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Nexus Mods

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  1. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. Installation and Setup Download xLODGen beta 77 - based on 4.1.3f Unzip into a dedicated folder outside of any game and Steam folders or special Windows folders like Program Files. (Pro users can merge with existing xEdit installation. Make sure to overwrite older LODGen.exe/LODGenx64.exe TexConv.exe/TexConvx64.exe in Edit Scripts. All other files with the same filenames are the same as the latest version of xEdit.) Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Use this if a mod manager with a virtual file system (like MO) is used. Do not generate into any game or any mod manager folders that are part (direct or indirect) of the virtual file system. Requirements Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which xLODGen.exe (x86) or xLODGenx64.exe (x64) is used. RTFM and Share Results See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). However, these tools provide more options and higher resolutions (use the x64 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now. Check out the thread xLODGen Terrain Settings Compare. Also refer to any modding guide which has a list of relevant mods close to your load order. The object and tree LOD generation is the same as the current versions of xEdit / xLODGen. Refer to their respective descriptions and explanations. Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation. First Time Here are suggestion to start without going crazy and that should be quick enough to generate: Set quality of meshes for LOD4 to 5 and then +5 for each next level. Or just set levels 8/16/32 to 10. Check protect cell borders (yes it fixes the ugly terrain drops at outer cell borders that still exist in Fallout 4). Use the max vertices setting only if you want to hard limit max file size. In Skyrim Special Edition or Skyrim VR, if you notice terrain briefly flickering when new areas are loading in, set [Display] bEnableLandFade=0 in Skyrim.INI Set Optimize Unseen to off for LOD4 for first generation. Start experimenting with a value of 550 with a quality setting of 10 or lower for LOD32 (used for map) and compare coastlines and file size to other settings. To quickly generate terrain LOD meshes just for the map, check only terrain LOD Meshes, check the Specific Chunk checkbox and set drop down to 32. Leave SW fields empty for complete map or set SW cell coordinates to same values as a *.btr filename to test a specific area with lots of water, river etc. Set texture sizes to 512 for a start. Larger sizes and large world spaces will take a considerable time (like 15 to 30 minutes or more easily). Each higher resolution means quadruple the work. Use DXT1 for diffuse and 565 (DXT5 if on Windows 7) for normal maps. If generating for Skyrim Special Edition use BC7. Uncheck mipmaps, raise steepness and Bake normal maps. For now, leave the Brightness, Contrast and Gamma at 0 and 1.0 respectively. It seems that only Skyrim CK and Skyrim SE CK are manipulating the intensity of the textures to adjust for the noise.dds and the god awful "improved" snow shader of Skyrim SE (just turn that thing off, really). If textures seem too dark in the game, brighten the noise.dds instead or vice versa. That way you can get perfectly matching LOD textures that look just like the textures in the loaded cells. For Skyrim a good average color of the noise texture seems to be around #C0. See below for a couple noise texture downloads. If you want to test larger texture sizes, use the chunk option to limit the number of textures that need to be generated. For example, check [x] Specific chunk, leave the drop down empty and set WS to the lower left cell coordinate of an 32x32 area, like 0, 0. It will then generate all textures up to 31,31. Not all worldspaces have their origin at 0,0 so you will have to check already generated meshes/texture filenames for their lower left coordinates. Recommended Optionals TES5-Terrain-Tamriel.esm, SSE-Terrain-Tamriel.esm TES5-Terrain-Tamriel-Extend.esm, SSE-Terrain-Tamriel-Extend.esm - These extend the sea of ghost further to the north (see screenshots) SSE-Terrain-Tamriel-Full-Extend.esm - Entire map from -96,-96 to 95,96 with northern ocean extension. Useful for mod authors. Put in game data folder obviously. Adds back terrain for Skyrim (Tamriel worldspace) at the outer edges so there is no missing terrain meshes/textures when generating terrain LOD for Skyrim. Load as early with lowest priority as possible, so that any other plugins overwriting or adding land records or cells with the same coordinates take precedence. Only required to be loaded when generating terrain LOD. No harm done when loaded in-game but typically the player can not get close to these areas. There are no effects outside the far away added cells. Noise Single color flat noise, Adjusted vanilla noise, HD Terrain Noise Texture SE Examples for Skyrim. Install to game folder like any other texture mod. The noise texture is applied in-game on top of terrain LOD textures, so no effect for LOD generation. Only the red channel is used in case the textures is not a grey channel format. MipMaps are ignored. The textures is tiled 3x3 per LOD quad, e.g. for LOD level 4, the noise texture is repeated 3 times to cover 4 cells, for LOD level 8, the noise texture is repeated 3 times to cover 8 cells and so on. Test-Terrain-Tamriel.7z For testing terrain LOD distances. Plain color terrain LOD textures for Tamriel with coordinates for every LOD quad. Green for LOD 4, yellow for LOD8, blue for LOD 16 and red for LOD 32.
