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Nexus Mods

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Found 643 results

  1. Discussion topic: Skyrim SE Improved Puddles by PCG4m3r Wiki Link
  2. Discussion topic: Realistic Water Two by isoku/SparrowPrince/TechAngel85 Wiki Link
  3. Discussion topic: Footprints by jonwd7 Wiki Link
  4. Discussion topic: Vokrii - Minimalistic Perks of Skyrim by EnaiSiaion Wiki Link Accepted for v2.0.0 CACO patch: https://www.nexusmods.com/skyrimspecialedition/mods/46476 CCOR patch: https://www.nexusmods.com/skyrimspecialedition/mods/19518 Other useful patches: https://www.nexusmods.com/skyrimspecialedition/mods/26278 This is another mod in this author's "vanilla plus" series that is made to work well with Odin. It would cover the perk side of users asking for magic, perks, and more skills. I'm even more curious as to what everyone thinks of this mod than Odin because I'm not completely familiar with all the perk trees. I've had a good read over this mod page and compared it to our Mandate, like Odin, nothing seems out of place. The perk trees that I am familiar with seem to be well overhauled to allow for specific builds. This means players are less likely to be forced to pick unless perks simply because they're an obstacle to a perk that is desired. In this way, related perks seem to be along the same "branch" so all the previous perks would still benefit the player. The perk altering mods we already have in the SE Guide do this same rearranging of the trees they affect, so adding Vokrii would be like expanding this same effect to all perk trees. Vokrii is probably one of the best fits for the Guide that I've seen in a while, but more opinions are needed. As for compatibility, it has all the patches that we'd need already available, and most of those could probably be incorporated into the CR Patches. This mod, like Odin, would like become a hard requirement for the Guide.
  5. Discussion topic: More Informative Console by Linthar Wiki Link
  6. Discussion topic: Odin - Skyrim Magic Overhaul by EnaiSiaion Wiki Link Helpful patches: https://www.nexusmods.com/skyrimspecialedition/mods/46445 Testing: Disable Modern Brawl Bug Fix, as this mod includes that. I'm curious as to what everyone thinks of this mod. Some things users have asked for repeatedly are overhauls for magic, perks, and more skills. We've repeatedly responded with, "we haven't found one that fits Step". Well, I've had a good read over this mod page and compared it to our Mandate. The page had me smiling at points, which meant it aligned with what I would expect something like this to be done for an "enhanced vanilla". This one seems to fit the bill for magic. It... ... provides bug fixes and corrections to malfunctioning aspects of the vanilla magic features/items. ... provides HD asset replacements in the style of the vanilla game. (from looking at the shots) ... improves existing magic content within consistency of the vanilla game. ... its new content is consistent with the game's style and lore, and isn't overpowered. (from what I can tell from reading) ... it's not only geared toward a specific user base. (affects all magic schools equally and consistently) As for mod compatibility, users should remember that Step isn't as concerned with "down the line" compatibility since the Guides are now meant as complete solutions. However, we're not oblivious to the fact users will still install additional mods on top of the Guides. With that in mind, Odin is actually very compatible with other magic overhaul mods that aren't included in the SE Guide due to the Mandate. I did have a look in xEdit to preview compatibility with the current SE mod list, and it seems to need minimal patching. Since we don't have many mods that alter these areas of the game, Odin's main conflict within our mod list is with USSEP, which it should be overwriting anyway. So a bit of patching for Elemental Staffs, CACO, and a few others. Really easy and lightweight, but will probably require becoming a master of the CR Patch; meaning users won't have the option of not installing Odin in their mod lists. With the Guides being complete solutions now, those things shouldn't matter as much, but old habits die hard. I just wanted to put that fact out there.
  7. Discussion topic: Scrambled Bugs by KernalsEgg Wiki Link For testing, set INI: FixAbilityConditionBug.Enabled, and modify the setting in BugFixesSSE.config.txt to 'false'. If this mod is accepted, then this will be the guide config. This mod introduces engine bug fixes. Some are integrated in the current SE guide, but some aren't too. What I'm more interested at, is the 2nd enchantment effect bug fix. Also, the perk entry point bug where if you 2 apply-on-hit effects only 1 will work, this fixes it. It's against the guidelines to repeat the mod description, but please take a look at the mod page and check out the things it fixes.
