Jump to content

Search the Community

Showing results for tags 'fallout3'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • Announcements
    • Community Information
  • Supported Games
    • Fallout 3
    • Fallout New Vegas
    • Fallout 4
    • Oblivion
    • Morrowind
    • Skyrim Legendary Edition (LE)
    • Skyrim Special Edition (SE)
    • No Man's Sky
    • Supplemental Guides
    • Unsupported Games
  • Supported Tools
    • Step Guide Framework
    • BethINI
    • Creation Kit
    • DynDOLOD & xLODGen
    • Mod Organizer
    • Post-Processing
    • xEdit
    • Other Utilities
  • Mod Author Topics
  • General Discussion
  • Step Website Support

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Nexus Mods

Website URL



Favorite Mod

Found 80 results

  1. Mod Source: BethINI by DoubleYou Wiki Link BethINI STEP Wiki Link BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda. It currently supports Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4. It arose out of my research into the Skyrim INI files over on STEP. Why You Need This There are many advantages to using BethINI: 1. It automatically reorders your INI files into a sensible order, making them much easier to navigate for manual tweaking. 2. It automatically fixes common errors, including some that can cause CTDs. 3. It automatically detects mods you have installed and makes changes recommended by the mod authors where deemed appropriate. If your mod or a mod you know of requires such support, please contact me, as this is the easiest thing in the world to implement. 4. It's presets are superior in graphical fidelity and performance (95% of the time) to the official presets one can create via the game launcher. 5. It allows for the modification of more settings than is accessible via native game settings, and provides explanation for each setting and what it does. 6. It automatically backs up your INI files. 7. For Skyrim, it automatically configures the Creation Kit to support multiple masters and any installed DLC, if enabled. TL;DR BethINI fixes your INI files and lets you tweak your INI files to improve performance and quality. Installation: BethINI is a portable application. You can run it anywhere. Simply extract and run. Do NOT run through Mod Organizer! Recommended usage: 1. Please do not delete your INI files prior to running this! 2. Run BethINI 3. Mod Organizer users should go to the Setup tab and select the profile they wish to use via the ''INI Path'' setting. Your profiles should be autodetected. It is highly recommended to close Mod Organizer if open. 4. Click Default. This will refresh your INI files to the default state. 5. Original Skyrim ENB users should tick the ''ENB Mode'' checkbox. This does not apply to users who ONLY use the ENBoost portion of ENB. This should be autodetected, so if you are unsure, leave this alone! 6. Click your desired preset. 7. Tick the ''Recommended Tweaks'' checkbox to apply tweaks recommended for all users. 8. Click the Save and Exit button. Testimonials FAQ Q: The program will not load. The cursor spins, but the program does not load and the process is not created. A: Add BethINI.exe to your antivirus exclusion list. Q: Virus! A: False positive. See the VirusTotal report. Q: Should I delete my INI files before running this? A: No! Indeed, it is likely the game launcher shall kill your INI files if you do this! Q: Why is my savegame crashing? A: Not all INI settings can be changed mid-game (e.g., uGridsToLoad). If you used some bad INI tweaks (e.g., Ewi's INIs) on a save, they can cause your save not to work with good INIs. Either copy some of the problematic lines back into your INI, stick the old INIs back, or start a new game. Q: Does it work with ENB? A: Yes! Skyrim users can simply tick the ENB Mode checkbox (should be autodetected) to ensure that all necessary tweaks are applied. ENB users of other games may need to check to make sure that they haven't accidentally disabled any necessary settings (as I currently don't know what settings are necessary for the other games, as I haven't used them. Sorry.) Q: If I use ONLY the ENBoost part of ENB, do I need to tick the ENB Mode checkbox? A: No. Again, this should be autodetected. Q: I get an error when I start the game that says, "failed to initialize renderer." A: Your screen resolution is incorrect. Please change your resolution to one that your monitor supports. Custom resolutions can be manually typed into the Resolution box. Q: I want to go back to the way my INIs were before I used BethINI. Is that possible? A: Simply go to the setup tab and select "Before BethINI" in the "Restore Backup" dropdown.