  2. Mod Source: BethINI by DoubleYou Wiki Link BethINI STEP Wiki Link BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda. It currently supports Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4. It arose out of my research into the Skyrim INI files over on STEP. Why You Need This There are many advantages to using BethINI: 1. It automatically reorders your INI files into a sensible order, making them much easier to navigate for manual tweaking. 2. It automatically fixes common errors, including some that can cause CTDs. 3. It automatically detects mods you have installed and makes changes recommended by the mod authors where deemed appropriate. If your mod or a mod you know of requires such support, please contact me, as this is the easiest thing in the world to implement. 4. It's presets are superior in graphical fidelity and performance (95% of the time) to the official presets one can create via the game launcher. 5. It allows for the modification of more settings than is accessible via native game settings, and provides explanation for each setting and what it does. 6. It automatically backs up your INI files. 7. For Skyrim, it automatically configures the Creation Kit to support multiple masters and any installed DLC, if enabled. TL;DR BethINI fixes your INI files and lets you tweak your INI files to improve performance and quality. Installation: BethINI is a portable application. You can run it anywhere. Simply extract and run. Do NOT run through Mod Organizer! Recommended usage: 1. Please do not delete your INI files prior to running this! 2. Run BethINI 3. Mod Organizer users should go to the Setup tab and select the profile they wish to use via the ''INI Path'' setting. Your profiles should be autodetected. It is highly recommended to close Mod Organizer if open. 4. Click Default. This will refresh your INI files to the default state. 5. Original Skyrim ENB users should tick the ''ENB Mode'' checkbox. This does not apply to users who ONLY use the ENBoost portion of ENB. This should be autodetected, so if you are unsure, leave this alone! 6. Click your desired preset. 7. Tick the ''Recommended Tweaks'' checkbox to apply tweaks recommended for all users. 8. Click the Save and Exit button. Testimonials FAQ Q: The program will not load. The cursor spins, but the program does not load and the process is not created. A: Add BethINI.exe to your antivirus exclusion list. Q: Virus! A: False positive. See the VirusTotal report. Q: Should I delete my INI files before running this? A: No! Indeed, it is likely the game launcher shall kill your INI files if you do this! Q: Why is my savegame crashing? A: Not all INI settings can be changed mid-game (e.g., uGridsToLoad). If you used some bad INI tweaks (e.g., Ewi's INIs) on a save, they can cause your save not to work with good INIs. Either copy some of the problematic lines back into your INI, stick the old INIs back, or start a new game. Q: Does it work with ENB? A: Yes! Skyrim users can simply tick the ENB Mode checkbox (should be autodetected) to ensure that all necessary tweaks are applied. ENB users of other games may need to check to make sure that they haven't accidentally disabled any necessary settings (as I currently don't know what settings are necessary for the other games, as I haven't used them. Sorry.) Q: If I use ONLY the ENBoost part of ENB, do I need to tick the ENB Mode checkbox? A: No. Again, this should be autodetected. Q: I get an error when I start the game that says, "failed to initialize renderer." A: Your screen resolution is incorrect. Please change your resolution to one that your monitor supports. Custom resolutions can be manually typed into the Resolution box. Q: I want to go back to the way my INIs were before I used BethINI. Is that possible? A: Simply go to the setup tab and select "Before BethINI" in the "Restore Backup" dropdown.
