Guide:Skyrim INI/HAVOK

From Step Mods | Change The Game

[HAVOK]

bAddBipedWhenKeyframed

bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled. It originated with Oblivion.

Default is 0.

bAddBipedWhenKeyframed=(0,1)

bAllowCharacterBumper

Default is 1.

bAllowCharacterBumper=(0,1)

bAllowDeactivationWhileWarmStarting

Default is 0.

bAllowDeactivationWhileWarmStarting=(0,1)

bDebugMultithreaded

bDebugMultithreaded is believed to be unused by the game.

Default is 0.

bDebugMultithreaded=(0,1)

bDisablePlayerCollision

It originated with Oblivion.

Default is 0.

bDisablePlayerCollision=(0,1)

bFindContactPointsOnAdd

Default is 0.

bFindContactPointsOnAdd=(0,1)

bForceJumpingFromGraph

Default is 0.

bForceJumpingFromGraph=(0,1)

bHavokDebug

bHavokDebug is believed to be unused by the game. It originated with Oblivion.

Default is 0.

bHavokDebug=(0,1)

bPreventHavokAddAll

It originated with Oblivion.

Default is 0.

bPreventHavokAddAll=(0,1)

bPreventHavokAddClutter

It originated with Oblivion.

Default is 0.

bPreventHavokAddClutter=(0,1)

bRegisterAllVDBViewers

bRegisterAllVDBViewers is believed to be unused by the game.

Default is 0.

bRegisterAllVDBViewers=(0,1)

bUseCharRBExtrapolation

Default is 1.

bUseCharRBExtrapolation=(0,1)

bUseCharacterRB

Default is 1.

bUseCharacterRB=(0,1)

bUseConstraintProjector

Default is 1.

bUseConstraintProjector=(0,1)

bUseUnsupportedCast

Default is 1.

bUseUnsupportedCast=(0,1)

bUseWorldLock

Default is 1.

bUseWorldLock=(0,1)

bWONameSync

bWONameSync is believed to be unused by the game. It originated with Fallout 3.

Default is 1.

bWONameSync=(0,1)

fCameraCasterFadeSittingRadius

It originated with Fallout 3.

Default is 45.

fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)

fCharControllerWarpDistSqr

fCharControllerWarpDistSqr is believed to be unused by the game. It originated with Fallout 3.

Default is 6000000.

fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)

fDefaultWaterfallCurrentVelocity

Default is 6.

fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)

fGoodPosCastCheckDepth

Default is 0.1000000015.

fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)

fGoodPosCheckDepth

Default is 0.1000000015.

fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)

fInAirFallingCharGravityMult

Default is 1.3500000238.

fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)

fJumpAnimDelay

fJumpAnimDelay is believed to be unused by the game. It originated with Oblivion.

Default is 0.75.

fJumpAnimDelay=(...,-0.0001,0,0.0001,...)

fMaxPickTime

It originated with Fallout 3.

Default is 0.003.

fMaxPickTime=(...,-0.0001,0,0.0001,...)

fMaxPickTimeDebug

fMaxPickTimeDebug is believed to be unused by the game. It originated with Fallout 3.

Default is 0.0599999987.

fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)

fMaxPickTimeDebugVATS

fMaxPickTimeDebugVATS is believed to be unused by the game. It originated with Fallout 3.

Default is 0.6000000238.

fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)

fMaxPickTimeVATS

It originated with Fallout 3.

Default is 0.0299999993.

fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)

fMaxTime

It originated with Oblivion.
Skyrim's implementation of Havok Physics(R) is tied to the framerate.
This setting effectively sets the speed coefficient of all the physics in the game.
Different values should thus be used for different target FPS.
However, there exists a mod, Havok Fix, which dynamically modifies this value depending on the game's framerate. It is recommend to be used instead of manually modifying this value.

Default is 0.0166666675.

fMaxTime=(...,-0.0001,0,0.0001,...)

fMaxTimeComplex

Default is 0.0333333351.

fMaxTimeComplex=(...,-0.0001,0,0.0001,...)

fMoveLimitMass

It originated with Oblivion.

Default is 95.

fMoveLimitMass=(...,-0.0001,0,0.0001,...)

fOD

fOD is believed to be unused by the game. It originated with Oblivion.

Default is 0.8999999762.

fOD=(...,-0.0001,0,0.0001,...)

fQuadrupedPitchMult

It originated with Oblivion.

Default is 10.

fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)

fRF

fRF is believed to be unused by the game. It originated with Oblivion.

Default is 1000.

fRF=(...,-0.0001,0,0.0001,...)

fSD

fSD is believed to be unused by the game. It originated with Oblivion.

Default is 0.9800000191.

fSD=(...,-0.0001,0,0.0001,...)

fSE

fSE is believed to be unused by the game. It originated with Oblivion.

Default is 0.3000000119.

fSE=(...,-0.0001,0,0.0001,...)

fTimePerSubStep

fTimePerSubStep is believed to be unused by the game. It originated with Fallout 3.

Default is 0.0080000004.

fTimePerSubStep=(...,-0.0001,0,0.0001,...)

fTrapHitEventDelayMS

Default is 500.

fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)

fTriggerEventDelayMS

Default is 500.

fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)

fUnsupportCastLength

Default is 1.

fUnsupportCastLength=(...,-0.0001,0,0.0001,...)

fUnsupportedGravMult

Default is 4.

fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)

fWarmStartMaxTime

Default is 4.

fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)

iEntityBatchRemoveRate

It originated with Oblivion.

Default is 100.

iEntityBatchRemoveRate=(...,-1,0,1,...)

iMinNumSubSteps

iMinNumSubSteps is believed to be unused by the game. It originated with Fallout 3.

Default is 8.

iMinNumSubSteps=(...,-1,0,1,...)

iNumThreads

It originated with Fallout 3.

Default is 1.

iNumThreads=(...,-1,0,1,...)

iSimType

iSimType changes between different methods of havok behavior? It originated with Oblivion.

Default is 1.

iSimType=(...,-1,0,1,...)

uMaxNumPhysicsStepsPerUpdate

Default is 3.

uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)

uMaxNumPhysicsStepsPerUpdateComplex

Default is 1.

uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)