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Found 123 results

  1. So, first practical question: how to adapt the System Setup guide? It's quite useful, but I still have to change the links to point to FNV tools (like FNV LODGen instead of xLODGen) and add a stwp where the 4 GB RAM enabler is installed, or FNV will CTD. I can adapt the text as a separate (new) article or I can write something like: "Follow System Setup up to step X, then come back to the FNV guide for further instructions". The first option seems more practical.
  2. @boycad Let's discuss your guide work here. It looks like you want to create an unofficial guide based on your own personal vision. This is totally fine, and you can do that using the Step guide infrastructure. Again, this benefits you and other curators (like us) in the long term. In response to your reply on the wiki: "badges" that I mention have nothing to do with the wiki or Wikipedia. It's just a forum group you would belong to "Fallout4 Curator" that would give you and others that curate FO4 guides permissions to do certain things on the forum and wiki to support that. It is also a label that all members can see so they know that you are an 'authority' on such matters. First step is to create your wiki mod pages as described on all the threads I linked on your wiki Talk page. I am also in the process of creating a guide for curators, but that will take a week or two.
  3. I posted a couple of weeks ago about a STEP SE guide addon. It has developed into a proper STEP build, which is why I decided to start a new topic. This is a guide based on STEP SE and you use it instead of STEP SE. It is in a finished state and I am currently game testing. I will add the guide to the STEP wiki soon, which is as easy as cut and paste some text. It is currently on Github only. On the todo-list: Revisit the animations section of the guide and check out Project New Reign - Nemesis PCEA as well as other animation mods. ___________________________________ Introduction: Welcome to Dread's Skyrim Build Link: https://dreadflopp.github.io/dreadsskyrimbuild/ This guide is a STEP build based on the STEP: Core build. The STEP team has built a base with mods that enhances and fixes Skyrim without breaking the vanilla look and feel. This guides further enhances Skyrim, adds to it and alters elements of it in several ways. The mods featured in this build are chosen to be immersive and realistic. Realistic in a fantasy setting means believable. The mods should feel like they expand or enhances vanilla Skyrim, like they could have been there from the beginning. What to expect Support for the Survival mode from Bethesda Creation Club. HD textures for landscapes, structures and buildings that keeps the vanilla look and feel. HD textures for clutter, armors, weapons other items. Bigger trees for a truly immersive forest. Enhanced visuals with Cathedral Weather, Relighting Skyrim and Luminosity Lighting Overhaul. New unique armors are added to the game. New weapons types with custom animations. More adventures with new quests and new lands to visit. Overhauled cities, towns and villages. Expanded character creation with the CBBE female body with realistic presets. Overhauled character leveling and skill system: Overhauled skill trees with new perks. Overhauled magic with new spells. A new class system. New experience system that encourages exploration. Slower leveling to allow you to experience the dlc-sized added content before maxing out your character. New, tougher bandits and dragons. New NPC's and followers. This build is made to be easy to install No LOOT rules, every conflict is resolved with the patches. Run LOOT and you are done. No bashed patch. All level list conflicts are resolved by the patches. No merging of plugins. Every patch is esl-flagged to make sure the plugin limit count is not reached. Advanced FOMOD installer for the patches. No need to choose which patches to use, the installer does the work for you. Almost all mods are optional All mods in this build are optional, except for: Unofficial Skyrim Special Edition Patch. Cloaks of Skyrim and Winter is Coming. Use them both or not at all.
  4. Discussion thread: Guide:Skyrim SE Display Settings by STEP Wiki Link This thread is for discussion and improvement of Skyrim SE Display Settings on the wiki.
  5. Discussion topic: System Setup Guide Wiki Link Prerequisite guide to installing one of the Step gaming guides (STEP LE / STEP SE)
  6. Discussion topic: STEP Skyrim SE Patches by The STEP Team Wiki Link Mods that are required for the Patches are marked on the Guide by a GREEN indicator at the beginning of the mod's listing. STEP SE CR Patch Reference Document: https://docs.google.com/document/d/1CmUkCGlaWewvqAu6fKdnNKPdrDTTkW6pHgt7wS7OsLg/edit?usp=sharing Included Tweaks Timescale is set to 15 (default 20) Fast travel speed adjusted to match walking speed 40% faster arrow speed vs vanilla for more realistic speeds 50% chance of recovering arrows from corpses (default 33%) NPC greeting distance reduced to reduce random greets from every NPC passed Bump wait times for NPCs to move out of the way have been reduced (default 3.0/1.0, reduced to 0.5/0.5) Bump wait distances have been increased to help those NPC get out of the way (default 75/125, increased 150/250) NPC max-dodge-chance reduced to prevent uncanny ability of enemies dodging projectiles (default 100%, reduced to 66%) Incorporated Mods The mods below have either been 1) incorporated into the STEP Skyrim CR Patch (permissions allowed for this) and are indicated as such, or 2) the edits from the mod were already created from scratch for the Patch via the CK. This means the mods listed below will never need to be installed for the STEP Skyrim SE Guide: Battle Cry Fix (incorporated; thanks NTense!) Don't Talk With Your Mouth Full (incorporated; thanks Whitefang37!) Move it Dammit - for Skyrim Special Edition No NPC Greetings (Special Edition) No Spinning Death Animation Leveled Lists The STEP Skyrim CR Patch now includes merged leveled-lists for the Guide. These merged lists would have been similar to what was being provided by WB. Our merges, however, are addressed by hand and each conflict is checked to ensure only the correct and desired forwards are made vs WB's default output, which is full of issues. What this means is users get a far cleaner (and proper) merge of the Guide's leveled lists vs what can be provided by a tool.