  3. The Need for UIO REQUIRES ModOrganizer Version: No other Modmanager (2.x and up) can handle UIO propperly. If you use a newer version of MO the filepath goes broken and Fallout 3 is unable to save and load savegames. UIO isn't working either. see attached screenshot for more information.
  4. My cleaning of FO3 DLC's resulted in .recache files. However, the MO2 does not see that as game data. What have I done wrong ?
  5. So I reached the level 30 cap and still have so much skills to upgrade. I found that using the command "player.setlevel #" allows me to level up/down to any level. So I decided to level my character down (using the command) to 29 and was able to re-earn xp to earn more skills. Will this mess up anything in the game or will it be ok to use? BTW my only mod involving the xp gain and leveling up is arwen realism tweaks if that is important.....
  6. Greetings, Allow me to apologize in advance if this turns out to be a common problem. I did not search the forums beforehand because I was honestly not sure what to search for. My issue is happening just after leaving Vault 101 for the first time. If I stay near the little wood door to the cave or even go a little ways down the path, everything is fine. I get all my mod and dlc popups. I am using the Ties That Bind mod and the scripted event happens correctly. But as soon as I get too far away from Vault 101 and the distance is random, sometimes it is the end of the path and sometimes I can get a little ways down the road, a myriad of issues start. I can no longer use my pipboy (pipboy readius) as it gets replaced with the missing texture exclamation point, even though it was working fine before. My weapon makes no sound when fired, but the casing falling on the ground still makes a sound. I can't use the menus anymore, pressing escape no longer does anything, and while I can bring up the console and type in it the commands no longer do anything. I am honestly at a loss for where to even start troubleshooting this. Any help would be greatly appreciated. I will leave my load order below, if any other information is needed please to not hesitate to ask. Regards, Keen7981
  7. Hi, I’v have resurrected Fallout 3 after 10 Years to run into issues I have never had with this or the other Fallout games nor Skyrim. I encounter strange lags/ stutter/ FPS drops everywhere. In Megaton I cannot make a single step withhout stuttering. Outside’s the same but not so strong but annoying enough. I have limited FPS to 30 for research. FPS dropping occurs whenever I look around, especially looking to buildings or other mesh structures. The ENBoost FPS meter jumps from 30 to 5-10 for a short time. For example standing in Springvale and looking around without moving is all I have to do to get my FPS dropping. My Rig: Windows 7 x64 and/ or Window 10 x64 (two 850EVO SSD boot drives). Problem occurs on both systems Intel Core i5 7600K Kaby Lake 32GB RAM EVGA GTX 980Ti/ 6GB LG Ultrawiede 3840 x 1600 Software: Fallout 3 GOTY GOG (non-Steam version) Mod Organizer 2 (installed mods stored on SSD drive) For modding I follow Kelmychs guide (http://wiki.step-project.com/User:Kelmych/Fallout3) (A big THANKS to Kelmych) Mods/ Addons: ENBoost v0.322 (boost only, no GFX tweaks) FOSE v1.3 Beta 2 Ogg Vorbis Libraries v3 OneTweak for Fallout 3 v2.0.1.1 Fallout Stutter Remover v4.1.36 + Fallout Stutter Remover dll für Windows 7 v4.1.26 + Fallout 3 My Way - Resources (FSR .ini by Gamerpoets) UI-Mods from Kelmych’s guide from DarN UI to UIO. Nothing more. I have no idea, any help would be great. Thank you. Fallout.ini FalloutPrefs.ini enblocal.ini
  8. So i created a merged patch after adding some mods and I know that you should put the merged patch LAST in the order. However, should you put it last in your load order even under plugins not included in the merged patch? Esp. mods that state to not include them in a merged patch?
