[General]
bAlwaysActive
bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).
Default is 0.
bAlwaysActive=(0,1)
bAnimateDoorPhysics
bAnimateDoorPhysics may toggle something... but it is uncertain what. In testing, no difference was noticed.
Default is 0.
bAnimateDoorPhysics=(0,1)
bBackgroundLoadVMData
bBackgroundLoadVMData toggles the ability of the game to load Papyrus scripting virtual machine data in the background?
Default is 0.
bBackgroundLoadVMData=(0,1)
bBorderRegionsEnabled
bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on.
Default is 1.
bBorderRegionsEnabled=(0)
bCRTMemoryChecks
bCRTMemoryChecks is believed to be unused by the game.
Default is 0.
bCRTMemoryChecks=(0,1)
bCalculateArmorMeshAndTextureFileCounts
bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.
Default is 1.
bCalculateArmorMeshAndTextureFileCounts=(0,1)
bChangeTimeMultSlowly
Default is 1.
bChangeTimeMultSlowly=(0,1)
bCheckCellOffsetsOnInit
bCheckCellOffsetsOnInit is believed to be unused by the game.
Default is 0.
bCheckCellOffsetsOnInit=(0,1)
bCheckPurgedTextureList
bCheckPurgedTextureList is believed to be unused by the game.
Default is 0.
bCheckPurgedTextureList=(0,1)
bCreate Maps Enable
bCreate Maps Enable is believed to be unused by the game.
Default is 0.
bCreate Maps Enable=(0,1)
bDebugSpectatorThreats
bDebugSpectatorThreats is believed to be unused by the game.
Default is 0.
bDebugSpectatorThreats=(0,1)
bDefaultCOCPlacement
Default is 0.
bDefaultCOCPlacement=(0,1)
bDirectionalMaterial
Default is 1.
bDirectionalMaterial=(0,1)
bDisableAllGore
bDisableAllGore toggles the ability of the game to show blood decals and effects.
Default is 0.
bDisableAllGore=(0,1)
bDisableDuplicateReferenceCheck
bDisableDuplicateReferenceCheck is believed to be unused by the game.
Default is 1.
bDisableDuplicateReferenceCheck=(0,1)
bDisableGearedUp
bDisableGearedUp toggles off a bugged feature in Skyrim where all favorite items are shown as equipped and passive on your character. However, if you equip a favorite weapon and them equip another favorite weapon, the first item will become invisible or else become doubly equipped. If the game could be forced to unequip the item before equipping another, this would be a great feature. As is, it is buggy and unuseful except, perhaps, for screen archers.
Default is 1.
bDisableGearedUp=(0,1)
bDisplayBoundingVolumes
Default is 0.
bDisplayBoundingVolumes=(0,1)
bEnableBoundingVolumeOcclusion
bEnableBoundingVolumeOcclusion toggles drawing objects that are not directly visible. It is recommended to be left on.
Default is 1.
bEnableBoundingVolumeOcclusion=(0,1)
bEnableFileCaching
Default is 0.
bEnableFileCaching=(0,1)
bExternalLODDataFiles
bExternalLODDataFiles is believed to be unused by the game.
Default is 1.
bExternalLODDataFiles=(0,1)
bFaceMipMaps
bFaceMipMaps is believed to be unused by the game.
Default is 1.
bFaceMipMaps=(0,1)
bFacegenDisableMorphs
Default is 0.
bFacegenDisableMorphs=(0,1)
bFixAIPackagesOnLoad
Default is 0.
bFixAIPackagesOnLoad=(0,1)
bFlyingMountFastTravelCruiseEnabled
bFlyingMountFastTravelCruiseEnabled was added with the official 1.8 patch.
Default is 0.
bFlyingMountFastTravelCruiseEnabled=(0,1)
bHealthRegenFromRacePlayerOnly
Default is 1.
bHealthRegenFromRacePlayerOnly=(0,1)
bKeepDLStringBlocksLoaded
Default is 0.
bKeepDLStringBlocksLoaded=(0,1)
bKeepILStringBlocksLoaded
Default is 1.
bKeepILStringBlocksLoaded=(0,1)
bKeepPluginWhenMerging
bKeepPluginWhenMerging is believed to be unused by the game.
Default is 0.
bKeepPluginWhenMerging=(0,1)
bMultiThreadMovement
Default is 1.
bMultiThreadMovement=(0,1)
bParallelAnimUpdate
bParallelAnimUpdate is believed to be unused by the game.
Default is 0.
bParallelAnimUpdate=(0,1)
bPreCullActors
bPreCullActors toggles drawing actors that are not directly visible. It is recommended to be left on.
