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  1. Discussion topic: Skyland AIO by Skyking2000 Wiki Link I think its time to move on from Skyrim Realistic Overhaul or a upgraded all-in-one overhaul. Should be no major issues out the box with all options in FOMOD. However, there would be decisions on which textures/meshes conflicting from other mods win in the LO for consistency, etc.
  2. Discussion topic: Some Trees by El Ha Wiki Link The 2.0 update of this mod makes this mod a much more viable tree mod. The default textures it uses are too vibrant, but the Brown and Grey Texture Pack optional file fits in decently well with vanilla palette. A few considerations: Adds 646 new trees to the Commonwealth worldspace only. It also adds a number of various vanilla shrubs and plants to the Commonwealth. Everything in the plugin is new, so it should be loaded high in the load order to prevent previsbine issues in the cells it touches. The tree models are low-poly, and the LODs point to the full tree models. This will lower performance slightly. However, some of the trees have too bright of specular textures to be used in LOD, and this causes them to flash in the distance. Some of the prewar trees should automatically pick up correct LODs from Optimized Vanilla Tree LODs. Some of these trees are flagged as Neverfades, which should be unset when using correct LODs. There are a few trees that are purposefully placed on top of vanilla trees (e.g., Sanctuary, Wildwood Cemetery, Covenant). This may or may not be considered a good thing. Some of the Aspen models' tree animations are not good. It would be better if these trees animations were disabled, as the effect causes them to have more of a perpetual blur. The weeping tree texture could use a higher resolution. Overall, I like where this mod is headed, but I want to wait and see how this mod may improve in the future.
  3. Discussion topic: Unofficial Patch NVSE Plus by PushTheWinButton, TrueVoidWalker, miguick Wiki Link
  4. Discussion topic: Flickering Meshes Fix by nicola89b and gururaj20000 Wiki Link Accepted for v2.0.0
  5. Discussion topic: Particle Patch for ENB by mindflux Wiki Link
  6. Discussion topic: Majestic Mountains Double-Sided Patch by z929669,T4gtr34um3r Wiki Link MM double-sided meshes created specifically for Step and maintained by Step.
  7. Discussion topic: Majestic Mountains - Patch for Dynamic Volumetric Lighting and Sun Shadows by Sakatsuky Wiki Link Insert mod just after MM in Foundation, letting SaME and SLaWF override, respectively. Subset of MM meshes (the mountain ones + a few unique city rocks) edited to make them double-sided. Ignore the title referring to the obsolete DVLaSS. There is no dependency on it. They're just meshes. Intended for use with EVLaS nowadays. If not using EVLaS, they're useless and a waste of resources. Installation (later overwrites previous): Majestic Mountains. This mod. Skyrim - A Mountainous Experience double-sided version. Beware of possible performance degradation. Can't say I've noticed it in the ~2 months I've been using it. No other issues to report either. Does it actually make a significant improvement with shadows casted by mountains in loaded cells? I can't tell you either as I'm spending more time playing than rigorously checking these kinds of details these days. To compensate for the possible performance degradation, you can turn off double-sided mountain LODs because they reportedly don't work, so they're just a waste. Even sheson can't tell if they work because he's never tried it
  8. Discussion topic: Far Object LOD Improvement Project SSE by DoubleYou Wiki Link
  9. Discussion topic: Fallout 4 HD Overhaul 2k by luxor8071 Wiki Link Luxor8071 has released a lower resolution version of his HD overhaul. This is probably preferable for the Step setup, provided it doesn't degrade quality too much. Notably, he has 512 resolution LOD textures on this page instead of the overly large 1k ones, so I may test using it instead of HD LOD Textures. See detailed compares in the original mod's topic:
  10. Discussion topic: Majestic Mountains by T4gtr34um3r Wiki Link z929669 - Vote to stick with lightside per screens posted below Compares from z929669 Conditions: clear weather, all mod conditions used LODGen applicable to vanilla mountains, MM, MM Darkside, and MM Lightside (so LOD is specific to each of the four sets of screenshots) TOD: noon Coordinates (cow tamriel): Whiterun lookout tower WSW > 35 -16 > -33 -7 > -10 0 Mod build: Step 2.0.0 (dev) Step (vanilla mountains) > MM > MM Darkside > MM Lightside Load up imgbox gallery and cycle through all images to load them. Then use the arrow buttons to toggle back and forth. Images aren't a perfect overlay, due to slight variations in COW positioning but close enough. They can also be examined directly in the spoiler.