  9. In my research with Skyrim INI settings, I figured it would be fun to apply what I've learned to Fallout 3. From this I have created a the following, which is a comprehensive list of all valid settings for Fallout 3(any settings not listed here are invalid and not recognized by the game) along with their default values, with floating point values estimated to four decimal places. I have also added relavent comments left by Bethesda from the Fallout_default.ini file and some of my own. It is not recommended to use these as your INI Files! Well, actually, on second thought, I totally recommend everyone replace their FalloutPrefs.ini with the one given here and selecting your Fallout Launcher preset again, as the default INI generation mechanism makes a royal mess out of the FalloutPrefs.ini file. Extra tip: Fallout 3 allows you to make a Custom.ini that works just like the SkyrimCustom.ini if you care to do so. Please note that this is not the same as the Fallout_default.ini in the Fallout 3 game directory, which is copied as your default Fallout.ini file at startup. These are the default settings that are hardcoded into the game itself if the setting is not specified to be some other value. In the case of the FalloutPrefs.ini, most of the defaults are determined by the values assigned when pressing the Defaults button in the in-game settings. The rest were gathered from the saveini command with a blank INI with three exceptions. With three exceptions. Those three exceptions are the following, which are required to exist in the Fallout.ini for Fallout 3 not to CTD at startup. It is assumed that the default settings for these three settings are erroneous, and therefore the values from Fallout_default.ini were used. These three settings are: [Archive] SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [Fonts] SFontFile_2=Textures\Fonts\Monofonto_Large.fnt SFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fntWithout these settings, Fallout 3 will CTD at startup. It should also be noted that four settings also had to be added to the FalloutPrefs.ini in order to satisfy the Fallout Launcher that it needed to detect game settings, or are only used by the Fallout Launcher and therefore reproduced here, as they do not affect the main Fallout 3 game in any way: [Display] sD3DDevice="AMD Radeon HD 8650G" ;This is the name of my video card, which would be the name of your video card. This is the only setting required for the Fallout Launcher not to run its detection. [Launcher] bEnableFileSelection=0 bShowAllResolutions=0 uLastAspectRatio=1 ;These three setting are only used by the Fallout Launcher, and these are the defaults. They have been changed in the FalloutPrefs.ini below to their most desirable values.Now here are the default INIs: Fallout.ini FalloutPrefs.ini
  10. Hello STEP Community, I'm looking to hire someone with extensive STEP experience to mod Fallout 3 for me. I have modded Skyrim before uses STEP and it is working very well for me, however I just don't have the time to go through the process with Fallout 3. I'd rather just have someone do it for me and pay for it. If anyone is interested in the job, please PM me and let me know what the asking price would be. Thanks in advance!
  11. I'm spending the next couple of days checking out these listed mods to see if I can find any issues with them, if they do what they say they do, compatibility and what not... Obviously it would take more than a day or two for me to completely test them out so I was curious if anyone has any direct experience with them. I didn't want to clutter up Kelmych's forum with this question. The Jefferson Crash Fix is a God send for me as i lost an entire RP series back when due to the issue it fixes. Jefferson - Rivet City Crash Fix Point Lookout - Double Barrelled Shotgun fix Radio Ownership Fix Council Seat Fix Fixes Wasteland Scout Hat
  12. I am planning to add mods that may conflict with each other in the future, would a merged patch ensure that the don't conflict? and with the amount of mods i have right now, is it even necessary? for the mod cleaning, i heard that you shouldn't do it if you are just an everyday user/casual user and not an experienced modder? Is it even that necessary? so far is my mod load order, if needed, https://imgur.com/a/P3E1Z EDIT: Moved this to the "General" forum as it has nothing specific to Mod Organizer in it.
