Guide:Skyrim INI/Display

From Step Mods | Change The Game

[Display]

bActorSelfShadowing

Default is 0. In Oblivion, this setting enabled actor self-shadowing, but was broken.

bActorSelfShadowing=(0,1)

bAllow20HairShader

bAllow20HairShader is believed to be unused by the game. In testing, no difference in the hair was noticed. Since Skyrim requires use of shader model 3.0, it probably is disabled.

Default is 1.

bAllow20HairShader=(0,1)

bAllow30Shaders

bAllow30Shaders is believed to be unused by the game. In testing, no difference was noticed, and it definitely did not turn off shader model 3.0. Since Skyrim requires use of shader model 3.0, it probably is disabled.

Default is 0.

bAllow30Shaders=(0,1)

bAllowPartialPrecision

bAllowPartialPrecision is believed to be unused by the game.

Default is 1.

bAllowPartialPrecision=(0,1)

bAllowScreenShot

bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key. Once over three megabytes in size, the files seem to become corrupt.

Default is 0 (although default set by the game from the Skyrim_default.ini is 1).

bAllowScreenShot=(0,1)

bAutoViewDistance

bAutoViewDistance toggles a method of automatically determining how far one can see. Unfortunately, the setting is bugged, and causes distant scenery to flash if enabled.

Default is 0. Recommended is 0.

bAutoViewDistance=(0,1)

bCompileOnRender

bCompileOnRender is believed to be unused by the game. This was likely a debug setting targeting shader compilation during development.

Default is 1.

bCompileOnRender=(0,1)

bDecalsOnSkinnedGeometry

bDecalsOnSkinnedGeometry is believed to be unused by the game.

Default is 1.

bDecalsOnSkinnedGeometry=(0,1)

bDo30VFog

bDo30VFog is believed to be unused by the game. In testing, setting this to 0 produced identical fog appearance to having it enabled. This does not entirely prove that this setting is unused, but merely shows that it does not affect appearance. It possibly toggles shader model 3.0 for fog, but since Skyrim requires use of shader model 3.0, it probably is disabled.

Default is 1.

bDo30VFog=(0,1)

bDoAmbientPass

bDoAmbientPass is believed to be unused by the game.

Default is 1.

bDoAmbientPass=(0,1)

bDoDiffusePass

bDoDiffusePass is believed to be unused by the game.

Default is 1.

bDoDiffusePass=(0,1)

bDoSpecularPass

bDoSpecularPass is believed to be unused by the game.

Default is 1.

bDoSpecularPass=(0,1)

bDoTallGrassEffect

bDoTallGrassEffect is believed to be unused by the game.

Default is 1.

bDoTallGrassEffect=(0,1)

bDoTestHDR

bDoTestHDR is believed to be unused by the game. HDR rendering support was dropped in Skyrim.

Default is 0.

bDoTestHDR=(0,1)

bDoTexturePass

bDoTexturePass is believed to be unused by the game. In Oblivion this turned textures off, but in Skyrim it seems to do nothing upon testing.

Default is 1.

bDoTexturePass=(0,1)

bDynamicWindowReflections

bDynamicWindowReflections is believed to be unused by the game.

Default is 1.

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows

bEquippedTorchesCastShadows is believed to be unused by the game.

Default is 0.

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders

bForce1XShaders is believed to be unused by the game.

Default is 0.

bForce1XShaders=(0,1)

bForceMultiPass

bForceMultiPass is believed to be unused by the game.

Default is 1.

bForceMultiPass=(0,1)

bForcePow2Textures

bForcePow2Textures probably was a workaround for graphics cards that cannot use textures that were not powers of 2, forcing all textures to become powers of 2. However, the setting merely causes the game to crash upon loading.

Default is 0.

bForcePow2Textures=(0,1)

bIgnoreResolutionCheck

bIgnoreResolutionCheck is believed to be unused by the game.

Default is 0.

bIgnoreResolutionCheck=(0,1)

bImageSpaceEffects

bImageSpaceEffects toggles imagespace effects, which evidently are necessary, since disabling them induces CTD.

