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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:SRLE Extended - Legacy of The Dragonborn}} ...t is maintained in a legacy mode. It will be occasionally updated with new mod versions when able. However nothing new will be added.}}
    747 KB (98,544 words) - 19:25, September 17, 2021
  • == <span style="color:#00ff00">Mod Installation</span> == ...le="color:Gold">Hotfixes</span> Install as one mod. (e.g Merge together in Mod Organizer)
    730 KB (95,925 words) - 00:18, February 17, 2021
  • .../span> Right-click on "Dynamic Equipment Manager SSE" in the left pane of Mod Organizer 2. Author's Notes: This mod Automatically equips/unequips various gear when applicable.
    748 KB (96,231 words) - 00:22, February 17, 2021
  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - Kelmych}} ...nd file location for [[#Mod Organizer|Mod Organizer]], now resident on the Mod Organizer 2 page
    459 KB (70,987 words) - 03:15, April 19, 2023
  • ...ontains a large set of videos and associated resources on how to setup and mod Fallout 3. Several of the individual videos are particularly important and ...patches. Like other guides on STEP, this guide uses Mod Organizer 2 as its mod manager and LOOT for plugin sorting, and Wrye Flash to generate a Bashed Pa
    416 KB (64,187 words) - 03:16, April 19, 2023
  • {{Fc|Cyan|INTEGRATION:}} You can see how the mods are organized in Mod Organizer's Left Pane [https://stepmodifications.org/wiki/User:Darth_mathia {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Darth_mathia
    295 KB (43,795 words) - 21:11, July 25, 2021
  • ...eep up with the ever changing ''Skyrim'' mod landscape. Key tenets of this mod guide include: ...with Maximum Functionality''' including conflict resolution, mod cleaning, mod ordering, and more.
    279 KB (41,215 words) - 20:43, July 25, 2021
  • {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br> ...eep up with the ever changing ''Skyrim'' mod landscape. Key tenets of this mod guide include:
    281 KB (41,511 words) - 21:13, July 25, 2021
  • Mod Notes: OneTweak is a Script Extender plugin mainly used for Borderless Wind Mod Dependencies:
    440 KB (57,631 words) - 00:15, February 17, 2021
  • ...gold">Integration Guide</span>] has been provided to assist with left-pane mod organization. <span style="color: cyan">CHANGELOG:</span> Any mod changes to this guide can be seen [https://stepmodifications.org/wiki/User:
    386 KB (50,631 words) - 20:43, July 25, 2021
  • ...gold">Integration Guide</span>] has been provided to assist with left-pane mod organization. <span style="color: cyan">CHANGELOG:</span> Any mod changes to this guide can be seen [https://stepmodifications.org/wiki/User:
    386 KB (50,631 words) - 21:05, July 25, 2021
  • ...dding Tool Guides]][[Category:Deprecated Guides]]{{PageTitle|logo=mo|title=Mod Organizer Guide|subtitle=The unofficial MO guide|author=DoubleYou & Step Mo ...o Mod Organizer in its most contemporary state, which today is officially "Mod Organizer 2". Step does not distinguish between the two.}}
    152 KB (25,473 words) - 14:46, May 23, 2023
  • ...gold">Integration Guide</span>] has been provided to assist with left-pane mod organization. <span style="color: cyan">CHANGELOG:</span> Any mod changes to this guide can be seen [https://stepmodifications.org/wiki/User:
    233 KB (32,228 words) - 21:13, July 25, 2021
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Darth_mathia # In Mod Organizer, go to profiles. Copy the existing SRLE profile to a new profile
    135 KB (20,141 words) - 21:13, July 25, 2021
  • ...l keep my personal log of notes for the guide. I will track things such as mod suggestions, reported bugs, etc. Check here before reporting any issues. == Mod Manager ==
    148 KB (20,758 words) - 00:20, February 17, 2021
  • *Mod merging instructions *More mod installation instructions
    131 KB (20,654 words) - 03:15, April 19, 2023
  • ...2.5em;background:#292B2C;font-weight:bold;color:#6D95AB;text-align:center">Mod Installation Page - Part 1</div> ''This mod optimizes Bethesda's textures for performance without quality loss.''
    230 KB (33,173 words) - 20:57, July 25, 2021
  • ...2.5em;background:#292B2C;font-weight:bold;color:#6D95AB;text-align:center">Mod Installation Page - Part 2</div> ...re and inn signs are unaffected by the strong winds. This simple immersion mod enables all signs to react to the wind.''
    220 KB (31,482 words) - 20:51, July 25, 2021
  • ...mod manager for this guide. Mod Organizer has proven its versatility as a mod manager through countless hours of modding Skyrim LE, and has earned my res === Mod Organizer 2 ===
    143 KB (20,624 words) - 15:21, March 30, 2023
  • Mod Notes: A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unoffici Mod Notes: A very simple change that reduces the crime report radius to 1000 un
    234 KB (29,766 words) - 06:31, November 2, 2020
  • }}__NOTITLE__[[Category:FalloutNV Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - EssArrBee}} *#Removed the classic world map mod because it looks out of place.
    208 KB (31,415 words) - 03:15, April 19, 2023
  • ...es. This guide will use Mod Organizer as its main mod manager, but Fallout Mod Manager will be needed for part of the installation and Wrye Flash NV can b ...he way so many people mod video games and really gave birth to new type of mod community that was very strict in its pursuit for a better experience of Sk
    174 KB (26,352 words) - 03:15, April 19, 2023
  • : A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. # Download the specified file, than install the mod.
    127 KB (17,526 words) - 15:05, March 30, 2023
  • # Download the Specified file, than install the mod. # Download the Specified file, than install the mod.
    102 KB (14,269 words) - 06:26, November 2, 2020
  • There are a few video tutorial series for Mod Organizer and Fallout New Vegas. All of them are recommended for users that ...youtu.be/n6UPIWX-hIo?list=PLlN8weLk86XjVOwlGpeKFnHLlBLlwo73A Official STEP Mod Organizer Video Series] by Gamer Poets
    187 KB (28,133 words) - 03:16, April 19, 2023
  • == Fenris' Personal Mod Guide / Setup == Using Kesta's flares and fancy mod sections.
