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Nexus Mods

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Found 29 results

  1. Discussion topic: Iconic's Bust Of The Gray Fox Retexture by IconicDeath Wiki Link Step (vanilla) > Iconic's (no diffuse) > Full Iconic's The lighting is bad so I used a torch, but this is only used twice in the game so this is what you get. However, author's like to use it as decoration so it often pops up elsewhere.
  2. This is a new mod I just stumbled upon, by accident. I haven't tried it yet, I just got my new monitor and I haven't finished modding my SSE yet. I do not know about the impact performance on low end machines either. I'm posting it here for people to try, and maybe, eventually, submit a STEP proposal to be included in the guide, if it's aesthetically pleasing and within the mandate of S.T.E.P., of course. 🙂 https://www.nexusmods.com/skyrimspecialedition/mods/40255
  3. Discussion topic: 3D Junipers - Trees and Berries by wSkeever Wiki Link Vanilla > Step > 3D Junipers Vanilla > Step > 3D Junipers
  4. Discussion topic: Improved Clouds Mesh by TrueDraconis Wiki Link
  5. Discussion topic: Simple Offence Suppression by powerofthree Wiki Link Fixes the accidental hits to friendlies and neutrals during combat. Ya'know...when those vamps attack the town and you try to help the guards, but you hit the guards by accident and land in jail...or dead. This fixes that mess...just don't keep hitting them.
  6. Discussion topic: No Grass in Objects by meh321 Prevents grass clipping through most objects. Mod performs a raycast in-game from each position where grass is located and if it detects a collision with another object then it doesn't place grass at that point. Needs .Net framework but that's already a requirement for MO2. OCD sufferers rejoice!
  7. Discussion topic: Vokrii - Minimalistic Perks of Skyrim by EnaiSiaion Wiki Link CACO patch: https://www.nexusmods.com/skyrimspecialedition/mods/26375 CCOR patch: https://www.nexusmods.com/skyrimspecialedition/mods/19518 Other useful patches: https://www.nexusmods.com/skyrimspecialedition/mods/26278 This is another mod in this author's "vanilla plus" series that is made to work well with Odin. It would cover the perk side of users asking for magic, perks, and more skills. I'm even more curious as to what everyone thinks of this mod than Odin because I'm not completely familiar with all the perk trees. I've had a good read over this mod page and compared it to our Mandate, like Odin, nothing seems out of place. The perk trees that I am familiar with seem to be well overhauled to allow for specific builds. This means players are less likely to be forced to pick unless perks simply because they're an obstacle to a perk that is desired. In this way, related perks seem to be along the same "branch" so all the previous perks would still benefit the player. The perk altering mods we already have in the SE Guide do this same rearranging of the trees they affect, so adding Vokrii would be like expanding this same effect to all perk trees. Vokrii is probably one of the best fits for the Guide that I've seen in a while, but more opinions are needed. As for compatibility, it has all the patches that we'd need already available, and most of those could probably be incorporated into the CR Patches. This mod, like Odin, would like become a hard requirement for the Guide.
  8. Discussion topic: Odin - Skyrim Magic Overhaul by EnaiSiaion Wiki Link Helpful patches: https://www.nexusmods.com/skyrimspecialedition/mods/46445 I'm curious as to what everyone thinks of this mod. Some things users have asked for repeatedly are overhauls for magic, perks, and more skills. We've repeatedly responded with, "we haven't found one that fits Step". Well, I've had a good read over this mod page and compared it to our Mandate. The page had me smiling at points, which meant it aligned with what I would expect something like this to be done for an "enhanced vanilla". This one seems to fit the bill for magic. It... ... provides bug fixes and corrections to malfunctioning aspects of the vanilla magic features/items. ... provides HD asset replacements in the style of the vanilla game. (from looking at the shots) ... improves existing magic content within consistency of the vanilla game. ... its new content is consistent with the game's style and lore, and isn't overpowered. (from what I can tell from reading) ... it's not only geared toward a specific user base. (affects all magic schools equally and consistently) As for mod compatibility, users should remember that Step isn't as concerned with "down the line" compatibility since the Guides are now meant as complete solutions. However, we're not oblivious to the fact users will still install additional mods on top of the Guides. With that in mind, Odin is actually very compatible with other magic overhaul mods that aren't included in the SE Guide due to the Mandate. I did have a look in xEdit to preview compatibility with the current SE mod list, and it seems to need minimal patching. Since we don't have many mods that alter these areas of the game, Odin's main conflict within our mod list is with USSEP, which it should be overwriting anyway. So a bit of patching for Elemental Staffs, CACO, and a few others. Really easy and lightweight, but will probably require becoming a master of the CR Patch; meaning users won't have the option of not installing Odin in their mod lists. With the Guides being complete solutions now, those things shouldn't matter as much, but old habits die hard. I just wanted to put that fact out there.
