[MAIN][edit | edit source]
bCrosshairEnabled[edit | edit source]
bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as Crosshair.
Default is 1.
bCrosshairEnabled=(0,1)
bSaveOnPause[edit | edit source]
bSaveOnPause
Default is 1.
bSaveOnPause=(0,1)
bSaveOnRest[edit | edit source]
bSaveOnRest
Default is 1.
bSaveOnRest=(0,1)
bSaveOnTravel[edit | edit source]
bSaveOnTravel
Default is 1.
bSaveOnTravel=(0,1)
bSaveOnWait[edit | edit source]
bSaveOnWait
Default is 1.
bSaveOnWait=(0,1)
fHUDOpacity[edit | edit source]
fHUDOpacity sets the opacity of the head-up display (HUD). It is changeable in the in-game Settings > Display menu as HUD Opacity.
Default is 1.0000.
fHUDOpacity=(...,-0.0001,0,0.0001,...)
fSkyCellRefFadeDistance[edit | edit source]
fSkyCellRefFadeDistance is believed to be unused by the game. fSkyCellRefFadeDistance used to set the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance) in previous games, but appears to do nothing in Fallout 4.
Default is 150000.0000.
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...)