  7. Discussion thread: SSE SkyrimPrefs INI Guide by STEP Wiki Link This thread is for discussion and improvement of the SSE SkyrimPrefs INI Guide on the wiki.
  8. Clear and Present Danger - A guide for modding Fallout 3 This thread is the feedback thread for the Fallout 3 guide that complements EssArrBee's "Fear and Loathing in New Vegas" guide for modding Fallout New Vegas. While Fallout 3 is older, some friends of mine who never played it got interested when they recently bought Fallout 3 GOTY at a Steam sale. I said I would provide them some information on mods and utilities they might want to try. After that, well ... it kinda grew to be a bit more. I looked in detail at the "Fear and Loathing in New Vegas" guide and found to my surprise that many of the better mods available for Fallout 3 and Fallout New Vegas were very similar, and that there were also many new mods for Fallout 3 that weren't available for Fallout 3 the last time I played it in 2010. Since I really liked the style of the "Fear and Loathing in New Vegas" guide, I made a copy and used it as the starting point for the Fallout 3 guide. A lot of the "Fear and Loathing in New Vegas" guide text and structure has been preserved. It is intended to include a set of mods in each category that were a reasonably representative set of the better mods currently available for the associated category, including ones that I (or other participants in this thread) had used and liked the last time playing Fallout 3. I also wanted to include some mods I had never used that seemed quite interesting and worth trying. Of course, since it is an evolving guide there is a lot of flexibility to add and remove mods in the list. There has been a reasonable amount of testing of Fallout 3 with the entire set of mods in the guide loaded, but I wouldn't characterize the testing as extensive. There is still a lot of testing of some of the optional texture especially for clutter and weapons. EsssArrBee has been working lately on evaluating exterior textures choices to try to come with a set with good quality and acceptable performance; this also needs to happen for Fallout 3. Since Fallout 3 is older it may be easier to get good performance; the resolution of the textures and meshes for Fallout 3 are usually not as high as those for more recent games. Many of the initial mods added to the guide are the Fallout 3 versions of mods in the "Fear and Loathing in New Vegas" guide; this simplifies some of the testing needed. There is more detail on this at the beginning of the guide itself. I wanted to have a theme for the guide that is closely related to the Washington DC area, to the Fallout 3 storyline, and to the overall set of Fallout games. My choice was "Clear and Present Danger". Fallout 3 is much less whimsical and more serious than the other 3 Fallout games (and IMO even more dangerous from the outset than the recent Elder Scrolls games), and the Jack Ryan series of books/movies have at least a few good relevant quotes; I'm open to suggestions on supplemental themes. I continue to work on updating the LOOT mod cleaning instructions and Bash tags for the mods in the guide to include in the LOOT masterfile. Since Fallout 3 is old, many mods have ITM and UDR errors shown in FO3Edit. Bash tags are critical in providing the data Wrye Flash needs to provide compatibility among the varied mods included in the guide. With the proper Bash tags and existing compatibility patch mods, it doesn't look like much will be needed in any manual merge patches - at least among the mods in the guide that are not marked as optional. Wrye Bash is also being expanded and evolved to include the Fallout 3 and NV games, and eill eventually replace Wrye Flash for use with the Fallout games. This is the feedback thread, so look and see what you like and don't like and what's missing and comment. Fortunately here on the STEP forums there are always lots of useful comments and feedback. If you have troubleshooting questions or comments please enter these in the "Support" thread. If you want to suggest mods to add to the guide please enter these in the overall STEP "Mods" thread, using the Fallout 3 tag to identify the mod. I'll update this post as the guide moves forward, adding comments on some of the issues that seem to be of most interest.
  9. Discussion topic: AI Overhaul by SpiderAkiraC Wiki Link
  10. Discussion topic: GIST - Genuinely Intelligent Soul Trap by opusGlass Wiki Link
  11. Discussion topic: Hunters Not Bandits by raccoondance Wiki Link
  12. Discussion topic: 1st Person Candlelight Fix by Savaas Wiki Link
  13. Discussion topic: Tempered Skins for Males by traa108 Wiki Link
  14. Discussion topic: Simple Children LE by Tetchystar Wiki Link
  15. Discussion topic: Sound Hammering Sounds by sialivi Wiki Link
  16. Discussion topic: RUSTIC SPRIGGAN by Gamwich Wiki Link
  17. Discussion topic: RUSTIC DRAGONS by Gamwich Wiki Link
  18. Discussion topic: RUSTIC DAEDRA by Gamwich Wiki Link
  19. Discussion topic: RUSTIC COOKING STATION by Gamwich Wiki Link
  20. Discussion topic: RUSTIC AZURA'S STAR by Gamwich Wiki Link
  21. Discussion topic: RUSTIC AMULETS by Gamwich Wiki Link
  22. Discussion topic: Realistic HD Woodcutter's Axe by HalkHogan Wiki Link
  23. Discussion topic: Rally's Hooks and Saws by Rallyeator Wiki Link
  24. Discussion topic: Rally's Hanging Moss by Rallyeator Wiki Link
  25. Discussion topic: Metallurgy - Ingots Ore and Veins HD by fadingsignal/Xyberbat Wiki Link
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