    204 KB (31,713 words) - 03:15, April 19, 2023
  • ...e|logo=fo4|title=Fallout4:Unofficial-fenris95-1.0.0p1}}[[Category:Fallout4 Mod-Build Guides]] == Fenris' Personal Mod Guide / Setup Part 1 ==
    191 KB (29,711 words) - 21:07, January 3, 2022
  • __NOTITLE__[[Category:SkyrimLE Mod-Build Guides]][[Unofficial Game Guides]] {{Fs|20px|A STEP-based mod guide created and maintained by Neovalen.}}<br>
    166 KB (23,974 words) - 20:39, July 25, 2021
  • ...es. This guide will use Mod Organizer as its main mod manager, but Fallout Mod Manager will be needed for part of the installation and Wrye Flash NV can b ...he way so many people mod video games and really gave birth to new type of mod community that was very strict in its pursuit for a better experience of Sk
    90 KB (13,726 words) - 21:57, July 25, 2021
  • ...LOD generation and several handy features with respect to LOD creation for mod authors. ...for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a ve
    79 KB (11,342 words) - 01:51, March 27, 2024
  • ...''required''' if updating from any previous Step SSE guide, due to certain mod changes included in this release.}} ...for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a ve
    83 KB (11,900 words) - 01:46, March 27, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...at it expects users to know the basics of modding and related tools (e.g., mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    62 KB (9,108 words) - 01:47, March 27, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    60 KB (8,801 words) - 01:51, March 27, 2024
  • ...this will be several weeks into the new year, but it's TBD by BGS and the mod authors. ...for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}}}} mod build. Our guides provide detailed, well-tested build instructions for a ve
    85 KB (12,102 words) - 03:56, April 19, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    68 KB (10,121 words) - 01:48, March 27, 2024
  • For the uninitiated, "A Tale Of Two Wastelands" is a large mod/overhaul of Fallout New Vegas to incorporate the whole of Fallout 3 into th Well, you also need a mod manager to actually implement "A Tale Of Two Wastelands" but just running T
    41 KB (6,425 words) - 06:26, November 2, 2020
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...at it expects users to know the basics of modding and related tools (e.g., mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    59 KB (8,658 words) - 01:49, March 27, 2024
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...at it expects users to know the basics of modding and related tools (e.g., mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    58 KB (8,579 words) - 01:50, March 27, 2024
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    66 KB (9,584 words) - 01:50, March 27, 2024
  • The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installati ...lly. Detailed step by step installation instructions are provided for each mod.
    56 KB (8,613 words) - 03:15, April 19, 2023
  • The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installati ...lly. Detailed step by step installation instructions are provided for each mod.
    56 KB (8,613 words) - 03:16, April 19, 2023
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    80 KB (11,469 words) - 03:40, May 3, 2024
  • [[Category:Fallout4 Mod-Build Guides]] == Fenris' Personal Mod Guide / Setup Part 2 ==
    193 KB (29,251 words) - 03:15, April 19, 2023
  • ...nd file location for [[#Mod Organizer|Mod Organizer]], now resident on the Mod Organizer 2 page ...in a Plugin]] for Advanced Users familiar with using [[#xEdit|xEdit]] with mod plugins.
    92 KB (13,095 words) - 03:15, April 19, 2023
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    68 KB (9,857 words) - 03:42, May 3, 2024
  • * <span style="color:green">Mod added by SRLE Extended LotD</span> * <span style="color:Gold">Modified SRLE Base mod</span>
    35 KB (5,247 words) - 21:12, July 25, 2021
  • I created this guide because I was having issues with my other mod organizing software, so, I thought why not try out MO2. After beating it wi ...ion about everything you need to know about the mod, from download link to mod-specific installation instructions.
    166 KB (23,773 words) - 03:16, April 19, 2023
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    67 KB (9,837 words) - 14:04, March 31, 2024
  • * Manually extract the mod and place in the main Skyrim Special Edition directory {{AlertSmall‏‎|type=notice|text=You will need to run LOOT Once Outside of Mod Organizer 2 and sort your Load Order this will make sure the Masterlist upd
    56 KB (8,734 words) - 21:08, January 3, 2022
  • {{#vardefine:MOD|User:Themagicteeth/Templates/TTWOEE_Mod}} {{{{#var:MOD}}
    34 KB (4,514 words) - 03:16, April 19, 2023
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Darth_mathia * <span style="color:green">Mod added by SRLE Extended</span>
    32 KB (4,876 words) - 21:11, July 25, 2021
  • {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br> ...up with the ever changing ''Witcher 3'' mod landscape. Key tenets of this mod guide include:
    39 KB (5,883 words) - 03:15, April 19, 2023
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    57 KB (8,276 words) - 01:49, March 27, 2024
  • ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http ...ecommended install option is shown within the '''Baseline''' column of the mod tables below.
    65 KB (9,239 words) - 13:47, March 31, 2024
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    55 KB (7,951 words) - 01:51, March 27, 2024
  • * {{Fc|Cyan|MOD MERGED, INACTIVE IN MO POST MERGE}} * {{Fc|Magenta|Merged Mod}}
    35 KB (5,273 words) - 21:10, July 25, 2021
  • ...ion about everything you need to know about the mod, from download link to mod-specific installation instructions. * {{User:Gernash/flare|Core}} This mod is a full part of the guide and is expected to be installed.