  13. When in the open world just running around, I get some serious stuttering issues that appear to happen when a new cell loads. My FPS drops from rock solid 60 to as low as 20 on a cell load. I have double checked and I believe all of my settings are as recommended in the STEP Core guide. The mods I have installed are STEP Core with recommended texture qualities and additionally Ordinator, Wearable Lanterns, Rich Merchants, Grimy Plugin, SkyTweak, Weightless Ingrediants, 3DNPC, and Smart cast. My system specs are as follows: i7-5930k Win 10 pro 16GB Ram nVidia Titan X Mods and Skyrim installed on two Samsung 850 Pros in a Raid 0. I am running between the exit of Helgen caves and the Mill that's to the... west of it? Just running along the road. This is basically a new game. I have changed enblocal to do windowed borderless (and not) and I have attempted to increase and decrease ReservedMemorySizeMb with no appreciable results. I'm attaching a screenshot of performance monitor with 512MB reserved memory. My enblocal.ini is also attached. Any help is greatly appreciated. My primary goal is to run skyrim at a rock solid 60 fps at all times. Huge performance swings really grate on me. Thanks! enblocal.ini
  14. Sorry to spam you folks. As some of you know I had been having a hell of a time trying to get fallout 3 working. I did everything correctly but to no avail. Many STEP members offered great suggestions and ideas but nothing worked for me. So I gave up on fallout 3. Went to run Fallout New Vegas to record some footage for my next RP on youtube... Fallout New Vegas (which had been working a few days earlier) crashed on game load! lol Very upsetting. I Rolled back from the 9/21/16 windows 10 update to the previous version: Search "Update & Security", open "Recovery" and you can roll back to your previous update from there.... Fallout New Vegas works again... oh.. and now fallout 3 works. Windows 10 did something crazy in the 9/21 update, at least regarding my system. Hope this can help some folks. Edit: You can disable windows update if you need to.. I did.
  15. Has anyone been reporting issues of fallout 3 no longer working because of any recent updates regarding windows 10 that anyone knows of? I'll post my issues tomorrow if anyone cares lol (and when I'm awake to be able to type properly), but I thought that I'd ask to see if this is yet a known issue or omething that has been going on with windows 10 recently. I swore I had it working before but now I can't (following C&PD and other guides as well). It's been nearly a year since I've attempted Fallout 3 and I may have been running it on windows 7 then. I can't remember. In the end I may just do a dual system boot but again, i wanted to ask first if anyone has heard about updates being the cause of old processes no longer working.
  16. I'm going through the guide again and I've come to the part of the install wher we install the Millenia Assaultrifle Replacers RH WMK Patch and I just don't see what the necessity is with these steps. The guide, following the instructions from the mod page, tells us to also grab the FalloutNV mod: HK G3SG1, which provides some additional meshes, textures and sounds. Open it and copy into the mod we are installing the meshes, textures and sounds from the FNV mod. That's okay, the instructions are clear, but for the life of me I see no reason to do so. Unless further down the page we are making/installing another plugin that references these meshes/textures/sounds, nothing we just installed is being used in game! Could I get a little insight into what is happening here?
  17. I was wondering if there were some recommendation on how to take your first few steps inside this behemoth. The Puce Moose quest mods recommends that I put them early, but what about out quests?!? What I'm specifically looking for is questlines or areas to explore to get a good beginner basis of weapons and armor, so I'm not completely naked exploring the rest of the game. Thanks in advance.
  18. Seems I'm nearing an install that works but testing the game now I have some problems with see-through textures and landscapes... Here is an example: https://imgur.com/a/ihnjU How do I fix it?