Default is 1.

bImageSpaceEffects=(0,1)

bLODNoiseAniso

Default is 1.

bLODNoiseAniso=(0,1)

bLoadMarkers

Default is 1.

bLoadMarkers=(0,1)

bLowHealthIModEnabled

bLowHealthIModEnabled toggles the blurring effect that occurs when your health is low.

Default is 1.

bLowHealthIModEnabled=(0,1)

bMTRendering

bMTRendering when enabled does something to the rendering in order to--cause the game to freeze up and not do anything!

Default is 0.

bMTRendering=(0,1)

bReportBadTangentSpace

bReportBadTangentSpace is believed to be unused by the game. This was likely a debugging setting for reporting wrong tangents on meshes during development.

Default is 0.

bReportBadTangentSpace=(0,1)

bShowMarkers

bShowMarkers toggles markers for objects and their bounds like seen in the Creation Kit.

Default is 0.

bShowMarkers=(0,1)

bShowMenuTextureUse

bShowMenuTextureUse is believed to be unused by the game.

Default is 1.

bShowMenuTextureUse=(0,1)

bSimpleLighting

bSimpleLighting is a broken setting that causes graphical issues when enabled.

Default is 0.

bSimpleLighting=(0,1)

bStaticMenuBackground

In Oblivion this allowed the game to run while in menus and reading books, but it appears broken in Skyrim.

Default is 1.

bStaticMenuBackground=(0,1)

bUse Shaders

bUse Shaders toggles the ability of the game to use shaders. Turning it off result in the followin error message: "Failed to initialize renderer. ShaderModel3 required but not supported by your video card."

Default is 1.

bUse Shaders=(0,1)

bUseFakeFullScreenMotionBlur

Default is 0. As per the Fallout INI wiki: "Determines if the blur effect caused by motions is displayed like in full screen mode when playing in windowed mode. Setting this to 1 is useful only when playing in windowed mode."

bUseFakeFullScreenMotionBlur=(0,1)

bUseRefractionShader

Default is 1.

bUseRefractionShader=(0,1)

bUseSunbeams

bUseSunbeams is believed to be unused by the game.

Default is 0.

bUseSunbeams=(0,1)

fDecalLOD0

Default is 800.

fDecalLOD=(...,-0.0001,0,0.0001,...)

fDecalLifetime

fDecalLifetime sets the time in seconds that some decals will stay visible.

Default is 30.

fDecalLifetime=(...,-0.0001,0,0.0001,...)

fDefault1stPersonFOV

Default is 65.

fDefault1stPersonFOV=(...,-0.0001,0,0.0001,...)

fDefaultFOV

fDefaultFOV sets the default field of view in menus, such as the lockpicking interface and inventory.

Default is 65.

fDefaultFOV=(...,-0.0001,0,0.0001,...)

fDefaultWorldFOV

fDefaultWorldFOV sets the default field of view of the world, which is what your character sees, in both first and third person.

Default is 65.

fDefaultWorldFOV=(...,-0.0001,0,0.0001,...)

fEnvMapLOD1

Default is 1500.

fEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEnvMapLOD2

Default is 1800.

fEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD1

Default is 500.

fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD2

Default is 800.

fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fGammaMax

Default is 0.6000000238.

fGammaMax=(...,-0.0001,0,0.0001,...)

fGammaMin

Default is 1.3999999762.

fGammaMin=(...,-0.0001,0,0.0001,...)

fLODNoiseMipBias

Default is 0.

fLODNoiseMipBias=(...,-0.0001,0,0.0001,...)

fLandLOFadeSeconds

Default is 15.

fLandLOFadeSeconds=(...,-0.0001,0,0.0001,...)

fLightLODDefaultStartFade

fLightLODDefaultStartFade is believed to be unused by the game. In testing, no change was noticed. It is possible that the value for this setting once changed the default value of fLightLODStartFade, but it does not do that anymore, if it ever did.

Default is 1000.

fLightLODDefaultStartFade=(...,-0.0001,0,0.0001,...)

fLightLODMaxStartFade

fLightLODMaxStartFade sets the maximum distance that Light Fade (fLightLODStartFade) can be set to in the in-game Settings > Display menu. It appears to have no actual effect.