  9. Discussion topic: Snowy Roads for Snowy Regions by RandomName981 Wiki Link
  10. Link: https://www.nexusmods.com/skyrimspecialedition/mods/19365
  11. Blocking Animation Pack (by 5poiler) This is a possible replacement for Dual Wield Blocking Animations (by Daljo). On the Nexus page for Dual Wield Blocking Animations, the author states: It may be worth taking a look at this replacement, if the author doesn't even recommend his own mod anymore. 😛 Beyond replacing the dual-wield blocking animations in the current STEP mod, this mod also adds new blocking animations for one-handed and two-handed weapons. From the video, it looks pretty neat. I am adding this to my new playthrough in place of the current STEP mod. Edit: FYI - There are two data folders...one for the Dual Wield blocking animation and one for the One-Hand / Two-Hand weapon blocking animations. This makes it easy if you just want to install the dual-wield portion (to replace Dual Wield Blocking Animation by Daljo). However, if you want to install both portions, you will have to open up both file structures completely at the MO install prompt. Shift-click to highlight multiple files, and move all the animations from the one animation folder to the other.
  12. I'd like to recommend this recently-released mod be tested for inclusion in the STEP portfolio. It's pretty phenomenal work. https://www.nexusmods.com/skyrim/mods/82468/?
  13. Hello! Apologies for the "self promotion" but being a huge fan of STEP, I thought this could be of interest. https://www.nexusmods.com/skyrim/mods/58443/? I made a new texture set from scratch, for all non-beast males, using vanilla as the strict baseline. I tried to create the textures as if Bethesda released Skyrim in HD from the get-go. I painstakingly drew every hair by hand, and on the "dirty" version put a lot of effort in to match similar patterns and markings as vanilla, including clumped body hairs. There are 6 variations all together, the default being clean skin with body hair. Have a look and let me know what you think! Patches for popular body replacers are coming, but this was meant to be a "set it and forget it" mod for the vanilla game, without any additional fuss. Thank you!
  14. Recently started doing a full STEP core with most of the STEP extended and some extra mods. When I came across Explosive Bolts Visualized within the core, I realized that my own mod Aesthetic Bolt Quiver might have a place within STEP. However, its installation process was unwieldy and could be prone to user error. After a rebuild of the files to utilize FOMOD installers, I feel that the mod is now in a position to be a possible candidate for STEP. If not the core, then perhaps the extended. The mod hides the normal bolt quiver within the player body on equip and equips an armor piece that looks like the equipped bolt quiver. This effectively removes the unsightly gap that appears when entering 3rd person sneak mode. Extra features include the ability to pick the body slot that the armor piece version of the quiver uses independently for both player and follower(s). A limited number of random NPCs with bolt quivers are supported as well, however, there is no control over body slot assignment for them. There is also the ability to equip on the left hip as well as the standard back position. It includes patches for Explosive Bolts Visualized, XPMSE 3.0+ and Faction Crossbows. There are instructions in the "readme" tab as well as in the download packages that give explicit instructions for Mod Organizer users, Wrye Bash BAIN users along with manual installation. Did not intend to leave NMM users in the dark, but I have not used NMM since profiling was introduced and therefore cannot provide proper instructions to ensure proper ordering of files. NexusMods link: Aesthetic Bolt Quiver
  15. Continuing the "Rustic" fetish... I asked Gamwich to make this retexture last year and he was able too. Nexus page: https://www.nexusmods.com/skyrim/mods/68561/
  16. I have checked the forum and nothing was posted on this release. Its worth including into the upcoming STEP update. Nexus page: https://www.nexusmods.com/skyrim/mods/68493/?
  17. Stunning Statues of Skyrim by AnTiWoMaAgNoT The all-in-one collection of AnTiWoMaAgNoTs statue meshes and textures. All very well done and in a convenient installer.
