[LOD]
bDisplayLODLand
Default is 1.
bDisplayLODLand=(0,1)
fActorLODMax
Default is 15.
fActorLODMax=(...,-0.0001,0,0.0001,...)
fActorLODMin
Default is 2.
fActorLODMin=(...,-0.0001,0,0.0001,...)
fDistanceMultiplier
fDistanceMultiplier appears to be multiplied against many LOD distance settings.
Default is 1.
fDistanceMultiplier=(...,-0.0001,0,0.0001,...)
fFadeInThreshold
Default is 0.6999999881.
fFadeInThreshold=(...,-0.0001,0,0.0001,...)
fFadeInTime
Default is 1.2000000477.
fFadeInTime=(...,-0.0001,0,0.0001,...)
fFadeOutThreshold
Default is 0.3000000119.
fFadeOutThreshold=(...,-0.0001,0,0.0001,...)
fFadeOutTime
Default is 2.
fFadeOutTime=(...,-0.0001,0,0.0001,...)
fItemLODMax
Default is 15.
fItemLODMax=(...,-0.0001,0,0.0001,...)
fItemLODMin
Default is 1.
fItemLODMin=(...,-0.0001,0,0.0001,...)
fLODBoundRadiusMult
Default is 10.
fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultCity
Default is 1.
fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultComplex
Default is 1.
fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultInterior
Default is 1.
fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultCity
Default is 1.
fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultComplex
Default is 1.
fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultInterior
Default is 1.
fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultCity
Default is 1.
fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultComplex
Default is 1.
fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultInterior
Default is 1.
fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutPercent
Default is 0.6000000238.
fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)
fLODLandDropAmount
fLODLandDropAmount is believed to be unused by the game. In testing, no difference was noticed.
Default is 230.
fLODLandDropAmount=(...,-0.0001,0,0.0001,...)
fLODLandVerticalBias
fLODLandVerticalBias is believed to be unused by the game.
Default is 0.
fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)
fLODMultTrees
fLODMultTrees is believed to be unused by the game.
Default is 0.5.
fLODMultTrees=(...,-0.0001,0,0.0001,...)
fLodDistance
fLodDistance is believed to be unused by the game. In testing, no difference was noticed.
Default is 500.
fLodDistance=(...,-0.0001,0,0.0001,...)
fObjectLODMax
Default is 15.
fObjectLODMax=(...,-0.0001,0,0.0001,...)
fObjectLODMin
Default is 1.
fObjectLODMin=(...,-0.0001,0,0.0001,...)
fTalkingDistance
fTalkingDistance sets the distance away from the player that NPCs can move their lips fully while speaking.
Default is 2000.
fTalkingDistance=(...,-0.0001,0,0.0001,...)
iFadeNodeMinNearDistance
Default is 500.
iFadeNodeMinNearDistance=(...,-1,0,1,...)