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DoubleYou

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About DoubleYou

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    DoubleYou#5815
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    DoubleYouC

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    He/Him/His/Himself
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    SkyUI

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  1. Two issues I found for the experimental Fallout 4 TexGen when creating the Barn mini-atlas, likely both linked to the fact the source texture requires the use of a Copy file to fetch the correct normals/speculars: Specular maps not named the same as the diffuse texture do not seem to copy using the Copy text file used previously only for normal maps. In this case specifically, PierShacksSiding03TwoWideRed_d.dds maps to PierShacksSiding03TwoWide_n.dds (which copies correctly) and PierShacksSiding03TwoWide_s.dds (which is labeled missing). The rotated texture, PierShacksSiding03TwoWideWhite_d.dds, similarly maps to the same normal and specular textures as the red variant. The output texture doesn't display the correct normal or specular texture for this. Strangely, this isn't reported as missing. I made several temporary textures to map this texture, so it's possible I've gone above and beyond what I "should" be doing here. The output diffuse matches perfectly, however. Logs, configs used, and generated vanilla DLC03Barn01LOD for reference. https://mega.nz/file/8cB3kCCR#6idOO3alx4K9OT6UfMh9HGGfrWlu6K0d_O3lKY0a51M
  2. Reduction of the crown may or may not be essential. It depends how high-poly the tree is already, and how the crown is structured, and how sensitive you are to performance. Anything over ~1000 triangles in LOD is generally going to be expensive performance wise. Always aim for as few triangles as possible without causing issues with tree pop in/out. Optimization of the alpha of the crown texture can significantly impact pop in/out as well.
  3. Hybrids are made by splitting the crown from the trunk and making a billboard of the trunk that gets attached to the crown. @z929669 made a guide for how he creates the 3d hybrids here: https://stepmodifications.org/wiki/Guide:Creating_Tree_LOD_Models If you use Decimate, it will, like you found, just make an ugly model. If you want to optimize the trunk for 3d, it is probably easiest to rebuild it using a triangular or similarly low poly trunk shape, and uv-ing the trunk texture to it. Typically it doesn't matter too much for trunks, as the crowns are more visible for most trees, which is why it is easier to just let it be a billboard. However, some trunks, especially on dead trees, are better 3d. For crowns, it depends how the texture is setup and the model built, and may be easy or difficult depending on this.
  4. Is it possible to rotate a texture for TexGen? I have a set of wood planks texture that the original texture is at a 90° rotation versus the LOD texture.
  5. Thanks! Will test when I get the chance.
  6. Type the following into the in game console and report the result. @mooit getini "uLockedObjectLOD:MapMenu" I have seen cases where this ini setting can block lod from loading if set wrong for the given lod setup. If the result is 32, ensure that you set up DynDOLOD to generate level 32.
  7. You forgot to add NiAlphaProperty most likely.
  8. I like the look of this mod, but I feel like the author has explicitly banned my adding it to our guide with this line: I suppose I might ask the mod author for clarification, but if I ever do decide to create a Wabbajack or Collection or similar from the guide, I would be in violation of this line. Therefore, I have decided to drop this mod from testing.
  9. I like the look of this mod, but I feel like the author has explicitly banned my adding it to our guide with this line: I suppose I might ask the mod author for clarification, but if I ever do decide to create a Wabbajack or Collection or similar from the guide, I would be in violation of this line. Therefore, I have decided to drop this mod from testing.
  10. I expect that the Synthesis ItemAutoTagger will provide this automatically.
  11. I wouldn't say there is a best program for this. You need multiple tools in order to make trees for Skyrim. You will need to create 3d texture assets, probably at least two: a bark texture and a branch texture. Then you will need to make a 3d model that uses those assets. Then you will need to export that model in some manner to NIF format so it can be used by Skyrim. You will need to use Nifskope to edit and tweak the NIF to the necessary format. 3d modeling programs are typically Blender/3DS Max. There are also specialized tools such as SpeedTree. There may be others that people have used. Do note that I have never actually made a tree for Skyrim. I've only ever made LODs for pre-existing tree models.
  12. With this kind of update, it is impossible to predict. Some mods may even never be updated.
  13. This mod contains a plugin INI that contains some changes to decal display settings that may be rather high, but probably unlikely to cause a major performance impact. They're likely unnecessary for this mod to function, however.
  14. Going through the installer, it appears that DefUI is probably not required for the icons, as it has option for FallUI, which we're using.
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