Default is 1200 (although default set by the game from the Skyrim_default.ini is 3500).

fLightLODMaxStartFade=(...,-0.0001,0,0.0001,...)

fLightLODMinStartFade

fLightLODMinStartFade sets the minimum distance that Light Fade (fLightLODStartFade) can be set to in the in-game Settings > Display menu. It appears to have no actual effect.

Default is 200.

fLightLODMinStartFade=(...,-0.0001,0,0.0001,...)

fLightLODRange

fLightLODRange sets how far away light will fade from the start fade distance (fLightLODStartFade, which is Light Fade in the in-game Settings > Display menu). It is recommended to set it to 50000.

Default is 500. Recommended is 50000

fLightLODRange=(...,-0.0001,0,0.0001,...)

fLinePrimitiveWidth

Default is 8.

fLinePrimitiveWidth=(...,-0.0001,0,0.0001,...)

fLowHealthIModInterval

fLowHealthIModInterval sets the time interval in half seconds of the blurring effect that occurs when your health is low. Setting it to 0 will cause the blur to be constant.

Default is 2.

fLowHealthIModInterval=(...,-0.0001,0,0.0001,...)

fLowHealthIModStrengthMax

fLowHealthIModStrengthMax sets the maximum strength of the blurring effect that occurs when your health is low.

Default is 1.5.

fLowHealthIModStrengthMax=(...,-0.0001,0,0.0001,...)

fLowHealthIModStrengthMin

fLowHealthIModStrengthMin sets the minimum strength of the blurring effect that occurs when your health is low.

Default is 0.8000000119.

fLowHealthIModStrengthMin=(...,-0.0001,0,0.0001,...)

fMeshLODFadeTime

Default is 1.

fMeshLODFadeTime=(...,-0.0001,0,0.0001,...)

fMipBias

Default is 0.

fMipBias=(...,-0.0001,0,0.0001,...)

fNear1stPersonDistance

Default is 5.

fNear1stPersonDistance=(...,-0.0001,0,0.0001,...)

fNearDistance

Default is 15.

fNearDistance=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMax

Default is 10240.

fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMin

Default is 100.

fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)

fNoLODFarDistancePct

Default is 1.

fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)

fScopeScissorAmount

fScopeScissorAmount is believed to be unused by the game.

Default is 0.3000000119.

fScopeScissorAmount=(...,-0.0001,0,0.0001,...)

fShadowFadeTime

fShadowFadeTime is believed to be unused by the game. In testing, no difference was noticed. In previous games, this setting set the time in seconds that shadows fade into view, but it appears to be broken in Skyrim.

Default is 1.

fShadowFadeTime=(...,-0.0001,0,0.0001,...)

fShadowLODDefaultStartFade

fShadowLODDefaultStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 200.

fShadowLODDefaultStartFade=(...,-0.0001,0,0.0001,...)

fShadowLODMaxStartFade

fShadowLODMaxStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 300 (although default set by the game from the Skyrim_default.ini is 1000).

fShadowLODMaxStartFade=(...,-0.0001,0,0.0001,...)

fShadowLODMinStartFade

fShadowLODMinStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 100.

fShadowLODMinStartFade=(...,-0.0001,0,0.0001,...)

fShadowLODRange

fShadowLODRange is believed to be unused by the game. In testing, no difference was noticed.

Default is 200.

fShadowLODRange=(...,-0.0001,0,0.0001,...)

fSkinnedDecalLOD0

fSkinnedDecalLOD0 is believed to be unused by the game.

Default is 300.

fSkinnedDecalLOD0=(...,-0.0001,0,0.0001,...)

fSkinnedDecalLOD1

Default is 500.

fSkinnedDecalLOD1=(...,-0.0001,0,0.0001,...)

fSkinnedDecalLOD2

Default is 800.

fSkinnedDecalLOD2=(...,-0.0001,0,0.0001,...)

fSpecularLODDefaultStartFade

fSpecularLODDefaultStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 500.

fSpecularLODDefaultStartFade=(...,-0.0001,0,0.0001,...)

fSpecularLODMaxStartFade

fSpecularLODMaxStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 600 (although default set by the game from the Skyrim_default.ini is 2000).

fSpecularLODMaxStartFade=(...,-0.0001,0,0.0001,...)

fSpecularLODMinStartFade

fSpecularLODMinStartFade is believed to be unused by the game. In testing, no difference was noticed.