  8. Discussion topic: Spell Perk Item Distributor by powerofthree Wiki Link Accepted for v2.0.0 A helper resource for modders which allows them to support files for distributing mod-added perks, spells, etc. to NPCs at game start.
  9. Discussion topic: Simple Offence Suppression by powerofthree Wiki Link Accepted for v2.0.0 Fixes the accidental hits to friendlies and neutrals during combat. Ya'know...when those vamps attack the town and you try to help the guards, but you hit the guards by accident and land in jail...or dead. This fixes that mess...just don't keep hitting them.
  10. Discussion topic: Enemy (R)Evolution of Skyrim by Mangekyoumadara1987 Wiki Link Accepted for v2.0.0 This is a mod...more patcher...that helps distribute mod-addon perks, spells, and more to NPCs at game start.
  11. Discussion topic: 3D Snowberries HD Texture Option by tritonforge/ Wiki Link Propose we adopt this and the base mod below for SE Guide (> 1.0.0) Also see:
  12. Discussion topic: Battle-Ready Candlelight Fixes by ThatSpartacusGuy Wiki Link Accepted for SE Guide (> 1.0.0) This mod does what 1st Person Candlelight Fixes does and also removes the particle glow and adjusts the candle placement, which are both arguably fixes, too. Need someone to test out in game and provide screens compares against Step default.
  13. Discussion topic: XP32 Maximum Skeleton SE - Fixed Scripts by foreverphoenix Wiki Link
  14. Discussion topic: Simple Children by Tetchystar Wiki Link Rustic Children (current STEP) > Simple Children Review: This is the mod I was using for my personal Guide. I think it's close enough to vanilla that it can be considered for STEP and is a large improvement to the children. It actually makes the children look like the fit into the game and could grow up to be the adults we're used to seeing. It will use whatever clothing, eye, and hair textures are installed, meaning they are the same as you'd see on the adult NPCs. Rustic Clothing is included in the Guide for their outfits. Finally, the most obvious thing is that this makes children more unique. No more potato-head copies of children running around! Obviously that comes with some necessary artistic deviation, however, this is the only mod that really feels like it got it "right". There is a bug in the mod at the moment. It is simply an error that needs to be removed from the mod due to an USSEP update. Instructions for fixing it are not any more complicated that cleaning the master files...less so, actually. Else there is a mod available that patches it until the author returns to update the mod.
  15. Discussion topic: Enhanced Vanilla Trees SE by SomeRandomGuy83/TechAngel85 Wiki Link
  16. Discussion topic: aMidianBorn Book of Silence SE by CaBaL Wiki Link
  17. Discussion topic: Dragonbone Mastery - Weapons Retexture by Nazenn Wiki Link
  18. Discussion topic: Gemling Queen Jewelry SE by Saerileth/lordjoseph7 Wiki Link
  19. Discussion topic: Embers HD by mindflux/artem1s Wiki Link
  20. Discussion topic: Detailing the Eldrich by ObsidianStag/rickard Wiki Link
  21. Discussion topic: 3D Snowberries by wSkeever/wankingSkeever Wiki Link Propose we adopt this and the add-on mod below for SE Guide (> 1.0.0) Also see: This is a new mod I just stumbled upon, by accident. I haven't tried it yet, I just got my new monitor and I haven't finished modding my SSE yet. I do not know about the impact performance on low end machines either. I'm posting it here for people to try, and maybe, eventually, submit a STEP proposal to be included in the guide, if it's aesthetically pleasing and within the mandate of S.T.E.P., of course. 🙂
  22. Discussion topic: 3D Junipers - Trees and Berries by wSkeever Wiki Link Accepted for SE Guide (> 1.0.0) Vanilla > Step > 3D Junipers Vanilla > Step > 3D Junipers
  23. Discussion topic: No Grass in Objects by meh321 Wiki Link Accepted for next SE guide version (> 1.0.0) Prevents grass clipping through most objects. Mod performs a raycast in-game from each position where grass is located and if it detects a collision with another object then it doesn't place grass at that point. Needs .Net framework but that's already a requirement for MO2. OCD sufferers rejoice!
  24. Discussion topic: Majestic Mountains - Cathedral Concept by T4gtr34um3r Wiki Link
  25. Discussion topic: Blended Roads by T4gtr34um3r Wiki Link
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