  2. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. Installation and Setup Download xLODGen beta 83 - based on 4.1.3g Unzip into a dedicated folder outside of any game and Steam folders or special Windows folders like Program Files. (Pro users can merge with existing xEdit installation. Make sure to overwrite older LODGen.exe/LODGenx64.exe TexConv.exe/TexConvx64.exe in Edit Scripts. All other files with the same filenames are the same as the latest version of xEdit.) Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Do not generate into any game or any mod manager folders. Requirements Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which xLODGen.exe (x86) or xLODGenx64.exe (x64) is used. RTFM and Share Results See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). However, these tools provide more options and higher resolutions (use the x64 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now. Check out the thread xLODGen Terrain Settings Compare. Also refer to any modding guide which has a list of relevant mods close to your load order. The object and tree LOD generation is the same as the current versions of xEdit / xLODGen. Refer to their respective descriptions and explanations. Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation. First Time Here are suggestion to start without going crazy and that should be quick enough to generate: Set quality of meshes for LOD4 to 5 and then +5 for each next level. Or just set levels 8/16/32 to 10. Check protect cell borders (yes it fixes the ugly terrain drops at outer cell borders that still exist in Fallout 4). Use the max vertices setting only if you want to hard limit max file size. In Skyrim Special Edition or Skyrim VR, if you notice terrain briefly flickering when new areas are loading in, set [Display] bEnableLandFade=0 in Skyrim.INI Set Optimize Unseen to off for LOD4 for first generation. Start experimenting with a value of 550 with a quality setting of 10 or lower for LOD32 (used for map) and compare coastlines and file size to other settings. To quickly generate terrain LOD meshes just for the map, check only terrain LOD Meshes, check the Specific Chunk checkbox and set drop down to 32. Leave SW fields empty for complete map or set SW cell coordinates to same values as a *.btr filename to test a specific area with lots of water, river etc. Set texture sizes to 512 for a start. Larger sizes and large world spaces will take a considerable time (like 15 to 30 minutes or more easily). Each higher resolution means quadruple the work. Use DXT1 for diffuse and 565 (DXT1 if on Windows 7) for normal maps. If generating for Skyrim Special Edition use BC7. Uncheck mipmaps, raise steepness and Bake normal maps. For now, leave the Brightness, Contrast and Gamma at 0 and 1.0 respectively. It seems that only Skyrim CK and Skyrim SE CK are manipulating the intensity of the textures to adjust for the noise.dds and the god awful "improved" snow shader of Skyrim SE (just turn that thing off, really). If textures seem too dark in the game, brighten the noise.dds instead or vice versa. That way you can get perfectly matching LOD textures that look just like the textures in the loaded cells. For Skyrim a good average color of the noise texture seems to be around #C0. See below for a couple noise texture downloads. If you want to test larger texture sizes, use the chunk option to limit the number of textures that need to be generated. For example, check [x] Specific chunk, leave the drop down empty and set WS to the lower left cell coordinate of an 32x32 area, like 0, 0. It will then generate all textures up to 31,31. Not all worldspaces have their origin at 0,0 so you will have to check already generated meshes/texture filenames for their lower left coordinates. Questions and Feedback Obliviously anything related to terrain LOD should be posted in this thread. Posts related to Occlusion should be made here. Recommended Optionals TES5-Terrain-Tamriel.esm, SSE-Terrain-Tamriel.esm TES5-Terrain-Tamriel-Extend.esm, SSE-Terrain-Tamriel-Extend.esm - These extend the sea of ghost further to the north (see screenshots) SSE-Terrain-Tamriel-Full-Extend.esm - Entire map from -96,-96 to 95,96 with northern ocean extension. Useful for mod authors. Put in game data folder obviously. Adds back terrain for Skyrim (Tamriel worldspace) at the outer edges so there is no missing terrain meshes/textures when generating terrain LOD for Skyrim. Load as early with lowest priority as possible, so that any other plugins overwriting or adding land records or cells with the same coordinates take precedence. Only required to be loaded when generating terrain LOD. No harm done when loaded in-game but typically the player can not get close to these areas. There are no effects outside the far away added cells. Noise Single color flat noise, Adjusted vanilla noise, HD Terrain Noise Texture SE Examples for Skyrim. Install to game folder like any other texture mod. The noise texture is applied in-game on top of terrain LOD textures, so no effect for LOD generation. Only the red channel is used in case the textures is not a grey channel format. MipMaps are ignored. The textures is tiled 3x3 per LOD quad, e.g. for LOD level 4, the noise texture is repeated 3 times to cover 4 cells, for LOD level 8, the noise texture is repeated 3 times to cover 8 cells and so on. Test-Terrain-Tamriel.7z For testing terrain LOD distances. Plain color terrain LOD textures for Tamriel with coordinates for every LOD quad. Green for LOD 4, yellow for LOD8, blue for LOD 16 and red for LOD 32.