    116 KB (16,089 words) - 03:15, April 19, 2023
  • This is a mod collection created for myself with the goal of transforming Skyrim’s game This mod collection is compatible with STEP:Extended and REGS, that is what I use an
    30 KB (4,673 words) - 21:09, July 25, 2021
  • ...ete Loot Overhaul to be installed as well and I don't want to install that mod.</span> ...an style="color:Cyan">Main Guide - Combat and Traps - VioLens - A Killmove Mod SE</span> - <span style="color:Gold">Updated to version 2.22a</span>
    386 KB (62,893 words) - 21:12, July 25, 2021
  • * {{Fc|orange|Minor}} - changes to mod lineup. ...ngelog (however large or small) and any other 'hotfixes' (e.g., changes to mod install order).
    55 KB (8,205 words) - 16:35, March 30, 2023
  • Mod Organizer Advanced Guide replica for trial editing purposes ...dvanced_Topics]]<div style="margin-top:-2px">< [[Guide:Mod_Organizer|Guide:Mod Organizer]]</div>
    36 KB (6,037 words) - 17:53, September 17, 2021
  • ...e made for people using Mod Organizer as their main mod manager, but Nexus Mod Manager will be needed for part of the installation and Wrye Flash NV can b ...e presentation of this guide will look more like Skyrim Revisited, but the mod choices will stick close the STEP Mandate. Additionally, there will be page
    41 KB (6,295 words) - 21:13, July 25, 2021
  • ...be run in both 64-bit and 32 bit modes depending on the users OS. However, Mod Organizer is exclusively written in 32-bit and cannot hook into 64-bit appl This is a little extender to help the Crash Fixes mod work.
    47 KB (7,621 words) - 21:08, January 3, 2022
  • ...tle|logo=delta|title=Step Guide-Mod Testing|subtitle=An in-depth manual to mod testing for Step Modifications|author=The Step Team|forumtid=271}} ...rovided progress through system and software setup before delving into the mod testing process.
    21 KB (3,349 words) - 22:20, January 2, 2024
  • ...as features that simplify installation and maintenance, but it is the only mod manager that isolates profile-specific mods and configuration files from th ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http
    60 KB (8,949 words) - 15:56, March 30, 2023
  • ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...sequence of potentially-impactful changes is introduced (e.g., after each mod section).<br />
    45 KB (6,615 words) - 15:43, March 30, 2023
  • ''Mod Organizer Advanced/Technical Guide -- by DoubleYou & the STEP Team'' [https://stepmodifications.org/forum/topic/417-mod-organizer/ '''GUIDE FORUM THREAD''']<br />
    32 KB (5,524 words) - 17:56, September 17, 2021
  • ===={{fc|cyan|[Mod Organizer]}}==== |Mod Organizer|https://www.nexusmods.com/skyrim/mods/1334/?|1.3.11|Tannin
    37 KB (5,836 words) - 21:08, January 3, 2022
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    48 KB (7,000 words) - 15:52, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,809 words) - 15:51, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,813 words) - 15:57, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,839 words) - 15:43, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[STEP:2.2.1#Performance.2C_Baseline_.26_Extreme_ST
    47 KB (6,828 words) - 15:56, March 30, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    47 KB (6,790 words) - 15:58, March 30, 2023
  • <b>Mod Notes:</b> NVSE plugin that adds 250+ new functions which can be used in sc <b>Mod Dependencies:</b> NVSE <br>
    26 KB (4,014 words) - 00:22, February 17, 2021
  • For the purpose of this guide the Creation kit will be required for proper mod conversion. |ModNotes=This mod allows preload F4SE plugins before the game initializes.
    26 KB (4,266 words) - 00:18, February 17, 2021
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Adonis_VII/T ===== Mod Organizer ([https://www.nexusmods.com/skyrim/mods/1334/? TESV]) =====
    62 KB (8,444 words) - 03:15, April 19, 2023
  • '''Information''' : Top of the Settlement Mod List. Meshes only. Install before other building mods and let them overwrit '''Description''' : This mod aims to re-balance all of the settlement resources such as power, water, fo
    100 KB (13,488 words) - 00:18, February 17, 2021
  • To give an example... A year or two ago, Joe Stevens wrote a mod called "Less Generic NPC Seyda Neen", which fleshed out many of the charact ...then ghost story compliments it nicely, emphasizing the spookiness of that mod. However, a few weeks after I released the LGNPC Seyda Neen, Ivza decided t
    29 KB (4,816 words) - 14:49, October 5, 2021
  • ==Incremental Mod Update for Interim Release #3== ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim.
    51 KB (7,515 words) - 15:48, March 30, 2023
  • ...ase ask Staff or another Curator if a second opinion is needed for a given mod. ...folders, or other digital media for use by or in support of a Game or a '''Mod'''
    17 KB (2,496 words) - 16:02, March 30, 2023
  • ...way to ensure mod requirements are met before the mod, itself, or certain mod options are installed by users. These installers are parsed and displayed a ...or this task and is what will be used in this guide. Nexus Mod Manager and Mod Organizer are used for testing the FOMODs. You may download these tools for
    33 KB (5,343 words) - 21:11, July 25, 2021
  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - EssArrBee}} ...t New Vegas (FNV) run on the Gamebryo engine, many of the programs used to mod them will be identical. Any differences between the two will be denoted wit
    28 KB (3,792 words) - 21:09, July 25, 2021
  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Adonis_VII/T 4K indicates mod that are specifically build with 4k displays in mind. These will usually be
    68 KB (8,873 words) - 03:16, April 19, 2023
  • {{CustomTag|color=added|tag=added}} - use if a mod/asset is added to the guide {{removed}} - use if a mod/asset is removed from the guide
    18 KB (2,335 words) - 15:51, March 30, 2023
  • ...hould install Complete Crafting Overhaul Remade, which is a STEP: Extended mod * Mod Organizer
    92 KB (13,899 words) - 02:59, April 19, 2023
  • ==Incremental Mod Update for Interim Release #3== ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim.
    49 KB (7,176 words) - 15:42, March 30, 2023
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    35 KB (5,354 words) - 01:51, March 27, 2024
  • ...ion about everything you need to know about the mod, from download link to mod-specific installation instructions. * {{User:Gernash/flare|Core}} This mod is a full part of the guide and is expected to be installed.