  19. So I came across some cool news recently that there is quite a bit of work being done for Fallout versions of Interesting NPCs for both Fallout 3 and New Vegas. They're all modular currently, and are pretty impressive as you'd expect from the Skyrim version. Since they're not released on nexus yet, I thought I'd post in this subforum instead of the mod subforum. Here is the link to the Fallout subforum with some gameplay videos and trailers. https://3dnpc.com/forums/forum/fallout-mods/
  20. The guide has tagged FWE with Cleaning. How do I do this? The guide mentions I have to look at LOOT. There some of FWE's esp's are marked for cleaning with FO3Edit. Is it the same process as cleaning the vanilla ESMs? I open FWE, load only one of the files to clean, apply filter for cleaning, remove identical to master records, undelete, exit, save and backup, repeat for all plugins? Just asking to be sure! :) Another mod, More Map Markers, is also tagged for cleaning. However, LOOT doesn't advice any cleaning. What do I do with this one in that case?
  21. Hello all! Desperately seeking help for a consistent and mysterious (to me) ctd. The trouble is upon completing the partial STEP install that as far as I can tell, I've followed instructions on, I have a consistent ctd that seems to be triggered by certain audio, particularly gunfire. I know enough to be able to follow instructions and use the utilities that STEP suggests, but not enough to sleuth my way to a solution! The only other hint I have is that at the time of ctd there remains a consistent repeated sound as if the audio system is hung up on that particular spot. [spoiler=Hardware Specs] CPU Manufacturer: Intel CPU Model:I5 4670 CPU Speed (GHz):3.4 CPU Cores:4 GPU Manufacturer:NVIDIA GPU Model:Geforce GTX 660 GPU VRAM:4 GB # GPU's:1 System RAM:8 GB Storage Type:HDD OS Architecture:64bit - Vista FO3 Specs Resolution:1920x1080 (16:9) DLC's:GOTY I use Mod Organizer. [spoiler=LOOT Load Order] 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 Advanced Recon Tech.esm 8 8 CALIBR.esm 9 9 Mart's Mutant Mod.esm 10 a DCInteriors_ComboEdition.esm 11 b Mothership Crew.esm 12 c AWorldOfPainFO3.esm 13 d Vault 101 Revisited.esm 14 e CRAFT.esm 15 f FO3 Wanderers Edition - Main File.esm 16 10 Detect Traps.esm 17 11 Project Beauty.esm 18 12 Inventory Access.esm 19 13 iHUD.esm 20 14 RH_IRONSIGHTS.esm 21 15 FO3 Wanderers Edition - Alternate Travel.esp 22 16 aHUD.esm 23 17 tubrrCompound.esm 24 18 Advanced Recon Range Finder.esp 25 19 FWEAlienWorkBenchFix.esp 26 1a DarNifiedUIF3.esp Detect Traps - DLC.esp Detect Traps - Perk.esp 27 1b Advanced Recon Tech.esp 28 1c DynamicCrosshair.esp 29 1d Flashlight-LOS.esp 30 1e PPA - The Pitt.esp 31 1f GNR Enhanced.esp Flora Overhaul.esp Advanced Recon Tech - Detect Traps.esp 32 20 JIP Selective-Fire.esp Mart's Mutant Mod - DC Interiors.esp 33 21 RubblePilesFix.esp 34 22 Realistic Interior Lighting.esp PPA - FWE Tougher NPC Power Armour.esp 35 23 The Mantis Imperative - FlatVATS.esp 36 24 The Mantis Imperative - SkillBooks.esp 37 25 The Mantis Imperative - XP.esp 38 26 The Mantis Imperative - Nasty Zeta.esp 39 27 Rivet City Realignment.esp 40 28 HeirApparent.esp 41 29 (TWPC) RIL-UUF3P-DM Patch.esp 42 2a WeaponModKits.esp 43 2b RH_WMK_Bridge.esp 44 2c WeaponModKits - BrokenSteel.esp 45 2d WeaponModKits - OperationAnchorage.esp 46 2e WeaponModKits - ThePitt.esp 47 2f WeaponModKits - Zeta.esp 48 30 WeaponModKits - PointLookout.esp DIFF WMK.esp 49 31 WeaponModKits - FWE Master Release.esp 50 32 DIFF.esp 51 33 FO3 Wanderers Edition - DLC Broken Steel.esp 52 34 FO3 Wanderers