  18. Langleys Wood Metal and Stone Textures Workshop Stunning quality of work here, still downloading so I haven't compared it to SRO for example but it looks promising. Mod Testing: Recommendations? Neovalen seems to have a good idea of what to use.A few screenshot comparisions? Deathwing's Compares Noble Furniture Bed, Table, Wooden Chairs & Chest Vanilla >> Step (Tobes) >> Langley Linen, Bloody Rag, & Display Case Vanilla >> Step >> Langley Pots, Ladle and Rugs Vanilla >> Step >> Langley https://i.imgur.com/mJGWoPU.jpg https://i.imgur.com/pOyVMH0.jpg https://i.imgur.com/0SlMP35.jpg https://i.imgur.com/RtnaLNL.jpg https://i.imgur.com/ssAwAbT.jpg https://i.imgur.com/alAuPus.jpg Smelter Vanilla/STEP >> Langley https://i.imgur.com/6NF81Tx.jpg https://i.imgur.com/uwA66a6.jpg
  19. https://www.nexusmods.com/skyrim/mods/62506/ "RUSTIC CLUTTER COLLECTION is what is sounds like, a collection of my recent RUSTIC series of retextures of common clutter items in Skyrim." "This collection of my recent Rustic Texture overhauls includes RUSTIC DINNERWARE, RUSTIC POTTERY, RUSTIC SILVERWARE, and a new RUSTIC WINE BOTTLES retexture. 2K and 1K versions available." Sweet mod. Every single one looks great. Definite STEP consideration. Compares for STEP Testing STEP >> Rustic Clutter
  20. Discussion thread: HD Horker by Pfuscher Wiki Link A complete re-work of the Horkers in Skyrim. I personally think these guys look pretty darn good and it's stays with the vanilla style. Marked for Testing. Should be a quick compare.
  21. I have checked the forum twice and nothing related was posted. This is another worthwhile clutter retexture to consider into the latest 2.10.0 STEP Nexus Link: https://www.nexusmods.com/skyrim/mods/66819/?
  22. https://www.nexusmods.com/skyrim/mods/72215/? It seems there's yet another mod that aims to 'fix' the whole Paarthurnax problem. Similar to Paarthurnax Bypass it's fully voice acted but it apparently gives the player more options on how to solve the quest. Looks promising, there is even a compatability patch for Arthmoor's Paarthurnax Dilemma. I'll probably try it out today on a vanilla savegame so I can give some reports on how it works and maybe even provide a short video.
  23. So I just spotted this mod on Nexus, and was curious if anyone in the STEP community tried out this plugin. The Author states "I have been using this for a while now (week+) and seems like game is more stable. Haven't had problems with my save games. Post your results here, it would help. Especially comparisons with and without plugin if you are doing tests. You can turn each individual fix on / off in the SKSE/Plugins/CrashFixPlugin.ini, default settings recommended but if you have problems with something and you know what you're doing you can change. If you want to see exactly what crashes are fixed (with addresses) and a small explanation of my best understanding of the crash then check the INI file. This plugin is meant to fix some common crashes AFTER you have followed STEP guides and sensible modding rules! It does not fix problems that come from modding irresponsibly or conflicts between mods.: He seems to promise a more stable game, and if he truly does speak the truth, It could resolve a lot of common CTD's that many people experience. However, I am skeptical, and wanted to hear the STEP communities thoughts on this plugin. Link: https://www.nexusmods.com/skyrim/mods/72725/?
  24. Paarthurnax Bypass (by Gshinji) This seems like a pretty interesting alternative to The Paarthurnax Dilemma. According to the description/comments, it's got a few advantages over TPD. It's apparently less script intensive, it's got voice acting (though it comes from existing lines for Delphine), and apparently what you have to do to save Paarthurnax only requires you to speak to Delphine. The lines for the player are apparently more in character as well, though that's obviously a bit subjective. I don't have Skyrim installed currently (as I'm waiting for the next version of STEP before I do) so I can't really test this or compare it to TPD, but I thought I would bring it up as a possible alternative to TPD.
  25. Hale - Horse Retexture Nexus: https://www.nexusmods.com/skyrim/mods/39128/? YouTube: a much overlooked retexture, providing the best textures available for horses.
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