  3. So, after following the Clear and Present Danger guide pretty thoroughly, installing everything needed, and making sure all cleaning and tweaks were done the game CTD's after character creation. The exact point is after FWE (or whichever mod) asks if you want the alternate start or not (I choose not) and right when the brightness clears it just CTD's. I've tried most "fixes" I could find on google and none I could find worked. I am just really stumped on what's causing the crash and hoping some here has any ideas. Here's the load order:
  4. I was going through the Fallout DDSopt quick-start guide when I found that the batch files necessary for texture optimization no longer exist. The intended link to the files is posted pretty prominently at the start of the guide and the language of the guide makes it seem like there's no way around using those specific files, so I was wondering if any users had any suggestions about workarounds or other download mirrors that I could/should use. Thanks a million.
  5. I completed my update to the bash tag autodetection script. Behold: Bash Tagger! View/Download Supported games: Fallout 3 Fallout: New Vegas Skyrim* *Not completely tested; limited support currently If anyone is willing test, I'd be grateful for your feedback. Suggestions for a better name are welcome, too. Requirements: xEdit svn1839 or older, or xEdit svn1876 or newer (latest xEdit dev version) patience a credit card Instructions: Download the script to your FNVEdit "Edit Scripts" directory. Run FNVEdit and load the plugin you want to test. Right-click that plugin and click Apply Script. Select the script and click OK. Like the original script, you can run the script on only one plugin at a time. Roadmap: v1.1 - Initial release (based on zilav's BASH tags autodetection v1.0 script) v1.4 - Mostly complete TES4 and TES5 support v2.0 - No bugs whatsoever
  6. I have tried forcing fawkes to use the melee option in game but he keeps using his gatling gun. With the melee option, he should be using ranged against enemies far away and melee when enemies are close. I even tried giving him his super sledge but no luck there either. Weirdly enough this goes same for all of my companions even when I force them to use melee. After further testing and narrowing down the issue, it seems that arwen realism is the cause of this issue since this only occurs when arwen realism is activated. Could someone else verify this also? Current load order nontest: https://pastebin.com/mTFbdAHt Current test load order with arwen realism: https://pastebin.com/ As for how I Installed the arwen realism mod, I simply installed it by downloading it and adding it through MO2 which prompts a fomod setup install for the mod and chose my selected arwen plugins above accordingly.
  7. The Need for UIO REQUIRES ModOrganizer Version: No other Modmanager (2.x and up) can handle UIO propperly. If you use a newer version of MO the filepath goes broken and Fallout 3 is unable to save and load savegames. UIO isn't working either. see attached screenshot for more information.
  8. My cleaning of FO3 DLC's resulted in .recache files. However, the MO2 does not see that as game data. What have I done wrong ?
  9. Hello all, I consider myself somewhat adequate when it comes to modding as I have been trying to mod Fallout 3 for the past few weeks. I am almost done as I have finally finalized all the mods I would wish to use in Fallout 3. I was looking to optimize my textures with DDSopt and am currently learning how. However, I also stumbled across a guide that suggests me to use the FO3 LOD Gen for better performance as well. I have a lot of texture mods and am running the Atmos ENB on my game. Upon having the ENB installed, I noticed that my game will have sudden FPS drops from 50-60 to 30-40ish in very particular areas of the map. Considering the age of this game and my high end PC, I know this shouldnt be a problem, but I am also aware of the fact that the game is running on an old and buggy engine with limits on how much processing power it can utilize from machines today. Regardless, I was aiming to hopefully remedy these FPS drops for smoother game play and would just love to know: 1. Will there by a significant FPS boost in using DDSopt (or more accurately, fix the random FPS drops in particular areas in fallout 3)? 2. Will there by a significant FPS boost in using LOD Gen? 3. If both can be used together? And will it fix the same problem I stated in my first question (the random FPS drops)? Regardless, thank you in advance for your help!
  10. So I reached the level 30 cap and still have so much skills to upgrade. I found that using the command "player.setlevel #" allows me to level up/down to any level. So I decided to level my character down (using the command) to 29 and was able to re-earn xp to earn more skills. Will this mess up anything in the game or will it be ok to use? BTW my only mod involving the xp gain and leveling up is arwen realism tweaks if that is important.....