    57 KB (7,976 words) - 03:15, April 19, 2023
  • * Soft removal of the Foundation section until ''Better Planet Generation'' mod is updated ...xpect the basics of modding to be known and how to use related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http
    42 KB (6,410 words) - 01:50, March 27, 2024
  • * Soft removal of the Foundation section until ''Better Planet Generation'' mod is updated ...xpect the basics of modding to be known and how to use related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [http
    44 KB (6,698 words) - 01:50, March 27, 2024
  • ...ows you to determine what LIGHT LEVELS best suit your tastes, your weather mod and your ENB configuration... all from within the MCM! CLARALUX adds hundre Mod Notes: Less Annoying Merchants replaces most of the various vendors' long,
    79 KB (11,431 words) - 20:40, July 25, 2021
  • ...z „podstawke” gry, która pózniej mozna wykorzystac do instalacji kolejnych modów. Niedoswiadczonym uzytkownikom zalecamy dokladne stosowanie sie do instr Projekt STEP oferuje 3 rózne wersje. Instalacja modów oznaczonych jako "Core" (zielony pasek przy nazwie moda) jest niezbedne
    47 KB (6,539 words) - 15:46, March 30, 2023
  • ...?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] ...t up is required anymore, as the ready-made file is provided with Assorted Mod Patches. You can customise the file to your liking there.
    32 KB (4,782 words) - 05:06, February 14, 2021
  • ...ally for this guide when they're not already available on their respective mod page, so you don't have to worry about it as long as you follow the instruc ...ut the mod list under [[User:Kesta/FO4PersonnalGuide#Time_to_mod_!|Time to mod]] is pretty much mandatory for a decent modding setup, though you can skip
    93 KB (13,424 words) - 16:29, October 23, 2023
  • ...ally for this guide when they're not already available on their respective mod page, so you don't have to worry about it as long as you follow the instruc ...ut the mod list under [[User:Kesta/FO4PersonnalGuide#Time_to_mod_!|Time to mod]] is pretty much mandatory for a decent modding setup, though you can skip
    92 KB (13,339 words) - 03:15, April 19, 2023
  • ====Call for STEP Mod Testers ==== ...ential mods indicated as ''Core'' and select the most performance-friendly mod versions available. See [[#Performance.2C_Baseline_.26_Extreme_STEP|Perform
    43 KB (6,253 words) - 15:27, March 30, 2023
  • ...with selectable options. These pages are utilized to guide users through a mod's installation and its possible options. Though these installers can be scr ...is complete, it's recommended to thoroughly test them using a mod manager. Mod Organizer is used for testing in this Guide.
    34 KB (5,394 words) - 03:13, December 16, 2022
  • ...g the directory structure. More info in the mod installation section. This mod now also contains Fast travel from anywhere functionality. Note that Nexus Mod Manager supports Witcher 3 and it's being used as the Mod Manager of choice for this guide. It allows for automated download, install
    36 KB (5,567 words) - 03:15, April 19, 2023
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    28 KB (4,213 words) - 01:46, March 27, 2024
  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
    29 KB (4,403 words) - 01:49, March 27, 2024
  • '''Description''' : This mod aims to re-balance all of the settlement resources such as power, water, fo '''Information''' : Top of the Settlement Mod List. Meshes only. Install before other building mods and let them overwrit
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  • ===Mod-Level Changes=== ...CE}}:Aspens Ablaze Add-On - DynDOLOD 3|Aspens Ablaze Add-On - DynDOLOD 3]] mod instructions | We are now recommending the Performance LOD models.
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  • *# Removed AK-105 by MAIBATSU due to mod not being available anymore. *# Replaced ''ADAM - A Definitive Armor Mod'' with [[#Mono's Updated ADAM Package|Mono's Updated ADAM Package]].
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  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
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  • * Assists ALL guide curators by 'seeding' available mod pages and guide instructions for use in other guides for the same supported * Reusable mod pages with guide-version-specific installation instructions
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  • #* monitor each mod and only use the ones that have updated for the latest version of the game #* [[#Enable_Mods|disable mod support]] until this Guide or all mods within it are updated.
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  • ...ading|'''Baseline STEP.'''}} A complete STEP setup using the ''recommended mod quality'' installation options. This is typically kept at 1024 resolution f == Mod Tables Legend ==
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  • }}__NOTITLE__[[Category:SkyrimSE Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:DrPharmDawg-SkyRem}} Every mod considered for the guide is done so based on the mods ability to enhance at
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  • ...lude bug fixes and mod note changes, but can also offer a few new mods and mod order changes. ...mod manager such as [[Guide:Wrye Bash|Wrye Bash]] or [[Guide:Mod Organizer|Mod Organizer]] enough; they make these updates incredibly quick and simple to
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  • ...thor. These names are reserved for those authors and are verified before a Mod Author badge is given. ==== Mod Authors ====
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  • 2. Create three new folders and name them {{Fc|Orange|Tools}}, {{Fc|Orange|Mod Organizer}}, and {{Fc|Orange|Backup}}. Mod Organizer
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  • ...ż „podstawkę” gry, którą później można wykorzystać do instalacji kolejnych modów. Niedoświadczonym użytkownikom zalecamy dokładne stosowanie się do i Projekt STEP oferuje 3 różne wersje. Instalacja modów oznaczonych jako "Core" (zielony pasek przy nazwie moda) jest niezbędne
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  • Every mod considered for the guide is done so based on the mods ability to enhance at ===Mod Legend===
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  • ...re STEP:Core]. It has also undergone a thorough reanalysis of the Extended mod list in preparation for its separation into the official STEP Pack. This ha ...TEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http
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  • #* monitor each mod and only use the ones that have updated for the latest version of the game #* [[#Enable_Mods|disable mod support]] until this Guide or all mods within it are updated.
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  • #* monitor each mod and only use the ones that have updated for the latest version of the game #* [[#Enable_Mods|disable mod support]] until this Guide or all mods within it are updated.
