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Found 42 results

  1. Discussion topic: Nemesis Unlimited Behavior Engine by Shikyo Kira Wiki Link This mod replaces FNIS and is the tool that seems to support the most mods anymore. I have tested it out with STEP, and I ran into no issues, and it enabled me to try out a few different other animation mods that require it. It is pretty much plug-n-play. I had been having issues while testing with an FNIS generated skeleton where my character would entirely disappear, which I believe to be due to an animation\skeleton bug. It will be difficult to tell if this fixes it, as it was an issue that typically would go away upon relaunch of the game.
  2. Discussion topic: Majestic Mountains - Cathedral Concept by T4gtr34um3r Wiki Link z929669 - Vote for moving to MM default Compares from z929669 Conditions: clear weather, all mod conditions used LODGen applicable to vanilla mountains, MM, MM Darkside, and MM Lightside (so LOD is specific to each of the four sets of screenshots) TOD: noon Coordinates (cow tamriel): Whiterun lookout tower WSW > 35 -16 > -33 -7 > -10 0 Mod build: Step 2.0.0 (dev) Step (vanilla mountains) > MM > MM Darkside > MM Lightside Load up imgbox gallery and cycle through all images to load them. Then use the arrow buttons to toggle back and forth. Images aren't a perfect overlay, due to slight variations in COW positioning but close enough. They can also be examined directly in the spoiler.
  3. Discussion topic: Flickering Meshes Fix by nicola89b and gururaj20000 Wiki Link
  4. Discussion topic: Dilon Vul - DynDOLOD 3D Hybrids by z929669 Formal name: Enhanced Landscapes - Dilon Vul - DynDOLOD 3D Hybrids Wiki Link
  5. Discussion topic: Atlas Map Markers SE - Updated with MCM by Kronixx and kryptopyr Wiki Link
  6. Discussion topic: Better Dyndolod Red Mountain Plume by MrNeverLost Wiki Link
  7. Discussion topic: Detailing the Eldrich - Higher-Res Riekling Architecture by ObsidianStag Wiki Link placeholder
  8. Discussion topic: Fixed Mesh Lighting by Catnyss Wiki Link On the hot files currently, this mod fixes meshes that are too bright in the shadows. Tree portion is incompatible with EVT, but the ice and plant fixes appear to be viable.
  9. Discussion topic: Enhanced Lights and FX by anamorfus Wiki Link Testing Install Core and Exterior options only. Move plugins into Optional ESPs Place in Foundation after Skyrim Realistic Overhaul Disable Whiterun Mesh Fixes & Solitude Mesh Fixes (mostly covered by ELFX) We may want to use the meshes
  10. Discussion topic: Torch Remover by grvulture Wiki Link
  11. Discussion topic: Dilon Vul by kojak747 Formal name (too long!): Enhanced Landscapes - Oaks Standalone SSE - Marsh Pines - Dilon Vul Wiki Link I have been meaning to suggest this mod for the marsh/bog below Solitude. It's vanilla friendly and adds much more realistic trees for a marsh (rather than the same dead pines and reach trees normally placed there). Also see the DynDOLOD 3 hybrids add-on I created for this ... the mod had proper LOD models already, but they were all 'full' trunks, so the add-on eeks out a bit of performance, and the LOD models look a bit better, due to the new templates for use with DynDOLOD 3+.
  12. Discussion topic: ENB Lights for Aetherium Shards by lilum Wiki Link
  13. Discussion topic: Lightened Skyrim by nicola89b and Firegtx Wiki Link This mod sounds like a no brainer to me. Anyone try it yet?
  14. Discussion topic: Iconic's Remastered Paragon Gems Retexture by Iconic Wiki Link Also see: https://www.nexusmods.com/skyrimspecialedition/mods/45761
  15. Discussion topic: Whiterun Mesh Fixes by MrNeverLost Wiki Link
  16. Discussion topic: Markarth - A Reflective Experience by MrNeverLost Wiki Link
  17. Discussion topic: Skyrim - A Mountainous Experience by NeverLost & DuskyB Wiki Link
  18. Discussion topic: Solitude Mesh Fixes by MrNeverLost Wiki Link
  19. Discussion topic: Whiterun Skyforge - Reforged by MrNeverLost Wiki Link
  20. Discussion topic: Enhanced Atronachs - With Levelling and Luminosity by Raxyx Wiki Link This mod is recommended to be used by Enemy (R)Evolution of Skyrim, which is in testing. It mainly appears to make the atronachs scale better as the player levels by increasing their damage output. No longer are Storm atronachs the only viable atronach at the higher levels. I think this sounds like a good improvement upon vanilla based off the description.
  21. This is an LE mod we are using in SE. I propose that we drop this in favor Of the Embers XD textures. See screens on New Thinner Torch and Embers XD
  22. Propose that we drop this mod from SE guide. It is completely overwritten by Ultimate HD Torch. EDIT: I had a version of Ultimate HD Torch that included torch.nif, which is incorrect. Screenshots follow. Note that the flames are largely dictated by the mesh: Ultimate HD Torch + New Thinner Torch + Inferno Fire Effects + Embers HD (Step) Ultimate HD Torch + Inferno Fire Effects + Embers XD (swapping for the Embers XD torch.nif) EmbersXD (all torch assets) I propose we drop this in favor of the mesh used by Embers XD, since the flames look and behave much more believably with that mod's mesh
  23. Discussion topic: Improved Clouds Mesh by TrueDraconis Wiki Link
  24. Link: https://www.nexusmods.com/skyrimspecialedition/mods/19365
  25. Blocking Animation Pack (by 5poiler) This is a possible replacement for Dual Wield Blocking Animations (by Daljo). On the Nexus page for Dual Wield Blocking Animations, the author states: It may be worth taking a look at this replacement, if the author doesn't even recommend his own mod anymore. 😛 Beyond replacing the dual-wield blocking animations in the current STEP mod, this mod also adds new blocking animations for one-handed and two-handed weapons. From the video, it looks pretty neat. I am adding this to my new playthrough in place of the current STEP mod. Edit: FYI - There are two data folders...one for the Dual Wield blocking animation and one for the One-Hand / Two-Hand weapon blocking animations. This makes it easy if you just want to install the dual-wield portion (to replace Dual Wield Blocking Animation by Daljo). However, if you want to install both portions, you will have to open up both file structures completely at the MO install prompt. Shift-click to highlight multiple files, and move all the animations from the one animation folder to the other.
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