  11. Greetings, Allow me to apologize in advance if this turns out to be a common problem. I did not search the forums beforehand because I was honestly not sure what to search for. My issue is happening just after leaving Vault 101 for the first time. If I stay near the little wood door to the cave or even go a little ways down the path, everything is fine. I get all my mod and dlc popups. I am using the Ties That Bind mod and the scripted event happens correctly. But as soon as I get too far away from Vault 101 and the distance is random, sometimes it is the end of the path and sometimes I can get a little ways down the road, a myriad of issues start. I can no longer use my pipboy (pipboy readius) as it gets replaced with the missing texture exclamation point, even though it was working fine before. My weapon makes no sound when fired, but the casing falling on the ground still makes a sound. I can't use the menus anymore, pressing escape no longer does anything, and while I can bring up the console and type in it the commands no longer do anything. I am honestly at a loss for where to even start troubleshooting this. Any help would be greatly appreciated. I will leave my load order below, if any other information is needed please to not hesitate to ask. Regards, Keen7981
  12. Hi, I’v have resurrected Fallout 3 after 10 Years to run into issues I have never had with this or the other Fallout games nor Skyrim. I encounter strange lags/ stutter/ FPS drops everywhere. In Megaton I cannot make a single step withhout stuttering. Outside’s the same but not so strong but annoying enough. I have limited FPS to 30 for research. FPS dropping occurs whenever I look around, especially looking to buildings or other mesh structures. The ENBoost FPS meter jumps from 30 to 5-10 for a short time. For example standing in Springvale and looking around without moving is all I have to do to get my FPS dropping. My Rig: Windows 7 x64 and/ or Window 10 x64 (two 850EVO SSD boot drives). Problem occurs on both systems Intel Core i5 7600K Kaby Lake 32GB RAM EVGA GTX 980Ti/ 6GB LG Ultrawiede 3840 x 1600 Software: Fallout 3 GOTY GOG (non-Steam version) Mod Organizer 2 (installed mods stored on SSD drive) For modding I follow Kelmychs guide (http://wiki.step-project.com/User:Kelmych/Fallout3) (A big THANKS to Kelmych) Mods/ Addons: ENBoost v0.322 (boost only, no GFX tweaks) FOSE v1.3 Beta 2 Ogg Vorbis Libraries v3 OneTweak for Fallout 3 v2.0.1.1 Fallout Stutter Remover v4.1.36 + Fallout Stutter Remover dll für Windows 7 v4.1.26 + Fallout 3 My Way - Resources (FSR .ini by Gamerpoets) UI-Mods from Kelmych’s guide from DarN UI to UIO. Nothing more. I have no idea, any help would be great. Thank you. Fallout.ini FalloutPrefs.ini enblocal.ini
  13. So i created a merged patch after adding some mods and I know that you should put the merged patch LAST in the order. However, should you put it last in your load order even under plugins not included in the merged patch? Esp. mods that state to not include them in a merged patch?
  14. In my research with Skyrim INI settings, I figured it would be fun to apply what I've learned to Fallout 3. From this I have created a the following, which is a comprehensive list of all valid settings for Fallout 3(any settings not listed here are invalid and not recognized by the game) along with their default values, with floating point values estimated to four decimal places. I have also added relavent comments left by Bethesda from the Fallout_default.ini file and some of my own. It is not recommended to use these as your INI Files! Well, actually, on second thought, I totally recommend everyone replace their FalloutPrefs.ini with the one given here and selecting your Fallout Launcher preset again, as the default INI generation mechanism makes a royal mess out of the FalloutPrefs.ini file. Extra tip: Fallout 3 allows you to make a Custom.ini that works just like the SkyrimCustom.ini if you care to do so. Please note that this is not the same as the Fallout_default.ini in the Fallout 3 game directory, which is copied as your default Fallout.ini file at startup. These are the default settings that are hardcoded into the game itself if the setting is not specified to be some other value. In the case of the FalloutPrefs.ini, most of the defaults are determined by the values assigned when pressing the Defaults button in the in-game settings. The rest were gathered from the saveini command with a blank INI with three exceptions. With three exceptions. Those three exceptions