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Nexus Mods

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  1. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. Installation and Setup Download xLODGen beta 77 - based on 4.1.3f Unzip into a dedicated folder outside of any game and Steam folders or special Windows folders like Program Files. (Pro users can merge with existing xEdit installation. Make sure to overwrite older LODGen.exe/LODGenx64.exe TexConv.exe/TexConvx64.exe in Edit Scripts. All other files with the same filenames are the same as the latest version of xEdit.) Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Use this if a mod manager with a virtual file system (like MO) is used. Do not generate into any game or any mod manager folders that are part (direct or indirect) of the virtual file system. Requirements Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which xLODGen.exe (x86) or xLODGenx64.exe (x64) is used. RTFM and Share Results See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). However, these tools provide more options and higher resolutions (use the x64 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now. Check out the thread xLODGen Terrain Settings Compare. Also refer to any modding guide which has a list of relevant mods close to your load order. The object and tree LOD generation is the same as the current versions of xEdit / xLODGen. Refer to their respective descriptions and explanations. Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation. First Time Here are suggestion to start without going crazy and that should be quick enough to generate: Set quality of meshes for LOD4 to 5 and then +5 for each next level. Or just set levels 8/16/32 to 10. Check protect cell borders (yes it fixes the ugly terrain drops at outer cell borders that still exist in Fallout 4). Use the max vertices setting only if you want to hard limit max file size. In Skyrim Special Edition or Skyrim VR, if you notice terrain briefly flickering when new areas are loading in, set [Display] bEnableLandFade=0 in Skyrim.INI Set Optimize Unseen to off for LOD4 for first generation. Start experimenting with a value of 550 with a quality setting of 10 or lower for LOD32 (used for map) and compare coastlines and file size to other settings. To quickly generate terrain LOD meshes just for the map, check only terrain LOD Meshes, check the Specific Chunk checkbox and set drop down to 32. Leave SW fields empty for complete map or set SW cell coordinates to same values as a *.btr filename to test a specific area with lots of water, river etc. Set texture sizes to 512 for a start. Larger sizes and large world spaces will take a considerable time (like 15 to 30 minutes or more easily). Each higher resolution means quadruple the work. Use DXT1 for diffuse and 565 (DXT5 if on Windows 7) for normal maps. If generating for Skyrim Special Edition use BC7. Uncheck mipmaps, raise steepness and Bake normal maps. For now, leave the Brightness, Contrast and Gamma at 0 and 1.0 respectively. It seems that only Skyrim CK and Skyrim SE CK are manipulating the intensity of the textures to adjust for the noise.dds and the god awful "improved" snow shader of Skyrim SE (just turn that thing off, really). If textures seem too dark in the game, brighten the noise.dds instead or vice versa. That way you can get perfectly matching LOD textures that look just like the textures in the loaded cells. For Skyrim a good average color of the noise texture seems to be around #C0. See below for a couple noise texture downloads. If you want to test larger texture sizes, use the chunk option to limit the number of textures that need to be generated. For example, check [x] Specific chunk, leave the drop down empty and set WS to the lower left cell coordinate of an 32x32 area, like 0, 0. It will then generate all textures up to 31,31. Not all worldspaces have their origin at 0,0 so you will have to check already generated meshes/texture filenames for their lower left coordinates. Recommended Optionals TES5-Terrain-Tamriel.esm, SSE-Terrain-Tamriel.esm TES5-Terrain-Tamriel-Extend.esm, SSE-Terrain-Tamriel-Extend.esm - These extend the sea of ghost further to the north (see screenshots) SSE-Terrain-Tamriel-Full-Extend.esm - Entire map from -96,-96 to 95,96 with northern ocean extension. Useful for mod authors. Put in game data folder obviously. Adds back terrain for Skyrim (Tamriel worldspace) at the outer edges so there is no missing terrain meshes/textures when generating terrain LOD for Skyrim. Load as early with lowest priority as possible, so that any other plugins overwriting or adding land records or cells with the same coordinates take precedence. Only required to be loaded when generating terrain LOD. No harm done when loaded in-game but typically the player can not get close to these areas. There are no effects outside the far away added cells. Noise Single color flat noise, Adjusted vanilla noise, HD Terrain Noise Texture SE Examples for Skyrim. Install to game folder like any other texture mod. The noise texture is applied in-game on top of terrain LOD textures, so no effect for LOD generation. Only the red channel is used in case the textures is not a grey channel format. MipMaps are ignored. The textures is tiled 3x3 per LOD quad, e.g. for LOD level 4, the noise texture is repeated 3 times to cover 4 cells, for LOD level 8, the noise texture is repeated 3 times to cover 8 cells and so on. Test-Terrain-Tamriel.7z For testing terrain LOD distances. Plain color terrain LOD textures for Tamriel with coordinates for every LOD quad. Green for LOD 4, yellow for LOD8, blue for LOD 16 and red for LOD 32.