Edition - DLC Anchorage.esp 53 35 FO3 Wanderers Edition - DLC Mothership Zeta.esp 54 36 Advanced Recon Tech FWE.esp 55 37 FO3 Wanderers Edition - DLC Point Lookout.esp 56 38 FO3 Wanderers Edition - DLC The Pitt.esp 57 39 tubRRCompound.esp 58 3a The Mantis Imperative - Jello.esp 59 3b PLweightadjust.esp (TWPC) TMI-FWE Patch.esp 60 3c NotSoFast.esp 61 3d The Mantis Imperative - Mantis.esp 62 3e CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp 63 3f MoreMapMarkers.esp FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 64 40 Dree Perks.esp 65 41 Advanced Recon Gear.esp 66 42 Detect Traps - The Traponator 4000.esp 67 43 IntoTheDeepWoods.esp 68 44 Existence 2.0.esp 69 45 Scout Outfits.esp 70 46 Lookout Outfits.esp 71 47 Tattered_suits.esp 72 48 Freebooter_Armor.esp 73 49 DIM TYPE3clothesRETAIL.esp 74 4a FO3NeckChains.esp WeaponModKits - FWE Talon Loot Crash Fix.esp (TWPC) WMK-UUF3P-FWE Patch.esp 75 4b FasterMorePowerfulMines.esp (TWPC) RRE-PB-FWE Patch.esp 76 4c The Mantis Imperative - Medical.esp 77 4d The Mantis Imperative - Combat.esp 78 4e Powered Power Armor.esp 79 4f PPA - FWE.esp 80 50 FO3 Wanderers Edition - Main File.esp 81 51 UUF3P - FWE Patch.esp 82 52 Blackened FWE + MMM + Project Beauty.esp 83 53 Project Beauty- Broken Steel.esp 84 54 Project Beauty- Point Lookout.esp (TWPC) DIFF3-UUF3P-FWE Patch.esp The Mantis Imperative - Nasty Zeta No Scaling.esp 85 55 YearlingBooks.esp Zeta Turret Drone Karma Fix - MMM Merged.esp 86 56 T3_leather armors.esp 87 57 PPA - Broken Steel.esp PPA - FWE 2.esp 88 58 PPA - Mothership Zeta.esp 89 59 PPA - Operation Anchorage.esp 90 5a Conelrad 640-1240.esp 91 5b PLFewerItems.esp 92 5c Bashed Patch, 0.esp I follow STEP all the way through and have the CORE components, there are only a couple of optionals I've skipped. I stuck with the STEP ini mods. Specifically: the ctd comes when I encounter certain fights, inside buildings, or out in the wasteland. It appears to trigger off of my own weapon firing at times, others, from the NPC's. Any helpful suggestions on where to tackle this would be appreciated. This is about the fourth or fifth time I've attempted to get FO3 modded and stable and I'm about ready to call it in. **edited for format, additional info.
  22. For some reason this morning Mod Organizer has suddenly decided to start launching the FalloutLauncher Replacer when clicking the FOSE option within MO - selecting the 'Fallout 3' start option in MO crashes with an error (I'm at work, will post screen later) - and I cannot figure out why. The only change from two days ago is that I installed a new graphics card (updated drivers and DirectX 11 installed). I click 'play' in Steam, it opens the FalloutLauncher Replacer, I press '3', MO opens, I select FOSE, click 'start' and it opens the FalloutLauncher again. Obviously I stop there and hit 'ESC' to Exit and close the FalloutLauncher - which crashes and Fallout.exe needs to be force-quit in Task Manager. If I select option '1' after originally opening from Steam, the game client opens as expected - and the vanilla game runs fine from there. I can't recall if selecting option '2' in the initial FalloutLauncher to run with FOSE works or not. I'll update later. I know I've seen someone else post about this issue, but I cannot seem to located that particular thread discussion. - ah, nevermind, found it. I'll check the fix found in the other thread, when I can tonight, though any help would still be appreciated. Seems like I just can't ever completely get through the guide without some issue rearing it's ugly head. Thank goodness Fallout 4 is out soon...