are the following, which are required to exist in the Fallout.ini for Fallout 3 not to CTD at startup. It is assumed that the default settings for these three settings are erroneous, and therefore the values from Fallout_default.ini were used. These three settings are: [Archive] SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [Fonts] SFontFile_2=Textures\Fonts\Monofonto_Large.fnt SFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fntWithout these settings, Fallout 3 will CTD at startup. It should also be noted that four settings also had to be added to the FalloutPrefs.ini in order to satisfy the Fallout Launcher that it needed to detect game settings, or are only used by the Fallout Launcher and therefore reproduced here, as they do not affect the main Fallout 3 game in any way: [Display] sD3DDevice="AMD Radeon HD 8650G" ;This is the name of my video card, which would be the name of your video card. This is the only setting required for the Fallout Launcher not to run its detection. [Launcher] bEnableFileSelection=0 bShowAllResolutions=0 uLastAspectRatio=1 ;These three setting are only used by the Fallout Launcher, and these are the defaults. They have been changed in the FalloutPrefs.ini below to their most desirable values.Now here are the default INIs: Fallout.ini FalloutPrefs.ini
  15. Fallout Stutter Remover has been a great help reducing problems with the Fallout 3 game engine (and Fallout NV and Oblivion) but several users have recently reported problems with some of the recommended settings for the associated INI file. iDefaultMode = 3 (under Critical Sections) Audley mentioned recently when using the new Fall Creators Update for Win 10 that setting this parameter to any value other than 1 caused constant crashes GeneralJohn reported recently in a Fallout 3 Nexus FSR post that setting this parameter with the Fall Creator's Update to any value other than 1 caused freezes bHookLightCriticalSections = 1 (under Master) Gopher's suggestion is to set this to 0 Audley previously mentioned in the STEP guide form that setting this to 0 caused a drastic reduction in FPS on his system bReplaceHeap = 0 (under Master) NVSR creator's recommendation is to use 1, but it's a tradeoff between performance and stability fMaximumFPS = 0 (Under FPS_Management) In the Fallout 3 FSR Nexus page Loveblanket mentioned the possibility of setting this to 30 to reduce FPS and allow using higher resolution textures on his system (I'm not sure whether other users will find this useful). iHeapSize = 250 (under Heap) In the Fallout 3 FSR Nexus page Loveblanket mentioned the possibility of setting this to a larger value (between 250 and 450) to accommodate the increased memory provided by the LAA fix. This assumes, of course, that the heap is enabled. The FO3 guide will be updated for at least the iDefaultMode comments. It would help if other users test this and other FSR parameters mentioned that seem useful to change.
  16. Hello STEP Community, I'm looking to hire someone with extensive STEP experience to mod Fallout 3 for me. I have modded Skyrim before uses STEP and it is working very well for me, however I just don't have the time to go through the process with Fallout 3. I'd rather just have someone do it for me and pay for it. If anyone is interested in the job, please PM me and let me know what the asking price would be. Thanks in advance!
  17. I'm spending the next couple of days checking out these listed mods to see if I can find any issues with them, if they do what they say they do, compatibility and what not... Obviously it would take more than a day or two for me to completely test them out so I was curious if anyone has any direct experience with them. I didn't want to clutter up Kelmych's forum with this question. The Jefferson Crash Fix is a God send for me as i lost an entire RP series back when due to the issue it fixes. Jefferson - Rivet City Crash Fix Point Lookout - Double Barrelled Shotgun fix Radio Ownership Fix Council Seat Fix Fixes Wasteland Scout Hat
  18. I am planning to add mods that may conflict with each other in the future, would a merged patch ensure that the don't conflict? and with the amount of mods i have right now, is it even necessary? for the mod cleaning, i heard that you shouldn't do it if you are just an everyday user/casual user and not an experienced modder? Is it even that necessary? so far is my mod load order, if needed, https://imgur.com/a/P3E1Z EDIT: Moved this to the "General" forum as it has nothing specific to Mod Organizer in it.