  2. Mod Source: BethINI by DoubleYou Wiki Link BethINI STEP Wiki Link BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda. It currently supports Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4. It arose out of my research into the Skyrim INI files over on STEP. Why You Need This There are many advantages to using BethINI: 1. It automatically reorders your INI files into a sensible order, making them much easier to navigate for manual tweaking. 2. It automatically fixes common errors, including some that can cause CTDs. 3. It automatically detects mods you have installed and makes changes recommended by the mod authors where deemed appropriate. If your mod or a mod you know of requires such support, please contact me, as this is the easiest thing in the world to implement. 4. It's presets are superior in graphical fidelity and performance (95% of the time) to the official presets one can create via the game launcher. 5. It allows for the modification of more settings than is accessible via native game settings, and provides explanation for each setting and what it does. 6. It automatically backs up your INI files. 7. For Skyrim, it automatically configures the Creation Kit to support multiple masters and any installed DLC, if enabled. TL;DR BethINI fixes your INI files and lets you tweak your INI files to improve performance and quality. Installation: BethINI is a portable application. You can run it anywhere. Simply extract and run. Do NOT run through Mod Organizer! Recommended usage: 1. Please do not delete your INI files prior to running this! 2. Run BethINI 3. Mod Organizer users should go to the Setup tab and select the profile they wish to use via the ''INI Path'' setting. Your profiles should be autodetected. It is highly recommended to close Mod Organizer if open. 4. Click Default. This will refresh your INI files to the default state. 5. Original Skyrim ENB users should tick the ''ENB Mode'' checkbox. This does not apply to users who ONLY use the ENBoost portion of ENB. This should be autodetected, so if you are unsure, leave this alone! 6. Click your desired preset. 7. Tick the ''Recommended Tweaks'' checkbox to apply tweaks recommended for all users. 8. Click the Save and Exit button. Testimonials FAQ Q: The program will not load. The cursor spins, but the program does not load and the process is not created. A: Add BethINI.exe to your antivirus exclusion list. Q: Virus! A: False positive. See the VirusTotal report. Q: Should I delete my INI files before running this? A: No! Indeed, it is likely the game launcher shall kill your INI files if you do this! Q: Why is my savegame crashing? A: Not all INI settings can be changed mid-game (e.g., uGridsToLoad). If you used some bad INI tweaks (e.g., Ewi's INIs) on a save, they can cause your save not to work with good INIs. Either copy some of the problematic lines back into your INI, stick the old INIs back, or start a new game. Q: Does it work with ENB? A: Yes! Skyrim users can simply tick the ENB Mode checkbox (should be autodetected) to ensure that all necessary tweaks are applied. ENB users of other games may need to check to make sure that they haven't accidentally disabled any necessary settings (as I currently don't know what settings are necessary for the other games, as I haven't used them. Sorry.) Q: If I use ONLY the ENBoost part of ENB, do I need to tick the ENB Mode checkbox? A: No. Again, this should be autodetected. Q: I get an error when I start the game that says, "failed to initialize renderer." A: Your screen resolution is incorrect. Please change your resolution to one that your monitor supports. Custom resolutions can be manually typed into the Resolution box. Q: I want to go back to the way my INIs were before I used BethINI. Is that possible? A: Simply go to the setup tab and select "Before BethINI" in the "Restore Backup" dropdown.
  3. Hi all, I have faced a really weird issue while running F:NV with ENBoost (just the VRAM tweak, no effects installed) and SMAA injected. Besides the weird anti alising on distant object while moving, which, as far as I know is to be expected for this particular game, I discovered that foliage is extremely pixelated and ugly, as if not rendered properly. See for yourselves: Here are my ENB settings: [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=true DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=true ReservedMemorySizeMb=256 VideoMemorySizeMb=16320 -->(I have 16 GB RAM, 8 GB VRAM) EnableCompression=true AutodetectVideoMemorySize=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 AddDisplaySuperSamplingResolutions=false [ANTIALIASING] EnableEdgeAA=true EnableAccumulativeAA=false As already mentioned, I inject SMAA Standalone as a proxy. I have disabled AA, anisotropic filtering and water-what's-it in fallout.ini, as per instructions. Please tell me whether it's a normal effect of using ENB on Fallout's enjine, or something's wrong with my setup. Also, is it possible to improve the AA by forcing supersampling through Radeon Crimson while using an ENB, without negating its effects?