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  • {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file(s) as a separate mod and name it {{Fc|Orange|Landscape Fixes For Grass Mods - Patches}}. Do not ==== {{Fc|Green|Noble Skyrim Mod HD-2K}} ====
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  • ...color:#ddc; font-weight:bold;font-size:3.5em;">Skyrim Roleplay Enhancement Mod Guide for Special Edition<br />(SkyRem Guide)</span> {{Fc|White|Note:}} Place the '''''{{Fc|#e6b69e|SKSE Scripts}}''''' mod completed earlier here.
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  • {{Fc|Cyan|CHANGELOG:}} You can check any mod changes to this guide [https://stepmodifications.org/wiki/User:Adonis_VII/T 4K indicates mod that are specifically build with 4k displays in mind. These will usually be
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  • <div style="text-align: center;"><font size="7" color="#0084FC">Mod Order Page</font></div> On this page we show the left pane order of mods in Mod Organizer
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  • ..._[[Category:Step Guides]]{{PageTitle|logo=delta|title=Step Guide-Community Mod Testing|subtitle=A high-level overview of community-driven guide developmen ...ts of the current workflow are restricted to staff and guide Curators; the Mod Testing potion of the workflow is exposed to all community members and is h
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  • ...is the exact same as one released 2 months before. Or when some all-in-one mod includes some features that remind some standalone mods but there's no cred == Releasing a new mod ==
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  • The problem is mostly due to FCR2. Trust me, FCR2 isn't even a good mod. And it's not worth dealing with all the problems it causes.<br /> ===== Mod Title (Click to go to link) =====
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  • <div style="text-align: center;"><font size="7" color="#0084FC">Mod Order Page</font></div> On this page we show the left pane order of mods in Mod Organizer
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  • ...t|type=notice|size=65|text=Please be aware STEP now exclusively supports [[Mod Organizer]] for the STEP Guide and modding. As such, some of the informatio ...erred to as “''Data'' directory”). These files usually come packaged as a “mod” in an archive that facilitates simple decompression into the Data direct
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  • * Reintroduced the support of the ''xEdit Output'' mod listing to capture xEdit Cache files (changes affect [[{{NAMESPACE}}:{{PAGE ...source_-_SSE_Terrain_Tamriel|XLODGen Resource - SSE Terrain Tamriel]] as a mod under ''03-Resources''.
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  • ...tep team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [http ...hat it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our suppo
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  • {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file(s) as a separate mod and name it {{Fc|Orange|Landscape Fixes For Grass Mods - Patches}}. {{Fc|Highlight|Note:}} Place this patch completed from the previous mod here and {{ui|Activate}} it.
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  • {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file(s) as a separate mod and name it {{Fc|Orange|Landscape Fixes For Grass Mods - Patches}}. {{Fc|Highlight|Note:}} Place this patch completed from the previous mod here and {{ui|Activate}} it.
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  • === New Mod Groups === ...oves mod list organization while also reducing the need to hide individual mod assets, thus, improving workflow and reducing user error from missed steps.
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  • }}__NOTITLE__[[Category:Fallout4 Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:<Boycad>-<Natural Born Killers>}} The intention is a Mod Organizer 2 based, Lovers Lab friendly build; stand-alone or autistic insta
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  • Until the Creation Kit Fixes mod is updated to the newest CK release, download and replace the CreationKit.e 2. Create three new folders and name them {{Fc|Orange|Tools}}, {{Fc|Orange|Mod Organizer}}, and {{Fc|Orange|Backup}}.
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  • ...will be conflicts, and those will be evaluated and ordered for the desired mod to win. ...install. Will work out installation order, then expand on instructions per mod.
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  • Create a new Mod Organizer profile first. On how to do this revisit this page -> [https://st == Reorganizing the mod list ==
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  • *- [https://www.nexusmods.com/skyrimspecialedition/mods/modmanage Nexus Mod Manager] Nexus Mod Manager : Installation & Setup By Gopher {{Video|CVC31Qu048Q}}
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  • ==== {{Fc|Green|Noble Skyrim Mod HD-2K}} ==== {{Fc|Highlight|Note:}} Install the {{ui|OPT}} file as a separate mod and name it {{Fc|Orange|ERM - Enhanced Rocks and Mountains - Texture Replac
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  • ...w.nexusmods.com/skyrim/mods/69905 ''Merge Plugins''] provides very capable mod merging tools that can be used across all the Bethesda games that are much ...[https://www.nexusmods.com/skyrim/mods/34155 Dual Sheath Redux]) to create mod-specific patches.
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  • ...ive if you want. If a mod adds or changes something you don't need, like a mod adding controller functionality when you use keyboard and mouse, then you o ...ess I say otherwise you should just download the main file and extract the mod to the appropriate directory, overwriting anything that was already there.
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  • Start Mod Organizer 2. Open SSEEdit in Mod Organizer 2 and click [OK].
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  • # Close Mod Organizer ...ath]\profiles\Skyrim Modded</span> (this should be your Profile created in Mod Organizer in the beginning of this guide)
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  • ...users of Hearts of Stone game expansion. And Nexus Mod Manager, which is a mod manager software for Witcher 3 also had a major update recently that change * Updating Nexus Mod Manger
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  • Mod support for No Man's Sky is disabled by default, thus, users need to enable ...enamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place
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  • Mod support for No Man's Sky is disabled by default, thus, users need to enable ...enamed to anything or simply removed from the folder structure. To disable mod support again, simply rename the file back the the original name, or place
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  • Start Mod Organizer 2. Open SSEEdit in Mod Organizer 2 and click [OK].
