Guide:Skyrim INI/Combat

From Step Mods | Change The Game

[Combat][edit | edit source]

bAimSights[edit | edit source]

Default is 0.

bAimSights=(0,1)

bChainExplosionDebug[edit | edit source]

bChainExplosionDebug is believed to be unused by the game.

Default is 0.

bChainExplosionDebug=(0,1)

bCombatPathSmoothing[edit | edit source]

Default is 1.

bCombatPathSmoothing=(0,1)

bCombatPathSprinting[edit | edit source]

Default is 1.

bCombatPathSprinting=(0,1)

bDebugCombat[edit | edit source]

Default is 0.

bDebugCombat=(0,1)

bDebugCombatAimLocations[edit | edit source]

bDebugCombatAimLocations is believed to be unused by the game.

Default is 0.

bDebugCombatAimLocations=(0,1)

bDebugCombatArea[edit | edit source]

bDebugCombatArea is believed to be unused by the game.

Default is 0.

bDebugCombatArea=(0,1)

bDebugCombatAttackRange[edit | edit source]

bDebugCombatAttackRange is believed to be unused by the game.

Default is 0.

bDebugCombatAttackRange=(0,1)

bDebugCombatCoverReservations[edit | edit source]

bDebugCombatCoverReservations is believed to be unused by the game.

Default is 0.

bDebugCombatCoverReservations=(0,1)

bDebugCombatDetection[edit | edit source]

bDebugCombatDetection is believed to be unused by the game.

Default is 0.

bDebugCombatDetection=(0,1)

bDebugCombatGroups[edit | edit source]

Default is 0.

bDebugCombatGroups=(0,1)

bDebugCombatGroups2[edit | edit source]

bDebugCombatGroups2 is believed to be unused by the game.

Default is 0.

bDebugCombatGroups2=(0,1)

bDebugCombatProjectileLOS[edit | edit source]

bDebugCombatProjectileLOS is believed to be unused by the game.

Default is 0.

bDebugCombatProjectileLOS=(0,1)

bDebugCombatSearch[edit | edit source]

bDebugCombatSearch is believed to be unused by the game.

Default is 0.

bDebugCombatSearch=(0,1)

bDebugCombatTargetLocations[edit | edit source]

bDebugCombatTargetLocations is believed to be unused by the game.

Default is 0.

bDebugCombatTargetLocations=(0,1)

bDebugCombatTargets[edit | edit source]

bDebugCombatTargets is believed to be unused by the game.

Default is 0.

bDebugCombatTargets=(0,1)

bDebugCombatTextColorDark[edit | edit source]

bDebugCombatTextColorDark is believed to be unused by the game.

Default is 0.

bDebugCombatTextColorDark=(0,1)

bDebugCombatThreats[edit | edit source]

bDebugCombatThreats is believed to be unused by the game.

Default is 0.

bDebugCombatThreats=(0,1)

bDebugCombatUnreachableLocations[edit | edit source]

bDebugCombatUnreachableLocations is believed to be unused by the game.

Default is 0.

bDebugCombatUnreachableLocations=(0,1)

bDisableCombatDialogue[edit | edit source]

Default is 0.

bDisableCombatDialogue=(0,1)

bDisableNPCAttacks[edit | edit source]

bDisableNPCAttacks is believed to be unused by the game.

Default is 0.

bDisableNPCAttacks=(0,1)

bDismemberOneLimb[edit | edit source]

bDismemberOneLimb is believed to be unused by the game.

Default is 0.

bDismemberOneLimb=(0,1)

bEncounterZoneTargetRestrict[edit | edit source]

Default is 1.

bEncounterZoneTargetRestrict=(0,1)

bForceNPCsUseAmmo[edit | edit source]

Default is 0.

bForceNPCsUseAmmo=(0,1)

bHazardDebug[edit | edit source]

bHazardDebug is believed to be unused by the game.

Default is 0.

bHazardDebug=(0,1)

bIronSightsZoomEnable[edit | edit source]

bIronSightsZoomEnable is believed to be unused by the game.

Default is 1.

bIronSightsZoomEnable=(0,1)

bLaserSights[edit | edit source]

Default is 0.

bLaserSights=(0,1)

bMagicDebug[edit | edit source]

bMagicDebug is believed to be unused by the game.

Default is 0.

bMagicDebug=(0,1)

bPlayHitLocationIdles[edit | edit source]

bPlayHitLocationIdles is believed to be unused by the game.

Default is 1.

bPlayHitLocationIdles=(0,1)

bPlayStaggers[edit | edit source]

bPlayStaggers is believed to be unused by the game.

Default is 1.

bPlayStaggers=(0,1)

bPlayerAlwaysStaggered[edit | edit source]

Default is 1.

bPlayerAlwaysStaggered=(0,1)

bProjectileDebug[edit | edit source]

bProjectileDebug is believed to be unused by the game.

Default is 0.

bProjectileDebug=(0,1)

bVATSProjectileDebug[edit | edit source]

Default is 0.

bVATSProjectileDebug=(0,1)

f1PArrowTiltUpAngle[edit | edit source]

Default is 2.

f1PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)

f1PBoltTiltUpAngle[edit | edit source]

f1PBoltTiltUpAngle was added with the official 1.6 patch, which added Dawnguard compatibility and introduced crossbows.