  11. Discussion topic: Cleaned Skyrim SE Textures by Kartoffels Wiki Link STEP SE Notes: Confirmed that some new artifacts are introduced due to batch processing and that the mod is packaged in a way that utilizes base game files in a non-standard way for modding. There is probably little reason not to include this mod. It should probably be tested against SE vanilla textures, though. For example, the plants and grass aren't very good because the mix of LE shadowing on the texture with SE lighting isn't good. I'm sure that is why Bethesda removed the shadows from these textures for SE. For that reason some more testing should be done. This mod is associated with the following and should be tested independently but with those other mods in consideration: Skyrim Special Edition Upscaled Textures (SSEUT) High Quality Tintmasks for Vanilla NPCs Quality CubeMaps - HD Cube Maps I am placing this and all dependencies noted above in my MO mod list as: Vanilla > CSSET Upon closer inspection, it's a hard sell whether or not to include the mod. Some textures are improved by removing artifacts from the BC1 compression and a bit of sharpness increase. It also looks like some of the grass shadowing has been fixed. However, on the other hand some issues are introduced such as: lost detail in tree mipmaps without any noticeable improved in closeup detail, shadowing on plants, and jaggies in some of the landscape textures. Then there are other textures that there is no noticeable difference until you really get down to the (still blurry) details.
  12. Discussion topic: DynDOLOD Resources SE 3 by Sheson Wiki Link This topic is for use by Step Modifications. It is not an official forum for DynDOLOD. See the link below for those: DynDOLOD Support Topic Accepted for v2.0 of the Step SkyrimSE Guide
  13. Discussion topic: Static Mesh Improvement Mod Improvement Mod by Novelyst Wiki Link Looks promising.
  14. Discussion topic: FalloutNV:Fallout 3 Weapons Iron Sight Modders Resource V1dot3 by LORD DARIUS, Jtrainz Wiki Link Needed for FO3 Weapons Restored.
  15. Discussion topic: Far Object LOD Improvement Project by DoubleYou Wiki Link
  16. Discussion topic: Major Cities Mesh Overhaul by raiserfx Wiki Link Install in Foundation just after SRO raiserfx released this yesterday. I'm hoping it doesn't get lost in the shuffle, as it looks quite good from the screens. It looks like it covers all the major cities too.
  17. Discussion topic: FO4LODGen Resources by Sheson Wiki Link Specifically the FO4LODGen Resources archive linked in the FO4LODGen thread. This will be used for generating the LODs with xLODGen as already installed in the System Setup Guide.
  18. Discussion topic: FlaconOils Complete Retexture Project by FlaconOil Wiki Link
  19. Discussion topic: Langleys HD Textures Workshop by langley02 Wiki Link Included Textures: Bobblehead stand Books Dumpsters Explosives Crate File Cabinets Garage Furniture Half Circle Flag Metal Barrels Metal Barrels Radioactive Rubble Tires Trash Bins Trash Piles Various Walls Various Windows Wood Barrels Wood Boxes Wood Bridge Wood Doors Vanilla > Fallout 4 HD Overhaul > Fallout 4 HD Overhaul + High Resolution Texture Pack + Jesters Better Destroyed Vehicles + Langleys HD Textures Workshop
  20. Discussion topic: High Resolution Texture Pack by Valius Wiki Link
  21. Discussion topic: Fallout 4 HD Overhaul by luxor8071 Wiki Link This may be a better base to work on than our current foundational texture mods. Using the 2k version instead:
  22. Discussion topic: Jesters Better Destroyed Vehicles by ThEjEsTeRoFeViL Wiki Link
  23. Discussion topic: Optimized Vanilla Textures by MysticalFlare Wiki Link
  24. Discussion topic: Unofficial Skyrim Special Edition Patch by Unofficial Patch Project Team Wiki Link Download pre-update version: SSE v1.5.97 (4.2.5b) Abbreviated: USSEP
  25. Discussion topic: Unofficial Fallout 4 Patch by Unofficial Patch Project Team Wiki Link
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