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  • ! class="modname" style="font-size: 1rem;" {{!}} {{HoverText|'''Mod Name'''|Mod name presented as a link to the download location.}} ...seline'''|Denotes the STEP Baseline version or option of the corresponding mod.}}
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  • ...TLE__ [[{{NAMESPACE}}Version::{{BASEPAGENAME}}|]] [[Category:{{NAMESPACE}} Mod-Build Changelogs]] <h1>v{{BASEPAGENAME}}</h1> {{ChangelogVersionHeader}} :* [[Unknown Enchants]] {{removed}} (1/18/15) - Author removed the mod from Nexus. See [https://stepmodifications.org/forum/topic/1918-unknown-enc
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  • ...user choose to only install STEP Core and does not use every STEP Extended mod, then the refer to the STEP Core Patch which can still be used. ...d chests to the game for the SMIM chests that are already part of the main mod. The second plugin is for adding snow to the cave cliffs textures to get ri
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  • {{CustomTag|color=added|tag=added}} - use if a mod/asset is added to the guide {{removed}} - use if a mod/asset is removed from the guide
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  • ...|configure MO in "instanced mode" on first launch]] to allow game-specific mod management of multiple different games using a single MO installation. ...ndent among mod-build instances under the same game just as they are among mod-build instances under different games.
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  • == Mod Testing == ...'': Some of the attributes for this template should be associated with the Mod page itself.
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  • First: Delete the Bashed Patch files created in the Overwrite mod. # Close Mod Organizer
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  • ...the metadata MO maintains independently. The point is that MO 'remembers' mod names for mods being installed in most cases and informs the user during in The first entry is a custom name given to this mod when previously installed. Following that are string versions based on the
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  • ...h selectable options. These pages are utilized to guide the user through a mod's installation and its possible options. Though these installers can be scr ...is complete, it's recommended to thoroughly test them using a mod manager. Mod Organizer is used for testing in this Guide.
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  • ...d chests to the game for the SMIM chests that are already part of the main mod. The second plugin is for adding snow to the cave cliffs textures to get ri ...away in game. STEP would like to thank Cipscis for permission to use this mod.
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  • Mod Configuration Menu - 1.22b - by reg2k - Neanka - shadowslasher410 Mod Configuration Menu ver 1.20by reg2k - Neanka - shadowslasher410
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  • ...patching among different mod-build guides relying on a common, 'precursor' mod list (the original intention of "STEP:Core"). The advent of Skyrim SE has f ...not continuously updating its mod list or rigorously testing potential new mod additions. Although, these trends are accurate, the reasons behind them may
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  • === Vanilla & Mod Textures === ...w create the "Mod Extracted" directory and copy the mods folders into the 'Mod Extracted' folder.
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  • :* [[Unknown Enchants]] {{removed}} (1/18/15) - Author removed the mod from Nexus. ...yFalls and SkyMills]] update requires it to have higher priority than this mod.
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  • === STEP Mod Testing === First, we'd like to take a moment to talk about mod testing for STEP and the process around this. It's come to our attention th
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  • - Review of mod card priorities (red/blue/green) - Added mod card for separators
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  • AMUMSS stands for Auto Mod-builder Updater with Mod Script System and was created by Mjjstral before being now mostly maintaine ...ed. Then AMUMSS apply the script to the current game file and generate the mod.
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  • ...the table, and class="na" for cells that contain "N/A"). Refer to the Form:Mod section as an example of what should be expected. == Form:Mod ==
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  • ...SA is an archive that usually contains files that the ESP needs to run the mod properly. Both the Skyrim HD Realism Project and my personal modset use Sky ...load the mods listed, and install them using the notes I provide with each mod.
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  • ====Modified Mod Notes==== **Mod updated with a new Legendary version of the Moss Rocks plugin which has [[M
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  • - Added mod card for separators - II-05-C - Water Mod
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  • Goal will be to "connect" to the Mod Organizer tool, where all further modding will be handled. Dev: all tools mainly meant for package managers, tool developers and mod creators
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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}} ...e game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.
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  • Mod Format: ===== [<url> <mod name>] =====
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  • {{CustomTag|color=added|tag=added}} - use if a mod/asset is added to the guide {{removed}} - use if a mod/asset is removed from the guide
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  • ...s designed for users that install every mod in STEP Core. It patches every mod, so users do not need to download and install a variety of patches with the ...d chests to the game for the SMIM chests that are already part of the main mod. The second plugin is for adding snow to the cave cliffs textures to get ri
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  • I don't think any mod that I would include would require a top-tier rig but Skyrim is picky, espe === Why not go full bore and mod? ===
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  • ...able will increase the max amount of RAM it can use to 4GB. ??does another mod replace .exe?? is white wolf exe already patched?? ...es. The second mod stops corpses from disappearing after fights. The third mod tweaks wound sizes depending on attack power.
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  • * Modified the [[{{NAMESPACE}}:DynDOLOD|DynDOLOD]] mod page instructions to account for MO tools setup, since this does not apply ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.
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  • ...s is meant to be a simplified, quick-start guide. The goal is to aid other mod authors in operationalizing the methods described in the official documenta ...rds\DynDOLOD\lod\trees\[TreeName]_[CRC32]_trunk.nif</code> into the target mod.
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  • ...for flexibility. Users can decide whether or not they wish do install the mod or not; based upon the information given along with its detailed instructio === Mod Evaluation ===
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  • == Mod Tables Legend == ! '''Mod'''
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  • <div style="text-align: center;"><font size="10">Skyrim Roleplay Enhancement Mod Guide for Special Edition</font></div> ...to ensure a specific mod loads after another specific mod, while using the mod groups ({{Fc|#e6b69e|High Priority Overrides}}) is good for keeping mods in
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  • : {{icon|type=yes}} I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes ...ltaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it).
