[Archive]
bCheckRuntimeCollisions
bCheckRuntimeCollisions is believed to be unused by the game. It originated with Oblivion.
Default is 0.
bCheckRuntimeCollisions=(0,1)
bInvalidateOlderFiles
It originated with Oblivion.
Default is 1.
bInvalidateOlderFiles=(0,1)
bTrackFileLoading
bTrackFileLoading is believed to be unused by the game.
Default is 0.
bTrackFileLoading=(0,1)
bUseArchives
bUseArchives is believed to be unused by the game. It originated with Oblivion.
Default is 1.
bUseArchives=(0,1)
iRetainDirectoryStringTable
iRetainDirectoryStringTable is believed to be unused by the game. It originated with Oblivion.
Default is 1.
iRetainDirectoryStringTable=(...,-1,0,1,...)
iRetainFilenameOffsetTable
iRetainFilenameOffsetTable is believed to be unused by the game. It originated with Oblivion.
Default is 1.
iRetainFilenameOffsetTable=(...,-1,0,1,...)
iRetainFilenameStringTable
iRetainFilenameStringTable is believed to be unused by the game. It originated with Oblivion.
Default is 1.
iRetainFilenameStringTable=(...,-1,0,1,...)
sArchiveList
sArchiveList is believed to be unused by the game. It originated with Oblivion.
Default is Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
.
sArchiveList=string
sInvalidationFile
sInvalidationFile is believed to be unused by the game. It originated with Oblivion.
Default is ArchiveInvalidation.txt
.
sInvalidationFile=string
sResourceArchiveList
This is a list of BSAs to be loaded without a plugin. The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
. This prevents incorrect BSA handling.
Default is SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA
(although default set by the game from the Skyrim_default.ini is Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
).
sResourceArchiveList=string
sResourceArchiveList2
This is a continuation of the list of BSAs to be loaded without a plugin. The default value for this setting is blank if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with at least Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
. This prevents incorrect BSA handling, which is the cause of the infamous Esbern's missing voice bug.
Default is blank. (although default set by the game from the Skyrim_default.ini is Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
).
sResourceArchiveList2=string
sResourceArchiveListBeta
sResourceArchiveListBeta was added with the official 1.6 patch.
Default is blank.
sResourceArchiveListBeta=string
sResourceArchiveRetainFileNameList
Default is blank.
sResourceArchiveRetainFileNameList=string
sResourcePrefixList
Default is TEXTURES/, MESHES/, FACEGEN/, INTERFACE/ , MUSIC/, SOUND/, SCRIPTS/, MAXHEIGHTS/, VIS/, GRASS/, STRINGS/
.
sResourcePrefixList=string