  19. When in the open world just running around, I get some serious stuttering issues that appear to happen when a new cell loads. My FPS drops from rock solid 60 to as low as 20 on a cell load. I have double checked and I believe all of my settings are as recommended in the STEP Core guide. The mods I have installed are STEP Core with recommended texture qualities and additionally Ordinator, Wearable Lanterns, Rich Merchants, Grimy Plugin, SkyTweak, Weightless Ingrediants, 3DNPC, and Smart cast. My system specs are as follows: i7-5930k Win 10 pro 16GB Ram nVidia Titan X Mods and Skyrim installed on two Samsung 850 Pros in a Raid 0. I am running between the exit of Helgen caves and the Mill that's to the... west of it? Just running along the road. This is basically a new game. I have changed enblocal to do windowed borderless (and not) and I have attempted to increase and decrease ReservedMemorySizeMb with no appreciable results. I'm attaching a screenshot of performance monitor with 512MB reserved memory. My enblocal.ini is also attached. Any help is greatly appreciated. My primary goal is to run skyrim at a rock solid 60 fps at all times. Huge performance swings really grate on me. Thanks! enblocal.ini
  20. Sorry to spam you folks. As some of you know I had been having a hell of a time trying to get fallout 3 working. I did everything correctly but to no avail. Many STEP members offered great suggestions and ideas but nothing worked for me. So I gave up on fallout 3. Went to run Fallout New Vegas to record some footage for my next RP on youtube... Fallout New Vegas (which had been working a few days earlier) crashed on game load! lol Very upsetting. I Rolled back from the 9/21/16 windows 10 update to the previous version: Search "Update & Security", open "Recovery" and you can roll back to your previous update from there.... Fallout New Vegas works again... oh.. and now fallout 3 works. Windows 10 did something crazy in the 9/21 update, at least regarding my system. Hope this can help some folks. Edit: You can disable windows update if you need to.. I did.
  21. Has anyone been reporting issues of fallout 3 no longer working because of any recent updates regarding windows 10 that anyone knows of? I'll post my issues tomorrow if anyone cares lol (and when I'm awake to be able to type properly), but I thought that I'd ask to see if this is yet a known issue or omething that has been going on with windows 10 recently. I swore I had it working before but now I can't (following C&PD and other guides as well). It's been nearly a year since I've attempted Fallout 3 and I may have been running it on windows 7 then. I can't remember. In the end I may just do a dual system boot but again, i wanted to ask first if anyone has heard about updates being the cause of old processes no longer working.
  22. Hi! I have one problem with Mod Organizer. I create retexture many original textures and pack their (with FOMM/BSA creator) to .bsa archive. After I create folder with name "Data", and place my "new.bsa" there. Later I pack all (folder with file) to 7-zip archive and setup mod with Mod Organizer. After I activate "new.bsa" in tab "Archives". I start the game... and no any changes. My question: why this happen and how is fix?
  23. Mod Source: fINIp 3 (Fallout INI Project 3) by DoubleYou fINIp 3 fINIp 3 (Fallout INI Project 3) is an attempt to restore decency to the Fallout 3 INI configuration files. Sadly, Bethesda screwed up its INIs. You would think that their INI creation method via the Fallout Launcher would be completely error free, as how could they mess up what essentially is a simple text file? but it isn't. They are chock full of uh-ah-choo! sneeze-worthy lines. Enter fINIp 3. We spinned the files that Fallout 3 uses to create your presets, twirled them into a sensible order, and whirled away most of the errors. This removes a large portion of the obsolete and redundant lines that the Fallout Launcher erroneously applies to the INI files. Installation: Download the main file. Run the installer. Follow the on-screen instructions. Read any warnings carefully! Once the installer has completed, the Fallout Launcher will automatically run to generate your new INI files. If using Mod Organizer, copy the generated Fallout.ini and FalloutPrefs.ini files to your \profiles\ directory.Once this is done, please add any and all desired tweaks, as these are NOT tweaked outside of default tweaks. This mod cleans up the INI creation process. It doesn't add tweaks. Archive Invalidation will need to be redone. Uninstallation: Replace your Fallout.ini and FalloutPrefs.ini files with the backups you should have made according to the warnings in installation and go to step 3. If you neglected to heed my warnings, verify integrity of game cache and go to step 2. Run the Fallout Launcher and select your preset. If using Mod Organizer, copy the new Fallout.ini and FalloutPrefs.ini from your Documents\My Games\Fallout3 directory to your \profiles\ directory. Eat salt and vinegar chips.
  24. I'm going through the guide again and I've come to the part of the install wher we install the Millenia Assaultrifle Replacers RH WMK Patch and I just don't see what the necessity is with these steps. The guide, following the instructions from the mod page, tells us to also grab the FalloutNV mod: HK G3SG1, which provides some additional meshes, textures and sounds. Open it and copy into the mod we are installing the meshes, textures and sounds from the FNV mod. That's okay, the instructions are clear, but for the life of me I see no reason to do so. Unless further down the page we are making/installing another plugin that references these meshes/textures/sounds, nothing we just installed is being used in game! Could I get a little insight into what is happening here?
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.