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DoubleYou

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Everything posted by DoubleYou

  1. Discussion topic: Daytripper 4 by mith077 Wiki Link Keeping an eye on this for now. Currently most of these are for the VR version of the game, but it may be possible that a good thing is added to this for flat.
  2. Discussion topic: MiniBuff AE (F4SE) by TheGamerX20 Wiki Link Buffout 4 equivalent for AE for the moment. We'll need to track to see how this shakes out between the people collaborating on updating these core mods for AE.
  3. Discussion topic: Escape Freeze NG (F4SE) by TheGamerX20 Wiki Link Works on AE.
  4. Discussion topic: Sound Condition Fix by Lee3310 Wiki Link
  5. It seems like Azurite is closer to vanilla colors than Cathedral now. Clouds are significantly different in many shots. Fog is thicker or thinner in different shots. My biggest concern is that rainy weather is significantly brighter. I don't know if that cannot be in post-processing.
  6. Works perfectly.
  7. Bethini presets are not the same as Vanilla presets. In addition, in order for the advanced level of tweaking to work, it sets all the Quality settings to Ultra and modifies the actual quality settings in the Ultra.ini to align with the desired values. The in-game quality options just set which of those ini files to pull values from. It doesn't actually affect the quality but rather where the real quality ini settings are read.
  8. I recently had a user on Discord use TexGen for Fallout 4 who decided to set the output path to the root of their drive containing all their gaming files, thinking it would be easy to grab the output files from there. This naturally was not expected, as TexGen expects an empty folder, and it deleted all the files off their drive when they chose the zip and exit option, leaving behind an empty $RECYCLE.BIN and their TexGen_Output.zip. Perhaps you could add a dummy check to warn users before this happens? I was able to reproduce and can send a log if you want, but they are not very useful at this portion: [05:05] Exit TexGen, zip and exit, check log or restart? [05:08] [1B54] [TMessageDialog.Dialog] <Debug: Gathering> [05:08] [1B54] [TMessageDialog.Dialog] User says "Zip and Exit" [05:08] User says "Zip and Exit" [05:08] [BA5C] [TArchiveThread.Execute] Creating R:\Game Tools\DynDOLOD Alpha\Edit Scripts\Export\TexGen_Output.zip [05:08] Creating R:\Game Tools\DynDOLOD Alpha\Edit Scripts\Export\TexGen_Output.zip [05:11] [1B54] [dynRenameFile] Renaming R:\Game Tools\DynDOLOD Alpha\Edit Scripts\Export\TexGen_Output.zip to M:\TexGen_Output.zip [05:11] Renaming R:\Game Tools\DynDOLOD Alpha\Edit Scripts\Export\TexGen_Output.zip to M:\TexGen_Output.zip [00:00] [87E4] Forced
  9. Discussion topic: Terrain Freckles Be Gone by DoubleYou Wiki Link New replacement noise and detailnormals textures. This should replace FAR since it was removed.
  10. I have never heard of this issue. I don't know if ini tweaks can solve.
  11. One thing I learned from another Linux modder having trouble lately was to launch Wine under Windows XP 64bit mode seems to fix a bunch of random issue for them.
  12. Discussion topic: Landscape Textures Overhaul by nigeez Wiki Link The mod's screens make this look like it is very vanilla style friendly. Parallax support is a plus, but not necessary for usage.
  13. Well, that indicates no errors with the program. I would guess an overaggressive antivirus is closing the process.
  14. You can just pastebin it.
  15. There were some reports of this mod causing crashes, so keep in mind when testing. It's probably PEBKAC.
  16. Discussion topic: Whose Quest Is It NG by TheGamerX20 Wiki Link
  17. Yes, Bethini does allow you to modify Havok FPS fMaxTime but SSE Display Tweaks has a better, dynamic implementation that auto calculates based on current framerate.
  18. The game does not handle framerates above 60fps well, which causes the carriage ride to be funky. You need to use SSE Display Tweaks to fix that bug. Or lock your framerate. Locking your framerate can be done via the Lock Frame Rate tweak in Bethini Pie.
  19. FOLIP should override DynDOLOD Resources.
  20. You're not generally supposed to install Bethini Pie inside of a mod manager. It is a tool. It should be installed as a tool. The error message picture is insufficient to diagnose the problem. Only the log would be useful to see the real cause.
  21. FYI, I had a separate Discord user who also experienced this issue, who after using the test version, verified that fixed it for them.
  22. I think this is just something up with the draw bow animation while sneaking.
  23. This typically happens when you need to add the master of the item you are adding to the file you are copying to.
  24. This typically happens when you download mods outside of Mod Organizer. If you download through Mod Organizer, it fetches Metadata from Nexus. You can also get this Metadata by query info option in the downloads pane. Otherwise, you will only have version numbers from mods with a FOMOD installer.
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