Default is 1.

f1PBoltTiltUpAngle=(...,-0.0001,0,0.0001,...)

f3PArrowTiltUpAngle[edit | edit source]

Default is 2.5.

f3PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)

fAimChaseLookingMult[edit | edit source]

Default is 3.

fAimChaseLookingMult=(...,-0.0001,0,0.0001,...)

fAimDownDegrees[edit | edit source]

Default is 90.

fAimDownDegrees=(...,-0.0001,0,0.0001,...)

fAimUpDegrees[edit | edit source]

Default is 90.

fAimUpDegrees=(...,-0.0001,0,0.0001,...)

fDeathForceCleared[edit | edit source]

Default is 1.

fDeathForceCleared=(...,-0.0001,0,0.0001,...)

fDebugCombatProjectileLOSTime[edit | edit source]

fDebugCombatProjectileLOSTime is believed to be unused by the game.

Default is 5.

fDebugCombatProjectileLOSTime=(...,-0.0001,0,0.0001,...)

fDebugCombatTextSize[edit | edit source]

fDebugCombatTextSize is believed to be unused by the game.

Default is 0.5.

fDebugCombatTextSize=(...,-0.0001,0,0.0001,...)

fDecapInitialSpeed[edit | edit source]

fDecapInitialSpeed was added with the official 1.2 patch.

Default is 250.

fDecapInitialSpeed=(...,-0.0001,0,0.0001,...)

fHitEffectThresholdMod[edit | edit source]

Default is 0.0399999991.

fHitEffectThresholdMod=(...,-0.0001,0,0.0001,...)

fHitEffectThresholdSevere[edit | edit source]

Default is 0.0430000015.

fHitEffectThresholdSevere=(...,-0.0001,0,0.0001,...)

fHitVectorDelay[edit | edit source]

fHitVectorDelay is believed to be unused by the game.

Default is 0.400000006.

fHitVectorDelay=(...,-0.0001,0,0.0001,...)

fIronSightsZoomDefault[edit | edit source]

fIronSightsZoomDefault is believed to be unused by the game.

Default is 50.

fIronSightsZoomDefault=(...,-0.0001,0,0.0001,...)

fMagnetismHeadingMult[edit | edit source]

Default is 1.

fMagnetismHeadingMult=(...,-0.0001,0,0.0001,...)

fMagnetismLookingMult[edit | edit source]

Default is 10 (although default set by the game from the Skyrim_default.ini is 0).

fMagnetismLookingMult=(...,-0.0001,0,0.0001,...)

fMagnetismObjHeadingMult[edit | edit source]

Default is 0.5.

fMagnetismObjHeadingMult=(...,-0.0001,0,0.0001,...)

fMagnetismObjLookingMult[edit | edit source]

Default is 0.5.

fMagnetismObjLookingMult=(...,-0.0001,0,0.0001,...)

fMagnetismObjStrafeHeadingMult[edit | edit source]

Default is 0.

fMagnetismObjStrafeHeadingMult=(...,-0.0001,0,0.0001,...)

fMagnetismStrafeBaseSpeed[edit | edit source]

Default is 350.

fMagnetismStrafeBaseSpeed=(...,-0.0001,0,0.0001,...)

fMagnetismStrafeHeadingMult[edit | edit source]

Default is 0.5 (although default set by the game from the Skyrim_default.ini is 0).

fMagnetismStrafeHeadingMult=(...,-0.0001,0,0.0001,...)

fMagnetismStrafeMaxDistance[edit | edit source]

Default is 750.

fMagnetismStrafeMaxDistance=(...,-0.0001,0,0.0001,...)

fMinBloodDamage[edit | edit source]

Default is 1.

fMinBloodDamage=(...,-0.0001,0,0.0001,...)

fMostCommonProjectileCollisionRadius1[edit | edit source]

Default is 0.

fMostCommonProjectileCollisionRadius1=(...,-0.0001,0,0.0001,...)

fMostCommonProjectileCollisionRadius2[edit | edit source]

Default is 0.5.

fMostCommonProjectileCollisionRadius2=(...,-0.0001,0,0.0001,...)

fMostCommonProjectileCollisionRadius3[edit | edit source]

Default is 10.

fMostCommonProjectileCollisionRadius3=(...,-0.0001,0,0.0001,...)

fMountedAttackRange[edit | edit source]

fMountedAttackRange was added with the official 1.6 patch, which introduced mounted combat.

Default is 135.

fMountedAttackRange=(...,-0.0001,0,0.0001,...)

fProjectileDebugDuration[edit | edit source]

fProjectileDebugDuration is believed to be unused by the game.

Default is 5.

fProjectileDebugDuration=(...,-0.0001,0,0.0001,...)

iMaxHiPerfCombatCount[edit | edit source]

Default is 4.

iMaxHiPerfCombatCount=(...,-1,0,1,...)

iShowHitVector[edit | edit source]

iShowHitVector is believed to be unused by the game.

Default is 0.

iShowHitVector=(...,-1,0,1,...)