  4. Hey guys, I just finished installing New Vegas using Qolore7's guide: https://wiki.step-project.com/User:Qolore7/Viva_New_Vegas All I changed from the guide was replace SafeAutosave with CASM, installing Aptoms Legion Retextured instead of Legion Will Ryse and adding Less Empty Primm - A Primm Town Overhaul. None of these changes should affect my current problem. When I explored Goodsprings I discovered that the dirt surrounding the empty grave was shiny: Afterwards I discovered that the rubble in the wrecked houses in Goodsprings had the same dirt texture: This didn't seem to affect all the wrecked houses, the wrecked house between Victor's shack and the schoolhouse had the regular texture: My mod list My load order
  5. Setup up a Fear and Loathing version last December and only started playing a couple of days ago. Decided to take a gander once more at the guide and more specifically the MCM settings recommended, and noted that she/he recommends a perk per level. Welp. I am Level 7 and gots 3 perks, when presumably I should have six starting from level 2. Is there a way to either respec later in the game or can I somehow bring up the perk menu thrice and just give myself the perks...? ...its possible this may be a rather silly question for this forum, my bad, I run a truncated internet setup which doesn't even have a search engine(yes, really, self-discipline reasons), thought I would try asking here.
  6. I did a complete fresh install of FNV in which I have my steam folder/s on my E drive and I cant even start up the game normally through the default .exe; I don't want to proceed with the Fear & Loathing in New Vegas (Fallout NV) guide until I am able to fix this as I don't want to screw anything up, I tried doing an initial start-up right after installing Mod Organizer as the linked video in the guide said it was required to start up the default NV.exe for all the features to load and work; I have also searched this problem online on multiple forums without any soulution to my personal problem. Please help.
  7. When I install AWOP is there supposed to be some kind of FOMOD. I'm following a New Vegas guide over at Gopher Vids and the Mod guide author instructs to do this (AWOP Patches: Install the NVR3 patch, the Russell patch and the JIP CCC patch from the AWOP Patches FOMOD, then install the AWOP + WMX + EVE All DLC ) When I install AWOP with Mod Organizer no AWOP FOMOD appears. I've never installed AWOP before so I'm a little lost with this one. DOH! AWOP PATCHES FOMOD....suppose I should learn how to read again.
  8. Hey! Been downloading the STEP guide so far no problems, but I noticed that Realistic Wasteland Lighting Enhancement Has been deleted, so I was wondering if there is another mod out there I can get that has the same effect or release just for the purpose of Fear and Loathing Guide. Thanks! Have a good one :)!
  9. It's not a problem. How to locate an item in New Vegas? E.g. I installed cyberware from Project Nevada a lot later and I had to Google the GRX implant of OWB where someone suggested it could be found with GECK. Is it possible to do it maybe with xEdit?