  23. JIP Companions Command and Control When should the supported Companion mods that this mod references be added? And once they are added, if added after the fact, I'm fairly certain that this mod will have to then be re-installed in order to acquire/activate the necessary files to support them. So, then I wonder; should this mod be held off from installing (e.g. not installed in the UI section) until the Companions you want that it supports are installed?
  24. After going through the guide, all the way down through the Conditional Mods section, looking at the plugins list shows a few "missing masters" warnings. I'm just curious if this is expected, or perhaps I missed something? I have not yet sorted the load order (it is in the order as installing placed them), I have not done any bashed patch or merged patches, I have not optimized the textures, or done anything else outside of the steps outlined in the guide, up to this point. The mods with the warning (unsorted load order); GlowingGhouls-MMM.esp; missing Master 'Mart's Mutant Mod.esm' xCALIBR_20CW_v5.12.esp; missing Master 'xCALIBR.esm' Mart's Mutant Mod - Natural Selection.esp; missing Master 'Mart's Mutant Mod.esm' Mart's Mutant Mod - Zones Respawn.esp; missing Master 'Mart's Mutant Mod.esm' Compatibility Plugin00 TalonCo & Marts.esp; missing Master 'xCALIBR.esm' SVDforFWE.esp; ; missing Master 'ZL-SVD-xCALIBR.esm' 20th Century Weapons -Plus- Reborn Cut Weapons.esp; ; missing Master 'xCALIBR.esm' 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp; missing Master 'xCALIBR.esm' Blackened FWE + MMM + EVE + Project Beauty.esp; missing Master 'Mart's Mutant Mod.esm' Any feedback is appreciated.
  25. Hi Kelmych, Thanks for compiling an awesome set of mods, I'm sure quite a few people will be trying it out in the lead up to Fallout 4 coming out later this year! I just wanted to add that I had some terrible stuttering in my installation of FO3 (even just vanilla would do it, but was much more pronounced with mods added). It wasn't the typical microstutter or "64hz" issues. It happened regardless of any settings that I used for FSE. I searched all over the place and mostly just found people resigned to the fact that the game engine is crap and therefore you just have to live with the problem. To give a little more detail on the problem I had been experiencing, it would always happen when standing still and panning the camera around with the mouse, I could reproduce it by centering my view over certain parts of the landscape over and over. One spot I used to test this problem is immediately after leaving Vault 101, walk over to the "scenic lookout" sign directly ahead and then center your view over the water tower that is right in front of you. As you move the view left to right slightly there would be a brief stutter every time. It may start out only being very brief (only a like 1 10th of a second), but the more you repeated the motion, the larger the stutter could become (it would end up "pausing" for up to 3/4 of a second at times). Now, I'm still not quite sure of the cause of the problem, but I found this "mod" on Nexusmods that has fixed it completely for me. The link to the mod is: https://www.nexusmods.com/fallout3/mods/21141/ This mod is basically just an archive of a preconfigured Fallout.ini and enboost (setup for use with GEM). I am aware that there are a lot of ini tweaks that really have no tangible effect on actual real world performance, so I'm not 100% sure which setting has helped to resolve the issue I was having, but I can say that these configs have completely removed any stuttering I was previously experiencing. Other peoples mileage may vary, but if you're reading this and have been experiencing the same kind of stuttering problem I have described above, give these settings a try. I hope this post helps some other folks out there that have been pulling their hair out as well! Cheers, Chris
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