Default is 1.
bPreCullActors=(0,1)
bPreemptivelyUnloadCells
Default is 0.
bPreemptivelyUnloadCells=(0,1)
bPreloadIntroSequence
Default is 1.
bPreloadIntroSequence=(0,1)
bQueueWarnings
Default is 0.
bQueueWarnings=(0,1)
bReconstructIDTags
Default is 0.
bReconstructIDTags=(0,1)
bRunMiddleLowLevelProcess
bRunMiddleLowLevelProcess is believed to be unused by the game.
Default is 1.
bRunMiddleLowLevelProcess=(0,1)
bRunVTuneTest
bRunVTuneTest is believed to be unused by the game.
Default is 0.
bRunVTuneTest=(0,1)
bShowCheckMemoryOutput
bShowCheckMemoryOutput is believed to be unused by the game.
Default is 0.
bShowCheckMemoryOutput=(0,1)
bShowGunTarget
bShowGunTarget is believed to be unused by the game.
Default is 0.
bShowGunTarget=(0,1)
bShowLoadingAreaMessage
Default is 0.
bShowLoadingAreaMessage=(0,1)
bTaskletActorSceneGraphUpdates
bTaskletActorSceneGraphUpdates is believed to be unused by the game.
Default is 1.
bTaskletActorSceneGraphUpdates=(0,1)
bTaskletCellTransformsUpdate
Default is 1.
bTaskletCellTransformsUpdate=(0,1)
bTintMipMaps
bTintMipMaps is believed to be unused by the game.
Default is 0.
bTintMipMaps=(0,1)
bTrackAllDeaths
Default is 0.
bTrackAllDeaths=(0,1)
bUseBodyMorphs
Default is 1.
bUseBodyMorphs=(0,1)
bUseEyeEnvMapping
bUseEyeEnvMapping is believed to be unused by the game. bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.
Default is 1.
bUseEyeEnvMapping=(0,1)
bUseFaceGenPreprocessedHeads
Default is 1.
bUseFaceGenPreprocessedHeads=(0,1)
bUseHardDriveCache
Enabling this option may cause stuttering.
Default is 0.
bUseHardDriveCache=(0,1)
bUseMovementBlockedPackage
Default is 0.
bUseMovementBlockedPackage=(0,1)
bUseMultibounds
Default is 1.
bUseMultibounds=(0,1)
bUseMyGamesDirectory
bUseMyGamesDirectory is believed to be unused by the game. bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing.
Default is 1.
bUseMyGamesDirectory=(0,1)
bUseOptimizedTextureLoading
bUseOptimizedTextureLoading is believed to be unused by the game.
Default is 1.
bUseOptimizedTextureLoading=(0,1)
bUseThreadedMorpher
bUseThreadedMorpher is believed to be unused by the game.
Default is 0.
bUseThreadedMorpher=(0,1)
bUseThreadedParticleSystem
bUseThreadedParticleSystem is believed to be unused by the game.
Default is 0.
bUseThreadedParticleSystem=(0,1)
bUseThreadedTempEffects
bUseThreadedTempEffects is believed to be unused by the game.
Default is 1.
bUseThreadedTempEffects=(0,1)
bWarnOnMaterialCollisions
Default is 0.
bWarnOnMaterialCollisions=(0,1)
bWarnOnMissingFileEntry
bWarnOnMissingFileEntry is believed to be unused by the game.
Default is 0.
bWarnOnMissingFileEntry=(0,1)
fAutoDoorFadeSecs
Default is 0.5.
fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)
fBSTaskTime
Default is 2.
fBSTaskTime=(...,-0.0001,0,0.0001,...)
fBetaDeferredKillTimer
Default is 15.
fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)
fCloakEffectUpdateInterval
Default is 0.5.
fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)
fDragonLandingForPlayerNavMeshSize was added with the official 1.8 patch.
Default is 250.
fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)
fDragonLandingForPlayerSearchDist
fDragonLandingForPlayerSearchDist was added with the official 1.8 patch.
Default is 3000.
fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)
fEncumberedReminderTimer
fEncumberedReminderTimer sets the time interval between subsequent "You are carrying too much to be able to run" messages when the player's inventory has exceeded its weight limit.
Default is 30.
fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)
fFastTravelFadeSecs
Default is 0.5.
fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)
fFlickeringLightDistance
Default is 1024.
fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)
fFlyingMountDismountOffset
fFlyingMountDismountOffset was added with the official 1.8 patch.
Default is 30.
fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)
fFlyingMountFastTravelArrivalHeight
fFlyingMountFastTravelDragonSpeed was added with the official 1.8 patch.
Default is 1000.
fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)
fFlyingMountFastTravelDragonSpeed
fFlyingMountFastTravelDragonSpeed was added with the official 1.8 patch.
