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Nexus Mods

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Diamond in the Rough


  1. Discussion topic: Glacier LOD Meshes by Phlunder Wiki Link Higher quality glacier LOD meshes. Oldrim page, but works on Special Edition no problem. Should be an easy compare/add. Mod testing notes: Install ONLY the Main File. Do not include the Cathedral landscapes textures. To maintain compatibility with Just Ice in LOD, run TexGen against the Step mod list, and copy/rename the following file in the TexGen Output ... textures/landscape/glacierslabnoalpha.dds textures/landscape/glacierslabnoalpha_n.dds to textures/lod/glacierslablod.dds textures/lod/glacierslablod_n.dds
  2. Discussion topic: Bellyaches Animal and Creature Pack Revamp by Step Modifications Wiki Link This is a revamp of Bellaches Pack with cleaned textures, upscales to better match HD DLC sizes, and many corrections to specular maps. Texture sizes are meant to resemble vanilla, however, a new 4K option is provided for the mammoths; since they are such large animals.
  3. Discussion topic: At Your Own Pace by agd25 Wiki Link I think this is a better option than Not so Fast Mage/Main Quest by CDCooley. How does it makes sense to configure a mod via a button in game on walls. Thoughts on this? At Your Own Pace series is more up to date as well.
  4. Discussion topic: Not So Fast - Main Quest by CDCooley Wiki Link
  5. Discussion topic: Worldspace Transition Tweaks by AndrealphusVIII Wiki Link This is a very interesting mod, yet relatively unknown mod. While the main thing it advertises is the ability to swim from Skyrim to Solstheim, it is a lot more than that on the LOD front. It has overhauled a huge amount of the landscape, mostly the landscape beyond the playable regions. It also expands the size of Tamriel and Solstheim worldspaces. I am unsure that there aren't problems due to the size increase, as I had thought that there was a certain limit on the bounds that can be used for worldspaces without bugs. There are multiple incompatibilities that can be found and resolved in xEdit, mostly involving weather records added to certain cells. There are landscape conflicts between this and Smooth Shores that possibly might require a Creation Kit patch. One idea I had, however, was to not use this mod in its entirety, but only for xLODGen generation, like xLODGen Resource - SSE Terrain Tamriel (which is merged with this mod, btw). I'm not sure if this is a viable idea or not, but seems possible. This will not work. Testing notes: Look for problems with LOD. Author has stated it doesn't work for DynDOLOD 3, but I rather doubt that is truly the case. Look for landscape conflicts. Install ACMOS patch.
  6. Discussion topic: Majestic Mountains - Patch for Dynamic Volumetric Lighting and Sun Shadows by Sakatsuky Wiki Link Insert mod just after MM in Foundation, letting SaME and SLaWF override, respectively. Subset of MM meshes (the mountain ones + a few unique city rocks) edited to make them double-sided. Ignore the title referring to the obsolete DVLaSS. There is no dependency on it. They're just meshes. Intended for use with EVLaS nowadays. If not using EVLaS, they're useless and a waste of resources. Installation (later overwrites previous): Majestic Mountains. This mod. Skyrim - A Mountainous Experience double-sided version. Beware of possible performance degradation. Can't say I've noticed it in the ~2 months I've been using it. No other issues to report either. Does it actually make a significant improvement with shadows casted by mountains in loaded cells? I can't tell you either as I'm spending more time playing than rigorously checking these kinds of details these days. To compensate for the possible performance degradation, you can turn off double-sided mountain LODs because they reportedly don't work, so they're just a waste. Even sheson can't tell if they work because he's never tried it
  7. Discussion topic: Scaleform Translation++ by Fudgyduff Wiki Link The mod that required this (Whose Quest Is It Anyway) is incompatible with the latest 1.6.x runtime, so this mod is dropped for v2.0.0. Marking it for Testing for when the relevant mod is updated, so this mod can be reaccepted.
  8. Discussion topic: Vanilla Body with UNP Textures by Shiva182 Wiki Link
  9. Discussion topic: Ambiance - A Vanilla(plus) Ambient Lighting Overhaul by TheMilesO Wiki Link This would replace Luminosity and improve RAID compatibility. Test with and without the Light Colors optional plugin. The Step ENB should work fine with this mod. SCREENSHOTS
  10. Discussion topic: Smart NPC Potions - Enemies Use Potions and Poisons by JaySerpa Wiki Link An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via MCM. Uses scripting rather than SPID to determine who has a probability of having/using potions (I like this method better than most carte blanch SPID approaches) Also see the associated Settings Loader for this mod. NEED WILLING TESTERS - If anyone wants to test this with or in comparison to EEOS (with that potions SPID disabled), it would be appreciated. We have some data.
