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Nexus Mods

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Diamond in the Rough


Found 257 results

  1. Discussion topic: Better LOD by flecked Wiki Link Another mod with LOD resources that may or may not be useful.
  2. Discussion topic: F4z Ro D-oh - Silent Voice by shadeMe Wiki Link
  3. Discussion topic: Workshop Plus by kinggath Wiki Link Probably too much of a cheat for Step, but I want to test it out.
  4. Discussion topic: Weapon Mod Fixes by frogs345 Wiki Link
  5. Discussion topic: Vertibird Jump by registrator2000 Wiki Link Allows you to jump out of vertibirds.
  6. Discussion topic: Faster Workshop by registrator2000 Wiki Link Despite Poet saying this is entirely replaced by Buffout 4, I would still recommend it, if only for the hotkey so that I don't have to press and hold.
  7. Discussion topic: Equipment and Crafting Overhaul by Dank Rafft Wiki Link This is the successor to Armor and Clothing Overhaul. I haven't used it. @Greg have you used this?
  8. Discussion topic: Atom Cats Drag Race Start Fix by Ablaze666 Wiki Link
  9. Discussion topic: Diamond City Auto Close Gate by Three-Socks Wiki Link When you first visit Diamond City, the gate is shut. Ever after that, the gate is wide open. This mod makes you have to reactivate it for the gate to reopen, since it doesn't make sense for them to leave it open all the time with all the super mutants and raiders about.
  10. Discussion topic: Vault 81 Close Door by Three-Socks Wiki Link When you first visit Vault 81, the door is shut, and you open it with your pip-boy. Ever after that, the door is always opened, despite all the trouble you went through to convince them to open the door for you. This mod fixes that they close the door after you leave, and you have to reopen it again.
  11. Discussion topic: Im Talking to You by Yeti Wiki Link Prevents NPCs from walking away from you while you are talking to them. This is a big issue in Fallout 4. We'll need to test if it works well or not.
  12. Discussion topic: Weston Water LOD Fix by ossumpossum Wiki Link I looked at all Fallout 4 mods with "LOD" in the title to find this gem. The Weston water plant has some water that, depending on if it has drained or not, will be shown. This mod allows it to be shown dependent upon whether or not it has been drained.
  13. Discussion topic: See region names on your save files by Ablaze666 Wiki Link
  14. Discussion topic: Console Util by Fudgyduff Wiki Link This is a modders resource that allows mods to interact with the console.
  15. This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation. This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already. Installation and Setup Download xLODGen beta 94 - based on 4.1.4b Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files. Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Do not generate into any game or any mod manager folders. Requirements Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which xLODGen.exe (x86) or xLODGenx64.exe (x64) is used. RTFM and Share Results See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). However, these tools provide more options and higher resolutions (use the x64 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now. Check out the thread xLODGen Terrain Settings Compare. Also refer to any modding guide which has a list of relevant mods close to your load order. The object and tree LOD generation is the same as the current versions of xEdit / xLODGen. Refer to their respective descriptions and explanations. Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation. First Time Here are suggestion to start without going crazy and that should be quick enough to generate: Set quality of meshes for LOD4 to 5 and then +5 for each next level. Or just set levels 8/16/32 to 10. Check protect cell borders (yes it fixes the ugly terrain drops at outer cell borders that still exist in Fallout 4). Use the max vertices setting only if you want to hard limit max file size. In Skyrim Special Edition or Skyrim VR, if you notice terrain briefly flickering when new areas are loading in, set [Display] bEnableLandFade=0 in Skyrim.INI Set Optimize Unseen to off for LOD4 for first generation. Start experimenting with a value of 550 with a quality setting of 10 or lower for LOD32 (used for map) and compare coastlines and file size to other settings. To quickly generate terrain LOD meshes just for the map, check only terrain LOD Meshes, check the Specific Chunk checkbox and set drop down to 32. Leave SW fields empty for complete map or set SW cell coordinates to same values as a *.btr filename to test a specific area with lots of water, river etc. Set texture sizes to 512 for a start. Larger sizes and large world spaces will take a considerable time (like 15 to 30 minutes or more easily). Each higher resolution means quadruple the work. Use DXT1 for diffuse and 565 (DXT1 if on Windows 7) for normal maps. If generating for Skyrim Special Edition and VRAM is not of concern use BC7. Uncheck mipmaps, raise steepness and Bake normal maps. For now, leave the Brightness, Contrast and Gamma