroundNavmeshUpdate=(0,1)
bBackgroundPathing
Default is 1.
bBackgroundPathing=(0,1)
bCreateDebugInfo
Default is 0.
bCreateDebugInfo=(0,1)
bCutDoors
Default is 1.
bCutDoors=(0,1)
bDisableUnloadedPaths
Default is 0.
bDisableUnloadedPaths=(0,1)
bFacePathVector
Default is 1.
bFacePathVector=(0,1)
Default is 0.
bFixNavmeshInfosOnLoad=(0,1)
bIgnoreThresholds
Default is 0.
bIgnoreThresholds=(0,1)
bRebuildPathIfSmootherFailed
bRebuildPathIfSmootherFailed is believed to be unused by the game.
Default is 1.
bRebuildPathIfSmootherFailed=(0,1)
bSlowDownForActorAvoidance
bSlowDownForActorAvoidance is believed to be unused by the game.
Default is 0.
bSlowDownForActorAvoidance=(0,1)
bStaticAvoidanceTriggerMovementBlocked
Default is 0.
bStaticAvoidanceTriggerMovementBlocked=(0,1)
bUseActorAvoidBox
Default is 1.
bUseActorAvoidBox=(0,1)
bUseActorAvoidance
Default is 1.
bUseActorAvoidance=(0,1)
bUseAlternateSmoothingForPrime
bUseAlternateSmoothingForPrime is believed to be unused by the game.
Default is 1.
bUseAlternateSmoothingForPrime=(0,1)
bUseOldPathSmoothing
bUseOldPathSmoothing is believed to be unused by the game.
Default is 0.
bUseOldPathSmoothing=(0,1)
bUsePathSmoothing
bUsePathSmoothing is believed to be unused by the game.
Default is 1.
bUsePathSmoothing=(0,1)
bUseRayCasts
Default is 1.
bUseRayCasts=(0,1)
bUseStraightLineCheckFirst
Default is 1.
bUseStraightLineCheckFirst=(0,1)
bUseTangentSmoothing
Default is 1.
bUseTangentSmoothing=(0,1)
bUseTaskletsToRecomputeBounds
bUseTaskletsToRecomputeBounds is believed to be unused by the game.
Default is 0.
bUseTaskletsToRecomputeBounds=(0,1)
bUseTweenedAnimations
Default is 1.
bUseTweenedAnimations=(0,1)
bUseVelocityObstacles
Default is 1.
bUseVelocityObstacles=(0,1)
bWarnIfHighLevelSearchFails
bWarnIfHighLevelSearchFails is believed to be unused by the game.
Default is 0.
bWarnIfHighLevelSearchFails=(0,1)
bWarpOnConsecutiveFailures
Default is 1.
bWarpOnConsecutiveFailures=(0,1)
fAICombatTurnSpeedScale
fAICombatTurnSpeedScale is believed to be unused by the game.
Default is 2.5.
fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)
fAITurnSpeedScale
fAITurnSpeedScale is believed to be unused by the game.
Default is 1.5.
fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)
fAcceptableErrorRatio
Default is 0.8999999762.
fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)
fAvoidNodeCost
Default is 24.
fAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fAvoidNodeRadiusAdd
Default is 11.
fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)
fAvoidPreferredTriangleCrossingMultiplier
Default is 10.
fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)
fAvoidPreferredTriangleMultiplier
Default is 3.
fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fAvoidanceDistanceRadiusMult
Default is 1.
fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)
fAvoidanceTimeDelta
Default is 3.
fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)
fBackPedalAngle
Default is 160.
fBackPedalAngle=(...,-0.0001,0,0.0001,...)
fBadTriangleMultiplier
Default is 100.
fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fDefaultAvoidBoxAvoidNodeRadius
Default is 32.
fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)
fDefaultAvoidNodeCost
Default is 32.
fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fDefaultPreferredFactor
Default is 0.5.
fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)
fDefaultStaticAvoidNodeRadius
Default is 32.
fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)
fDefaultTangentSmoothingFactor
Default is 1.
fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)
fDistFromPathForFollowingRadiusMult
Default is 2.
fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)
fFindMaxSpeedMinParamIncrementPercent
Default is 0.1000000015.
fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)
fFollowerTeleportOffsetFudge
Default is 10.
fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)
fHeadingToPathTangentMaxAngle
Default is 15.
fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)
fLedgeJumpHeightBuffer
Default is 16.
fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)
fMaxAvoidanceRadius
Default is 512.
fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)
fMaxCollisionTime
Default is 1.
fMaxCollisionTime=(...,-0.0001,0,0.0001,...)
fMaxDistFromPathRadiusMult
Default is 5.
fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)
Default is 0.25.
fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)
fMaxDistanceMoved
fMaxDistanceMoved is believed to be unused by the game.
