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Diamond in the Rough


Found 40 results

  1. Discussion topic: Pine Branches Redone by TheSithLord Wiki Link Looks like a promising optional enhancement to EVT and vanilla trees in general
  2. Discussion topic: Smooth Shores by amorphis88 Wiki Link
  3. Discussion topic: Nemesis Unlimited Behavior Engine by Shikyo Kira Wiki Link This mod replaces FNIS and is the tool that seems to support the most mods anymore. I have tested it out with STEP, and I ran into no issues, and it enabled me to try out a few different other animation mods that require it. It is pretty much plug-n-play. I had been having issues while testing with an FNIS generated skeleton where my character would entirely disappear, which I believe to be due to an animation\skeleton bug. It will be difficult to tell if this fixes it, as it was an issue that typically would go away upon relaunch of the game.
  4. Discussion topic: Fixed Fixed Dragon Stalking Fix by KirbonatedBeverage Wiki Link
  5. Discussion topic: Worldspaces with Grass SSEEdit Script for No Grass In Objects by DoubleYou Wiki Link Description This is an SSEEdit script that can be used to populate the "OnlyPregenerateWorldSpaces" setting for No Grass In Objects. This increases the speed of precaching grass by eliminating worldspaces that do not have grass in them. Installation Extract the "List grass in worldspaces.pas" file to your SSEEdit installation's "Edit Scripts" folder. Usage Open SSEEdit and load all your plugins. Once the "Background Loader: Finished" message appears, right click anywhere in the left pane and select "Apply Script...." In the window that appears, in the Script dropdown, select List worldspaces with grass and click OK. Wait for it to finish processing. This may take a minute or two, depending on how many mods you have. When the Worldspaces with grass window appears, right-click the highlighted text and select "Copy". Click OK and exit SSEEdit. Open GrassControl.config.txt from NGIO (it's under Text Files in the mod information window in Mod Organizer) and paste the contents between the quotation marks of the OnlyPregenerateWorldSpaces setting. Save GrassControl.config.txt Precaching grass will now only look at the worldspaces specified in OnlyPregenerateWorldSpaces, so it will take less time to finish. Uninstallation Delete the "List grass in worldspaces.pas" file from your SSEEdit installation's "Edit Scripts" folder.
  6. Discussion topic: Flickering Meshes Fix by nicola89b and gururaj20000 Wiki Link
  7. Discussion topic: FIZZLE by dAb Wiki Link This mod would seem prudent if we pick up any of the relevant mods that distribute spells to NPCs. It also keeps the PC in check. Most likely will have some compatibility issues with some of the other related mods, so patching may be necessary. Come to think of it, this mod may be redundant with these mods as well: Spell perk Item Distributor Odin Enemy (R)Evolution
  8. Discussion topic: Dilon Vul - DynDOLOD 3D Hybrids by z929669 Formal name: Enhanced Landscapes - Dilon Vul - DynDOLOD 3D Hybrids Wiki Link
  9. Discussion topic: Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyr Wiki Link
  10. Discussion topic: Better Dyndolod Red Mountain Plume by MrNeverLost Wiki Link
  11. Discussion topic: Detailing the Eldrich - Higher-Res Riekling Architecture by ObsidianStag Wiki Link placeholder
  12. Discussion topic: Fixed Mesh Lighting by Catnyss Wiki Link On the hot files currently, this mod fixes meshes that are too bright in the shadows. Tree portion is incompatible with EVT, but the ice and plant fixes appear to be viable.
  13. Discussion topic: Aspens Ablaze by mindflux Wiki Link See mod page for screen compares for all versions. Those screens were created under Step WIP 2.0.0. I think "Autumnal" is the most vanilla-friendly option, and I think it is also the most realistic.
  14. Discussion topic: Aspens Ablaze Add-On - DynDOLOD 3 by z929669 Wiki Link Adds 3D hbrid trees to all versions of Aspens Ablaze
  15. Discussion topic: ENB Helper SE by aers Wiki Link
  16. Discussion topic: Obsidian Mountain Fogs by DrMegaloblast Wiki Link Step > Step-OMF (no ENB) > Step-OMF (no ENB, no Ethereal Clouds) Step > Step-OMF (with ENB) > Step-OMF (with ENB, no Ethereal Clouds)
  17. Discussion topic: Enhanced Lights and FX by anamorfus Wiki Link Testing Install Core and Exterior options only. Move plugins into Optional ESPs Place in Foundation after Skyrim Realistic Overhaul Disable Whiterun Mesh Fixes & Solitude Mesh Fixes (mostly covered by ELFX) We may want to use the meshes
  18. Discussion topic: ENB Light by 4109 Wiki Link Download ENB Light 0.98 Alpha 2 and install with the following options ... NOTE: need to test these options against mods that they may overwrite (e.g., Leanwolf's, Embers XD, et.). Check conflicts to determine what files to hide when testing. EmbersXD seems to have built in compatibility for its meshes so ENB Light should not overwrite them (will need to hide or not install this meshes) Battle Ready Candlelight Fixes is completely overwritten by this mod
  19. Discussion topic: Torch Remover by grvulture Wiki Link
  20. Discussion topic: 1st Person Candlelight Fix by Savaas Wiki Link Dropped as of 2.0.0
  21. Discussion topic: Dilon Vul by kojak747 Formal name (too long!): Enhanced Landscapes - Oaks Standalone SSE - Marsh Pines - Dilon Vul Wiki Link I have been meaning to suggest this mod for the marsh/bog below Solitude. It's vanilla friendly and adds much more realistic trees for a marsh (rather than the same dead pines and reach trees normally placed there). Also see the DynDOLOD 3 hybrids add-on I created for this ... the mod had proper LOD models already, but they were all 'full' trunks, so the add-on eeks out a bit of performance, and the LOD models look a bit better, due to the new templates for use with DynDOLOD 3+.
  22. Discussion topic: Embers XD by mindflux Wiki Link Install Lite version with the Lite beta update file. I also used the "High Quality" option for Embers XD rather than "Optimized" Use EmbersHD.esp plugin from main file (chose for compatibility in chaning from Enbers HD ... not sure if prudent) Set Embers XD.esp plugin from Lite beta update file as optional plugin in MO (It looks like Embers XD.esp (v2.2.3) = EmbersHD.esp (v2.2.1)) Install all add-ons (need screens for magic effect) Do not install any patches Place after Embers HD in load order (disable Embers HD and Inferno to match the Embers XD screens) NOTE: Embers XD is ENB compatible but performs nicely without ENB. Campfires: Inferno + Embers HD (Step) > Embers XD (orange/red flames) Sconces: Inferno + Embers HD (Step) > Embers XD (orange/red flames) Torches: Ultimate HD Torch (Step) > Inferno + Embers HD > Embers XD (orange/red flames) NOTE: Torch flames for Ultimate HD Torch and Inferno + Embers HD lick very fast. Embers XD flames lick more slowly and behave more realistically. Forge: Inferno + Embers HD (Step) > Embers XD (orange/red flames) NOTE: FPS gain with Embers XD ... need someone to confirm.
  23. Discussion topic: ENB Lights for Aetherium Shards by lilum Wiki Link
  24. Discussion topic: Lightened Skyrim by nicola89b and Firegtx Wiki Link This mod sounds like a no brainer to me. Anyone try it yet?
  25. Discussion topic: Regional Save Names by powerofthree Wiki Link
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