Default is 7000.
fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)
fFlyingMountLandingRequestTimer
fFlyingMountLandingRequestTimer was added with the official 1.8 patch.
Default is 3.
fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)
fFlyingMountSlowestSpeedMult
fFlyingMountSlowestSpeedMult was added with the official 1.8 patch.
Default is 0.25.
fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)
fFlyingMountTutorialMessageDelay
fFlyingMountTutorialMessageDelay was added with the official 1.8 patch.
Default is 15.
fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)
fLoadGameFadeSecs
Default is 1.
fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)
fMasterFilePreLoadMB
fMasterFilePreLoadMB is believed to be unused by the game.
Default is 40.
fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)
fNormalDoorFadeSecs
Default is 0.400000006.
fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)
fNormalDoorFadeWait
Default is 0.0099999998.
fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountBaseTargetSpeed
fPlayerFlyingMountBaseTargetSpeed was added with the official 1.6 patch.
Default is 700.
fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountFastBaseTargetSpeed
fPlayerFlyingMountFastBaseTargetSpeed was added with the official 1.8 patch.
Default is 1400.
fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountNothingLoadingMult
fPlayerFlyingMountNothingLoadingMult was added with the official 1.8 patch.
Default is 10.
fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountTravelMaxHeight
fPlayerFlyingMountTravelMaxHeight was added with the official 1.8 patch.
Default is 400.
fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountTravelMinHeight
fPlayerFlyingMountTravelMinHeight was added with the official 1.8 patch.
Default is 200.
fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateHighFrameRate
Default is 30.
fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateLowFrameRate
Default is 10.
fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateTimeMax
Default is 5.
fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateTimeMin
Default is 0.5.
fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)
fStoryTellerQuestFindTime
Default is 2.
fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)
iAIThread1HWThread
iAIThread1HWThread is believed to be unused by the game. In testing, no difference was noticed.
Default is 3.
iAIThread1HWThread=(...,-1,0,1,...)
iAIThread2HWThread
iAIThread2HWThread is believed to be unused by the game. In testing, no difference was noticed.
Default is 5.
iAIThread2HWThread=(...,-1,0,1,...)
iEnumRefsAllowedPerFrame
Default is 1.
iEnumRefsAllowedPerFrame=(...,-1,0,1,...)
iFPSClamp
iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.
Default is 0.
iFPSClamp=(0,1,2,...)
iFlyingMountSlowestQueuedRefCount
iFlyingMountSlowestQueuedRefCount was added with the official 1.8 patch.
Default is 250.
iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)
iHWThread1
iHWThread1 is believed to be unused by the game. In testing, no difference was noticed.
Default is 4.
iHWThread1=(...,-1,0,1,...)
iHWThread2
iHWThread2 is believed to be unused by the game. In testing, no difference was noticed.
Default is 4.
iHWThread2=(...,-1,0,1,...)
iHWThread3
iHWThread3 is believed to be unused by the game. In testing, no difference was noticed.
Default is 4.
iHWThread3=(...,-1,0,1,...)
iHWThread4
iHWThread4 is believed to be unused by the game. In testing, no difference was noticed.
Default is 5.
iHWThread4=(...,-1,0,1,...)
iHWThread5
iHWThread5 is believed to be unused by the game. In testing, no difference was noticed.
Default is 5.
iHWThread5=(...,-1,0,1,...)
iHWThread6
iHWThread6 is believed to be unused by the game. In testing, no difference was noticed.
Default is 5.
iHWThread6=(...,-1,0,1,...)
iIntroSequencePriority
Default is 3.
iIntroSequencePriority=(...,-1,0,1,...)
iLargeIntRefCount
Default is 1000.
iLargeIntRefCount=(...,-1,0,1,...)
iLowProcessingMilliseconds
Default is 2.
iLowProcessingMilliseconds=(...,-1,0,1,...)
iNumBitsForFullySeen
Default is 248.
iNumBitsForFullySeen=(...,-1,0,1,...)
iNumHWThreads
iNumHWThreads sets the maximum number of hardware threads the game can use. Set this to the number of cores your CPU has, doubling that number if it has hyperthreading – though setting this to 2 on a DualCore system without hyperthreading may freeze the game.
Default is 4.
iNumHWThreads=(...,-1,0,1,...)
iPreloadSizeLimit
Default is 26214400.
iPreloadSizeLimit=(...,-1,0,1,...)
iRenderingThread1HWThread
iRenderingThread1HWThread is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
iRenderingThread1HWThread=(...,-1,0,1,...)
iRenderingThread2HWThread
iRenderingThread2HWThread is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
iRenderingThread2HWThread=(...,-1,0,1,...)
iUpdateDetectionsAllowedPerFrame
Default is 100.
iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)
sCharGenQuest
sCharGenQuest sets the quest id for the starting quest when you begin a new game.