Default is 5.
fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)
fMaxEdgeLength
Default is 512.
fMaxEdgeLength=(...,-0.0001,0,0.0001,...)
fMaxFitnessMultiplier
Default is 2.
fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)
Default is 128.
fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)
Default is -16.
fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)
fMaxTimeBlockedByActors
Default is 1.
fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)
fMaxTimeSizeAvoidNode
Default is 1.
fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)
fMinAvoidanceRadius
Default is 256.
fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)
fMinCollisionTime
Default is 0.25.
fMinCollisionTime=(...,-0.0001,0,0.0001,...)
fMinDist
fMinDist is believed to be unused by the game.
Default is 50.
fMinDist=(...,-0.0001,0,0.0001,...)
fMinFailureDistance
Default is 50.
fMinFailureDistance=(...,-0.0001,0,0.0001,...)
fMinFrictionSpeed
Default is 2.
fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)
fMinNormalizedSpeedForSlowdown
Default is 0.75.
fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)
fMinStairSpeed
Default is 80.
fMinStairSpeed=(...,-0.0001,0,0.0001,...)
fMinTimeToNextPoint
fMinTimeToNextPoint is believed to be unused by the game.
Default is 0.3000000119.
fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)
fMinimalUsePathingCost
Default is 409600.
fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)
fMovementBlockedTimer
Default is 0.0199999996.
fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)
Default is 1.
fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)
Default is 0.0333000012.
fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)
fNodeDistanceThreshold
Default is 25.
fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)
fObstacleManagerMinHeight
Default is 48.
fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)
fObstacleManagerMinWidth
Default is 16.
fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)
fObstacleUpdateDeltaWhenMoving
Default is 1.
fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)
fObstacleUpdateDeltaWhenUnknown
fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.
Default is 5.
fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)
fPOVSmootherAvoidNodeCost
fPOVSmootherAvoidNodeCost is believed to be unused by the game.
Default is 7.
fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fPathManagerDebugInfoWindow
fPathManagerDebugInfoWindow is believed to be unused by the game.
Default is 1.
fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)
fPathToAnimLengthMaxMultiplier
Default is 2.
fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)
fPathingLargeActorRadius
Default is 80.
fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)
fPreferredTriangleMultiplier
Default is 0.0099999998.
fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fRotateTowardsPathThreshold
Default is 5.
fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)
fShortPathRadiusMult
Default is 2.
fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)
fSlowDownMultiplier
Default is 0.5.
fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)
fSmoothingStepHeight
Default is 25.
fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)
fSprintAccelerationMult
Default is 10.
fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)
fSprintAngleToPathThreshold
Default is 5.
fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)
fSprintDistToPathThresholdRadiusMult
Default is 0.5.
fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)
fStaticPathTangentSmoothingFactor
Default is 0.5.
fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)
fTeleportNodeAngleTolerance
Default is 5.
fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)
fTotalDisplacementThresholdRadiusMult
Default is 0.6600000262.
fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)
fTotalTimePadding
Default is 0.5.
fTotalTimePadding=(...,-0.0001,0,0.0001,...)
fTotalTimeThreshold
Default is 1.
fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)
fTweenerAnimDurationOffset
Default is 0.1000000015.
fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)
fTweeningMaxPercentSpeedDelta
Default is 0.200000003.
fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)
fWarpMaxTime
Default is 5.
fWarpMaxTime=(...,-0.0001,0,0.0001,...)
fWarpPathOffset
Default is 100.
fWarpPathOffset=(...,-0.0001,0,0.0001,...)
fWarpRequestActorRadius
Default is 5.
fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)
fWaterTriangleCostMultiplier
Default is 4.
fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)
fWaterTriangleCrossingCostMultiplier
Default is 5.
fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)
iDefaultRetryCount
Default is 3.
iDefaultRetryCount=(...,-1,0,1,...)
iFindMaxSpeedMinIterationCount
Default is 10.
iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)
iMaxActorsToAvoid
Default is 10.
iMaxActorsToAvoid=(...,-1,0,1,...)
iMaxAvoidBoxCheckPerFrame
Default is 2.
iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)
iMaxHavokRequestsPerFrame
Default is 2.
iMaxHavokRequestsPerFrame=(...,-1,0,1,...)
iMaxObstacleBuildPerFrame
Default is 1.
iMaxObstacleBuildPerFrame=(...,-1,0,1,...)
iMaxPathRequestsPerFrameTracked
iMaxPathRequestsPerFrameTracked is believed to be unused by the game.
Default is 32.
iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)
iMaxQueuedPathingRequests
Default is 50.
iMaxQueuedPathingRequests=(...,-1,0,1,...)
iPathRequestsAllowedPerFrame
Default is 2.
iPathRequestsAllowedPerFrame=(...,-1,0,1,...)
iWarpMaxPathFailureCount
Default is 3.
iWarpMaxPathFailureCount=(...,-1,0,1,...)
Default is 3.
uiSmallNavmeshInfoPathSC=(0,1,2,...)