Default is 200.

fSpecularLODMinStartFade=(...,-0.0001,0,0.0001,...)

fSpecularLODRange

fSpecularLODRange is believed to be unused by the game. In testing, no difference was noticed.

Default is 300.

fSpecularLODRange=(...,-0.0001,0,0.0001,...)

fSunShadowUpdateTime

fSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. Setting this to 0 will cause the transition to be immediate, but jarring.

Default is 1.

fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)

fSunUpdateThreshold

fSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. Setting this to 0 will cause the shadows to constantly be moving outdoors with the sun (not recommended).

Default is 0.5.

fSunUpdateThreshold=(...,-0.0001,0,0.0001,...)

iAdapter

iAdapter sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying "Failed to initialize renderer. Bad Adapter Name or Adapter not found."

Default is 0.

iAdapter=(...,-1,0,1,...)

iAutoViewHiFrameRate

Default is 40.

iAutoViewHiFrameRate=(...,-1,0,1,...)

iAutoViewLowFrameRate

Default is 20.

iAutoViewLowFrameRate=(...,-1,0,1,...)

iAutoViewMinDistance

Default is 2000.

iAutoViewMinDistance=(...,-1,0,1,...)

iDebugTextLeftRightOffset

Default is 10.

iDebugTextLeftRightOffset=(...,-1,0,1,...)

iDebugTextSubPage

iDebugTextSubPage is believed to be unused by the game.

Default is 0.

iDebugTextSubPage=(...,-1,0,1,...)

iDebugTextTopBottomOffset

Default is 20.

iDebugTextTopBottomOffset=(...,-1,0,1,...)

iLocation X

iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2. See iLocation Y to set the vertical position.

Default is 5.

iLocation X=(...,-1,0,1,...)

iLocation Y

iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels down). To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim.ini and divide that by 2. See iLocation X to set the horizontal position.

Default is 5.

iLocation Y=(...,-1,0,1,...)

iNPatchNOrder

iNPatchNOrder is believed to be unused by the game.

Default is 0.

iNPatchNOrder=(...,-1,0,1,...)

iNPatchPOrder

iNPatchPOrder is believed to be unused by the game.

Default is 0.

iNPatchPOrder=(...,-1,0,1,...)

iNPatches

Default is 0.

iNPatches=(...,-1,0,1,...)

iPresentInterval

iPresentInterval toggles video synchronization (VSync).

Default is 1.

iPresentInterval=(0,1)

iShaderPackageMemoryCap

iShaderPackageMemoryCap sets the maximum amount of memory the shader package is allowed to use. Once this limit has been passed, it will stop displaying objects.

Default is 409600.

iShaderPackageMemoryCap=(...,-1,0,1,...)

iShadowMapResolutionPrimary

It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the Skyrim_default.ini file that resides inside the main Skyrim directory, where it is set to 2048.

iShadowMapResolutionPrimary=(...,-1,0,1,...)

iTrilinearThreshold

Default is 3.

iTrilinearThreshold=(...,-1,0,1,...)

sDebugText

sDebugText is believed to be unused by the game.

Default is VATS.

sDebugText=string

sScreenShotBaseName

Defines the prefix used for screenshot files and optionally the path where screenshot files are saved. It is recommended to set a specific path so screenshots are not saved in Skyrim's executable directory.

Default is ScreenShot so screenshots are saved in Skyrim's executable folder as ScreenShot1.bmp, ScreenShot2.bmp, ..., ScreenShot65535.bmp.

sScreenShotBaseName=string

Example:

sScreenShotBaseName=C:/Users/username/Pictures/Skyrim/ScreenShot

uVideoDeviceIdentifierPart1

uVideoDeviceIdentifierPart1 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart1=(0,1,2,...)

uVideoDeviceIdentifierPart2

uVideoDeviceIdentifierPart2 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart2=(0,1,2,...)

uVideoDeviceIdentifierPart3

uVideoDeviceIdentifierPart3 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart3=(0,1,2,...)

uVideoDeviceIdentifierPart4

uVideoDeviceIdentifierPart4 is believed to be unused by the game. It is an Oblivion remnant.

Default is 0.

uVideoDeviceIdentifierPart4=(0,1,2,...)