Default is 0003372b
.
sCharGenQuest=string
sEssentialFileCacheList
sEssentialFileCacheList is probably is a caching system for essential game data (game data that is necessary for it to function properly). This should be a list of files with each entry separated by commas. An example value found: Data/Skyrim.esm, Data/Skyrim - Meshes.bsa, Data/Skyrim - Textures.bsa, Data/Skyrim - Animations.bsa, Data/Skyrim - Misc.bsa, Data/Skyrim - Shaders.bsa, Data/Skyrim - Interface.bsa, Data/Skyrim - Sounds.bsa
Default is blank.
sEssentialFileCacheList=Data/Filename1, Data/Filename2, ...
sIntroMovie
sIntroMovie is believed to be unused by the game. sIntroMovie may set a movie for whenever a new game is started, playing before the initial quest; however, this only worked for TES IV games.
Default is blank.
sIntroMovie=string
sIntroSequence
sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Movies should be locate in Data/Video. Leaving sIntroSequence blank will skip it.
Default is BGS_LOGO.BIK
.
sIntroSequence=movie_1.bik,movie_2.bik
sLanguage
sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.
Default is ENGLISH
.
sLanguage=string
sLocalMasterPath
sLocalMasterPath is believed to be unused by the game.
Default is Data/
.
sLocalMasterPath=string
sLocalSavePath
sLocalSavePath sets the subdirectory where your game saves are stored at %USERPROFILE%/Documents/My Games/Skyrim
. Changing this can be useful if you decide to organize your saves by character or other means. You could rename the save folder with all the John saves in it to John and change this value to access the John saves and so on. This value cannot be changed to a full path. Mod Organizer automatically overrides this setting when using profile-specific saves.
Default is Saves/
.
sLocalSavePath=string
sMainMenuMovieIntro
Default is blank.
sMainMenuMovieIntro=string
sMainMenuMusic
Default is /Data/Music/Special/MUS_MainTheme.xwm
.
sMainMenuMusic=string
sStartingCell
sStartingCell sets the starting cell for a new game, bypassing the main menu and the main quest startup.
Default is blank.
sStartingCell=string
sStartingCellX
sStartingCellX sets the x-coordinate in the starting cell specified in sStartingCell.
Default is blank.
sStartingCellX=string
sStartingCellY
sStartingCellY sets the y-coordinate in the starting cell specified in sStartingCell.
Default is blank.
sStartingCellY=string
sStartingWorld
sStartingWorld sets the worldspace of the starting cell specified in sStartingCell.
Default is blank.
sStartingWorld=string
sTestFile1
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is Skyrim.ESM
.
sTestFile1=string
sTestFile2
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile2=string
sTestFile3
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile3=string
sTestFile4
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile4=string
sTestFile5
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile5=string
sTestFile6
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile6=string
sTestFile7
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile7=string
sTestFile8
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile8=string
sTestFile9
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile9=string
sTestFile10
sTestFile1 through sTestFile10 are settings that allow loading of plugins without using the standard loading method. Be advised that plugins loaded here will NOT automatically load their corresponding BSA files if they exist. These, however, can be added to the sArchiveList in [Archive].
Default is blank.
sTestFile10=string
sUnessentialFileCacheList
sUnessentialFileCacheList probably is a caching system for unessential game data (game data that is the game can technically run without). This should be a list of files with each entry separated by commas. An example value found: Data/Skyrim - Voices.bsa, Data/Skyrim - VoicesExtra.bsa
Default is blank.
sUnessentialFileCacheList=Data/Filename1, Data/Filename2, ...
uExterior Cell Buffer
uExterior Cell Buffer sets the amount of cells to buffer when outdoors. It should be at least the value of uGridsToLoad plus one squared so that the next cell you move to is in the buffer. Negative values cause CTD. Default is 36.
uExterior Cell Buffer=(0,1,2,...)
uGridsToLoad
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number that is 5 or higher. Values below 5 will be rounded up to 5. Even numbers shall be rounded up to the higher odd number (e.g., a value of 6 becomes 7). Negative values cause CTD. It is recommended to be left at its default value. Higher values will likely bug out the game over time.
Default is 5.
uGridsToLoad=(5,7,9,...)
uInterior Cell Buffer
uInterior Cell Buffer sets the number of cells to buffer when indoors. Negative values cause CTD.
Default is 3.
uInterior Cell Buffer=(0,1,2,...)
uMainMenuMusicAttnmB
Default is 1200.
uMainMenuMusicAttnmB=(0,1,2,...)
uMainMenuMusicFadeTimeMS
Default is 1500.
uMainMenuMusicFadeTimeMS=(0,1,2,...)