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Showing results for tags '2.0.0'.
Found 134 results
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Discussion topic: Step SkyrimSE Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.0.0 guide to this topic.
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Discussion topic: Enemy (R)Evolution of Skyrim by Mangekyoumadara1987 Wiki Link Accepted for v2.0.0 This is a mod...more patcher...that helps distribute mod-addon perks, spells, and more to NPCs at game start.
- 31 replies
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- 15-gameplay-skills and perks
- mod
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Discussion topic: Simplest Horses (and other mounts) by Hackfield Wiki Link This one is even simpler than the competing mods in testing: Convenient Horses Simple Horse SE Accepted for version 2.0.0 to replace Convenient Horses.
- 30 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Discussion topic: Obsidian Mountain Fogs by DrMegaloblast Wiki Link Step > Step-OMF (no ENB) > Step-OMF (no ENB, no Ethereal Clouds) Step > Step-OMF (with ENB) > Step-OMF (with ENB, no Ethereal Clouds)
- 26 replies
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- SKYRIMSE
- 06-models and textures
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Discussion topic: powerofthree's Tweaks by powerofthree Wiki Link Required by SPID. Some of the tweaks sound like very welcome additions as well and will require testing.
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Discussion topic: SPID for Footprints by reza9892 Wiki Link Uses SPID to distribute the footprints spells from the footprints mod, instead of the cloak spell of the original mod. This replaces the plugin and most of the scripts of the original Footprints mod, and adds a footprint spell distribution configuration for SPID. I've been using it for a while and only noticed now that it had already been suggested by @Mercury71 so I'm posting this to potentially gather more attention and feedback. Dependencies/Requirements: The original Footprints mod. MCM Helper (an SKSE plugin + ESPFE plugin), used for the MCM UI. SPID. Installation: after the original Footprints mod, so that this mod overwrites the Footprints.esp plugin and scripts. Pluses: Greatly simplified scripts compared to original. Doesn't require the starting quest (MQ101 aka Unbound) to have reached a certain stage to start working. So it can be installed mid-game, and should be compatible with other alternate start mods than ASLAL. Minuses: There are a few reports in the comments section of player footprints not working after a while. I haven't encountered this issue myself in the few hours that I've been using this mod. Comparison of a couple of scripts between original mod and SPID for Footprints:
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DROPPED xLODGen Resource - SSE Terrain Tamriel (by Sheson)
DoubleYou posted a topic in Skyrim SE Mods
Discussion topic: xLODGen Resource - SSE Terrain Tamriel by Sheson Wiki Link Obviously we use this already, but before there wasn't a mod page, and it was bundled with our xLODGen instructions. Accepted for 2.0.0- 5 replies
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- SKYRIMSE
- 03-resources
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Discussion topic: Radiant - Candles by TechAngel85 Wiki Link ENB required.
- 11 replies
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- SKYRIMSE
- 21-post-processing
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ACCEPTED Flickering Meshes Fix (by nicola89b and gururaj20000)
DoubleYou posted a topic in Skyrim SE Mods
Discussion topic: Flickering Meshes Fix by nicola89b and gururaj20000 Wiki Link Accepted for v2.0.0- 45 replies
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- SKYRIMSE
- 04-foundation
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
DoubleYou posted a topic in Skyrim SE Mods
Discussion topic: Nemesis Unlimited Behavior Engine by Shikyo Kira Wiki Link This mod replaces FNIS and is the tool that seems to support the most mods anymore. I have tested it out with STEP, and I ran into no issues, and it enabled me to try out a few different other animation mods that require it. It is pretty much plug-n-play. I had been having issues while testing with an FNIS generated skeleton where my character would entirely disappear, which I believe to be due to an animation\skeleton bug. It will be difficult to tell if this fixes it, as it was an issue that typically would go away upon relaunch of the game.- 24 replies
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- SKYRIMSE
- 19-utilities
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Discussion topic: Majestic Mountains Creation Club Landscape Patch by DoubleYouC & StepModifications Wiki Link Created specifically for 2.0.0 so no testing necessary (beyond what DoubleYou did in creating it) Current requests:
- 4 replies
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- SKYRIMSE
- 20-patches
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DROPPED XPMSSE - Nemesis - Papyrus Stack Fix (by Tommas666)
DoubleYou posted a topic in Skyrim SE Mods
Discussion topic: XPMSSE - Nemesis - Papyrus Stack Fix by Tommas666 Wiki Link We might need this. Never honestly noticed an issue with our current setup, however. Accepted for v2.0.0 -
Discussion topic: Crash Logger by Ryan Wiki Link This may be a good troubleshooting tool if NET Script Framework does not get updated for Anniversary Edition.
- 6 replies
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- SKYRIMSE
- 02-extenders
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Discussion topic: Umgak's Vokrii Compatibility Patch Compendium by AUTHOR Wiki Link This adds patches in ESP-FE format (don't count toward plugin limit) for the following mods in STEP: Audio Overhaul for Skyrim Trade and Barter Weapons Armor Clothing and Clutter Fixes We may or may not want to use these to help eliminate extra patching for the STEP Patches. Accepted for 2.0.0
- 8 replies
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- SKYRIMSE
- 20-patches
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Discussion topic: DynDOLOD 3 Alpha by sheson Wiki Link
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- SKYRIMSE
- 19-utilities
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ACCEPTED Atlas Map Markers SE - Updated with MCM (by kryptopyr)
wojsku posted a topic in Skyrim SE Mods
Discussion topic: Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyr Wiki Link To be used with A Clear Map of Skyrim and Other Worlds- 28 replies
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- SKYRIMSE
- 16-interface
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DROPPED NPC AI Process Position Fix - SSE (by maxsu2017)
TechAngel85 posted a topic in Skyrim SE Mods
Discussion topic: NPC AI Process Position Fix - SSE by maxsu2017 Wiki Link Dropped for v2 since it doesn't support game version 1.6+. -
Discussion topic: Embers XD by mindflux Wiki Link NOTE: Embers XD is ENB compatible but performs nicely without ENB. LATEST COMPARES (v2.5.6 GLOW OPTIONS) Campfires: Inferno + Embers HD (Step) > Embers XD (orange/red flames) Sconces: Inferno + Embers HD (Step) > Embers XD (orange/red flames) Torches: Ultimate HD Torch (Step) > Inferno + Embers HD > Embers XD (orange/red flames) NOTE: Torch flames for Ultimate HD Torch and Inferno + Embers HD lick very fast. Embers XD flames lick more slowly and behave more realistically. Forge: Inferno + Embers HD (Step) > Embers XD (orange/red flames) NOTE: FPS gain with Embers XD ... need someone to confirm.
- 97 replies
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- SKYRIMSE
- 06-models and textures
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Discussion topic: Fixed Mesh Lighting by Catnyss Wiki Link On the hot files currently, this mod fixes meshes that are too bright in the shadows. Tree portion is incompatible with EVT, but the ice and plant fixes appear to be viable.
- 26 replies
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- SKYRIMSE
- 06-models and textures
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Discussion topic: More Informative Console by Linthar Wiki Link
- 8 replies
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- SKYRIMSE
- 16-interface
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Discussion topic: Skyrim - A Mountainous Experience by NeverLost & DuskyB Wiki Link Accepted for v2.0.0
- 14 replies
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- SKYRIMSE
- 06-models and textures
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I'm unsure if it's a bug or not, but STEP 2.0.0 with ENB enabled using results in a very dark vanilla cart ride scene. Is this expected/normal because it's near dawn and the light just doesn't get into the valley?
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Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 2.0.0 Guide to this topic.