  11. Discussion topic: Scrambled Bugs by KernalsEgg Wiki Link For testing, set Bug Fixes SSE mod BugFixesSSE.config.txt: FixAbilityConditionBug.Enabled = False This mod introduces engine bug fixes. Some are integrated in the current SE guide, but some aren't too. What I'm more interested at, is the 2nd enchantment effect bug fix. Also, the perk entry point bug where if you 2 apply-on-hit effects only 1 will work, this fixes it. It's against the guidelines to repeat the mod description, but please take a look at the mod page and check out the things it fixes.
  12. Discussion topic: Bug Fixes SSE by meh321 Wiki Link
  13. Hello there I just started trying to find the best way to mod my game to keep it fresh and so on. I found the Step Skyrim Special Edition v2.1 guide on here and was like that's exactly what I was looking for. Did a fresh install of the game and started setting it all up when I noticed that of the first few Extensions that are required / recommended 3 didn't work because they were out of date. I then looked it up and saw that the game had received two updates in the last 3 or 4 weeks and now I'm asking myself if there is a way to get the most recent version of game modded properly or if there is a way to roll those updates back and play on a slightly out of date version of the game that is being fully supported by the mods. I didn't look much further in the modlist to see how many were affected, but given that out of the 7 or 8 extensions 3 didn't work definitely took some of my motivation. Should I wait until the mods are all updated? Should I wait until there is a new guide for the latest version? Should I try to roll back and follow the guide that way? Or is it only those 3 mods that don't work and I should continue on with the modding and leave the ones that don't work to the side for now? I did look for exactly a guide like the one on here, because it is nearly complete and is essentially a complete overhaul of the vanilla experience which is kind of what I wanted to get to.. But yeah any help or guidance would be very much appreciated. Cheers ^^
  14. Discussion topic: Security Overhaul SKSE - Gems Patch - The Cause Chests Secured by PraedythXVl, Unbrntoast Wiki Link Add-on for Security Overhaul SKSE - Lock Variations
  15. Step SkyrimSE 2.1.0 Guide for Skyrim Anniversary Edition Guide Link | Changelog | Feedback & Bug Reports Nexus Link Requires the Anniversary Upgrade (All Creation Club DLC required)
  16. Discussion topic: Dust Effects by HHaley/Darkjesusmn Wiki Link
  17. Discussion topic: Security Overhaul SKSE - Add-ons by kreiste, wSkeever, powerofthree Wiki Link Add-on for Security Overhaul SKSE - Lock Variations
  18. Discussion topic: Security Overhaul SKSE - Some More Locks by PRieST47 Wiki Link Add-on for Security Overhaul SKSE - Lock Variations
  19. Discussion topic: Soul-Cairn Objects Secured by Fuzzles Wiki Link Add-on for Security Overhaul SKSE - Lock Variations
  20. Discussion topic: ENB Lights For Effect Shaders by powerofthree Wiki Link
  21. Discussion topic: Security Overhaul SKSE - Regional Locks by kreiste, wSkeever, powerofthree Wiki Link Add-on for Security Overhaul SKSE - Lock Variations
  22. Discussion topic: Security Overhaul SKSE - Lock Variations by powerofthree Wiki Link Replaces lock textures during lockpicking minigame with unique ones matching the container or door. Follows vanilla art style. Would replace EASIER LOCKPICKING.
  23. Discussion topic: Majestic Mountains - More Accurate Collision by Korodic Wiki Link After checking things out, I have installed this in 06 just after S-AME Also install the optional S-AME patch
  24. Discussion topic: Luminosity Lighting Overhaul by JonnyWang Wiki Link This is a big change, but we have approval of > 2 admin and several users to swap this mod out for Ambiance (follow link for details). Marked as dropped as of 2.1.0
  25. Discussion topic: NPCs use Potions by KoeniglichePM Wiki Link Sounds promising. An alternative to EEOS with respect to potions to avoid flooding the economy with extra potions (can still use EEOS for spells/shouts) by allowing for modulation via config settings. NEED WILLING TESTERS - If anyone wants to test this with or in comparison to EEOS (with that potions SPID disabled), it would be appreciated. We have some data.
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