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  • ...the UI section in MO by unticking all the UI mods when installing a new UI mod. Then just retick everything and reactivate Unified HUD Project with FOMM. ...not be obvious, even to the most advanced users. For the instructions, the mod ''[https://www.nexusmods.com/newvegas/mods/47285/? Project Nevada - Extra O
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  • ...etal''}} to keep it separate from the file installed earlier from the same mod page. {{ui|Hightlight|Note:}} Install the {{ui|Update}} file as a separate mod and name it {{Fc|Orange|ElSopa - Potions Redone Update-Patches}}
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  • * Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so t ...PACE}}:New_Vegas_Economy_Improved|New Vegas Economy Improved]]: removed by mod author
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  • ...etal''}} to keep it separate from the file installed earlier from the same mod page. {{ui|Hightlight|Note:}} Install the {{ui|Update}} file as a separate mod and name it {{Fc|Orange|ElSopa - Potions Redone Update-Patches}}
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  • ...|title=System Setup Guide (SSG)|subtitle=A Mandatory Prerequisite for Step Mod-Build Guides|author=The Step Team|forumtid=14917}}{{TOC|limit=4}} ...cted configuration of the Windows 10/11 PC environment in order to follow mod-build guides on this wiki.}} This standard configuration prevents some comm
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  • __NOTITLE__[[Category:SkyrimSE Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br>
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  • Moved a lot of mods around due to (somewhat) better understanding of the mod groups and a bout of OCD. ::* [[{{NAMESPACE}}:FNV_Mod_Limit_Fix|FNV Mod Limit Fix]]
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  • : Hide the following textures from the SR:LE mod ''EotW The Dawnguard Textures Remastered'': ...mentioned before, if you have STEP: Extended installed and have added any mod from SR:LE that has a patch in the SR:LE folder, use those patches instead
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  • ...e mods differ a bit from a strictly STEP install approach because they are mod about fun. I do not spend hours tinkering with my game and then have become ...is going to immerse me in a game, and is how I go about testing a texture mod.
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  • ...ling the ability to clean, modify, or even create new plugins for mods and mod patches. #* '''Mod Organizer:''' xEdit will have to be added to the executable list before use
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  • |Description=This Mod new outfits to the game. |Description=This Mod new outfits to the game.
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  • ...54/ Step SSE AE Guide], which includes a pregenerated grass cache for that mod list.}} ...her mod managers. Refer to NGIO documentation on the Nexus for alternative mod managers.
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  • * Added new Mod Group: '''05-Animation and Physics''' * Added new Mod Group: '''16-Interface'''
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  • ====Official Mod-Build Guides==== ====Forthcoming Mod-Build Guides {{Fs|0.8rem|{{Fc|yellow|(Release date TBD)}} }}====
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  • === Mod Manager(s) === ...aires qui permettent d'organiser les mods à installer. Un gestionnaire de mod est FORTEMENT RECOMMANDÉ afin de garder un bon suivi d'une installation co
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  • ! Nom du Mod !! Version !! Description !! À Traduire !! Notes d'installation | Mod Organizer || || || ||
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  • ...ype=yes}} I haven't yet done a comparison, but we may want to look at this mod side-by-side with skyrimagus's Superior Rock Textures. [[User:WilliamImm|Wi ...5|talk]]) 21:36, June 9, 2013 (MDT) (I can't imagine not playing with this mod)
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  • ...e is optional instructions at the end of the no cheat version to hide that mod in ADAM. * '''Installation''': LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
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  • ...h zero or more packs installed on top of STEP Core, perhaps with different Mod Organizer profiles), and what parts of that process can be automated. ...red a non-starter. I did, however, suggest that he might like to implement mod collections formally on the Nexus, with perhaps automatic downloading of th
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  • ..., the Step NoMansSky Resource Files have been created. No only are several mod changes merged, but they also include a large collect of our own changes an == Mod List Changes ==
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  • * Updated mod instructions to use standard format and instructions for disabling plugins {{Alert|text=This is the first edition of the official {{NAMESPACE}} mod-build guide, so this changelog is empty. Only post-release changes will be
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  • :* [[Mod Organizer]] {{fc|#6B7E40|''Added to Core''}} :* [[AIMP-Antz in my Pantz]] - Dropped due to moderation on mod's web page.
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  • ...basic concept can be applied to any supported game. This guide is based on Mod Organizer v1.0.11. ...and BOSS, TES5Edit and WRYE Bash are installed and working from inside of Mod Organizer. Information on Third Party Programs can be found at the wiki gui
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  • Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may * Deactivate all mods using your choice of mod manager.
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  • ===Original Mod Loadout=== '''Description''' : This mod aims to make the roads and highways in Fallout 4 have darker concrete}}
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...mods. When seeking answers related to a particular mod please contact the mod's author. == What is a lighting mod? ==
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • }}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:{{NAMESPACE}} - Phoneboi-EssArrBee}} == The Fallout New Vegas Mod Experience ==
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  • == Mod-Level Changes == {{fc|green|{{fs|1.15em|'''Added'''}}}} | new mod added (add these mods)<br>
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  • {{Fs|20px|A STEP hosted mod guide created and maintained by Neovalen.}}<br> ...gned to mod ''Dragon Age: Origins - Ultimate Edition''. Key tenets of this mod guide include:
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  • ===== New Mod Group ===== A new mod group has been added with this release: '''Gameplay - Skills and Perks'''
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  • ...ll Step mod-build guides and should be completed early as indicated in all mod-build guide instructions. ...s updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the '
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  • ...n to drop Mod Organizer and only use AMUMSS with manual mod installations. Mod Organizer was only used to install mods without conflicts; however, this le * All reference to Mod Organizer have been removed
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  • ...llow}} I see this as fitting the mandate much more that any other smithing mod. Maybe just drop crafting mods and get a crafting pack going. [[User:Essarr ...of craftable item types it handles. Ars Metallica is a reasonable smithing mod that fixes part of this, but can't be configured and needs 3 plugins. Compl
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  • ===== ''Mod Name'' ===== # Download the Specified file, than install the mod.
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  • * Make sure you have less than 255 plugins in Mod Organizer activated. If you have more than or close to 255 plugins, deactiv * Make sure no plugins have the error message ''Missing masters'' in Mod Organizer. This is indicated by a triangle with an exclamation mark.
