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Discussion topic: Skyland AIO by Skyking2000 Wiki Link I think its time to move on from Skyrim Realistic Overhaul or a upgraded all-in-one overhaul. Should be no major issues out the box with all options in FOMOD. However, there would be decisions on which textures/meshes conflicting from other mods win in the LO for consistency, etc.
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- SKYRIMSE
- 04-foundation
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ACCEPTED MystiriousDawn's HD Lensflare (by MystiriousDawn)
DoubleYou posted a topic in Fallout 4 Mods
Discussion topic: MystiriousDawn's HD Lensflare by MystiriousDawn Wiki Link- 2 replies
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- 06-models and textures
- FALLOUT4
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Discussion topic: FO4 SUN by ramccoid Wiki Link
- 1 reply
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- 06-models and textures
- FALLOUT4
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Discussion topic: Fallout 4 Enhanced Color Correction by ChaosWWW Wiki Link I'll be honest. I don't really know anything about LUTs, but this mod comes highly rated and I've used it in the past. Hodilton did a very nice video of it too. Simple plug and play mod.
- 1 reply
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- 21-post-processing
- FALLOUT4
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Discussion topic: Moddable Robot Settlers Compilation by CDante Wiki Link See my comments about Goodfeels here. This is a compilation that makes robot settlers customizable via the Robot Workbench that previously weren't able to be customized. It also fixes some bugs with the vanilla robots. Only conflict was Unofficial Patch, reverting the name of "Mr. Handy" to "Mr Handy" and changes object bounds. Not really worth patching IMHO.
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Discussion topic: Moddable and Fixed Professor Goodfeels by CDante Wiki Link So, I encountered an "issue" that I never experienced before. I did the quest to clear out Sunshine Tidings, and I have Professor Goodfeels there like he always is. Except, upon return, he was gone. This is the first time I've ever had him disappear. Well, it seems, he was disabled, because the game evidently has a script that disables him once you leave. This is strange to me as this is the first time this has ever happened to me, and it just feels like a bug. Fortunately, our favorite author CDante has us covered with a mod that should fix this behavior, while also making him moddable via a robot workbench. This mod is included within Moddable Robot Settlers Compilation, so testing that instead.
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Discussion topic: Oakwood by Arthmoor Wiki Link
- 25 replies
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- SKYRIMSE
- 17-locations
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Discussion topic: Holly Shrub Fix by XLRT Wiki Link This mod has largely fallen under the radar I do believe, but it contains an essential fix to the alpha channel for the Holly Shrub. Instant add. Vanilla --> Fallout 4 HD Overhaul 2k --> Holly Shrub Fix
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Discussion topic: Some Trees by El Ha Wiki Link The 2.0 update of this mod makes this mod a much more viable tree mod. The default textures it uses are too vibrant, but the Brown and Grey Texture Pack optional file fits in decently well with vanilla palette. A few considerations: Adds 646 new trees to the Commonwealth worldspace only. It also adds a number of various vanilla shrubs and plants to the Commonwealth. Everything in the plugin is new, so it should be loaded high in the load order to prevent previsbine issues in the cells it touches. The tree models are low-poly, and the LODs point to the full tree models. This will lower performance slightly. However, some of the trees have too bright of specular textures to be used in LOD, and this causes them to flash in the distance. Some of the prewar trees should automatically pick up correct LODs from Optimized Vanilla Tree LODs. Some of these trees are flagged as Neverfades, which should be unset when using correct LODs. There are a few trees that are purposefully placed on top of vanilla trees (e.g., Sanctuary, Wildwood Cemetery, Covenant). This may or may not be considered a good thing. Some of the Aspen models' tree animations are not good. It would be better if these trees animations were disabled, as the effect causes them to have more of a perpetual blur. The weeping tree texture could use a higher resolution. Overall, I like where this mod is headed, but I want to wait and see how this mod may improve in the future.
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- 04-foundation
- FALLOUT4
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Discussion topic: Icy Mesh Remaster by Bionic Wiki Link It looks like someone finally fixed these ugly meshes.
- 3 replies
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- SKYRIMSE
- 06-models and textures
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Discussion topic: SpiderWIP (Spiderweb) by T4GTR34UM3R Wiki Link A new project by T4GTR34UM3R to make spider webs etc. look much better. It is currently still in the WIP phase (hence the name I suspect), but from playing with it since it came out last month, the spiderwebs do look incredible. No more weird light effects. Since it is a WIP not all meshes/ textures are covered yet. I currently use it with WEBS SE, letting SpiderWIP overwrite it to get the changes. This mods is something to keep an eye on, imho.
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Discussion topic: Advanced Notification Log NG by MaskedRPGFan Wiki Link Keeps track of notification messages and displays, in an MCM, a log of all messages emitted during a session. So you can go and look at past notifications to see if you missed any. Latest version can also manually or automatically save to a file. Suggested notification mods to go with it: Configurable Notification Messages (by MaskedRPGFan) Diziet's Murder Notification (by diziet) Informed Mail Delivery (by Glanzer) Notification Filter - Remove unwanted notifications (by miere) Obituary - NPC Death Log and Notification (by asdasfa) I use all of the above
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Discussion topic: Exterior Emittance Fix - NVSE by WallSoGB Wiki Link 'Mod fixes incorrect exterior emittance handling which leads to particles being black.' (Author's description)
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Discussion topic: Power Armor Hud No Transparency by hellstorm102 Wiki Link
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- 06-models and textures
- FALLOUT4
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Discussion topic: Armor and Clothing Overhaul by DankRafft Wiki Link
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- 10-gameplay-general
- FALLOUT4
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Discussion topic: New Equipment Overhaul by Dank Rafft Wiki Link This is the successor to Armor and Clothing Overhaul.
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- 10-gameplay-general
- FALLOUT4
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Discussion topic: Random Encounter Framework by Glitchfinder Wiki Link I think we should use this, if not for anything else, as a fix for the random encounters to not be so overtaken by Automatron robots.
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- 14-gameplay-quests
- FALLOUT4
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Discussion topic: Roads Redone by Doodlezoid Wiki Link
- 1 reply
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- 06-models and textures
- FALLOUT4
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Discussion topic: LC's UHD Fungus Brain by Thecrusader93 Wiki Link Brains!
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- 06-models and textures
- FALLOUT4
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Discussion topic: Organized Workbench Menu by pra Wiki Link Instead of all the various workbenches clogging up a single menu, this utilizes Settlement Menu Manager to categorize the different kinds of workbenches. This makes it easy to see the different versions of workbenches. There is a Synthesis patcher "WorkbenchOrganizer" that allows it to scan and add for any mod added workbenches (e.g., the variations of the Nuka Mixer soda machines added by Workshop Rearranged). There is no need to install the DLC patches when using the Synthesis patcher, as it will add them automatically.
- 1 reply
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- 16-interface
- FALLOUT4
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Discussion topic: Make Like a Tree by DoubleYou Wiki Link I didn't find any tree mods that seemed to work very well replacing the maple trees in a vanilla-friendly way, so I decided to make one myself. I've taken the liberty to add a handful of leaves to them, since it makes little sense that all the trees are leafless, given the large amounts of maple leaves that can be found on the ground, unless you believe that it is autumn all year round. Vanilla --> Fallout 4 HD Overhaul --> Make Like a Tree
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Discussion topic: Clothing Scrapping Redone by VishVadeva50 Wiki Link Probably worth checking out.
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- 12-gameplay-economy
- FALLOUT4
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