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Nexus Mods

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Diamond in the Rough


Found 1,329 results

  1. Discussion topic: Majestic Mountains by T4gtr34um3r Wiki Link z929669 - Vote to stick with lightside per screens posted below Compares from z929669 Conditions: clear weather, all mod conditions used LODGen applicable to vanilla mountains, MM, MM Darkside, and MM Lightside (so LOD is specific to each of the four sets of screenshots) TOD: noon Coordinates (cow tamriel): Whiterun lookout tower WSW > 35 -16 > -33 -7 > -10 0 Mod build: Step 2.0.0 (dev) Step (vanilla mountains) > MM > MM Darkside > MM Lightside Load up imgbox gallery and cycle through all images to load them. Then use the arrow buttons to toggle back and forth. Images aren't a perfect overlay, due to slight variations in COW positioning but close enough. They can also be examined directly in the spoiler.
  2. Discussion topic: Embers XD by mindflux Wiki Link NOTE: Embers XD is ENB compatible but performs nicely without ENB. LATEST COMPARES (v2.5.6 GLOW OPTIONS) Campfires: Inferno + Embers HD (Step) > Embers XD (orange/red flames) Sconces: Inferno + Embers HD (Step) > Embers XD (orange/red flames) Torches: Ultimate HD Torch (Step) > Inferno + Embers HD > Embers XD (orange/red flames) NOTE: Torch flames for Ultimate HD Torch and Inferno + Embers HD lick very fast. Embers XD flames lick more slowly and behave more realistically. Forge: Inferno + Embers HD (Step) > Embers XD (orange/red flames) NOTE: FPS gain with Embers XD ... need someone to confirm.
  3. Hi There, i am just seeking some support for a single issue in a large patch/almost a mod that i have been working on for a while. I have tried to find a solution on my own through research and trial and error without too much luck. The mod: Essentially a large patch combining Seasons of Skyrim & Simplicity of snow. This adds no snow decals to…a lot of meshes throughout skyrim that are affected by Seasons Winter swaps (basically all of the southern cities + other stuff). Additionally the patch forces multi-pass snow shaders and corrects alpha on a number of structures to work with Simplicity of Snow. (also some custom meshes etc to clean up ugly seams etc that are visible with snow). I have also made patches along the way for JK’s skyrim, Open Cities and a few other things but don’t have perms sorted for those yet and they are further from being done. The Issue: Seasons of skyrim will force multipass shaders where possible before defaulting to single pass shaders where necessary. This doesn’t work perfectly and many statics need to be forced to multipass in xedit which is easy. The problem is that for things such as containers single pass shaders are applied and these cannot be forced to a material shader (that i know of). The snow on these objects when effected by Seasons of Skyrim's single pass snow shader appears Grey when bEnableProjecteUVDiffuseNormals=1. (yes projected Diffiuse, Normal maps etc is all correct/matching for my testing - double and triple checked) Failed workarounds: These are mostly shitty workarounds that I tried knowing they would not address the underlying issue. 1) Forcing Seasons single pass to a multipass shader only. = resulted in CTD. 2) Attempted reference object swap of containers to snow alternates found in skyrim.esm = resulted in CTD. 3) I have explored alteration of BSLightingShaderProperties in an attempt to rectify the issue without luck thus far. a. I have explored adjustments with Specular intensity & color without luck Possible HORRIBLE fix: 1) Colour matching “fake snow” textures for various orientations (standing, laying on side etc) creating form ID’s and replacing objects individually with world space edits … (ewwwww for many reasons..) probably not worth discussing beyond acknowledging that yes I thought of this. Finding a workaround would be ok, but I would really like to try and solve the underlying issue if possible in the way the projection of diffuse and/or Normal maps interact with the base single pass shader. Any input or pushing me in the direction of some further info/learning would be greatly appreciated. I have been through most if not all of the arcane university info I can find on the topic.
  4. Discussion topic: Oakwood by Arthmoor Wiki Link
  5. Discussion topic: Skyrim Landscape and Water Fixes by Wizkid34 Wiki Link
  6. What is the best program for tree modeling for skyrim?
  7. Discussion topic: CoMAP - Common Marker Addon Project by Jelidity and Parapets Wiki Link Looks useful.
  8. Discussion topic: AI Overhaul SSE by mnikjom/SpiderAkiraC Wiki Link
  9. I've trying to make trees, so I used speedtrees to create first tree. I've exported tree model to .obj format and textures in png. After it i converted png to dds. In blender I checked tree, connected alfa channel and it looks like good. Then I've exported from blender .obj and opened in NifScope, so all was ok, but then I started to put textures I fond problem Here you can see black color around leafs, so how can I fix it and remove this black color? Maybe something wrong with textures ?
  10. Discussion topic: Nuka Recipe Book 2K Retextures by RedRocketTV Wiki Link Adds unique recipe book textures for the different recipes. There is a vanilla compare on the mod page. I have used this and I like it.
  11. Discussion topic: Robot Model Kit 2K Retextures and Collectible Boxes by RedRocketTV Wiki Link Adds unique boxes for the different robot model kits.
  12. Discussion topic: ECO (Equipment and Crafting Overhaul) - FIS (FallUI Item Sorter) patch by m8r98a4f2 Wiki Link This patch should be installed if we use FallUI and ECO.
  13. Discussion topic: Louder Rainy Sound by thlp Wiki Link
  14. Discussion topic: Long Range Bullet Holes by XLSJ Wiki Link
  15. Discussion topic: Quests Tags - Factions and radiants and more by SystemLordBhaal, Aogara Wiki Link Adds tags to quests for the different faction related quests and similar. This mod require DefUI if you want icons.
  16. Discussion topic: Workbench Replacer HD by Andrew Gebert Wiki Link Looks promising.
  17. Discussion topic: Diamond City Radio Extended by Somhairle Wiki Link Because you get tired of listening to the exact same songs over and over.
  18. Discussion topic: Jolly Item Sounds by Elzee Wiki Link Adds different sounds for different items you pick up.
  19. Discussion topic: LOST Audio Tweaks by Mortercotic Wiki Link This mod is partially a compilation of a bunch of very good sound mods, with other changes on top of it. It is designed to work with Reverb and Ambiance Overhaul, but there is an option without it.
  20. Discussion topic: Reverb and Ambiance Overhaul - Tweaked by mm137, Rantanplan Wiki Link This is a newer, tweaked version of the popular Reverb and Ambiance Overhaul mod.
  21. Discussion topic: Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner) by Majorman86 Wiki Link
  22. https://www.nexusmods.com/newvegas/mods/68756 It's missing. Will it break my install if I simply skip it?
  23. Discussion topic: Shadow Boost FO4 by PK0 Wiki Link I haven't tested this as much as the Alexander Blade/Kediwah i860 version, but it may be a viable alternative for easier installation and possibly extra features.
  24. Discussion topic: Faster Getup by Elzee Wiki Link This is similar to Faster Get Up Stand Up for Skyrim.
  25. Discussion topic: Grab the Damn Mag by Monkatraz Wiki Link Fixes animation clipping on a lot of modded weapons.
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