  10. Whenever I see an npc move or run and look at their sides, it looks very choppy and for some npc's some of their movements are so choppy that every few steps they take, they instantly lag back and forth....So far I have been using the casm mod with MO so far and nothing else.... Specs: i5 4460 r7 250x 12gb of ram
  11. So I came across some cool news recently that there is quite a bit of work being done for Fallout versions of Interesting NPCs for both Fallout 3 and New Vegas. They're all modular currently, and are pretty impressive as you'd expect from the Skyrim version. Since they're not released on nexus yet, I thought I'd post in this subforum instead of the mod subforum. Here is the link to the Fallout subforum with some gameplay videos and trailers. https://3dnpc.com/forums/forum/fallout-mods/
  12. Hello I've been looking for a while to find anything about this issue, aside of people saying its commin with enbs. Finally decided to make a post and see if there is some avaliable solution. Whenever I play Fallout New Vegas with EBN on, I am experiencing short white screen flashes, it only happens outdors, and only when opening some containers, looting enemies, using pip-boy etc. Screen just flashes white for like a milisecond, and goes back to normal. I read that some people have it gray or black, and that it is common, but never found anything pointing out at possible issues. At first I thought it might be some mods I was using, tried on a clean installed game, still same. My PC specs (in case it might be helpful) i5 4670k @4.2Ghz GTX 970 (newest drivers also using geforce experience) 8gb RAM @2400Mhz (xml)
  13. Hello STEP! I have a problem with New Vegas/Fear n Loathing with a 360 Controller. At first I was unable to switch from 1st to 3rd person camera views. Now the "wait" menu won't come up and I am unable to wait. Both Problems are not solved yet. I have gone threw many threads and found some solutions that don't work for me. But I believe the Mods in the Fear and Loathing are interfering somehow. I am NOW downloading a Pinnacle Profile for Project Nevada. Testing that now. Thank You for your Time 😄
  14. First things first, would like to greatly compliment on fear and loathing guide posted on this little corner of the web - it's made my experience complete. However, i've decided to move a little beyond that and have installed UHQ Terrain (which is a bit overdose, but well, it runs) over suggested texture packs aswell as changed nevada skies (I do prefer more consistent look) to RWL. Anyway, i was not happy with a picture aswell as not happy with ENB presets that have been published on Nexus. So i decided to make my own tweaks and share it here, well i hope you dont mind that. Any feedback is hightly appreciated, thanks you. https://www.nexusmods.com/newvegas/mods/61162/?
  15. So I made a posts a while back about this on the Nexus and no one responded, but anyway MO is adding New Vegas mods to the wrong category. Everything works fine it's just annoying. This only happens with New Vegas. I've tried reinstalling both New Vegas and MO. OS: Windows 7 Home Premium 64 bit Mod Organizer version: 1.2.18
  16. Since I haven't gotten satisfactory AA with ENB and am not sure its worth the tradeoff for Fallout, I've been looking at hardware effects. I've found AO can be forced with Nividia Inspectorby setting the "Ambient Occlusion compatibility" to: 0x00000003: for Normal AO 0x00000005: for HBAO+ (https://www.geforce.com/hardware/technology/hbao-plus/technology) Under the Common section, set Ambient Occlusion setting: Performance (for AO) or Quality (HBAO+) Ambient Occlusion usage: Enabled I just thought I'd mention it in case people want to try.
  17. I've been using Fallout Wikia as my goto source of Fallout documentation, is there a better site? By better I mean more closely follows Fallout lore or provides detailed back story information, not whether the layout or format is better. Thanks in advance.
  18. Hey does anyone know of a mod for either of the Fallout games that provides extended information about objects under observation in the console window? In Skyrim there are plenty of mods to add to the already improved information provided when you use the console to examine objects. Oblivion has the really useful FormID Finder by Asesino, but I can't find anything for the Fallout series. The other day I was trying to find what was missing when a dead slave in the RobCo carpark had a large missing mesh ! on him. My character also had one, but I didn't see that immediately. I managed to rectify that so that isn't the issue. Any other suggestions on providing more info to troubleshoot mods in game will also be helpful.
  19. In the course of my examinations with the default settings of the various games that are catered for by MO, Fallout[3,NV], Oblivion & Skyrim. I created the full ini files with the saveini command and then combined & sorted them to see which game engine uses it. Doing this I found bDisplayLODBuildings was listed twice in the FalloutNV ini, first with a setting of 0 and then 1. This setting is also within the same section: [LOD] so it isn't a case of same name but different section. There are a lot of cases of that and this is slowing the detection work somewhat. So what I would like to know is: Is my Fallout.ini created correctly? Could anyone else check their ini and verify this for me? Thanks in advance.
  20. Hello STEP Acolytes! On my first and second runs with Fear and Loathing I recieve the error: "Flashlight Version Error - There seems to be a problem with the HUD files. If you are using iHud, make sure you reinstall Flashlight NVSE after activating iHud." iHUD and Flashlight nvse both show up without problems but When I access the flashlight menu in MCM I recieve that error. I am still able to access the settings for both. On 1st run: I saw the Flash Light on the shelf in the Doc's home but did not pick it up and Test it out. On 2nd run: Went threw ALL menus and settings again, to see if any errors popped. After section "User Interface" =No problems except for error listed above. Was planning on ignoring this for now and see what happens after everything is said and done. Going to start a new game right now and pick up the flash light and see what happens 😛 I followed the Fear and Loathing STEP guide Verbatim. Great guide btw 😄
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