[Archive][edit]
bCheckRuntimeCollisions[edit]
bCheckRuntimeCollisions is believed to be unused by the game. It originated with Oblivion.
Default is 0.
bCheckRuntimeCollisions=(0,1)
bInvalidateOlderFiles[edit]
It originated with Oblivion.
Default is 1.
bInvalidateOlderFiles=(0,1)
bTrackFileLoading[edit]
bTrackFileLoading is believed to be unused by the game.
Default is 0.
bTrackFileLoading=(0,1)
bUseArchives[edit]
bUseArchives is believed to be unused by the game. It originated with Oblivion.
Default is 1.
bUseArchives=(0,1)
iRetainDirectoryStringTable[edit]
iRetainDirectoryStringTable is believed to be unused by the game. It originated with Oblivion.
Default is 1.
iRetainDirectoryStringTable=(...,-1,0,1,...)
iRetainFilenameOffsetTable[edit]
iRetainFilenameOffsetTable is believed to be unused by the game. It originated with Oblivion.
Default is 1.
iRetainFilenameOffsetTable=(...,-1,0,1,...)
iRetainFilenameStringTable[edit]
iRetainFilenameStringTable is believed to be unused by the game. It originated with Oblivion.
Default is 1.
iRetainFilenameStringTable=(...,-1,0,1,...)
sArchiveList[edit]
sArchiveList is believed to be unused by the game. It originated with Oblivion.
Default is Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
.
sArchiveList=string
sInvalidationFile[edit]
sInvalidationFile is believed to be unused by the game. It originated with Oblivion.
Default is ArchiveInvalidation.txt
.
sInvalidationFile=string
sResourceArchiveList[edit]
This is a list of BSAs to be loaded without a plugin. The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
. This prevents incorrect BSA handling.
Default is SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA
(although default set by the game from the Skyrim_default.ini is Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
).
sResourceArchiveList=string
sResourceArchiveList2[edit]
This is a continuation of the list of BSAs to be loaded without a plugin. The default value for this setting is blank if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with at least Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
. This prevents incorrect BSA handling, which is the cause of the infamous Esbern's missing voice bug.
Default is blank. (although default set by the game from the Skyrim_default.ini is Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
).
sResourceArchiveList2=string
sResourceArchiveListBeta[edit]
sResourceArchiveListBeta was added with the official 1.6 patch.
Default is blank.
sResourceArchiveListBeta=string
sResourceArchiveRetainFileNameList[edit]
Default is blank.
sResourceArchiveRetainFileNameList=string
sResourcePrefixList[edit]
Default is TEXTURES/, MESHES/, FACEGEN/, INTERFACE/ , MUSIC/, SOUND/, SCRIPTS/, MAXHEIGHTS/, VIS/, GRASS/, STRINGS/
.
sResourcePrefixList=string