at 0 and 1.0 respectively. It seems that only Skyrim CK and Skyrim SE CK are manipulating the intensity of the textures to adjust for the noise.dds and the god awful "improved" snow shader of Skyrim SE (just turn that thing off, really). If textures seem too dark in the game, brighten the noise.dds instead or vice versa. That way you can get perfectly matching LOD textures that look just like the textures in the loaded cells. For Skyrim a good average color of the noise texture seems to be around #C0. See below for a couple noise texture downloads. If you want to test larger texture sizes, use the chunk option to limit the number of textures that need to be generated. For example, check [x] Specific chunk, leave the drop down empty and set WS to the lower left cell coordinate of an 32x32 area, like 0, 0. It will then generate all textures up to 31,31. Not all worldspaces have their origin at 0,0 so you will have to check already generated meshes/texture filenames for their lower left coordinates. Questions and Feedback Obliviously anything related to terrain LOD should be posted in this thread. Posts related to Occlusion should be made here. Recommended Optionals TES5-Terrain-Tamriel.esm (Mega), SSE-Terrain-Tamriel.esm (Mega) TES5-Terrain-Tamriel-Extend.esm (Mega), SSE-Terrain-Tamriel-Extend.esm (Mega) - These extend the sea of ghost further to the north (see screenshots) SSE-Terrain-Tamriel-Full-Extend.esm (Mega) - Entire map from -96,-96 to 95,96 with northern ocean extension. Useful for mod authors. Put in game data folder obviously. Adds back terrain for Skyrim (Tamriel worldspace) at the outer edges so there is no missing terrain meshes/textures when generating terrain LOD for Skyrim. Load as early with lowest priority as possible, so that any other plugins overwriting or adding land records or cells with the same coordinates take precedence. Only required to be loaded when generating terrain LOD. No harm done when loaded in-game but typically the player can not get close to these areas. There are no effects outside the far away added cells. Noise Single color flat noise, Adjusted vanilla noise, HD Terrain Noise Texture SE Examples for Skyrim. Install to game folder like any other texture mod. The noise texture is applied in-game on top of terrain LOD textures, so no effect for LOD generation. Only the red channel is used in case the textures is not a grey channel format. MipMaps are ignored. The textures is tiled 3x3 per LOD quad, e.g. for LOD level 4, the noise texture is repeated 3 times to cover 4 cells, for LOD level 8, the noise texture is repeated 3 times to cover 8 cells and so on. Test-Terrain-Tamriel.7z For testing terrain LOD distances. Plain color terrain LOD textures for Tamriel with coordinates for every LOD quad. Green for LOD 4, yellow for LOD8, blue for LOD 16 and red for LOD 32.
  16. Discussion topic: EBF UFO4P compatibility fix by Peregrin0 Wiki Link Everyone's Best Friend - Unofficial Fallout 4 Patch compatibility fix merges the script changes of both.
  17. Discussion topic: Everyone's Best Friend by Valdacil Wiki Link Skyrim allows you to have a dog and a companion. Fallout 4 doesn't allow you to have Dogmeat (your dog) and a companion. This mod fixes this. There is evidence that Dogmeat was intended to always be your companion, as explained on this mod page, but Bethesda changed their mind. In the main quest, at a certain point, you use Dogmeat as an essential part of a quest, and it doesn't make any sense with the given game dialog for him NOT to be your companion at that point in time.
  18. Discussion topic: Better Companions - No Conflicts by Recluse Wiki Link I use this in my game, but it is probably not a good mod for Step as it is more of a cheat. It makes companions never run out of ammo, never break their power armor, never affect your sneak, and immune to fall damage.
  19. Discussion topic: PA Rainbox HUD FIX by keithvsmith1977, Nikonthenet Wiki Link Removes the vignette effect from the Rainbox while wearing Power Armor when it's raining.
  20. Discussion topic: Highlight Console Reference by KernalsEgg Wiki Link This is more a troubleshooting/diagnostic aid that highlights the item selected in the console so I know at a glace whether the console selected what I wanted. If the wrong item is selected/highlighted, use the scrollwheel on the mouse to select the items through the layers until it finally highlights the correct item.
  21. Discussion topic: FallUI - Inventory by m8r98a4f2 Wiki Link Changes to Fallout4Prefs.ini are recommend: [Pipboy] bPipboyDisableFX=1 [Display] uPipboyTargetHeight=1400 uPipboyTargetWidth=1752
  22. Discussion topic: FIS - The NEW FallUI Item Sorter by m8r98a4f2 Wiki Link
  23. Discussion topic: FallUI - Icon Library by m8r98a4f2 Wiki Link
  24. Discussion topic: Console Commands Extender by Fudgyduff Wiki Link
  25. Discussion topic: FO4LODGen Resources by Sheson Wiki Link Specifically the FO4LODGen Resources archive linked in the FO4LODGen thread. This will be used for generating the LODs with xLODGen as already installed in the System Setup Guide.
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