[HAVOK]
bAddBipedWhenKeyframed
bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled. It originated with Oblivion.
Default is 0.
bAddBipedWhenKeyframed=(0,1)
bAllowCharacterBumper
Default is 1.
bAllowCharacterBumper=(0,1)
bAllowDeactivationWhileWarmStarting
Default is 0.
bAllowDeactivationWhileWarmStarting=(0,1)
bDebugMultithreaded
bDebugMultithreaded is believed to be unused by the game.
Default is 0.
bDebugMultithreaded=(0,1)
bDisablePlayerCollision
It originated with Oblivion.
Default is 0.
bDisablePlayerCollision=(0,1)
bFindContactPointsOnAdd
Default is 0.
bFindContactPointsOnAdd=(0,1)
bForceJumpingFromGraph
Default is 0.
bForceJumpingFromGraph=(0,1)
bHavokDebug
bHavokDebug is believed to be unused by the game. It originated with Oblivion.
Default is 0.
bHavokDebug=(0,1)
bPreventHavokAddAll
It originated with Oblivion.
Default is 0.
bPreventHavokAddAll=(0,1)
bPreventHavokAddClutter
It originated with Oblivion.
Default is 0.
bPreventHavokAddClutter=(0,1)
bRegisterAllVDBViewers
bRegisterAllVDBViewers is believed to be unused by the game.
Default is 0.
bRegisterAllVDBViewers=(0,1)
bUseCharRBExtrapolation
Default is 1.
bUseCharRBExtrapolation=(0,1)
bUseCharacterRB
Default is 1.
bUseCharacterRB=(0,1)
bUseConstraintProjector
Default is 1.
bUseConstraintProjector=(0,1)
bUseUnsupportedCast
Default is 1.
bUseUnsupportedCast=(0,1)
bUseWorldLock
Default is 1.
bUseWorldLock=(0,1)
bWONameSync
bWONameSync is believed to be unused by the game. It originated with Fallout 3.
Default is 1.
bWONameSync=(0,1)
fCameraCasterFadeSittingRadius
It originated with Fallout 3.
Default is 45.
fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)
fCharControllerWarpDistSqr
fCharControllerWarpDistSqr is believed to be unused by the game. It originated with Fallout 3.
Default is 6000000.
fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)
fDefaultWaterfallCurrentVelocity
Default is 6.
fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)
fGoodPosCastCheckDepth
Default is 0.1000000015.
fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)
fGoodPosCheckDepth
Default is 0.1000000015.
fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)
fInAirFallingCharGravityMult
Default is 1.3500000238.
fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)
fJumpAnimDelay
fJumpAnimDelay is believed to be unused by the game. It originated with Oblivion.
Default is 0.75.
fJumpAnimDelay=(...,-0.0001,0,0.0001,...)
fMaxPickTime
It originated with Fallout 3.
Default is 0.003.
fMaxPickTime=(...,-0.0001,0,0.0001,...)
fMaxPickTimeDebug
fMaxPickTimeDebug is believed to be unused by the game. It originated with Fallout 3.
Default is 0.0599999987.
fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)
fMaxPickTimeDebugVATS
fMaxPickTimeDebugVATS is believed to be unused by the game. It originated with Fallout 3.
Default is 0.6000000238.
fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)
fMaxPickTimeVATS
It originated with Fallout 3.
Default is 0.0299999993.
fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)
fMaxTime
It originated with Oblivion.
Skyrim's implementation of Havok Physics(R) is tied to the framerate.
This setting effectively sets the speed coefficient of all the physics in the game.
Different values should thus be used for different target FPS.
However, there exists a mod, Havok Fix, which dynamically modifies this value depending on the game's framerate.
It is recommend to be used instead of manually modifying this value.
Default is 0.0166666675.
fMaxTime=(...,-0.0001,0,0.0001,...)
fMaxTimeComplex
Default is 0.0333333351.
fMaxTimeComplex=(...,-0.0001,0,0.0001,...)
fMoveLimitMass
It originated with Oblivion.
Default is 95.
fMoveLimitMass=(...,-0.0001,0,0.0001,...)
fOD
fOD is believed to be unused by the game. It originated with Oblivion.
Default is 0.8999999762.
fOD=(...,-0.0001,0,0.0001,...)
fQuadrupedPitchMult
It originated with Oblivion.
Default is 10.
fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)
fRF
fRF is believed to be unused by the game. It originated with Oblivion.
Default is 1000.
fRF=(...,-0.0001,0,0.0001,...)
fSD
fSD is believed to be unused by the game. It originated with Oblivion.
Default is 0.9800000191.
fSD=(...,-0.0001,0,0.0001,...)
fSE
fSE is believed to be unused by the game. It originated with Oblivion.
Default is 0.3000000119.
fSE=(...,-0.0001,0,0.0001,...)
fTimePerSubStep
fTimePerSubStep is believed to be unused by the game. It originated with Fallout 3.
Default is 0.0080000004.
fTimePerSubStep=(...,-0.0001,0,0.0001,...)
fTrapHitEventDelayMS
Default is 500.
fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)
fTriggerEventDelayMS
Default is 500.
fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)
fUnsupportCastLength
Default is 1.
fUnsupportCastLength=(...,-0.0001,0,0.0001,...)
fUnsupportedGravMult
Default is 4.
fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)
fWarmStartMaxTime
Default is 4.
fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)
iEntityBatchRemoveRate
It originated with Oblivion.
Default is 100.
iEntityBatchRemoveRate=(...,-1,0,1,...)
iMinNumSubSteps
iMinNumSubSteps is believed to be unused by the game. It originated with Fallout 3.
Default is 8.
iMinNumSubSteps=(...,-1,0,1,...)
iNumThreads
It originated with Fallout 3.
Default is 1.
iNumThreads=(...,-1,0,1,...)
iSimType
iSimType changes between different methods of havok behavior? It originated with Oblivion.
Default is 1.
iSimType=(...,-1,0,1,...)
uMaxNumPhysicsStepsPerUpdate
Default is 3.
uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)
uMaxNumPhysicsStepsPerUpdateComplex
Default is 1.
uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)