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  • ...originally created to support custom user guides, but we now have a [[STEP:Mod-Build Guide Framework|guide-creation infrastructure]] that can be used by a {{delete|reason=This template was created to support users creating mod listings for Guides on their user pages. Users should now take advantage of
    10 KB (1,309 words) - 15:25, March 30, 2023
  • ...ss="text-center">{{Fs|1.1em|Review Step's [[STEP:Mod-Build_Guide_Framework|mod-build guide framework]] for more information about creating and maintaining ...o {{NAMESPACE}} Guides. Some mods also require specific instructions. Many mod pages already exist, but new mods will need to be added as modding for the
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  • * Updated select mod instructions to better support the game runtime update 1.6.1170 (see next s ...ved instructions such that the ENB setup is now located with the ENBSeries mod instructions
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  • This is the "Mod" form. {{#forminput:form=Mod}}
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  • ! Mod Name !! Special Notes !! Special Requirements | I'm a baseline mod || I note something important ||
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  • ...dows''' reaching the path limit when MO calls one tool to access a file or mod in another path. ...o install OBSE is to install the archive in MO as you would with any other mod and afterward, using explorer or any other file manager, ''{{fc|#ddd|MOVE}}
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  • ...ment rates [https://taleoftwowastelands.com/content/practice-makes-perfect-mod-settings here]. Make a mod for 'em, merge 'em together.
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  • ...s.com/skyrimspecialedition/mods/6194/? Mod Organizer 2] is the recommended mod manager to use for this guide. ...y in SSE, then some maintenance work can be saved as the SE version of the mod will work in Skyrim LE. If not, then the author will have to maintain two s
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  • ...sly updating its mod list or imposing overly-stringent restrictions on new mod additions. Although, these trends are accurate, the reasons behind them may ...lliamImm, Kelmych, kryptopyr, torminater, Aiyen, Solist, EssArrBee and our mod testers).
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  • ...through INI files, including Skyrim.ini, SkyrimPrefs.ini, Plugin INIs, and Mod Organizer (MO) INI Tweaks. Its purpose is geared toward how these will affe ...ted by the paperclip on the plugin within the plugins list (right pane) in Mod Organizer (MO).
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  • ...bably get rid of the other to remain unbiased. I've never agreed with this mod anyway. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 2 ...of a pure distillation of the game effect. I actually prefer the original mod that does not include the game effect. ~[[User:z929669|z929669]] [[File:Ixi
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  • * '''NOTE''': For all of the following requirements disregard any mod that does not have a plugin (.esp or .esm file). These are mostly texture r * [https://www.nexusmods.com/skyrim/mods/8655 Static Mesh Improvement Mod]
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  • Here is a view from the Creation Kit to better illustrate the purpose of such mod : ...bs to a more consistent location, here are some basics of what a lightbulb mod does :
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  • * Integration Guide Mod Order Page * Minor Correctional Edits to the entire SRLE LOTD Reqtified Mod Pack
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  • {{Mod |detailed=As stated in the mod's Description, this mod will stabilize the display of rendered content for <span class=hltx>'''smoo
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  • ...the ''fomod'' element's children. These children elements hold information mod managers use to display to users. The information is placed between the ope ...''' : this is the name of the mod and will be the initial name used by the mod manager for installation
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  • ...-Build_Guide_Framework#Step_5:_Propagate_Guide.2FChangelog|Step 5]] of the Mod-Build Guide Framework article.''}} === Mod Pages ===
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  • ...ever experienced; however, Step can no longer endorse the use of the full mod. The Step Mandates are our guiding principles when adding and endorsing mod == Mod-Level Changes ==
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  • ...} (Much like everyone else, I've always been rather indifferent about this mod. I use it simply because it's part of STEP - I haven't really ever paid any ...ticed it one way or another. In theory, I really like the idea behind the mod, but for me it's just too minor a detail to be worth the potential conflict
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  • [[Category:Unofficial Mod-Build Guides]] Users playing the game through Steam will not be able to use the overhaul mod from this guide due to changes required to the .EXE file. Steam protects th
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  • [*]Propagate new Mod List. (STEP Portal: EDIT/PROPAGATE MOD LISTS)[/*] ...ail + gallery where applicable; [color=#ffda00]USE THE THREAD NAME for the Mod page name[/color], excluding the author portion of the topic name)[/*]
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  • ...e STEP Guide, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim. ...The STEP Team has also scoured permissions and communicated with a ton of mod authors to bring about the STEP Compilation, an advanced FOMOD installer co
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  • <div style="text-align: center;"><font size="10">Skyrim Roleplay Enhancement Mod Guide for Special Edition</font></div> = {{Fc|#78c888|CLEAN MOD}} =
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  • == Detecting mod conflicts == Either you downloaded a new mod and can't see the changes ingame, or you have downloaded a lot of them from
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  • <p class="mb-0">Project Administrator / Step Curator / Mod Author</p> ...one of the project leaders. My thirst for knowledge eventually lead me to mod authoring, where I began helping various other authors manage and take thei
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  • {{PageTitle|title=Mod Stewardship Service|subtitle=Mod maintenance for mod authors|author=Step Modifications}}[[Category:Reference]][[Category:Adminis Steps' ''Mod Stewardship Service'' is very similar to Nexus Mods' ''"The Care Taker"'' s
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  • : {{icon|type=no}} This mod does not fix any problems, and the changes it makes are not a clear improve ...s common (such as a cold) it is unlikely the PC will know the details this mod adds. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 10:
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  • I am in no way involved in the development of Mod Organizer (MO) and do not know the internal workings of the program. Only T The version of Mod Organizer being used is v1.0.12 and is run on Windows 8.1 64bit. Steam and
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  • {{PageTitle|logo=delta|title=System Setup for Mod Authoring|subtitle=Using Mod Organizer for project management|author=TechAngel85}}{{TOC|limit=4|number=o : '''Compression level: ''' Maximum (Ultra caused issues in the past for some mod managers)<br>
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