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DoubleYou

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Everything posted by DoubleYou

  1. I believe if we add the following TexGen rule, TexGen should be able to create the texture automatically instead of including in the patch. -3 1 1 1 textures\landscape\glacierslab.dds 2 2 0 0 textures\lod\glacierslablod.dds 2 2 Reference here: https://dyndolod.info/Mod-Authors#How-to-add-LOD-textures-creation-rules-to-TexGen Perhaps @Phlunder would be willing to add the config to the main download for SSE users? You just make a text file DynDOLOD_SSE_TexGen_noalpha_updateesm.txt inside a DynDOLOD folder in the main file archive. This would ensure SSE users have the correct texture present, since the file paths are different.
  2. You can safely add it if you want. It shouldn't conflict with anything. The mod just probably wasn't on our radar when the Step LE 3.0.0 guide was created.
  3. Discussion topic: Settler and Companion Dialogue Overhaul by Project Valkyrie Discord Server Wiki Link Settlers and companions have more to say.
  4. Discussion topic: Immersive Animation Framework by AnotherOne Wiki Link Adds animations to ingestible items, and more. Also a framework that other authors use to add similar animations.
  5. Discussion topic: Vault Door Announce Warning for Vaults 81 88 114 and 118 by MrTroubleMaker Wiki Link Adds the Vault 111 announce warning to the other vaults, restoring consistency to the vault opening procedure.
  6. I added several. BeachPineBark01_d simple 1 to 1 texture, no alpha on either ElmAtlas_D.dds 0.5 to 1 (might have the config wrong) needing alpha DriedGrass01_D.DDS 1 to 1 texture, source has alpha, destination needs to have no alpha. https://mega.nz/file/UIBmTbbQ#47AkdAcPCZdJjRpy4m9NnWc4noUloE08OgCOh2XQOBI
  7. Move your rule to the top of the list.
  8. If I were to setup the config files for TexGen to add for Fallout 4, would I be able to add the -FO4 argument for it and it use those? Only for TexGen just to update LOD textures.
  9. I think I heard a rumor that someone was making a new footprints mod. That will hopefully fix the messy situation of Footprints.
  10. Since Worldspace Transition Tweaks is accepted, we can drop this mod as it includes this LOD Land data plus even more. Dropped for 2.1.0.
  11. Most likely there has been an update that is causing this issue. The Skyrim LE guide is rather old. I don't think any of the staff have Skyrim LE even installed anymore.
  12. No, it still needs done.
  13. That's actually because I updated them last night when I was updating my install.
  14. I added version instructions for the 2.1.0 guide to tick the Ice Skating Fixed for Real box.
  15. Two additional locations have been mentioned that need patching. I haven't confirmed these, but linked the reports in the OP so hopefully I can remember to look at these.
  16. The recent update fixed the 1Cathedral_Dim_Fire imagespace bug that we have been fixing in the Step Patches, so that can be removed now.
  17. Changing mods will change the amount of worlds have grass in them. Some grass mods make it so some worlds no longer have grass. It's not that the worlds decrease, it's that the worlds with grass in them decrease. That is the whole point of the script.
  18. Discussion topic: Far Object LOD Improvement Project by DoubleYou Wiki Link
  19. Accepted for 1.0.0.
  20. Well, it seems you have your answer.
  21. Removing this then.
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