Introduction
In NMS, you always have items in your inventory and they could be of 3 types : Products, Substances and Technology.
Substances are the raw resources you can mine or buy.
METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN stores all the settings of substance items.
You can find a full extract of this file in this google sheet.
Item Definition
Each item in the table has the same structure, using the specific GcRealitySubstanceData.xml template.
This template sums all the informations of the substances as detailed below :
<Property value="GcRealitySubstanceData.xml"> <Property name="Name" value="UI_FUEL_1_NAME" /> Uppercase item real name. This name is referenced in each language file for translation <Property name="NameLower" value="UI_FUEL_1_NAME_L" /> Lowercase item real name. This name is referenced in each language file for translation <Property name="ID" value="FUEL1" /> Internal item name <Property name="Symbol" value="UI_FUEL1_SYM" /> Item "chemical" symbol. This symbol is referenced in each language file for translation <Property name="Icon" value="TkTextureResource.xml"> <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.FUEL.1.DDS" /> Item icon texture path </Property> <Property name="DebrisFile" value="TkTextureResource.xml"> <Property name="Filename" value="MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN" /> Item 3D debris path (when mined) </Property> <Property name="Subtitle" value="VariableSizeString.xml"> <Property name="Value" value="UI_FUEL1_SUB" /> Item subtitle. This string is referenced in each language file for translation </Property> <Property name="Description" value="VariableSizeString.xml"> <Property name="Value" value="UI_FUEL_1_DESC" /> Item description. This string is referenced in each language file for translation </Property> <Property name="Colour" value="Colour.xml"> Icon background colour. Applies under icon transparent parts <Property name="R" value="0.733333349" /> <Property name="G" value="0.219607845" /> <Property name="B" value="0.1882353" /> <Property name="A" value="1" /> </Property> <Property name="WorldColour" value="Colour.xml"> <Property name="R" value="0.733333349" /> <Property name="G" value="0.219607845" /> <Property name="B" value="0.1882353" /> <Property name="A" value="1" /> </Property> <Property name="BaseValue" value="12" /> Base item value in units <Property name="Category" value="GcRealitySubstanceCategory.xml"> <Property name="SubstanceCategory" value="Fuel" /> </Property> <Property name="Rarity" value="GcRarity.xml"> <Property name="Rarity" value="Common" /> </Property> <Property name="Legality" value="GcLegality.xml"> <Property name="Legality" value="Legal" /> </Property> <Property name="ChargeValue" value="1" /> <Property name="StackMultiplier" value="1" /> <Property name="Cost" value="GcItemPriceModifiers.xml"> Trading cost modifiers <Property name="SpaceStationMarkup" value="0" /> <Property name="LowPriceMod" value="-0.1" /> <Property name="HighPriceMod" value="0.1" /> <Property name="BuyBaseMarkup" value="0.25" /> <Property name="BuyMarkupMod" value="0" /> </Property> <Property name="NormalisedValueOnWorld" value="7.0512823E-07" /> <Property name="NormalisedValueOffWorld" value="7.0512823E-07" /> <Property name="tradeCategory" value="GcTradeCategory.xml"> <Property name="TradingClass" value="None" /> </Property> <Property name="WikiEnabled" value="True" /> <Property name="EconomyInfluenceMultiplier" value="0.25" /> <Property name="PinObjective" value="UI_GATHER_OBJ" /> Notification when this substance has to be collected. This string is referenced in each language file for translation <Property name="PinObjectiveTip" value="UI_PIN_FUEL1_OBJ_TIP" /> Notification hints to collect this item. This string is referenced in each language file for translation <Property name="WikiMissionID" value="WIKI_FUEL1" /> String related to a wiki mission. This string is referenced in each language file for translation <Property name="CookingIngredient" value="True" /> <Property name="GoodForSelling" value="False" /> </Property>